You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

392 lines
19 KiB

/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "MeshState.h"
#include <Corrade/Containers/StringView.h>
#include "Magnum/GL/Context.h"
#include "Magnum/GL/Extensions.h"
#include "Magnum/GL/MeshView.h"
#include "State.h"
namespace Magnum { namespace GL { namespace Implementation {
MeshState::MeshState(Context& context, ContextState& contextState, std::vector<std::string>& extensions): currentVAO(0)
#ifndef MAGNUM_TARGET_GLES2
, maxElementIndex{0}, maxElementsIndices{0}, maxElementsVertices{0}
#endif
{
#ifndef MAGNUM_TARGET_GLES
if(context.isExtensionSupported<Extensions::ARB::vertex_array_object>())
#elif defined(MAGNUM_TARGET_GLES2)
if(context.isExtensionSupported<Extensions::OES::vertex_array_object>())
#else
static_cast<void>(context);
static_cast<void>(extensions);
#endif
{
#ifndef MAGNUM_TARGET_GLES
extensions.emplace_back(Extensions::ARB::vertex_array_object::string());
#elif defined(MAGNUM_TARGET_GLES2)
extensions.push_back(Extensions::OES::vertex_array_object::string());
#endif
#ifndef MAGNUM_TARGET_GLES
if(context.isExtensionSupported<Extensions::ARB::direct_state_access>()
#ifdef CORRADE_TARGET_WINDOWS
&& (!(context.detectedDriver() & Context::DetectedDriver::IntelWindows) ||
context.isDriverWorkaroundDisabled("intel-windows-crazy-broken-vao-dsa"))
#endif
) {
extensions.emplace_back(Extensions::ARB::direct_state_access::string());
/* Intel Windows drivers are ... special */
#ifdef CORRADE_TARGET_WINDOWS
if((context.detectedDriver() & Context::DetectedDriver::IntelWindows) &&
!context.isDriverWorkaroundDisabled("intel-windows-broken-dsa-integer-vertex-attributes"))
{
attributePointerImplementation = &Mesh::attributePointerImplementationVAODSAIntelWindows;
} else
#endif
{
attributePointerImplementation = &Mesh::attributePointerImplementationVAODSA;
}
createImplementation = &Mesh::createImplementationVAODSA;
bindIndexBufferImplementation = &Mesh::bindIndexBufferImplementationVAODSA;
} else
#endif
{
createImplementation = &Mesh::createImplementationVAO;
attributePointerImplementation = &Mesh::attributePointerImplementationVAO;
bindIndexBufferImplementation = &Mesh::bindIndexBufferImplementationVAO;
}
moveConstructImplementation = &Mesh::moveConstructImplementationVAO;
moveAssignImplementation = &Mesh::moveAssignImplementationVAO;
destroyImplementation = &Mesh::destroyImplementationVAO;
acquireVertexBufferImplementation = &Mesh::acquireVertexBufferImplementationVAO;
bindVAOImplementation = &Mesh::bindVAOImplementationVAO;
bindImplementation = &Mesh::bindImplementationVAO;
unbindImplementation = &Mesh::unbindImplementationVAO;
}
#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2)
else {
createImplementation = &Mesh::createImplementationDefault;
moveConstructImplementation = &Mesh::moveConstructImplementationDefault;
moveAssignImplementation = &Mesh::moveAssignImplementationDefault;
destroyImplementation = &Mesh::destroyImplementationDefault;
attributePointerImplementation = &Mesh::attributePointerImplementationDefault;
acquireVertexBufferImplementation = &Mesh::acquireVertexBufferImplementationDefault;
bindIndexBufferImplementation = &Mesh::bindIndexBufferImplementationDefault;
bindVAOImplementation = &Mesh::bindVAOImplementationDefault;
bindImplementation = &Mesh::bindImplementationDefault;
unbindImplementation = &Mesh::unbindImplementationDefault;
}
#endif
/* Base vertex draws on ES 2/3 and WebGL 2 */
#if defined(MAGNUM_TARGET_GLES) && !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
#ifndef MAGNUM_TARGET_WEBGL
#ifndef MAGNUM_TARGET_GLES2
if(context.isVersionSupported(Version::GLES320)) {
drawElementsBaseVertexImplementation = glDrawElementsBaseVertex;
drawRangeElementsBaseVertexImplementation = glDrawRangeElementsBaseVertex;
drawElementsInstancedBaseVertexImplementation = glDrawElementsInstancedBaseVertex;
} else
#endif
if(context.isExtensionSupported<Extensions::EXT::draw_elements_base_vertex>()) {
extensions.push_back(Extensions::EXT::draw_elements_base_vertex::string());
drawElementsBaseVertexImplementation = glDrawElementsBaseVertexEXT;
#ifndef MAGNUM_TARGET_GLES2
drawRangeElementsBaseVertexImplementation = glDrawRangeElementsBaseVertexEXT;
