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# - Find SDL2
#
# This module defines:
#
# SDL2_FOUND - True if SDL2 library is found
# SDL2_LIBRARIES - SDL2 library and dependent libraries
# SDL2_INCLUDE_DIRS - Root include dir and include dirs of dependencies
#
# Additionally these variables are defined for internal usage:
# SDL2_INCLUDE_DIR - Root include dir (w/o dependencies)
# SDL2_LIBRARY - SDL2 library (w/o dependencies)
#
#
# This file is part of Magnum.
#
# Copyright © 2010, 2011, 2012, 2013, 2014, 2015
# Vladimír Vondruš <mosra@centrum.cz>
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
#
# In Emscripten SDL is linked automatically, thus no need to find the library.
# Also the includes are in SDL subdirectory, not SDL2.
if(CORRADE_TARGET_EMSCRIPTEN)
set(_SDL2_PATH_SUFFIXES SDL)
else()
find_library(SDL2_LIBRARY
# Compiling SDL2 from scratch on OSX creates dead libSDL2.so symlink
# which CMake somehow prefers before the SDL2-2.0.dylib file. Making
# the dylib first so it is preferred.
NAMES SDL2-2.0 SDL2
# Precompiled libraries for Windows are in x86/x64 subdirectories
PATH_SUFFIXES lib/x86 lib/x64)
set(SDL2_LIBRARY_NEEDED SDL2_LIBRARY)
set(_SDL2_PATH_SUFFIXES SDL2)
endif()
# Include dir
find_path(SDL2_INCLUDE_DIR
# We must search file which is present only in SDL2 and not in SDL1.
# Apparently when both SDL.h and SDL_scancode.h are specified, CMake is
# happy enough that it found SDL.h and doesn't bother about the other.
#
# On OSX, where the includes are not in SDL2/SDL.h form (which would solve
# this issue), but rather SDL2.framework/Headers/SDL.h, CMake might find
# SDL.framework/Headers/SDL.h if SDL1 is installed, which is wrong.
NAMES SDL_scancode.h
PATH_SUFFIXES ${_SDL2_PATH_SUFFIXES})
# iOS dependencies
if(CORRADE_TARGET_IOS)
set(_SDL2_FRAMEWORKS
AudioToolbox
CoreGraphics
CoreMotion
Foundation
GameController
QuartzCore
UIKit)
set(_SDL2_FRAMEWORK_LIBRARIES )
foreach(framework ${_SDL2_FRAMEWORKS})
find_library(_SDL2_${framework}_LIBRARY ${framework})
list(APPEND _SDL2_FRAMEWORK_LIBRARIES ${_SDL2_${framework}_LIBRARY})
list(APPEND _SDL2_FRAMEWORK_LIBRARY_NAMES _SDL2_${framework}_LIBRARY)
endforeach()
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args("SDL2" DEFAULT_MSG
${SDL2_LIBRARY_NEEDED}
${_SDL2_FRAMEWORK_LIBRARY_NAMES}
SDL2_INCLUDE_DIR)
set(SDL2_INCLUDE_DIRS ${SDL2_INCLUDE_DIR})
set(SDL2_LIBRARIES ${SDL2_LIBRARY} ${_SDL2_FRAMEWORK_LIBRARIES})