|
|
|
|
#ifndef Magnum_DefaultFramebuffer_h
|
|
|
|
|
#define Magnum_DefaultFramebuffer_h
|
|
|
|
|
/*
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015
|
|
|
|
|
Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
copy of this software and associated documentation files (the "Software"),
|
|
|
|
|
to deal in the Software without restriction, including without limitation
|
|
|
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
|
|
|
in all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
|
|
|
DEALINGS IN THE SOFTWARE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/** @file
|
|
|
|
|
* @brief Class @ref Magnum::DefaultFramebuffer
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "Magnum/AbstractFramebuffer.h"
|
|
|
|
|
|
|
|
|
|
namespace Magnum {
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Default framebuffer
|
|
|
|
|
|
|
|
|
|
Default framebuffer, i.e. the actual screen surface. It is automatically
|
|
|
|
|
created when @ref Context is created and it is available through global
|
|
|
|
|
variable @ref defaultFramebuffer.
|
|
|
|
|
|
|
|
|
|
@anchor DefaultFramebuffer-usage
|
|
|
|
|
## Usage
|
|
|
|
|
|
|
|
|
|
When you are using only the default framebuffer, the usage is simple. You
|
|
|
|
|
must ensure that it is properly resized when application surface is resized,
|
|
|
|
|
i.e. you must pass the new size in your @ref Platform::Sdl2Application::viewportEvent() "viewportEvent()"
|
|
|
|
|
implementation, for example:
|
|
|
|
|
@code
|
|
|
|
|
void viewportEvent(const Vector2i& size) override {
|
|
|
|
|
defaultFramebuffer.setViewport({{}, size});
|
|
|
|
|
|
|
|
|
|
// ...
|
|
|
|
|
}
|
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
|
|
Next thing you probably want is to clear all used buffers before performing
|
|
|
|
|
any drawing in your @ref Platform::Sdl2Application::drawEvent() "drawEvent()"
|
|
|
|
|
implementation, for example:
|
|
|
|
|
@code
|
|
|
|
|
void drawEvent() override {
|
|
|
|
|
defaultFramebuffer.clear(FramebufferClear::Color|FramebufferClear::Depth);
|
|
|
|
|
|
|
|
|
|
// ...
|
|
|
|
|
}
|
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
|
|
See documentation of particular functions and @ref Framebuffer documentation for
|
|
|
|
|
more involved usage, usage of non-default or multiple framebuffers.
|
|
|
|
|
|
|
|
|
|
## Performance optimizations
|
|
|
|
|
|
|
|
|
|
See also @ref AbstractFramebuffer-performance-optimization "relevant section in AbstractFramebuffer".
|
|
|
|
|
|
|
|
|
|
If either @extension{ARB,direct_state_access} (part of OpenGL 4.5) or
|
|
|
|
|
@extension{EXT,direct_state_access} desktop extension is available, functions
|
|
|
|
|
@ref checkStatus(), @ref mapForDraw(), @ref mapForRead() and @ref invalidate()
|
|
|
|
|
use DSA to avoid unnecessary calls to @fn_gl{BindFramebuffer}. See their
|
|
|
|
|
respective documentation for more information.
|
|
|
|
|
*/
|
|
|
|
|
class MAGNUM_EXPORT DefaultFramebuffer: public AbstractFramebuffer {
|
|
|
|
|
friend Context;
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Status
|
|
|
|
|
*
|
|
|
|
|
* @see @ref checkStatus()
|
|
|
|
|
* @requires_gl30 Extension @extension{ARB,framebuffer_object}
|
|
|
|
|
*/
|
|
|
|
|
enum class Status: GLenum {
|
|
|
|
|
/** The framebuffer is complete */
|
|
|
|
|
Complete = GL_FRAMEBUFFER_COMPLETE,
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
/**
|
|
|
|
|
* The default framebuffer does not exist.
|
|
|
|
|
* @requires_gles30 Extension @es_extension{OES,surfaceless_context}
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
* @requires_gles Surfaceless context is not available in WebGL.
