mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
118 lines
4.1 KiB
118 lines
4.1 KiB
|
6 years ago
|
/*
|
||
|
|
This file is part of Magnum.
|
||
|
|
|
||
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
|
||
|
|
2020 Vladimír Vondruš <mosra@centrum.cz>
|
||
|
|
|
||
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
||
|
|
copy of this software and associated documentation files (the "Software"),
|
||
|
|
to deal in the Software without restriction, including without limitation
|
||
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
||
|
|
Software is furnished to do so, subject to the following conditions:
|
||
|
|
|
||
|
|
The above copyright notice and this permission notice shall be included
|
||
|
|
in all copies or substantial portions of the Software.
|
||
|
|
|
||
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||
|
|
DEALINGS IN THE SOFTWARE.
|
||
|
|
*/
|
||
|
|
|
||
|
|
#include "Shader.h"
|
||
|
|
|
||
|
|
#include <Corrade/Containers/ArrayView.h>
|
||
|
|
|
||
|
|
#include "Magnum/Vk/Assert.h"
|
||
|
|
#include "Magnum/Vk/Device.h"
|
||
|
|
#include "Magnum/Vk/Handle.h"
|
||
|
|
|
||
|
|
namespace Magnum { namespace Vk {
|
||
|
|
|
||
|
|
ShaderCreateInfo::ShaderCreateInfo(Containers::ArrayView<const void> code, Flags flags): _info{} {
|
||
|
|
_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||
|
|
_info.flags = VkShaderModuleCreateFlags(flags);
|
||
|
|
_info.pCode = reinterpret_cast<const UnsignedInt*>(code.data());
|
||
|
|
/* Yes, the size is in bytes, while the code pointer is an int. Have fun
|
||
|
|
explaining this in every damn Vulkan tutorial. */
|
||
|
|
_info.codeSize = code.size();
|
||
|
|
}
|
||
|
|
|
||
|
|
ShaderCreateInfo::ShaderCreateInfo(NoInitT) noexcept {}
|
||
|
|
|
||
|
|
ShaderCreateInfo::ShaderCreateInfo(const VkShaderModuleCreateInfo& info):
|
||
|
|
/* Can't use {} with GCC 4.8 here because it tries to initialize the first
|
||
|
|
member instead of doing a copy */
|
||
|
|
_info(info) {}
|
||
|
|
|
||
|
|
ShaderCreateInfo::ShaderCreateInfo(ShaderCreateInfo&& other) noexcept:
|
||
|
|
/* Can't use {} with GCC 4.8 here because it tries to initialize the first
|
||
|
|
member instead of doing a copy */
|
||
|
|
_info(other._info),
|
||
|
|
_originalDeleter{other._originalDeleter}, _deleter{other._deleter}
|
||
|
|
{
|
||
|
|
/* If we have a deleter and thus own the array, clear the original data
|
||
|
|
pointer as well as it inevitably becomes dangling */
|
||
|
|
if(_deleter) {
|
||
|
|
other._info.pCode = {};
|
||
|
|
other._info.codeSize = {};
|
||
|
|
}
|
||
|
|
other._originalDeleter = {};
|
||
|
|
other._deleter = {};
|
||
|
|
}
|
||
|
|
|
||
|
|
ShaderCreateInfo::~ShaderCreateInfo() {
|
||
|
|
if(_deleter) _deleter(_originalDeleter, _info.pCode, _info.codeSize);
|
||
|
|
}
|
||
|
|
|
||
|
|
ShaderCreateInfo& ShaderCreateInfo::operator=(ShaderCreateInfo&& other) noexcept {
|
||
|
|
using std::swap;
|
||
|
|
swap(other._info, _info);
|
||
|
|
swap(other._originalDeleter, _originalDeleter);
|
||
|
|
swap(other._deleter, _deleter);
|
||
|
|
return *this;
|
||
|
|
}
|
||
|
|
|
||
|
|
Shader Shader::wrap(Device& device, const VkShaderModule handle, const HandleFlags flags) {
|
||
|
|
Shader out{NoCreate};
|
||
|
|
out._device = &device;
|
||
|
|
out._handle = handle;
|
||
|
|
out._flags = flags;
|
||
|
|
return out;
|
||
|
|
}
|
||
|
|
|
||
|
|
Shader::Shader(Device& device, const ShaderCreateInfo& info): _device{&device}, _flags{HandleFlag::DestroyOnDestruction} {
|
||
|
|
MAGNUM_VK_INTERNAL_ASSERT_SUCCESS(device->CreateShaderModule(device, info, nullptr, &_handle));
|
||
|
|
}
|
||
|
|
|
||
|
|
Shader::Shader(NoCreateT): _device{}, _handle{} {}
|
||
|
|
|
||
|
|
Shader::Shader(Shader&& other) noexcept: _device{other._device}, _handle{other._handle}, _flags{other._flags} {
|
||
|
|
other._handle = {};
|
||
|
|
}
|
||
|
|
|
||
|
|
Shader::~Shader() {
|
||
|
|
if(_handle && (_flags & HandleFlag::DestroyOnDestruction))
|
||
|
|
(**_device).DestroyShaderModule(*_device, _handle, nullptr);
|
||
|
|
}
|
||
|
|
|
||
|
|
Shader& Shader::operator=(Shader&& other) noexcept {
|
||
|
|
using std::swap;
|
||
|
|
swap(other._device, _device);
|
||
|
|
swap(other._handle, _handle);
|
||
|
|
swap(other._flags, _flags);
|
||
|
|
return *this;
|
||
|
|
}
|
||
|
|
|
||
|
|
VkShaderModule Shader::release() {
|
||
|
|
const VkShaderModule handle = _handle;
|
||
|
|
_handle = {};
|
||
|
|
return handle;
|
||
|
|
}
|
||
|
|
|
||
|
|
}}
|