drawElementsInstancedBaseVertexImplementation = glDrawElementsInstancedBaseVertexEXT;
#endif
} else if(context.isExtensionSupported<Extensions::OES::draw_elements_base_vertex>()) {
extensions.push_back(Extensions::OES::draw_elements_base_vertex::string());
drawElementsBaseVertexImplementation = glDrawElementsBaseVertexOES;
#ifndef MAGNUM_TARGET_GLES2
drawRangeElementsBaseVertexImplementation = glDrawRangeElementsBaseVertexOES;
drawElementsInstancedBaseVertexImplementation = glDrawElementsInstancedBaseVertexOES;
#endif
} else
#else
if(context.isExtensionSupported<Extensions::WEBGL::draw_instanced_base_vertex_base_instance>()) {
extensions.push_back(Extensions::WEBGL::draw_instanced_base_vertex_base_instance::string());
/* The WEBGL extension uses the same entrypoints as the ANGLE extension
it was based on, however we wrap it to supply trivial instance count
because there's no non-instanced variant. Only available since
1.39.15: https://github.com/emscripten-core/emscripten/pull/11054 */
#if __EMSCRIPTEN_major__*10000 + __EMSCRIPTEN_minor__*100 + __EMSCRIPTEN_tiny__ >= 13915
drawElementsBaseVertexImplementation = Mesh::drawElementsBaseVertexImplementationANGLE;
drawRangeElementsBaseVertexImplementation = Mesh::drawRangeElementsBaseVertexImplementationANGLE;
drawElementsInstancedBaseVertexImplementation = Mesh::drawElementsInstancedBaseVertexImplementationANGLE;
#else
/* In Context::setupDriverWorkarounds() we make sure the extension is
not even advertised, so this shouldn't be reached. */
CORRADE_INTERNAL_ASSERT_UNREACHABLE();
#endif
} else
#endif
{
drawElementsBaseVertexImplementation = Mesh::drawElementsBaseVertexImplementationAssert;
#ifndef MAGNUM_TARGET_GLES2
drawRangeElementsBaseVertexImplementation = Mesh::drawRangeElementsBaseVertexImplementationAssert;
drawElementsInstancedBaseVertexImplementation = Mesh::drawElementsInstancedBaseVertexImplementationAssert;
#endif
}
#endif
/* Base instance draws on ES3 and WebGL2 */
#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_GLES2)
#ifndef MAGNUM_TARGET_WEBGL
#ifndef MAGNUM_TARGET_GLES2
if(context.isExtensionSupported<Extensions::ANGLE::base_vertex_base_instance>()) {
extensions.push_back(Extensions::ANGLE::base_vertex_base_instance::string());
drawArraysInstancedBaseInstanceImplementation = glDrawArraysInstancedBaseInstanceANGLE;
/* This variant isn't in the ext, emulated using
glDrawElementsInstancedBaseVertexBaseInstanceANGLE */
drawElementsInstancedBaseInstanceImplementation = Mesh::drawElementsInstancedBaseInstanceImplementationANGLE;
drawElementsInstancedBaseVertexBaseInstanceImplementation = glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
} else
#endif
#else
if(context.isExtensionSupported<Extensions::WEBGL::draw_instanced_base_vertex_base_instance>()) {
extensions.push_back(Extensions::WEBGL::draw_instanced_base_vertex_base_instance::string());
/* The WEBGL extension uses the same entrypoints as the ANGLE extension
it was based on. Only available since 1.39.15:
https://github.com/emscripten-core/emscripten/pull/11054 */
#if __EMSCRIPTEN_major__*10000 + __EMSCRIPTEN_minor__*100 + __EMSCRIPTEN_tiny__ >= 13915
drawArraysInstancedBaseInstanceImplementation = glDrawArraysInstancedBaseInstanceANGLE;
/* This variant isn't in the ext, emulated using
glDrawElementsInstancedBaseVertexBaseInstanceANGLE */
drawElementsInstancedBaseInstanceImplementation = Mesh::drawElementsInstancedBaseInstanceImplementationANGLE;
drawElementsInstancedBaseVertexBaseInstanceImplementation = glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
#else
/* In Context::setupDriverWorkarounds() we make sure the extension is
not even advertised, so this shouldn't be reached. */
CORRADE_INTERNAL_ASSERT_UNREACHABLE();
#endif
} else
#endif
{
drawArraysInstancedBaseInstanceImplementation = Mesh::drawArraysInstancedBaseInstanceImplementationAssert;
drawElementsInstancedBaseInstanceImplementation = Mesh::drawElementsInstancedBaseInstanceImplementationAssert;
drawElementsInstancedBaseVertexBaseInstanceImplementation = Mesh::drawElementsInstancedBaseVertexBaseInstanceImplementationAssert;
}
#endif
#ifdef MAGNUM_TARGET_GLES
/* Multi draw implementation on ES. Because there's a lot of dispatch logic
