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#ifndef Magnum_Implementation_FramebufferState_h
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#define Magnum_Implementation_FramebufferState_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <string>
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#include <vector>
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#include "Magnum/Framebuffer.h"
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namespace Magnum { namespace Implementation {
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struct FramebufferState {
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explicit FramebufferState(Context& context, std::vector<std::string>& extensions);
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GLenum(AbstractFramebuffer::*checkStatusImplementation)(FramebufferTarget);
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void(AbstractFramebuffer::*drawBuffersImplementation)(GLsizei, const GLenum*);
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void(AbstractFramebuffer::*drawBufferImplementation)(GLenum);
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void(AbstractFramebuffer::*readBufferImplementation)(GLenum);
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void(Framebuffer::*renderbufferImplementation)(Framebuffer::BufferAttachment, Renderbuffer&);
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#ifndef MAGNUM_TARGET_GLES
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void(Framebuffer::*texture1DImplementation)(Framebuffer::BufferAttachment, Texture1D&, GLint);
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#endif
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void(Framebuffer::*texture2DImplementation)(Framebuffer::BufferAttachment, GLenum, GLuint, GLint);
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void(Framebuffer::*texture3DImplementation)(Framebuffer::BufferAttachment, Texture3D&, GLint, GLint);
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void(Renderbuffer::*renderbufferStorageImplementation)(RenderbufferFormat, const Vector2i&);
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void(Renderbuffer::*renderbufferStorageMultisampleImplementation)(GLsizei, RenderbufferFormat, const Vector2i&);
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void(*readImplementation)(const Vector2i&, const Vector2i&, ColorFormat, ColorType, std::size_t, GLvoid*);
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FramebufferTarget readTarget, drawTarget;
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GLuint readBinding, drawBinding, renderbufferBinding;
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GLint maxDrawBuffers, maxColorAttachments, maxRenderbufferSize, maxSamples;
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#ifndef MAGNUM_TARGET_GLES
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GLint maxDualSourceDrawBuffers;
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#endif
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Range2Di viewport;
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Vector2i maxViewportSize;
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};
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}}
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#endif
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