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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
Vladimír Vondruš <mosra@centrum.cz>
Copyright © 2016 Ashwin Ravichandran <ashwinravichandran24@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include <sstream>
#include <Corrade/TestSuite/Tester.h>
#include <Corrade/Utility/Configuration.h>
#include "Magnum/Math/Bezier.h"
#include "Magnum/Math/CubicHermite.h"
#include "Magnum/Math/Vector2.h"
#include "Magnum/Math/Functions.h"
#include "Magnum/Math/StrictWeakOrdering.h"
struct QBezier2D {
float x0, x1, x2, y0, y1, y2;
};
namespace Magnum { namespace Math {
namespace Implementation {
template<> struct BezierConverter<2, 2, Float, QBezier2D> {
constexpr static QuadraticBezier2D<Float> from(const QBezier2D& other) {
return {Vector2<Float>{other.x0, other.y0}, Vector2<Float>{other.x1, other.y1}, Vector2<Float>{other.x2, other.y2}};
}
constexpr static QBezier2D to(const QuadraticBezier2D<Float>& other) {
return {other[0][0], other[1][0], other[2][0], other[0][1], other[1][1], other[2][1]};
}
};
}
namespace Test {
typedef Math::Vector2<Float> Vector2;
typedef Math::Vector2<Double> Vector2d;
typedef Math::Bezier<1, 2, Float> LinearBezier2D;
typedef Math::QuadraticBezier2D<Float> QuadraticBezier2D;
typedef Math::QuadraticBezier2D<Double> QuadraticBezier2Dd;
typedef Math::CubicBezier2D<Float> CubicBezier2D;
typedef Math::CubicHermite2D<Float> CubicHermite2D;
struct BezierTest: Corrade::TestSuite::Tester {
explicit BezierTest();
void construct();
void constructDefault();
void constructNoInit();
void constructConversion();
void constructFromCubicHermite();
void constructCopy();
void convert();
void data();
void compare();
void valueLinear();
void valueQuadratic();
void valueCubic();
void subdivideLinear();
void subdivideQuadratic();
void subdivideCubic();
void strictWeakOrdering();
void debug();
void configuration();
};
BezierTest::BezierTest() {
addTests({&BezierTest::construct,
&BezierTest::constructDefault,
&BezierTest::constructNoInit,
&BezierTest::constructConversion,
&BezierTest::constructFromCubicHermite,
&BezierTest::constructCopy,
&BezierTest::convert,
&BezierTest::data,
&BezierTest::compare,
&BezierTest::valueLinear,
&BezierTest::valueQuadratic,
&BezierTest::valueCubic,
&BezierTest::subdivideLinear,
&BezierTest::subdivideQuadratic,
&BezierTest::subdivideCubic,
&BezierTest::strictWeakOrdering,
&BezierTest::debug,
&BezierTest::configuration});
}
void BezierTest::construct() {
/* The constructor should be implicit */
constexpr QuadraticBezier2D a = {Vector2{0.5f, 1.0f}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.2f}};
CORRADE_COMPARE(a, (QuadraticBezier2D{Vector2{0.5f, 1.0f}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.2f}}));
CORRADE_VERIFY((std::is_nothrow_constructible<QuadraticBezier2D, Vector2, Vector2, Vector2>::value));
}
void BezierTest::constructDefault() {
constexpr QuadraticBezier2D a;
constexpr QuadraticBezier2D b{ZeroInit};
CORRADE_COMPARE(a, (QuadraticBezier2D{Vector2{}, Vector2{}, Vector2{}}));
CORRADE_COMPARE(b, (QuadraticBezier2D{Vector2{}, Vector2{}, Vector2{}}));
