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#ifndef Magnum_Shaders_Phong_h
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#define Magnum_Shaders_Phong_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Struct @ref Magnum::Shaders::PhongDrawUniform, @ref Magnum::Shaders::PhongMaterialUniform, @ref Magnum::Shaders::PhongLightUniform
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*/
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#include "Magnum/Magnum.h"
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#include "Magnum/Tags.h"
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#include "Magnum/Math/Color.h"
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#include "Magnum/Math/Matrix.h"
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#ifdef MAGNUM_BUILD_DEPRECATED
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#include <Corrade/Utility/Macros.h>
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#include "Magnum/Shaders/PhongGL.h"
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#endif
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namespace Magnum { namespace Shaders {
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/**
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@brief Per-draw uniform for Phong shaders
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@m_since_latest
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Together with the generic @ref TransformationUniform3D contains parameters that
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are specific to each draw call. Texture transformation, if needed, is supplied
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separately in a @ref TextureTransformationUniform; material-related properties
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are expected to be shared among multiple draw calls and thus are provided in a
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separate @ref PhongMaterialUniform structure, referenced by @ref materialId.
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@see @ref PhongGL::bindDrawBuffer()
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*/
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struct PhongDrawUniform {
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/** @brief Construct with default parameters */
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constexpr explicit PhongDrawUniform(DefaultInitT = DefaultInit) noexcept: normalMatrix{Math::IdentityInit},
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#if ((defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)) && defined(CORRADE_TARGET_BIG_ENDIAN)
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_pad0{}, /* Otherwise it refuses to constexpr, on 3.8 at least */
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#endif
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materialId{0},
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#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8) && !defined(CORRADE_TARGET_BIG_ENDIAN)
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_pad0{},
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#endif
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objectId{0}, lightOffset{0}, lightCount{0xffffffffu} {}
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/** @brief Construct without initializing the contents */
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explicit PhongDrawUniform(NoInitT) noexcept: normalMatrix{NoInit} {}
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/** @{
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* @name Convenience setters
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*
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* Provided to allow the use of method chaining for populating a structure
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* in a single expression, otherwise equivalent to accessing the fields
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* directly. Also guaranteed to provide backwards compatibility when
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* packing of the actual fields changes.
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*/
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/**
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* @brief Set the @ref normalMatrix field
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* @return Reference to self (for method chaining)
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*
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* The matrix is expanded to @relativeref{Magnum,Matrix3x4}, with the
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* bottom row being zeros.
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*/
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PhongDrawUniform& setNormalMatrix(const Matrix3x3& matrix) {
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normalMatrix = Matrix3x4{matrix};
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return *this;
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}
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/**
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* @brief Set the @ref materialId field
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* @return Reference to self (for method chaining)
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*/
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PhongDrawUniform& setMaterialId(UnsignedInt id) {
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materialId = id;
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return *this;
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}
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/**
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* @brief Set the @ref objectId field
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* @return Reference to self (for method chaining)
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*/
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PhongDrawUniform& setObjectId(UnsignedInt id) {
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objectId = id;
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return *this;
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}
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/**
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* @brief Set the @ref lightOffset and @ref lightCount fields
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* @return Reference to self (for method chaining)
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*/
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PhongDrawUniform& setLightOffsetCount(UnsignedInt offset, UnsignedInt count) {
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lightOffset = offset;
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lightCount = count;
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return *this;
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}
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/**
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* @}
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*/
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/**
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* @brief Normal matrix
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*
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* Default value is an identity matrix. The bottom row is unused and acts
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* only as a padding to match uniform buffer packing rules.
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*
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* If @ref PhongGL::Flag::InstancedTransformation is enabled, the
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* per-instance normal matrix coming from the @ref PhongGL::NormalMatrix
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* attribute is applied first, before this one.
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* @see @ref PhongGL::setNormalMatrix()
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*/
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Matrix3x4 normalMatrix;
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/** @var materialId
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* @brief Material ID
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*
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* References a particular material from a @ref PhongMaterialUniform array.
