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#ifndef Magnum_Math_ColorBatch_h
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#define Magnum_Math_ColorBatch_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023, 2024
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Function @ref Magnum::Math::yFlipBc1InPlace(), @ref Magnum::Math::yFlipBc3InPlace(), @ref Magnum::Math::yFlipBc4InPlace(), @ref Magnum::Math::yFlipBc5InPlace()
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* @m_since_latest
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*/
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#include <Corrade/Containers/Containers.h>
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#include "Magnum/Magnum.h"
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#include "Magnum/visibility.h"
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namespace Magnum { namespace Math {
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/**
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@brief Y-flip BC1 texture blocks in-place
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@m_since_latest
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Performs a Y flip of given 3D image by flipping block order and modifying
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internal block representation to encode the same information, just upside down.
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No decoding or re-encoding of the block data is performed, thus the operation
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is lossless. However note that this operation flips full blocks --- if size of
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the actual image isn't whole blocks, the flipped image will be shifted compared
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to the original, possibly with garbage data appearing in the first few rows.
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First dimension is expected to be image slices, second block rows, third
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2D blocks, fourth the 64-bit 4x4 block data, i.e. the last dimension is
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expected to be contiguous with size of 8.
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@see @ref CompressedPixelFormat::Bc1RGBUnorm,
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@ref CompressedPixelFormat::Bc1RGBSrgb,
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@ref CompressedPixelFormat::Bc1RGBAUnorm,
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@ref CompressedPixelFormat::Bc1RGBASrgb
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*/
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MAGNUM_EXPORT void yFlipBc1InPlace(const Containers::StridedArrayView4D<char>& blocks);
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/**
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@brief Y-flip BC2 texture blocks in-place
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@m_since_latest
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Performs a Y flip of given 3D image by flipping block order and modifying
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internal block representation to encode the same information, just upside down.
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No decoding or re-encoding of the block data is performed, thus the operation
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is lossless. However note that this operation flips full blocks --- if size of
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the actual image isn't whole blocks, the flipped image will be shifted compared
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to the original, possibly with garbage data appearing in the first few rows.
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First dimension is expected to be image slices, second block rows, third
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2D blocks, fourth the 128-bit 4x4 block data, i.e. the last dimension is
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expected to be contiguous with size of 16.
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@see @ref CompressedPixelFormat::Bc2RGBAUnorm,
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@ref CompressedPixelFormat::Bc2RGBASrgb
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*/
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MAGNUM_EXPORT void yFlipBc2InPlace(const Containers::StridedArrayView4D<char>& blocks);
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/**
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@brief Y-flip BC3 texture blocks in-place
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@m_since_latest
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Performs a Y flip of given 3D image by flipping block order and modifying
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internal block representation to encode the same information, just upside down.
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No decoding or re-encoding of the block data is performed, thus the operation
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is lossless. However note that this operation flips full blocks --- if size of
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the actual image isn't whole blocks, the flipped image will be shifted compared
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to the original, possibly with garbage data appearing in the first few rows.
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First dimension is expected to be image slices, second block rows, third
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2D blocks, fourth the 128-bit 4x4 block data, i.e. the last dimension is
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expected to be contiguous with size of 16. As BC3 is internally a 64-bit BC4
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block for alpha followed by a 64-bit BC1 block for RGB, the operation is the
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same as performing @ref yFlipBc4InPlace() on the first half and
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@ref yFlipBc1InPlace() on second half of each block.
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@see @ref CompressedPixelFormat::Bc3RGBAUnorm,
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@ref CompressedPixelFormat::Bc3RGBASrgb
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*/
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MAGNUM_EXPORT void yFlipBc3InPlace(const Containers::StridedArrayView4D<char>& blocks);
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/**
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@brief Y-flip BC4 texture blocks in-place
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@m_since_latest
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Performs a Y flip of given 3D image by flipping block order and modifying
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internal block representation to encode the same information, just upside down.
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No decoding or re-encoding of the block data is performed, thus the operation
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is lossless. However note that this operation flips full blocks --- if size of
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the actual image isn't whole blocks, the flipped image will be shifted compared
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to the original, possibly with garbage data appearing in the first few rows.
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First dimension is expected to be image slices, second block rows, third
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2D blocks, fourth the 64-bit 4x4 block data, i.e. the last dimension is
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expected to be contiguous with size of 8.
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@see @ref CompressedPixelFormat::Bc4RUnorm,
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@ref CompressedPixelFormat::Bc4RSnorm
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*/
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MAGNUM_EXPORT void yFlipBc4InPlace(const Containers::StridedArrayView4D<char>& blocks);
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/**
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@brief Y-flip BC5 texture blocks in-place
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@m_since_latest
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Performs a Y flip of given 3D image by flipping block order and modifying
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internal block representation to encode the same information, just upside down.
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No decoding or re-encoding of the block data is performed, thus the operation
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is lossless. However note that this operation flips full blocks --- if size of
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the actual image isn't whole blocks, the flipped image will be shifted compared
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to the original, possibly with garbage data appearing in the first few rows.
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First dimension is expected to be image slices, second block rows, third
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2D blocks, fourth the 128-bit 4x4 block data, i.e. the last dimension is
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expected to be contiguous with size of 16. As BC5 is internally two 64-bit BC4
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blocks, the operation is the same as performing @ref yFlipBc4InPlace() on both
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halves of each block.
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@see @ref CompressedPixelFormat::Bc5RGUnorm,
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@ref CompressedPixelFormat::Bc5RGSnorm
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*/
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MAGNUM_EXPORT void yFlipBc5InPlace(const Containers::StridedArrayView4D<char>& blocks);
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}}
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#endif
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