CORRADE_VERIFY(std::is_nothrow_default_constructible<QuadraticBezier2D>::value);
CORRADE_VERIFY((std::is_nothrow_constructible<QuadraticBezier2D, ZeroInitT>::value));
}
void BezierTest::constructNoInit() {
QuadraticBezier2D a{Vector2{0.5f, 1.0f}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.2f}};
new(&a) QuadraticBezier2D{NoInit};
{
#if defined(__GNUC__) && __GNUC__*100 + __GNUC_MINOR__ >= 601 && __OPTIMIZE__
CORRADE_EXPECT_FAIL("GCC 6.1+ misoptimizes and overwrites the value.");
#endif
CORRADE_COMPARE(a, (QuadraticBezier2D{Vector2{0.5f, 1.0f}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.2f}}));
}
CORRADE_VERIFY((std::is_nothrow_constructible<QuadraticBezier2D, NoInitT>::value));
/* Implicit construction is not allowed */
CORRADE_VERIFY(!(std::is_convertible<NoInitT, QuadraticBezier2D>::value));
}
void BezierTest::constructConversion() {
#ifndef CORRADE_MSVC2017_COMPATIBILITY
constexpr QuadraticBezier2Dd a{Vector2d{0.5, 1.0}, Vector2d{1.1, 0.3}, Vector2d{0.1, 1.2}};
#else
/* https://developercommunity.visualstudio.com/content/problem/259204/1572-regression-ice-in-constexpr-code-involving-de.html */
constexpr QuadraticBezier2Dd a{Vector<2, Double>{0.5, 1.0}, Vector<2, Double>{1.1, 0.3}, Vector<2, Double>{0.1, 1.2}};
#endif
constexpr QuadraticBezier2D b{a};
CORRADE_COMPARE(b, (QuadraticBezier2D{Vector2{0.5f, 1.0f}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.2f}}));
/* Implicit conversion is not allowed */
CORRADE_VERIFY(!(std::is_convertible<QuadraticBezier2Dd, QuadraticBezier2D>::value));
CORRADE_VERIFY((std::is_nothrow_constructible<QuadraticBezier2D, QuadraticBezier2Dd>::value));
}
void BezierTest::constructFromCubicHermite() {
/* See CubicHermiterTest::constructFromBezier() for the inverse. Expected
value the same as in valueCubic() to test also interpolation with it. */
CubicHermite2D a{{}, Vector2{0.0f, 0.0f}, Vector2{30.0f, 45.0f}};
CubicHermite2D b{Vector2{-45, -72}, Vector2{5.0f, -20.0f}, {}};
auto bezier = CubicBezier2D::fromCubicHermite(a, b);
CORRADE_COMPARE(bezier, (CubicBezier2D{Vector2{0.0f, 0.0f}, Vector2{10.0f, 15.0f}, Vector2{20.0f, 4.0f}, Vector2{5.0f, -20.0f}}));
}
void BezierTest::constructCopy() {
constexpr QuadraticBezier2D a{Vector2{0.5f, 1.0f}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.2f}};
constexpr QuadraticBezier2D b{a};
CORRADE_COMPARE(b, (QuadraticBezier2D{Vector2{0.5f, 1.0f}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.2f}}));
CORRADE_VERIFY(std::is_nothrow_copy_constructible<QuadraticBezier2D>::value);
CORRADE_VERIFY(std::is_nothrow_copy_assignable<QuadraticBezier2D>::value);
}
void BezierTest::convert() {
constexpr QBezier2D a{0.5f, 1.1f, 0.1f, 1.0f, 0.3f, 1.2f};
#ifndef CORRADE_MSVC2017_COMPATIBILITY
constexpr QuadraticBezier2D b{Vector2{0.5f, 1.0f}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.2f}};
#else
/* https://developercommunity.visualstudio.com/content/problem/259204/1572-regression-ice-in-constexpr-code-involving-de.html */
constexpr QuadraticBezier2D b{Vector<2, Float>{0.5f, 1.0f}, Vector<2, Float>{1.1f, 0.3f}, Vector<2, Float>{0.1f, 1.2f}};
#endif
constexpr QuadraticBezier2D c{a};
CORRADE_COMPARE(c, b);
