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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "WindowlessEglApplication.h"
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#include <Corrade/Utility/Assert.h>
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#include <Corrade/Utility/Debug.h>
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#include "Magnum/Version.h"
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#include "Magnum/Platform/Context.h"
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#include "Implementation/Egl.h"
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namespace Magnum { namespace Platform {
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WindowlessEglContext::WindowlessEglContext(const Configuration& configuration, Context*) {
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/* Initialize */
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_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if(!eglInitialize(_display, nullptr, nullptr)) {
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Error() << "Platform::WindowlessEglApplication::tryCreateContext(): cannot initialize EGL:" << Implementation::eglErrorString(eglGetError());
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return;
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}
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const EGLenum api =
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#ifndef MAGNUM_TARGET_GLES
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EGL_OPENGL_API
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#else
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EGL_OPENGL_ES_API
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#endif
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;
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if(!eglBindAPI(api)) {
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Error() << "Platform::WindowlessEglApplication::tryCreateContext(): cannot bind EGL API:" << Implementation::eglErrorString(eglGetError());
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return;
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}
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/* Choose EGL config */
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static const EGLint attribs[] = {
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EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
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#ifndef MAGNUM_TARGET_GLES
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EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
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#elif defined(MAGNUM_TARGET_GLES3)
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR,
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#elif defined(MAGNUM_TARGET_GLES2)
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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#else
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#error unsupported OpenGL edition
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#endif
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EGL_NONE
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};
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EGLConfig config;
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EGLint configCount;
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if(!eglChooseConfig(_display, attribs, &config, 1, &configCount)) {
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Error() << "Platform::WindowlessEglApplication::tryCreateContext(): cannot get EGL visual config:" << Implementation::eglErrorString(eglGetError());
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return;
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}
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if(!configCount) {
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Error() << "Platform::WindowlessEglApplication::tryCreateContext(): no matching EGL visual config available";
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return;
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}
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const EGLint attributes[] = {
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#ifdef MAGNUM_TARGET_GLES
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EGL_CONTEXT_CLIENT_VERSION,
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#ifdef MAGNUM_TARGET_GLES3
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3,
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#elif defined(MAGNUM_TARGET_GLES2)
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2,
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#else
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#error unsupported OpenGL ES version
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#endif
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#endif
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EGL_CONTEXT_FLAGS_KHR, EGLint(configuration.flags()),
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EGL_NONE
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};
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if(!(_context = eglCreateContext(_display, config, EGL_NO_CONTEXT, attributes))) {
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Error() << "Platform::WindowlessEglApplication::tryCreateContext(): cannot create EGL context:" << Implementation::eglErrorString(eglGetError());
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return;
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}
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}
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WindowlessEglContext::WindowlessEglContext(WindowlessEglContext&& other): _display{other._display}, _context{other._context} {
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other._display = {};
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other._context = {};
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}
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WindowlessEglContext::~WindowlessEglContext() {
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if(_context) eglDestroyContext(_display, _context);
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if(_display) eglTerminate(_display);
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}
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WindowlessEglContext& WindowlessEglContext::operator=(WindowlessEglContext && other) {
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using std::swap;
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swap(other._display, _display);
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swap(other._context, _context);
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return *this;
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}
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bool WindowlessEglContext::makeCurrent() {
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if(eglMakeCurrent(_display, EGL_NO_SURFACE, EGL_NO_SURFACE, _context))
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return true;
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Error() << "Platform::WindowlessEglApplication::tryCreateContext(): cannot make context current:" << Implementation::eglErrorString(eglGetError());
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return false;
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}
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#ifndef DOXYGEN_GENERATING_OUTPUT
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WindowlessEglApplication::WindowlessEglApplication(const Arguments& arguments): WindowlessEglApplication{arguments, Configuration{}} {}
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#endif
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WindowlessEglApplication::WindowlessEglApplication(const Arguments& arguments, const Configuration& configuration): WindowlessEglApplication{arguments, NoCreate} {
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createContext(configuration);
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}
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WindowlessEglApplication::WindowlessEglApplication(const Arguments& arguments, NoCreateT): _glContext{NoCreate}, _context{new Context{NoCreate, arguments.argc, arguments.argv}} {}
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void WindowlessEglApplication::createContext() { createContext({}); }
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void WindowlessEglApplication::createContext(const Configuration& configuration) {
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if(!tryCreateContext(configuration)) std::exit(1);
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}
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bool WindowlessEglApplication::tryCreateContext(const Configuration& configuration) {
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CORRADE_ASSERT(_context->version() == Version::None, "Platform::WindowlessEglApplication::tryCreateContext(): context already created", false);
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WindowlessEglContext glContext{configuration, _context.get()};
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if(!glContext.isCreated() || !glContext.makeCurrent() || !_context->tryCreate())
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return false;
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_glContext = std::move(glContext);
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return true;
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}
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WindowlessEglApplication::~WindowlessEglApplication() = default;
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}}
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