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#ifndef Magnum_Math_Vector3_h
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#define Magnum_Math_Vector3_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Math::Vector3, function @ref Magnum::Math::cross()
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*/
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#include "Magnum/Math/Vector2.h"
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#include "Magnum/Math/Swizzle.h"
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namespace Magnum { namespace Math {
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Math: made dot(), angle(), *lerp() and cross() free functions.
It is often annoying to write e.g. this, especially in generic code:
T dot = Math::Vector<size, T>::dot(a, b);
When this is more than enough and the compiler can infer the rest from
the context:
T dot = Math::dot(a, b);
There are more downsides and confusing cases (you can call
Math::Vector<3, T>::dot(), Math::Vector3<T>::dot() and Color3::dot() and
it is still the same function), so I made these as free functions in
Math namespace. You can now also abuse ADL for the calls, but I would
advise against that for better readability:
T d = dot(a, b); // dot?! what on earth is dot? and what is a?
The only downside found when porting is that you need to specify the
type somehow when having both parameters as initializer lists:
T d = dot({2.0f, -1.5f}, {1.0f, 2.5f}); // error
T d = dot(Complex{2.0f, -1.5f}, {1.0f, 2.5f}); // okay
But that's probably reasonable (and it's also highly corner case,
the functions were used this way only in tests).
The original static member functions are of course still present, but
marked as deprecated and will be removed at some point in future.
11 years ago
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/**
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@brief Cross product
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Result has length of `0` either when one of them is zero or they are parallel
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or antiparallel and length of `1` when two *normalized* vectors are
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perpendicular. Done using the following equation: @f[
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\boldsymbol a \times \boldsymbol b = \begin{pmatrix} c_y \\ c_z \\ c_x \end{pmatrix} ~~~~~
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\boldsymbol c = \boldsymbol a \begin{pmatrix} b_y \\ b_z \\ b_x \end{pmatrix} -
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\boldsymbol b \begin{pmatrix} a_y \\ a_z \\ a_x \end{pmatrix}
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@f]
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Which is equivalent to the common one (source:
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https://twitter.com/sjb3d/status/563640846671953920): @f[
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\boldsymbol a \times \boldsymbol b = \begin{pmatrix}a_yb_z - a_zb_y \\ a_zb_x - a_xb_z \\ a_xb_y - a_yb_x \end{pmatrix}
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@f]
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@see @ref cross(const Vector2<T>&, const Vector2<T>&), @ref planeEquation()
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Math: made dot(), angle(), *lerp() and cross() free functions.
It is often annoying to write e.g. this, especially in generic code:
T dot = Math::Vector<size, T>::dot(a, b);
When this is more than enough and the compiler can infer the rest from
the context:
T dot = Math::dot(a, b);
There are more downsides and confusing cases (you can call
Math::Vector<3, T>::dot(), Math::Vector3<T>::dot() and Color3::dot() and
it is still the same function), so I made these as free functions in
Math namespace. You can now also abuse ADL for the calls, but I would
advise against that for better readability:
T d = dot(a, b); // dot?! what on earth is dot? and what is a?
The only downside found when porting is that you need to specify the
type somehow when having both parameters as initializer lists:
T d = dot({2.0f, -1.5f}, {1.0f, 2.5f}); // error
T d = dot(Complex{2.0f, -1.5f}, {1.0f, 2.5f}); // okay
But that's probably reasonable (and it's also highly corner case,
the functions were used this way only in tests).
The original static member functions are of course still present, but
marked as deprecated and will be removed at some point in future.
11 years ago
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*/
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template<class T> inline Vector3<T> cross(const Vector3<T>& a, const Vector3<T>& b) {
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return swizzle<'y', 'z', 'x'>(a*swizzle<'y', 'z', 'x'>(b) -
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b*swizzle<'y', 'z', 'x'>(a));
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}
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/**
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@brief Three-component vector
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@tparam T Data type
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See @ref matrix-vector for brief introduction.
