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#ifndef Magnum_Platform_WindowlessEglApplication_h
#define Magnum_Platform_WindowlessEglApplication_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief Class @ref Magnum::Platform::WindowlessEglApplication, macro @ref MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN()
*/
#include <memory>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <Corrade/Containers/EnumSet.h>
/* undef Xlib nonsense to avoid conflicts */
#undef Always
#undef Complex
#undef None
#undef Status
#include "Magnum/Magnum.h"
#include "Magnum/OpenGL.h"
#include "Magnum/Platform/Platform.h"
namespace Magnum { namespace Platform {
/**
@brief Windowless EGL application
Application for offscreen rendering using EGL without any windowing system.
Does not have any default framebuffer. Supported mainly on OpenGL ES drivers,
for desktop OpenGL the only driver that supports this configuration is
NVidia >= 355. See other `Windowless*Application` classes for an alternative.
It is built if `WITH_WINDOWLESSEGLAPPLICATION` is enabled in CMake.
## Bootstrap application
Fully contained windowless application using @ref WindowlessEglApplication
along with CMake setup is available in `windowless` branch of
[Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap) repository,
download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/windowless.tar.gz)
or [zip](https://github.com/mosra/magnum-bootstrap/archive/windowless.zip)
file. After extracting the downloaded archive you can build and run the
application with these four commands:
mkdir build && cd build
cmake ..
cmake --build .
./src/MyApplication # or ./src/Debug/MyApplication
See @ref cmake for more information.
## General usage
In CMake you need to request `WindowlessEglApplication` component and link to
`Magnum::WindowlessEglApplication` target. If no other windowless application
is requested, you can also use generic `Magnum::WindowlessApplication` alias to
simplify porting. Again, see @ref building and @ref cmake for more information.
Place your code into @ref exec(). The subclass can be then used in main
function using @ref MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN() macro. See
@ref platform for more information.
@code
class MyApplication: public Platform::WindowlessEglApplication {
// implement required methods...
};
MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN(MyApplication)
@endcode
If no other application header is included, this class is also aliased to
`Platform::WindowlessApplication` and the macro is aliased to
`MAGNUM_WINDOWLESSAPPLICATION_MAIN()` to simplify porting.
*/
class WindowlessEglApplication {
public:
/** @brief Application arguments */
struct Arguments {
/** @brief Constructor */
/*implicit*/ constexpr Arguments(int& argc, char** argv) noexcept: argc{argc}, argv{argv}{}
int& argc; /**< @brief Argument count */
char** argv; /**< @brief Argument values */
};
class Configuration;
/** @copydoc Sdl2Application::Sdl2Application(const Arguments&, const Configuration&) */
#ifdef DOXYGEN_GENERATING_OUTPUT
explicit WindowlessEglApplication(const Arguments& arguments, const Configuration& configuration = Configuration());
#else
/* To avoid "invalid use of incomplete type" */
explicit WindowlessEglApplication(const Arguments& arguments, const Configuration& configuration);
explicit WindowlessEglApplication(const Arguments& arguments);
#endif
/** @copydoc Sdl2Application::Sdl2Application(const Arguments&, std::nullptr_t) */
explicit WindowlessEglApplication(const Arguments& arguments, std::nullptr_t);
/** @brief Copying is not allowed */
WindowlessEglApplication(const WindowlessEglApplication&) = delete;
/** @brief Moving is not allowed */
WindowlessEglApplication(WindowlessEglApplication&&) = delete;
/** @brief Copying is not allowed */
WindowlessEglApplication& operator=(const WindowlessEglApplication&) = delete;
/** @brief Moving is not allowed */
WindowlessEglApplication& operator=(WindowlessEglApplication&&) = delete;
/**
* @brief Execute application
* @return Value for returning from `main()`
*
* See @ref MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN() for usage
* information.
*/
virtual int exec() = 0;
protected:
/* Nobody will need to have (and delete) WindowlessEglApplication*,
thus this is faster than public pure virtual destructor */
~WindowlessEglApplication();
/** @copydoc Sdl2Application::createContext() */
#ifdef DOXYGEN_GENERATING_OUTPUT
void createContext(const Configuration& configuration = Configuration());
#else
/* To avoid "invalid use of incomplete type" */
void createContext(const Configuration& configuration);
void createContext();
#endif
/** @copydoc Sdl2Application::tryCreateContext() */
bool tryCreateContext(const Configuration& configuration);
private:
EGLDisplay _display;
EGLConfig _config;
EGLContext _glContext;
std::unique_ptr<Platform::Context> _context;
};
/**
@brief Configuration
@see @ref WindowlessEglApplication(), @ref createContext(),
@ref tryCreateContext()
*/
class WindowlessEglApplication::Configuration {
public:
/**
* @brief Context flag
*
* @see @ref Flags, @ref setFlags(), @ref Context::Flag
*/
enum class Flag: int {
Debug = EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR /**< Create debug context */
};
/**
* @brief Context flags
*
* @see @ref setFlags(), @ref Context::Flags
*/
#ifndef DOXYGEN_GENERATING_OUTPUT
typedef Containers::EnumSet<Flag, EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR> Flags;
#else
typedef Containers::EnumSet<Flag> Flags;
#endif
constexpr /*implicit*/ Configuration() {}
/** @brief Context flags */
Flags flags() const { return _flags; }
/**
* @brief Set context flags
* @return Reference to self (for method chaining)
*
* Default is no flag. See also @ref Context::flags().
*/
Configuration& setFlags(Flags flags) {
_flags = flags;
return *this;
}
private:
Flags _flags;
};
/** @hideinitializer
@brief Entry point for windowless EGL application
@param className Class name
See @ref Magnum::Platform::WindowlessEglApplication "Platform::WindowlessEglApplication"
for usage information. This macro abstracts out platform-specific entry point
code, see @ref portability-applications for more information. When no other
windowless application header is included this macro is also aliased to
`MAGNUM_WINDOWLESSAPPLICATION_MAIN()`.
*/
#define MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN(className) \
int main(int argc, char** argv) { \
className app({argc, argv}); \
return app.exec(); \
}
#ifndef DOXYGEN_GENERATING_OUTPUT
#ifndef MAGNUM_WINDOWLESSAPPLICATION_MAIN
typedef WindowlessEglApplication WindowlessApplication;
#define MAGNUM_WINDOWLESSAPPLICATION_MAIN(className) MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN(className)
#else
#undef MAGNUM_WINDOWLESSAPPLICATION_MAIN
#endif
#endif
}}
#endif