constexpr QBezier2D d(b);
CORRADE_COMPARE(d.x0, a.x0);
CORRADE_COMPARE(d.x1, a.x1);
CORRADE_COMPARE(d.y0, a.y0);
CORRADE_COMPARE(d.y1, a.y1);
/* Implicit conversion is not allowed */
CORRADE_VERIFY(!(std::is_convertible<QBezier2D, QuadraticBezier2D>::value));
CORRADE_VERIFY(!(std::is_convertible<QuadraticBezier2D, QBezier2D>::value));
}
void BezierTest::data() {
QuadraticBezier2D a{Vector2{0.5f, 1.0f}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.2f}};
a[0] = {};
a[2] = {0.7f, 20.3f};
CORRADE_COMPARE(a[0], (Vector2{0.0f, 0.0f}));
CORRADE_COMPARE(a[2], (Vector2{0.7f, 20.3f}));
CORRADE_COMPARE(a, (QuadraticBezier2D{Vector2{0.0f, 0.0f}, Vector2{1.1f, 0.3f}, Vector2{0.7f, 20.3f}}));
constexpr QuadraticBezier2D b{Vector2{3.5f, 0.1f}, Vector2{1.3f, 10.3f}, Vector2{0.0f, -1.2f}};
#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Why? */
constexpr
#endif
Vector2 c = b[2];
CORRADE_COMPARE(c, (Vector2{0.0f, -1.2f}));
#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Why? */
constexpr
#endif
Vector2 d = *b.data();
Vector2 e = a.data()[2];
CORRADE_COMPARE(d, (Vector2{3.5f, 0.1f}));
CORRADE_COMPARE(e, (Vector2{0.7f, 20.3f}));
}
void BezierTest::compare() {
CORRADE_VERIFY((QuadraticBezier2D{Vector2{0.5f, 1.0f + TypeTraits<Float>::epsilon()/2}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.2f}} == QuadraticBezier2D{Vector2{0.5f, 1.0f}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.2f}}));
CORRADE_VERIFY((QuadraticBezier2D{Vector2{0.5f, 1.1f}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.0f + TypeTraits<Float>::epsilon()*2}} != QuadraticBezier2D{Vector2{0.5f, 1.1f}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.0f}}));
}
void BezierTest::valueLinear() {
LinearBezier2D bezier{Vector2{0.0f, 0.0f}, Vector2{20.0f, 4.0f}};
CORRADE_COMPARE(bezier.value(0.0f), (Vector2{0.0f, 0.0f}));
CORRADE_COMPARE(bezier.value(0.2f), (Vector2{4.0f, 0.8f}));
CORRADE_COMPARE(bezier.value(0.5f), (Vector2{10.0f, 2.0f}));
CORRADE_COMPARE(bezier.value(1.0f), (Vector2{20.0f, 4.0f}));
CORRADE_COMPARE(bezier.value(0.2f), Math::lerp(bezier[0], bezier[1], 0.2f));
}
void BezierTest::valueQuadratic() {
QuadraticBezier2D bezier{Vector2{0.0f, 0.0f}, Vector2{10.0f, 15.0f}, Vector2{20.0f, 4.0f}};
CORRADE_COMPARE(bezier.value(0.0f), (Vector2{0.0f, 0.0f}));
CORRADE_COMPARE(bezier.value(0.2f), (Vector2{4.0f, 4.96f}));
CORRADE_COMPARE(bezier.value(0.5f), (Vector2{10.0f, 8.5f}));
CORRADE_COMPARE(bezier.value(1.0f), (Vector2{20.0f, 4.0f}));
CORRADE_VERIFY(bezier.value(0.2f) != Math::lerp(bezier[0], bezier[2], 0.2f));
}
void BezierTest::valueCubic() {
CubicBezier2D bezier{Vector2{0.0f, 0.0f}, Vector2{10.0f, 15.0f}, Vector2{20.0f, 4.0f}, Vector2{5.0f, -20.0f}};
/* Values should be exactly the same as in CubicHermiterTest::splerpVectorFromBezier() */
CORRADE_COMPARE(bezier.value(0.0f), (Vector2{0.0f, 0.0f}));
CORRADE_COMPARE(bezier.value(0.2f), (Vector2{5.8f, 5.984f}));
CORRADE_COMPARE(bezier.value(0.5f), (Vector2{11.875f, 4.625f}));
CORRADE_COMPARE(bezier.value(1.0f), (Vector2{5.0f, -20.0f}));
CORRADE_VERIFY(bezier.value(0.2f) != Math::lerp(bezier[0], bezier[3], 0.2f));
}
void BezierTest::subdivideLinear() {