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* Useful when a UBO with more than one material is supplied or in a
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* multi-draw scenario. Should be less than the material count passed to
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* the @ref PhongGL::PhongGL(Flags, UnsignedInt, UnsignedInt, UnsignedInt)
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* constructor, if material count is @cpp 1 @ce, this field is assumed to
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* be @cpp 0 @ce and isn't even read by the shader. Default value is
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* @cpp 0 @ce, meaning the first material gets used.
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*/
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/* This field is an UnsignedInt in the shader and materialId is extracted
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as (value & 0xffff), so the order has to be different on BE */
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#ifndef CORRADE_TARGET_BIG_ENDIAN
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UnsignedShort materialId;
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/* warning: Member __pad0__ is not documented. FFS DOXYGEN WHY DO YOU THINK
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I MADE THOSE UNNAMED, YOU DUMB FOOL */
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#ifndef DOXYGEN_GENERATING_OUTPUT
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UnsignedShort
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#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)
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_pad0 /* Otherwise it refuses to constexpr, on 3.8 at least */
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#endif
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:16; /* reserved for skinOffset */
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#endif
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#else
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UnsignedShort
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#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)
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_pad0 /* Otherwise it refuses to constexpr, on 3.8 at least */
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#endif
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:16; /* reserved for skinOffset */
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UnsignedShort materialId;
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#endif
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/**
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* @brief Object ID
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*
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* Unlike @ref materialId, this index is used only for the object ID
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* framebuffer output, not to access any other uniform data. Default value
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* is @cpp 0 @ce.
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*
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* Used only if @ref PhongGL::Flag::ObjectId is enabled, ignored otherwise.
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* If @ref PhongGL::Flag::InstancedObjectId is enabled as well, this value
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* is added to the ID coming from the @ref PhongGL::ObjectId attribute.
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* @see @ref PhongGL::setObjectId()
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*/
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UnsignedInt objectId;
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/**
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* @brief Light offset
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*
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* References the first light in the @ref PhongLightUniform array. Should
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* be less than the light count passed to @ref PhongGL constructor. Default
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* value is @cpp 0 @ce.
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*
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* Used only if @ref PhongGL::Flag::LightCulling is enabled, otherwise
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* light offset is implicitly @cpp 0 @ce.
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*/
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UnsignedInt lightOffset;
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/**
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* @brief Light count
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*
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* Specifies how many lights after the @p lightOffset are used from the
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* @ref PhongLightUniform array. Gets clamped by the shader so it's
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* together with @ref lightOffset not larger than the light count passed to
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* @ref PhongGL constructor. Default value is @cpp 0xffffffffu @ce.
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*
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* Used only if @ref PhongGL::Flag::LightCulling is enabled, otherwise
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* light count is implicitly @ref PhongGL::lightCount().
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*/
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UnsignedInt lightCount;
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};
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/**
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@brief Material uniform for Phong shaders
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@m_since_latest
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Describes material properties referenced from
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@ref PhongDrawUniform::materialId.
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@see @ref PhongGL::bindMaterialBuffer()
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*/
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struct PhongMaterialUniform {
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/** @brief Construct with default parameters */
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constexpr explicit PhongMaterialUniform(DefaultInitT = DefaultInit) noexcept: ambientColor{0.0f, 0.0f, 0.0f, 0.0f}, diffuseColor{1.0f, 1.0f, 1.0f, 1.0f}, specularColor{1.0f, 1.0f, 1.0f, 0.0f}, normalTextureScale{1.0f}, shininess{80.0f}, alphaMask{0.5f}
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#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)
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, _pad0{} /* Otherwise it refuses to constexpr, on 3.8 at least */
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#endif
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{}
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/** @brief Construct without initializing the contents */
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explicit PhongMaterialUniform(NoInitT) noexcept: ambientColor{NoInit}, diffuseColor{NoInit}, specularColor{NoInit} {}
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/** @{
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* @name Convenience setters
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*
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* Provided to allow the use of method chaining for populating a structure
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* in a single expression, otherwise equivalent to accessing the fields
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* directly. Also guaranteed to provide backwards compatibility when
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* packing of the actual fields changes.