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
Undefined = GL_FRAMEBUFFER_UNDEFINED
|
|
|
|
|
#else
|
|
|
|
|
Undefined = GL_FRAMEBUFFER_UNDEFINED_OES
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Draw attachment
|
|
|
|
|
*
|
|
|
|
|
* @see @ref mapForDraw()
|
|
|
|
|
* @requires_gles30 Extension @es_extension{EXT,draw_buffers} in OpenGL
|
|
|
|
|
* ES 2.0.
|
|
|
|
|
* @requires_webgl20 Extension @webgl_extension{WEBGL,draw_buffers} in
|
|
|
|
|
* WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
enum class DrawAttachment: GLenum {
|
|
|
|
|
/** Don't use the output. */
|
|
|
|
|
None = GL_NONE,
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* Write output to front left buffer.
|
|
|
|
|
* @requires_gl Stereo rendering is not available in OpenGL ES
|
|
|
|
|
* or WebGL.
|
|
|
|
|
*/
|
|
|
|
|
FrontLeft = GL_FRONT_LEFT,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Write output to front right buffer.
|
|
|
|
|
* @requires_gl Stereo rendering is not available in OpenGL ES
|
|
|
|
|
* or WebGL.
|
|
|
|
|
*/
|
|
|
|
|
FrontRight = GL_FRONT_RIGHT,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Write output to back left buffer.
|
|
|
|
|
* @requires_gl Stereo rendering is not available in OpenGL ES
|
|
|
|
|
* or WebGL.
|
|
|
|
|
*/
|
|
|
|
|
BackLeft = GL_BACK_LEFT,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Write output to back right buffer.
|
|
|
|
|
* @requires_gl Stereo rendering is not available in OpenGL ES
|
|
|
|
|
* or WebGL.
|
|
|
|
|
*/
|
|
|
|
|
BackRight = GL_BACK_RIGHT,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Write output to back buffer.
|
|
|
|
|
*
|
|
|
|
|
* On desktop OpenGL this is equal to @ref DrawAttachment::BackLeft.
|
|
|
|
|
*/
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
Back = GL_BACK
|
|
|
|
|
#else
|
|
|
|
|
Back = GL_BACK_LEFT
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
/**
|
|
|
|
|
* @brief Read attachment
|
|
|
|
|
*
|
|
|
|
|
* @see @ref mapForRead()
|
|
|
|
|
* @requires_gles30 Extension @es_extension2{NV,read_buffer,GL_NV_read_buffer}
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Framebuffer read mapping is not available in WebGL
|
|
|
|
|
* 1.0.
|
|
|
|
|
*/
|
|
|
|
|
enum class ReadAttachment: GLenum {
|
|
|
|
|
/** Don't read from any buffer */
|
|
|
|
|
None = GL_NONE,
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* Read from front left buffer.
|
|
|
|
|
* @requires_gl Stereo rendering is not available in OpenGL ES or
|
|
|
|
|
* WebGL.
|
|
|
|
|
*/
|
|
|
|
|
FrontLeft = GL_FRONT_LEFT,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Read from front right buffer.
|
|
|
|
|
* @requires_gl Stereo rendering is not available in OpenGL ES or
|
|
|
|
|
* WebGL.
|
|
|
|
|
*/
|
|
|
|
|
FrontRight = GL_FRONT_RIGHT,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Read from back left buffer.
|
|
|
|
|
* @requires_gl Stereo rendering is not available in OpenGL ES or
|
|
|
|
|
* WebGL.
|
|
|
|
|
*/
|
|
|
|
|
BackLeft = GL_BACK_LEFT,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Read from back right buffer.
|
|
|
|
|
* @requires_gl Stereo rendering is not available in OpenGL ES or
|
|
|
|
|
* WebGL.
|
|
|
|
|
*/
|
|
|
|
|
BackRight = GL_BACK_RIGHT,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Read from left buffer.
|
|
|
|
|
* @requires_gl Stereo rendering is not available in OpenGL ES or
|
|
|
|
|
* WebGL.
|
|
|
|
|
*/
|
|
|
|
|
Left = GL_LEFT,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Read from right buffer.
|
|
|
|
|
* @requires_gl Stereo rendering is not available in OpenGL ES or
|
|
|
|
|
* WebGL.