involved, the multiDrawImplementationDefault then has internal
extension-specific codepaths based on whether EXT, OES, ANGLE or
whichever entrypoints are supported. */
#ifndef MAGNUM_TARGET_WEBGL
if(context.isExtensionSupported<Extensions::EXT::multi_draw_arrays>() ||
context.isExtensionSupported<Extensions::ANGLE::multi_draw>())
#else
if(context.isExtensionSupported<Extensions::WEBGL::multi_draw>())
#endif
{
#ifndef MAGNUM_TARGET_WEBGL
if(context.isExtensionSupported<Extensions::EXT::multi_draw_arrays>()) {
extensions.push_back(Extensions::EXT::multi_draw_arrays::string());
multiDrawArraysImplementation = glMultiDrawArraysEXT;
multiDrawElementsImplementation = glMultiDrawElementsEXT;
} else if(context.isExtensionSupported<Extensions::ANGLE::multi_draw>()) {
extensions.push_back(Extensions::ANGLE::multi_draw::string());
multiDrawArraysImplementation = glMultiDrawArraysANGLE;
multiDrawElementsImplementation = glMultiDrawElementsANGLE;
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
#else
{
extensions.push_back(Extensions::WEBGL::multi_draw::string());
/* The WEBGL extension uses the same entrypoints as the ANGLE
extension it was based on. Only available since 2.0.0:
https://github.com/emscripten-core/emscripten/pull/11650 */
#if __EMSCRIPTEN_major__*10000 + __EMSCRIPTEN_minor__*100 + __EMSCRIPTEN_tiny__ >= 20000
multiDrawArraysImplementation = glMultiDrawArraysANGLE;
multiDrawElementsImplementation = glMultiDrawElementsANGLE;
#else
/* In Context::setupDriverWorkarounds() we make sure the extension
is not even advertised, so this shouldn't be reached. */
CORRADE_INTERNAL_ASSERT_UNREACHABLE();
#endif
}
#endif
/* These function pointers make sense only if the general multi-draw
extension is supported. Also, not on WebGL 1 at all. */
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
#ifndef MAGNUM_TARGET_WEBGL
if(context.isExtensionSupported<Extensions::EXT::draw_elements_base_vertex>()) {
extensions.push_back(Extensions::EXT::draw_elements_base_vertex::string());
multiDrawElementsBaseVertexImplementation = glMultiDrawElementsBaseVertexEXT;
} else if(context.isExtensionSupported<Extensions::OES::draw_elements_base_vertex>()) {
extensions.push_back(Extensions::OES::draw_elements_base_vertex::string());
/* Yes, it's really EXT, the same as with
EXT_draw_elements_base_vertex. I have no idea why the two
extensions exist and why it isn't just one. */
multiDrawElementsBaseVertexImplementation = glMultiDrawElementsBaseVertexEXT;
} else
#else
if(context.isExtensionSupported<Extensions::WEBGL::multi_draw_instanced_base_vertex_base_instance>()) {
extensions.push_back(Extensions::WEBGL::multi_draw_instanced_base_vertex_base_instance::string());
/* The WEBGL extension uses the same entrypoints as the ANGLE
extension it was based on, however we wrap it and supply trivial
instance counts because there's no non-instanced variant. Only
available since 2.0.5: https://github.com/emscripten-core/emscripten/pull/12282 */
#if __EMSCRIPTEN_major__*10000 + __EMSCRIPTEN_minor__*100 + __EMSCRIPTEN_tiny__ >= 20005
multiDrawElementsBaseVertexImplementation = MeshView::multiDrawElementsBaseVertexImplementationANGLE;
#else
/* In Context::setupDriverWorkarounds() we make sure the extension
is not even advertised, so this shouldn't be reached. */
CORRADE_INTERNAL_ASSERT_UNREACHABLE();
#endif
} else
#endif
{
multiDrawElementsBaseVertexImplementation = MeshView::multiDrawElementsBaseVertexImplementationAssert;
}
#endif
multiDrawImplementation = &MeshView::multiDrawImplementationDefault;
} else multiDrawImplementation = &MeshView::multiDrawImplementationFallback;
#endif
#ifdef MAGNUM_TARGET_GLES2
/* Instanced draw ímplementation on ES2 */
if(context.isExtensionSupported<Extensions::ANGLE::instanced_arrays>()) {
extensions.push_back(Extensions::ANGLE::instanced_arrays::string());
drawArraysInstancedImplementation = glDrawArraysInstancedANGLE;
drawElementsInstancedImplementation = glDrawElementsInstancedANGLE;
}
#ifndef MAGNUM_TARGET_WEBGL
else if(context.isExtensionSupported<Extensions::EXT::instanced_arrays>() ||
context.isExtensionSupported<Extensions::EXT::draw_instanced>()) {
extensions.push_back(context.isExtensionSupported<Extensions::EXT::instanced_arrays>() ?