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*/
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/**
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* @brief Set the @ref ambientColor field
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* @return Reference to self (for method chaining)
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*/
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PhongMaterialUniform& setAmbientColor(const Color4& color) {
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ambientColor = color;
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return *this;
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}
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/**
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* @brief Set the @ref diffuseColor field
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* @return Reference to self (for method chaining)
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*/
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PhongMaterialUniform& setDiffuseColor(const Color4& color) {
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diffuseColor = color;
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return *this;
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}
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/**
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* @brief Set the @ref specularColor field
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* @return Reference to self (for method chaining)
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*/
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PhongMaterialUniform& setSpecularColor(const Color4& color) {
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specularColor = color;
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return *this;
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}
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/**
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* @brief Set the @ref normalTextureScale field
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* @return Reference to self (for method chaining)
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*/
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PhongMaterialUniform& setNormalTextureScale(Float scale) {
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normalTextureScale = scale;
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return *this;
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}
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/**
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* @brief Set the @ref shininess field
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* @return Reference to self (for method chaining)
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*/
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PhongMaterialUniform& setShininess(Float shininess) {
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this->shininess = shininess;
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return *this;
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}
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/**
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* @brief Set the @ref alphaMask field
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* @return Reference to self (for method chaining)
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*/
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PhongMaterialUniform& setAlphaMask(Float alphaMask) {
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this->alphaMask = alphaMask;
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return *this;
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}
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/**
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* @}
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*/
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/**
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* @brief Ambient color
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*
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* Default value is @cpp 0x00000000_rgbaf @ce. If
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* @ref PhongGL::Flag::AmbientTexture is enabled, be sure to set this field
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* to @cpp 0xffffffff_rgbaf @ce, otherwise the texture will be ignored.
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*
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* If @ref PhongGL::Flag::VertexColor is enabled, the color is multiplied
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* with a color coming from the @ref PhongGL::Color3 / @ref PhongGL::Color4
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* attribute.
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* @see @ref PhongGL::setAmbientColor()
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*/
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Color4 ambientColor;
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/**
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* @brief Diffuse color
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*
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* Default value is @cpp 0xffffffff_rgbaf @ce.
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*
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* Used only if the effective light count for given draw is not zero,
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* ignored otherwise. If @ref PhongGL::Flag::VertexColor is enabled, the
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* color is multiplied with a color coming from the @ref PhongGL::Color3 /
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* @ref PhongGL::Color4 attribute.
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* @see @ref PhongGL::setDiffuseColor()
|
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|
|
|
*/
|
|
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|
|
Color4 diffuseColor;
|
|
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|
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|
/**
|
|
|
|
|
* @brief Specular color
|
|
|
|
|
*
|
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|
|
* Default value is @cpp 0xffffff00_rgbaf @ce.
|
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|
|
|
*
|
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|
|
* Used only if the effective light count for given draw is not zero,
|
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|
|
* ignored otherwise.
|
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|
|
|
* @see @ref PhongGL::setSpecularColor()
|
|
|
|
|
*/
|
|
|
|
|
Color4 specularColor;
|
|
|
|
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|
|
/**
|
|
|
|
|
* @brief Normal texture scale
|
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|
|
|
*
|
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|
|
|
* Affects strength of the normal mapping. Default value is @cpp 1.0f @ce,
|
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|
|
* meaning the normal texture is not changed in any way; a value of
|
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|
|
* @cpp 0.0f @ce disables the normal texture effect altogether.
|
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|
|
*
|
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|
|
|
* Used only if @ref PhongGL::Flag::NormalTexture is enabled and the
|
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|
|
|
* effective light count for given draw is not zero, ignored otherwise.
|
|
|
|
|
* @see @ref PhongGL::setNormalTextureScale()
|
|
|
|
|
*/
|
|
|
|
|
Float normalTextureScale;
|
|
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|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Shininess
|
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|
|
|
*
|
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|
|
|
* The larger value, the harder surface (smaller specular highlight).
|
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|
|
|
* Default value is @cpp 80.0f @ce.