|
|
|
|
|
*/
|
|
|
|
|
Right = GL_RIGHT,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** Read from back buffer. */
|
|
|
|
|
Back = GL_BACK,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Read from front buffer.
|
|
|
|
|
* @requires_es_extension Extension @es_extension2{NV,read_buffer_front,GL_NV_read_buffer}
|
|
|
|
|
* @requires_gles Reading from front buffer is not available in
|
|
|
|
|
* WebGL.
|
|
|
|
|
*/
|
|
|
|
|
Front = GL_FRONT
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Read from front and back buffer.
|
|
|
|
|
* @requires_gl In OpenGL ES you must specify either
|
|
|
|
|
* @ref ReadAttachment::Front or @ref ReadAttachment::Back. In
|
|
|
|
|
* WebGL there is only @ref ReadAttachment::Back.
|
|
|
|
|
*/
|
|
|
|
|
FrontAndBack = GL_FRONT_AND_BACK
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Invalidation attachment
|
|
|
|
|
*
|
|
|
|
|
* @see @ref invalidate()
|
|
|
|
|
* @requires_gl43 Extension @extension{ARB,invalidate_subdata}
|
|
|
|
|
* @requires_gles30 Extension @es_extension{EXT,discard_framebuffer} in
|
|
|
|
|
* OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Framebuffer invalidation is not available in WebGL
|
|
|
|
|
* 1.0.
|
|
|
|
|
*/
|
|
|
|
|
enum class InvalidationAttachment: GLenum {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* Invalidate front left buffer.
|
|
|
|
|
* @requires_gl Stereo rendering is not available in OpenGL ES
|
|
|
|
|
* or WebGL.
|
|
|
|
|
*/
|
|
|
|
|
FrontLeft = GL_FRONT_LEFT,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Invalidate front right buffer.
|
|
|
|
|
* @requires_gl Stereo rendering is not available in OpenGL ES
|
|
|
|
|
* or WebGL.
|
|
|
|
|
*/
|
|
|
|
|
FrontRight = GL_FRONT_RIGHT,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Invalidate back left buffer.
|
|
|
|
|
* @requires_gl Stereo rendering is not available in OpenGL ES
|
|
|
|
|
* or WebGL.
|
|
|
|
|
*/
|
|
|
|
|
BackLeft = GL_BACK_LEFT,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Invalidate back right buffer.
|
|
|
|
|
* @requires_gl Stereo rendering is not available in OpenGL ES
|
|
|
|
|
* or WebGL.
|
|
|
|
|
*/
|
|
|
|
|
BackRight = GL_BACK_RIGHT,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** Invalidate color buffer. */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
Color = GL_COLOR,
|
|
|
|
|
#else
|
|
|
|
|
Color = GL_COLOR_EXT,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** Invalidate depth bufer. */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
Depth = GL_DEPTH,
|
|
|
|
|
#else
|
|
|
|
|
Depth = GL_DEPTH_EXT,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** Invalidate stencil buffer. */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
Stencil = GL_STENCIL
|
|
|
|
|
#else
|
|
|
|
|
Stencil = GL_STENCIL_EXT
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
explicit MAGNUM_LOCAL DefaultFramebuffer();
|
|
|
|
|
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
DefaultFramebuffer(const DefaultFramebuffer&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Moving is not allowed */
|
|
|
|
|
DefaultFramebuffer(DefaultFramebuffer&&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
DefaultFramebuffer& operator=(const DefaultFramebuffer&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Moving is not allowed */
|
|
|
|
|
DefaultFramebuffer& operator=(DefaultFramebuffer&& other) = delete;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Check framebuffer status
|
|
|
|
|
* @param target Target for which to check the status
|
|
|
|
|
*
|
|
|
|
|
* If neither @extension{ARB,direct_state_access} (part of OpenGL 4.5)
|
|
|
|
|
* nor @extension{EXT,direct_state_access} desktop extension is
|
|
|
|
|
* available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
*
|
|
|
|
|
* The @p target parameter is ignored on OpenGL ES 2.0 if none of
|
|
|
|
|
* @es_extension{APPLE,framebuffer_multisample}, @es_extension{ANGLE,framebuffer_blit}
|
|
|
|
|
* or @es_extension{NV,framebuffer_blit} is available and also on WebGL
|
|
|
|
|
* 1.0.