LinearBezier2D bezier{Vector2{0.0f, 0.0f}, Vector2{20.0f, 4.0f}};
LinearBezier2D left, right;
std::tie(left, right) = bezier.subdivide(0.25f);
CORRADE_COMPARE(left[0], bezier[0]);
CORRADE_COMPARE(left[1], right[0]);
CORRADE_COMPARE(right[1], bezier[1]);
CORRADE_COMPARE(left.value(0.8f), bezier.value(0.2f));
CORRADE_COMPARE(right.value(0.33333f), bezier.value(0.5f));
CORRADE_COMPARE(left, (LinearBezier2D{Vector2{0.0f, 0.0f}, Vector2{5.0f, 1.0f}}));
CORRADE_COMPARE(right, (LinearBezier2D{Vector2{5.0f, 1.0f}, Vector2{20.0f, 4.0f}}));
}
void BezierTest::subdivideQuadratic() {
QuadraticBezier2D bezier{Vector2{0.0f, 0.0f}, Vector2{10.0f, 15.0f}, Vector2{20.0f, 4.0f}};
QuadraticBezier2D left, right;
std::tie(left, right) = bezier.subdivide(0.25f);
CORRADE_COMPARE(left[0], bezier[0]);
CORRADE_COMPARE(left[2], right[0]);
CORRADE_COMPARE(right[2], bezier[2]);
CORRADE_COMPARE(left.value(0.8f), bezier.value(0.2f));
CORRADE_COMPARE(right.value(0.33333f), bezier.value(0.5f));
CORRADE_COMPARE(left, (QuadraticBezier2D{Vector2{0.0f, 0.0f}, Vector2{2.5f, 3.75f}, Vector2{5.0f, 5.875f}}));
CORRADE_COMPARE(right, (QuadraticBezier2D{Vector2{5.0f, 5.875f}, Vector2{12.5f, 12.25f}, Vector2{20.0f, 4.0f}}));
}
void BezierTest::subdivideCubic() {
CubicBezier2D bezier{Vector2{0.0f, 0.0f}, Vector2{10.0f, 15.0f}, Vector2{20.0f, 4.0f}, Vector2{5.0f, -20.0f}};
CubicBezier2D left, right;
std::tie(left, right) = bezier.subdivide(0.25f);
CORRADE_COMPARE(left[0], bezier[0]);
CORRADE_COMPARE(left[3], right[0]);
CORRADE_COMPARE(right[3], bezier[3]);
CORRADE_COMPARE(left.value(0.8f), bezier.value(0.2f));
CORRADE_COMPARE(right.value(0.33333f), bezier.value(0.5f));
CORRADE_COMPARE(left, (CubicBezier2D{Vector2{0.0f, 0.0f}, Vector2{2.5f, 3.75f}, Vector2{5.0f, 5.875f}, Vector2{7.10938f, 6.57812f}}));
CORRADE_COMPARE(right, (CubicBezier2D{Vector2{7.10938f, 6.57812f}, Vector2{13.4375f, 8.6875f}, Vector2{16.25f, -2.0f}, Vector2{5.0f, -20.0f}}));
}
void BezierTest::strictWeakOrdering() {
StrictWeakOrdering o;
CubicBezier2D a{Vector2{0.0f, 0.0f}, Vector2{10.0f, 15.0f}, Vector2{20.0f, 4.0f}, Vector2{5.0f, -20.0f}};
CubicBezier2D b{Vector2{1.0f, 0.0f}, Vector2{10.0f, 15.0f}, Vector2{20.0f, 4.0f}, Vector2{5.0f, -20.0f}};
CubicBezier2D c{Vector2{0.0f, 0.0f}, Vector2{10.0f, 15.0f}, Vector2{20.0f, 4.0f}, Vector2{5.0f, 20.0f}};
CORRADE_VERIFY( o(a, b));
CORRADE_VERIFY(!o(b, a));
CORRADE_VERIFY( o(a, c));
CORRADE_VERIFY(!o(c, a));
CORRADE_VERIFY( o(c, b));
CORRADE_VERIFY(!o(a, a));
}
void BezierTest::debug() {
std::ostringstream out;
Debug(&out) << CubicBezier2D{Vector2{0.0f, 1.0f}, Vector2{1.5f, -0.3f}, Vector2{2.1f, 0.5f}, Vector2{0.0f, 2.0f}};
CORRADE_COMPARE(out.str(), "Bezier({0, 1}, {1.5, -0.3}, {2.1, 0.5}, {0, 2})\n");
}
void BezierTest::configuration() {
Corrade::Utility::Configuration c;
CubicBezier2D bezier{Vector2{0.0f, 1.0f}, Vector2{1.5f, -0.3f}, Vector2{2.1f, 0.5f}, Vector2{0.0f, 2.0f}};
std::string value("0 1 1.5 -0.3 2.1 0.5 0 2");
c.setValue("bezier", bezier);
CORRADE_COMPARE(c.value("bezier"), value);
CORRADE_COMPARE(c.value<CubicBezier2D>("bezier"), bezier);
}
}}}
CORRADE_TEST_MAIN(Magnum::Math::Test::BezierTest)