|
|
|
|
|
*
|
|
|
|
|
* Used only if the effective light count for given draw is not zero,
|
|
|
|
|
* ignored otherwise.
|
|
|
|
|
* @see @ref PhongGL::setShininess()
|
|
|
|
|
*/
|
|
|
|
|
Float shininess;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Alpha mask value
|
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|
|
|
*
|
|
|
|
|
* Fragments with alpha values smaller than the mask value will be
|
|
|
|
|
* discarded. Default value is @cpp 0.5f @ce.
|
|
|
|
|
*
|
|
|
|
|
* Used only if @ref PhongGL::Flag::AlphaMask is enabled, ignored
|
|
|
|
|
* otherwise.
|
|
|
|
|
* @see @ref PhongGL::setAlphaMask()
|
|
|
|
|
*/
|
|
|
|
|
Float alphaMask;
|
|
|
|
|
|
|
|
|
|
/* warning: Member __pad0__ is not documented. FFS DOXYGEN WHY DO YOU THINK
|
|
|
|
|
I MADE THOSE UNNAMED, YOU DUMB FOOL */
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
Int
|
|
|
|
|
#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)
|
|
|
|
|
_pad0 /* Otherwise it refuses to constexpr, on 3.8 at least */
|
|
|
|
|
#endif
|
|
|
|
|
:32;
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Light parameters for Phong shaders
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
Describes light properties for each light used by the shader, either all
|
|
|
|
|
@ref PhongGL::lightCount() or the subrange referenced by the
|
|
|
|
|
@ref PhongDrawUniform::lightOffset and @ref PhongDrawUniform::lightCount range
|
|
|
|
|
if @ref PhongGL::Flag::LightCulling is enabled.
|
|
|
|
|
@see @ref PhongGL::bindLightBuffer()
|
|
|
|
|
*/
|
|
|
|
|
struct PhongLightUniform {
|
|
|
|
|
/** @brief Construct with default parameters */
|
|
|
|
|
constexpr explicit PhongLightUniform(DefaultInitT = DefaultInit) noexcept: position{0.0f, 0.0f, 1.0f, 0.0f}, color{1.0f, 1.0f, 1.0f},
|
|
|
|
|
#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)
|
|
|
|
|
_pad0{}, /* Otherwise it refuses to constexpr, on 3.8 at least */
|
|
|
|
|
#endif
|
|
|
|
|
specularColor{1.0f, 1.0f, 1.0f},
|
|
|
|
|
#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)
|
|
|
|
|
_pad1{},
|
|
|
|
|
#endif
|
|
|
|
|
range{Constants::inf()}
|
|
|
|
|
#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)
|
|
|
|
|
, _pad2{}, _pad3{}, _pad4{}
|
|
|
|
|
#endif
|
|
|
|
|
{}
|
|
|
|
|
/** @brief Construct without initializing the contents */
|
|
|
|
|
explicit PhongLightUniform(NoInitT) noexcept: position{NoInit}, color{NoInit}, specularColor{NoInit} {}
|
|
|
|
|
|
|
|
|
|
/** @{
|
|
|
|
|
* @name Convenience setters
|
|
|
|
|
*
|
|
|
|
|
* Provided to allow the use of method chaining for populating a structure
|
|
|
|
|
* in a single expression, otherwise equivalent to accessing the fields
|
|
|
|
|
* directly. Also guaranteed to provide backwards compatibility when
|
|
|
|
|
* packing of the actual fields changes.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set the @ref position field
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*/
|
|
|
|
|
PhongLightUniform& setPosition(const Vector4& position) {
|
|
|
|
|
this->position = position;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set the @ref color field
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*/
|
|
|
|
|
PhongLightUniform& setColor(const Color3& color) {
|
|
|
|
|
this->color = color;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set the @ref specularColor field
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*/
|
|
|
|
|
PhongLightUniform& setSpecularColor(const Color3& specularColor) {
|
|
|
|
|
this->specularColor = specularColor;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set the @ref range field
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*/
|
|
|
|
|
PhongLightUniform& setRange(Float range) {
|
|
|
|
|
this->range = range;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Position
|
|
|
|
|
*
|
|
|
|
|
* Depending on the fourth component, the value is treated as either a
|
|
|
|
|
* camera-relative position of a point light, if the fourth component is
|
|
|
|
|
* @cpp 1.0f @ce; or a direction *to* a directional light, if the fourth
|
|
|
|
|
* component is @cpp 0.0f @ce. Default value is
|
|
|
|
|
* @cpp {0.0f, 0.0f, 1.0f, 0.0f} @ce --- a directional "fill" light coming
|
|
|
|
|
* from the camera.