|
|
|
|
|
* @see @fn_gl2{CheckNamedFramebufferStatus,CheckFramebufferStatus},
|
|
|
|
|
* @fn_gl_extension{CheckNamedFramebufferStatus,EXT,direct_state_access},
|
|
|
|
|
* eventually @fn_gl{BindFramebuffer} and @fn_gl{CheckFramebufferStatus}
|
|
|
|
|
* @requires_gl30 Extension @extension{ARB,framebuffer_object}
|
|
|
|
|
*/
|
|
|
|
|
Status checkStatus(FramebufferTarget target);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Map shader outputs to buffer attachment
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* @p attachments is list of shader outputs mapped to buffer
|
|
|
|
|
* attachments. Shader outputs which are not listed are not used, you
|
|
|
|
|
* can achieve the same by passing @ref DrawAttachment::None as
|
|
|
|
|
* attachment. Example usage:
|
|
|
|
|
* @code
|
|
|
|
|
* defaultFramebuffer.mapForDraw({{MyShader::ColorOutput, DefaultFramebuffer::DrawAttachment::Back},
|
|
|
|
|
* {MyShader::NormalOutput, DefaultFramebuffer::DrawAttachment::None}});
|
|
|
|
|
* @endcode
|
|
|
|
|
*
|
|
|
|
|
* If neither @extension{ARB,direct_state_access} (part of OpenGL 4.5)
|
|
|
|
|
* nor @extension{EXT,direct_state_access} desktop extension is
|
|
|
|
|
* available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @ref maxDrawBuffers(), @ref maxDualSourceDrawBuffers(),
|
|
|
|
|
* @ref mapForRead(), @fn_gl2{NamedFramebufferDrawBuffers,DrawBuffers},
|
|
|
|
|
* @fn_gl_extension{FramebufferDrawBuffers,EXT,direct_state_access},
|
|
|
|
|
* eventually @fn_gl{BindFramebuffer} and @fn_gl{DrawBuffers}
|
|
|
|
|
* @requires_gles30 Extension @es_extension{EXT,draw_buffers} in OpenGL
|
|
|
|
|
* ES 2.0.
|
|
|
|
|
* @requires_webgl20 Extension @webgl_extension{WEBGL,draw_buffers} in
|
|
|
|
|
* WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
DefaultFramebuffer& mapForDraw(std::initializer_list<std::pair<UnsignedInt, DrawAttachment>> attachments);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Map shader output to buffer attachment
|
|
|
|
|
* @param attachment Buffer attachment
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Similar to above function, can be used in cases when shader has
|
|
|
|
|
* only one (unnamed) output.
|
|
|
|
|
*
|
|
|
|
|
* If neither @extension{ARB,direct_state_access} (part of OpenGL 4.5)
|
|
|
|
|
* nor @extension{EXT,direct_state_access} desktop extension is
|
|
|
|
|
* available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @ref mapForRead(), @fn_gl2{NamedFramebufferDrawBuffer,DrawBuffer},
|
|
|
|
|
* @fn_gl_extension{FramebufferDrawBuffer,EXT,direct_state_access},
|
|
|
|
|
* eventually @fn_gl{BindFramebuffer} and @fn_gl{DrawBuffer} or
|
|
|
|
|
* @fn_gl{DrawBuffers} in OpenGL ES 3.0
|
|
|
|
|
* @requires_gles30 Extension @es_extension{EXT,draw_buffers} in OpenGL
|
|
|
|
|
* ES 2.0.
