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#ifndef Magnum_Vk_Implementation_structureHelpers_h
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#define Magnum_Vk_Implementation_structureHelpers_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023, 2024
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <Corrade/Containers/Reference.h>
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#include <Corrade/Utility/Assert.h>
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#include <Corrade/Utility/TypeTraits.h> /* CORRADE_HAS_TYPE() */
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#include "Magnum/Magnum.h"
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#include "Magnum/Vk/Vulkan.h"
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namespace Magnum { namespace Vk { namespace Implementation {
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/* All those helpers are designed in a way that only allows them to work with a
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"whitelisted" set of structures to avoid modifying external data by
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accident. Thus no "give me the first structure of this type" or "remove any
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structure of this type from the chain". */
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/* Connecting one structure to a pNext chain. Anything that was connected to
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the `next` pointer before is reconnected to `structure.pNext` */
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template<class T> inline void structureConnectOne(void*& next, T& structure, VkStructureType type) {
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void* const previousNext = next;
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next = &structure;
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structure.sType = type;
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structure.pNext = previousNext;
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}
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template<class T> inline void structureConnectOne(const void*& next, T& structure, VkStructureType type) {
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/* There's no better way as the pNext are either const void* or void*
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and it's a mess. For example VkDeviceCreateInfo has const void* but it
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can point to VkPhysicalDeviceFeatures2 which then has void* as it's
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primarily an output structure. So we'll just drop all const-correctness
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and operate on void*. */
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structureConnectOne(const_cast<void*&>(next), structure, type);
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}
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/* Meant to be used for connecting a longer chain of structures. Anything
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that was connected to the `next` pointer before is reconnected to
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`structure.pNext`; the `next` reference is rebound to the `structure.pNext`
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field connected so it can be passed to another structureConnect() again. */
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template<class T> inline void structureConnect(Containers::Reference<void*>& next, T& structure, VkStructureType type) {
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structureConnectOne(*next, structure, type);
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next = structure.pNext;
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}
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template<class T> inline void structureConnect(Containers::Reference<const void*>& next, T& structure, VkStructureType type) {
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/* Same reasoning as in structureConnectOne(), we just drop all
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const-correctness and operate on void*. */
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structureConnect(reinterpret_cast<Containers::Reference<void*>&>(next), structure, type);
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}
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CORRADE_HAS_TYPE(IsVulkanStructure, decltype(T::pNext));
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/* Returns a pointer to the pNext field that has a value of `pointer` or
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nullptr if no such structure if found. It can also return the `next`
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parameter, if its value is already the pointer. */
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template<class T> inline void** structureFind(void*& next, const T& structure) {
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static_assert(IsVulkanStructure<T>::value, "passed type is not a Vulkan structure");
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/* We take a reference in order to make it possible to mutate the found
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result, however we need to rebind that reference in the loop, and
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assigning to `next` would mean we corrupt the original structure. */
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Containers::Reference<void*> nextRebindable = next;
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while(nextRebindable) {
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auto& found = *reinterpret_cast<VkBaseOutStructure*>(*nextRebindable);
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if(&found == static_cast<const void*>(&structure)) return &*nextRebindable;
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nextRebindable = reinterpret_cast<void*&>(found.pNext);
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}
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return nullptr;
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}
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template<class T> inline const void** structureFind(const void*& next, const T& structure) {
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/* Ugly. Yes. Same reasoning as in structureConnect(). */
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return const_cast<const void**>(structureFind(const_cast<void*&>(next), structure));
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}
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class AnyStructure {
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public:
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template<class T, class = typename std::enable_if<IsVulkanStructure<T>::value>::type> /*implicit*/ AnyStructure(const T& structure): _structure{reinterpret_cast<const VkBaseOutStructure*>(&structure)} {}
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/*implicit*/ operator const VkBaseOutStructure&() const { return *_structure; }
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private:
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const VkBaseOutStructure* _structure;
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};
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/* Given a chain of structures that are always connected in the same order (but
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not necessarily all of them), in which `next` points to the first structure
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of the chain, the function disconnects the chain from `next`, replacing the
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pointer with the first `pNext` value that points outside of the chain. The
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`structures` themselves are not touched in any way.
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Given the following, where 0-9 are the `structures` and 1, 3, 4, 5, 7, 8
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form a chain in which the last `pNext` points to `out`:
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next ___ ___ out
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\ / \ / \ /
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+ + + +--+--+ + +--+ +
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0 1 2 3 4 5 6 7 8 9
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The result is the following --- the structures are left intact, and `next`
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now points directly to `out`. After that, the structures can be cleared and
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repurposed or discarded without a risk of losing access to the chain end.
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next ----------------------- out
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___ ___
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/ \ / \ /
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+ + + +--+--+ + +--+ +
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0 1 2 3 4 5 6 7 8 9s
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*/
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inline void structureDisconnectChain(const void*& next, std::initializer_list<AnyStructure> structures) {
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/* We take a reference in order to make it possible to mutate the found
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result, however we need to rebind that reference in the loop, and
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assigning to `next` would mean we corrupt the original structure. */
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Containers::Reference<const void* const> nextRebindable = next;
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for(const VkBaseOutStructure& structure: structures) {
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if(nextRebindable == &structure)
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nextRebindable = reinterpret_cast<const void* const&>(structure.pNext);
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}
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/* For safety we expect `next` actually pointed to something inside the
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chain */
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CORRADE_INTERNAL_ASSERT(&*nextRebindable != next);
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next = *nextRebindable;
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}
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inline void structureDisconnectChain(void*& next, std::initializer_list<AnyStructure> structures) {
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return structureDisconnectChain(const_cast<const void*&>(next), structures);
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}
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}}}
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#endif
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