|
|
|
|
|
* @see @ref PhongGL::setLightPositions()
|
|
|
|
|
*/
|
|
|
|
|
Vector4 position;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Color
|
|
|
|
|
*
|
|
|
|
|
* Default value is @cpp 0xffffff_rgbf @ce.
|
|
|
|
|
* @see @ref PhongGL::setLightColors()
|
|
|
|
|
*/
|
|
|
|
|
Color3 color;
|
|
|
|
|
|
|
|
|
|
/* warning: Member __pad0__ is not documented. FFS DOXYGEN WHY DO YOU THINK
|
|
|
|
|
I MADE THOSE UNNAMED, YOU DUMB FOOL */
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
Int
|
|
|
|
|
#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)
|
|
|
|
|
_pad0 /* Otherwise it refuses to constexpr, on 3.8 at least */
|
|
|
|
|
#endif
|
|
|
|
|
:32; /* reserved for cone inner angle */
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Specular color
|
|
|
|
|
*
|
|
|
|
|
* Usually you'd set this value to the same as @ref color, but it allows
|
|
|
|
|
* for greater flexibility such as disabling specular highlights on certain
|
|
|
|
|
* lights. Default value is @cpp 0xffffff_rgbf @ce.
|
|
|
|
|
* @see @ref PhongGL::setLightColors()
|
|
|
|
|
*/
|
|
|
|
|
Color3 specularColor;
|
|
|
|
|
|
|
|
|
|
/* warning: Member __pad1__ is not documented. FFS DOXYGEN WHY DO YOU THINK
|
|
|
|
|
I MADE THOSE UNNAMED, YOU DUMB FOOL */
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
Int
|
|
|
|
|
#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)
|
|
|
|
|
_pad1 /* Otherwise it refuses to constexpr, on 3.8 at least */
|
|
|
|
|
#endif
|
|
|
|
|
:32; /* reserved for cone outer angle */
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Attenuation range
|
|
|
|
|
*
|
|
|
|
|
* Default value is @ref Constants::inf().
|
|
|
|
|
* @see @ref PhongGL::setLightRanges()
|
|
|
|
|
*/
|
|
|
|
|
Float range;
|
|
|
|
|
|
|
|
|
|
/* warning: Member __pad2__ is not documented. FFS DOXYGEN WHY DO YOU THINK
|
|
|
|
|
I MADE THOSE UNNAMED, YOU DUMB FOOL */
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
Int
|
|
|
|
|
#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)
|
|
|
|
|
_pad2 /* Otherwise it refuses to constexpr, on 3.8 at least */
|
|
|
|
|
#endif
|
|
|
|
|
:32; /* reserved for cone direction */
|
|
|
|
|
Int
|
|
|
|
|
#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)
|
|
|
|
|
_pad3 /* Otherwise it refuses to constexpr, on 3.8 at least */
|
|
|
|
|
#endif
|
|
|
|
|
:32;
|
|
|
|
|
Int
|
|
|
|
|
#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)
|
|
|
|
|
_pad4 /* Otherwise it refuses to constexpr, on 3.8 at least */
|
|
|
|
|
#endif
|
|
|
|
|
:32;
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
/** @brief @copybrief PhongGL
|
|
|
|
|
* @m_deprecated_since_latest Use @ref PhongGL instead.
|
|
|
|
|
*/
|
|
|
|
|
typedef CORRADE_DEPRECATED("use PhongGL instead") PhongGL Phong;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
#endif
|