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#
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# This file is part of Magnum.
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#
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# Copyright © 2010, 2011, 2012, 2013, 2014, 2015
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# Vladimír Vondruš <mosra@centrum.cz>
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and associated documentation files (the "Software"),
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# to deal in the Software without restriction, including without limitation
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# the rights to use, copy, modify, merge, publish, distribute, sublicense,
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included
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# in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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# DEALINGS IN THE SOFTWARE.
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#
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cmake_minimum_required(VERSION 2.8.9)
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project(MyApplication)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/../../modules/")
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find_package(Magnum REQUIRED
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MeshTools
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Primitives
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Shaders
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Sdl2Application)
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if(CORRADE_TARGET_APPLE)
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find_package(Magnum REQUIRED WindowlessCglApplication)
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elseif(CORRADE_TARGET_UNIX)
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find_package(Magnum REQUIRED WindowlessGlxApplication)
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elseif(CORRADE_TARGET_WINDOWS)
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find_package(Magnum REQUIRED WindowlessWglApplication)
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else()
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message(FATAL_ERROR "No windowless application available on this platform")
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endif()
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/configure.h.cmake
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${CMAKE_CURRENT_BINARY_DIR}/configure.h)
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CORRADE_CXX_FLAGS}")
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include_directories(${MAGNUM_INCLUDE_DIRS}
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${MAGNUM_APPLICATION_INCLUDE_DIRS}
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${MAGNUM_WINDOWLESSAPPLICATION_INCLUDE_DIRS})
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add_executable(hello hello.cpp)
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target_link_libraries(hello
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${MAGNUM_LIBRARIES}
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${MAGNUM_APPLICATION_LIBRARIES})
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add_executable(shaders shaders.cpp)
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target_link_libraries(shaders
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${MAGNUM_LIBRARIES}
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${MAGNUM_MESHTOOLS_LIBRARIES}
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${MAGNUM_PRIMITIVES_LIBRARIES}
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${MAGNUM_SHADERS_LIBRARIES}
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${MAGNUM_WINDOWLESSAPPLICATION_LIBRARIES})
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