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@see @ref Magnum::Vector3, @ref Magnum::Vector3i, @ref Magnum::Vector3ui,
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@ref Magnum::Vector3d
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@configurationvalueref{Magnum::Math::Vector3}
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*/
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template<class T> class Vector3: public Vector<3, T> {
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public:
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/**
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* @brief Vector in direction of X axis (right)
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*
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* Usable for translation or rotation along given axis, for example:
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*
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* @code{.cpp}
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* Matrix4::translation(Vector3::xAxis(5.0f)); // same as Matrix4::translation({5.0f, 0.0f, 0.0f});
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* Matrix4::rotation(30.0_degf, Vector3::xAxis()); // same as Matrix::rotation(30.0_degf, {1.0f, 0.0f, 0.0f});
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* @endcode
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*
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* @see @ref yAxis(), @ref zAxis(), @ref xScale(), @ref Color3::red(),
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* @ref Matrix4::right()
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*/
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constexpr static Vector3<T> xAxis(T length = T(1)) { return {length, T(0), T(0)}; }
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/**
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* @brief Vector in direction of Y axis (up)
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*
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* See @ref xAxis() for more information.
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* @see @ref yScale(), @ref Color3::green(), @ref Matrix4::up()
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*/
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constexpr static Vector3<T> yAxis(T length = T(1)) { return {T(0), length, T(0)}; }
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/**
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* @brief Vector in direction of Z axis (backward)
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*
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* See @ref xAxis() for more information.
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* @see @ref zScale(), @ref Color3::blue(), @ref Matrix4::backward()
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*/
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constexpr static Vector3<T> zAxis(T length = T(1)) { return {T(0), T(0), length}; }
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/**
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* @brief Scaling vector in direction of X axis (width)
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*
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* Usable for scaling along given direction, for example:
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*
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* @code{.cpp}
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* Matrix4::scaling(Vector3::xScale(-2.0f)); // same as Matrix4::scaling({-2.0f, 1.0f, 1.0f});
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* @endcode
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*
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* @see @ref yScale(), @ref zScale(), @ref Color3::cyan(), @ref xAxis()
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*/
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constexpr static Vector3<T> xScale(T scale) { return {scale, T(1), T(1)}; }
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/**
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* @brief Scaling vector in direction of Y axis (height)
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*
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* See @ref xScale() for more information.
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* @see @ref yAxis(), @ref Color3::magenta()
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*/
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constexpr static Vector3<T> yScale(T scale) { return {T(1), scale, T(1)}; }
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/**
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* @brief Scaling vector in direction of Z axis (depth)
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*
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* See @ref xScale() for more information.
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* @see @ref zAxis(), @ref Color3::yellow()
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*/
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constexpr static Vector3<T> zScale(T scale) { return {T(1), T(1), scale}; }
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Math: more explicit default zero/identity constructors.
Some classes are by default constructed zero-filled while other are set
to identity and the only way to to check this is to look into the
documentation. This changes the default constructor of all classes to
take an optional "tag" which acts as documentation about how the type is
constructed. Note that this result in no behavioral changes, just
ability to be more explicit when writing the code. Example:
// These two are equivalent
Quaternion q1;
Quaternion q2{Math::IdentityInit};
// These two are equivalent
Vector4 vec1;
Vector4 vec2{Math::ZeroInit};
Matrix4 a{Math::IdentityInit, 2}; // 2 on diagonal
Matrix4 b{Math::ZeroInit}; // all zero
This functionality was already present in some ugly form in Matrix,
Matrix3 and Matrix4 classes. It was long and ugly to write, so it is
now generalized into the new Math::IdentityInit and Math::ZeroInit tags,
the original Matrix::IdentityType, Matrix::Identity, Matrix::ZeroType
and Matrix::Zero are deprecated and will be removed in the future
release.