|
|
|
|
|
* @requires_webgl20 Extension @webgl_extension{WEBGL,draw_buffers} in
|
|
|
|
|
* WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
DefaultFramebuffer& mapForDraw(DrawAttachment attachment);
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
/**
|
|
|
|
|
* @brief Map given attachment for reading
|
|
|
|
|
* @param attachment Buffer attachment
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* If neither @extension{ARB,direct_state_access} (part of OpenGL 4.5)
|
|
|
|
|
* nor @extension{EXT,direct_state_access} desktop extension is
|
|
|
|
|
* available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @ref mapForDraw(), @fn_gl2{NamedFramebufferReadBuffer,ReadBuffer},
|
|
|
|
|
* @fn_gl_extension{FramebufferReadBuffer,EXT,direct_state_access},
|
|
|
|
|
* eventually @fn_gl{BindFramebuffer} and @fn_gl{ReadBuffer}
|
|
|
|
|
* @requires_gles30 Extension @es_extension2{NV,read_buffer,GL_NV_read_buffer}
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Framebuffer read mapping is not available in WebGL
|
|
|
|
|
* 1.0.
|
|
|
|
|
*/
|
|
|
|
|
DefaultFramebuffer& mapForRead(ReadAttachment attachment);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Invalidate framebuffer
|
|
|
|
|
* @param attachments Attachments to invalidate
|
|
|
|
|
*
|
|
|
|
|
* If extension @extension{ARB,invalidate_subdata} (part of OpenGL
|
|
|
|
|
* 4.3), extension @es_extension{EXT,discard_framebuffer} in OpenGL ES
|
|
|
|
|
* 2.0 or OpenGL ES 3.0 is not available, this function does nothing.
|
|
|
|
|
* If @extension{ARB,direct_state_access} (part of OpenGL 4.5) is not
|
|
|
|
|
* available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @fn_gl2{InvalidateNamedFramebufferData,InvalidateFramebuffer},
|
|
|
|
|
* eventually @fn_gl{InvalidateFramebuffer} or
|
|
|
|
|
* @fn_gles_extension{DiscardFramebuffer,EXT,discard_framebuffer}
|
|
|
|
|
* on OpenGL ES 2.0
|
|
|
|
|
* @requires_webgl20 Framebuffer invalidation is not available in WebGL
|
|
|
|
|
* 1.0.
|
|
|
|
|
*/
|
|
|
|
|
void invalidate(std::initializer_list<InvalidationAttachment> attachments);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* @brief Invalidate framebuffer rectangle
|
|
|
|
|
* @param attachments Attachments to invalidate
|
|
|
|
|
* @param rectangle Rectangle to invalidate
|
|
|
|
|
*
|
|
|
|
|
* If extension @extension{ARB,invalidate_subdata} (part of OpenGL
|
|
|
|
|
* 4.3) is not available, this function does nothing. If
|
|
|
|
|
* @extension{ARB,direct_state_access} (part of OpenGL 4.5) is not
|
|
|
|
|
* available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @ref invalidate(std::initializer_list<InvalidationAttachment>),
|
|
|
|
|
* @fn_gl2{InvalidateNamedFramebufferSubData,InvalidateSubFramebuffer},
|
|
|
|
|
* eventually @fn_gl{InvalidateSubFramebuffer}
|
|
|
|
|
* @requires_gles30 Use @ref invalidate(std::initializer_list<InvalidationAttachment>)
|
|
|
|
|
* in OpenGL ES 2.0 instead.
|
|
|
|
|
* @requires_webgl20 Framebuffer invalidation is not available in WebGL
|
|
|
|
|
* 1.0.
|
|
|
|
|
*/
|
|
|
|
|
void invalidate(std::initializer_list<InvalidationAttachment> attachments, const Range2Di& rectangle);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Overloads to remove WTF-factor from method chaining order */
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
DefaultFramebuffer& setViewport(const Range2Di& rectangle) {
|
|
|
|
|
AbstractFramebuffer::setViewport(rectangle);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
DefaultFramebuffer& clear(FramebufferClearMask mask) {
|
|
|
|
|
AbstractFramebuffer::clear(mask);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
static void MAGNUM_LOCAL initializeContextBasedFunctionality(Context& context);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @brief Default framebuffer instance */
|
|
|
|
|
extern DefaultFramebuffer MAGNUM_EXPORT defaultFramebuffer;
|
|
|
|
|
|
|
|
|
|
/** @debugoperatorclassenum{Magnum::DefaultFramebuffer,Magnum::DefaultFramebuffer::Status} */
|
|
|
|
|
MAGNUM_EXPORT Debug& operator<<(Debug& debug, DefaultFramebuffer::Status value);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif
|