Extensions::EXT::instanced_arrays::string() :
Extensions::EXT::draw_instanced::string());
drawArraysInstancedImplementation = glDrawArraysInstancedEXT;
drawElementsInstancedImplementation = glDrawElementsInstancedEXT;
} else if(context.isExtensionSupported<Extensions::NV::instanced_arrays>() ||
context.isExtensionSupported<Extensions::NV::draw_instanced>()) {
extensions.push_back(context.isExtensionSupported<Extensions::NV::instanced_arrays>() ?
Extensions::NV::instanced_arrays::string() :
Extensions::NV::draw_instanced::string());
drawArraysInstancedImplementation = glDrawArraysInstancedNV;
drawElementsInstancedImplementation = glDrawElementsInstancedNV;
}
#endif
else {
drawArraysInstancedImplementation = nullptr;
drawElementsInstancedImplementation = nullptr;
}
#endif
#ifndef MAGNUM_TARGET_GLES
if(context.isExtensionSupported<Extensions::ARB::direct_state_access>()
#ifdef CORRADE_TARGET_WINDOWS
&& (!(context.detectedDriver() & Context::DetectedDriver::IntelWindows) ||
context.isDriverWorkaroundDisabled("intel-windows-crazy-broken-vao-dsa"))
#endif
)
vertexAttribDivisorImplementation = &Mesh::vertexAttribDivisorImplementationVAODSA;
else if(context.isExtensionSupported<Extensions::ARB::vertex_array_object>())
vertexAttribDivisorImplementation = &Mesh::vertexAttribDivisorImplementationVAO;
else
vertexAttribDivisorImplementation = nullptr;
#elif defined(MAGNUM_TARGET_GLES2)
/* Instanced arrays implementation on ES2 */
if(context.isExtensionSupported<Extensions::ANGLE::instanced_arrays>()) {
/* Extension added above */
vertexAttribDivisorImplementation = &Mesh::vertexAttribDivisorImplementationANGLE;
}
#ifndef MAGNUM_TARGET_WEBGL
else if(context.isExtensionSupported<Extensions::EXT::instanced_arrays>()) {
extensions.push_back(Extensions::EXT::instanced_arrays::string());
vertexAttribDivisorImplementation = &Mesh::vertexAttribDivisorImplementationEXT;
} else if(context.isExtensionSupported<Extensions::NV::instanced_arrays>()) {
extensions.push_back(Extensions::NV::instanced_arrays::string());
vertexAttribDivisorImplementation = &Mesh::vertexAttribDivisorImplementationNV;
}
#endif
else vertexAttribDivisorImplementation = nullptr;
#endif
#ifndef MAGNUM_TARGET_GLES
/* If we are on core profile and ARB_VAO was explicitly disabled by the
user, we need to bind a default VAO so we are still able to draw things.
There's another "scratch" VAO that's used by Context::resetState() for
crappy external code if ARB_VAO *isn't* disabled, but that one is
generated on-demand as we optimistically hope crappy external code is
not a norm. */
if(context.isExtensionDisabled<Extensions::ARB::vertex_array_object>() && context.isCoreProfileInternal(contextState)) {
glGenVertexArrays(1, &defaultVAO);
glBindVertexArray(defaultVAO);
}
#else
static_cast<void>(contextState);
#endif
}
MeshState::~MeshState() {
#ifndef MAGNUM_TARGET_GLES
/* If the default VAO was created, we need to delete it to avoid leaks.
Delete also the scratch VAO if the engine was so unlucky to have to run
awful external GL code (it was created in Context::resetState()). */
if(defaultVAO) glDeleteVertexArrays(1, &defaultVAO);
if(scratchVAO) glDeleteVertexArrays(1, &scratchVAO);
#endif
}
void MeshState::reset() {
currentVAO = State::DisengagedBinding;
}
}}}