Math::Matrix<7, Int> m{Math::Matrix<7, Int>::Identity}; // before
Math::Matrix<7, Int> m{Math::IdentityInit}; // now
11 years ago
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/** @copydoc Vector::Vector(ZeroInitT) */
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constexpr /*implicit*/ Vector3(ZeroInitT = ZeroInit) noexcept
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/** @todoc remove workaround when doxygen is sane */
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#ifndef DOXYGEN_GENERATING_OUTPUT
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: Vector<3, T>{ZeroInit}
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#endif
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{}
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/** @copydoc Vector::Vector(NoInitT) */
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explicit Vector3(NoInitT) noexcept
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/** @todoc remove workaround when doxygen is sane */
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#ifndef DOXYGEN_GENERATING_OUTPUT
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: Vector<3, T>{NoInit}
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#endif
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{}
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/** @copydoc Vector::Vector(T) */
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constexpr explicit Vector3(T value) noexcept: Vector<3, T>(value) {}
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/**
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* @brief Constructor
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*
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* @f[
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* \boldsymbol v = \begin{pmatrix} x \\ y \\ z \end{pmatrix}
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* @f]
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*/
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constexpr /*implicit*/ Vector3(T x, T y, T z) noexcept: Vector<3, T>(x, y, z) {}
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/**
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* @brief Constructor
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*
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* @f[
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* \boldsymbol v = \begin{pmatrix} v_x \\ v_y \\ z \end{pmatrix}
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* @f]
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*/
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constexpr /*implicit*/ Vector3(const Vector2<T>& xy, T z) noexcept: Vector<3, T>(xy[0], xy[1], z) {}
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/** @copydoc Vector::Vector(const Vector<size, U>&) */
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template<class U> constexpr explicit Vector3(const Vector<3, U>& other) noexcept: Vector<3, T>(other) {}
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/** @brief Construct vector from external representation */
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template<class U, class V =
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Causes ICE */
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decltype(Implementation::VectorConverter<3, T, U>::from(std::declval<U>()))
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#else
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decltype(Implementation::VectorConverter<3, T, U>())
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#endif
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>
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constexpr explicit Vector3(const U& other): Vector<3, T>(Implementation::VectorConverter<3, T, U>::from(other)) {}
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/** @brief Copy constructor */
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constexpr /*implicit*/ Vector3(const Vector<3, T>& other) noexcept: Vector<3, T>(other) {}
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/**
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* @brief X component
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*
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* @see @ref r()
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*/
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T& x() { return (*this)[0]; }
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constexpr T x() const { return (*this)[0]; } /**< @overload */
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/**
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* @brief Y component
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*
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* @see @ref g()
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*/
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T& y() { return (*this)[1]; }
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constexpr T y() const { return (*this)[1]; } /**< @overload */
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/**
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* @brief Z component
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*
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* @see @ref b()
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*/
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T& z() { return (*this)[2]; }
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constexpr T z() const { return (*this)[2]; } /**< @overload */
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/**
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* @brief R component
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*
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* Equivalent to @ref x().
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*/
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T& r() { return x(); }
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constexpr T r() const { return x(); } /**< @overload */
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/**
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* @brief G component
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*
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* Equivalent to @ref y().
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*/
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T& g() { return y(); }
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constexpr T g() const { return y(); } /**< @overload */
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/**
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* @brief B component
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*
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* Equivalent to @ref z().
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*/
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T& b() { return z(); }
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constexpr T b() const { return z(); } /**< @overload */
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/**
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* @brief XY part of the vector
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* @return First two components of the vector
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*
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* @see @ref swizzle()
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*/
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Vector2<T>& xy() { return Vector2<T>::from(Vector<3, T>::data()); }
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constexpr const Vector2<T> xy() const { return {x(), y()}; } /**< @overload */
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MAGNUM_VECTOR_SUBCLASS_IMPLEMENTATION(3, Vector3)
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};
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#ifndef DOXYGEN_GENERATING_OUTPUT
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MAGNUM_VECTORn_OPERATOR_IMPLEMENTATION(3, Vector3)
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#endif
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namespace Implementation {
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template<class T> struct TypeForSize<3, T> { typedef Math::Vector3<typename T::Type> Type; };
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template<class T> struct StrictWeakOrdering<Vector3<T>>: StrictWeakOrdering<Vector<3, T>> {};
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}
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}}
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namespace Corrade { namespace Utility {
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/** @configurationvalue{Magnum::Math::Vector3} */
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template<class T> struct ConfigurationValue<Magnum::Math::Vector3<T>>: public ConfigurationValue<Magnum::Math::Vector<3, T>> {};
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}}
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#endif
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