You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

214 lines
8.4 KiB

#ifndef Magnum_MeshTools_Interleave_h
#define Magnum_MeshTools_Interleave_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief Function @ref Magnum::MeshTools::interleave()
*/
#include <cstring>
#include <vector>
#include <limits>
#include <tuple>
#include "Magnum/Mesh.h"
#include "Magnum/Buffer.h"
namespace Magnum { namespace MeshTools {
namespace Implementation {
class Interleave {
public:
Interleave(): _attributeCount(0), _stride(0) {}
template<class ...T> std::tuple<std::size_t, std::size_t, Containers::Array<char>> operator()(const T&... attributes) {
/* Compute buffer size and stride */
_attributeCount = attributeCount(attributes...);
Containers::Array<char> data;
if(_attributeCount && _attributeCount != ~std::size_t(0)) {
_stride = stride(attributes...);
/* Create output buffer */
data = Containers::Array<char>(_attributeCount*_stride);
/* Save the data */
write(data.begin(), attributes...);
}
return std::make_tuple(_attributeCount, _stride, std::move(data));
}
template<class ...T> void operator()(Mesh& mesh, Buffer& buffer, BufferUsage usage, const T&... attributes) {
Containers::Array<char> data;
std::tie(std::ignore, std::ignore, data) = operator()(attributes...);
mesh.setVertexCount(_attributeCount);
buffer.setData(data, usage);
}
/* Specialization for only one attribute array */
template<class T> typename std::enable_if<!std::is_convertible<T, std::size_t>::value, void>::type operator()(Mesh& mesh, Buffer& buffer, BufferUsage usage, const T& attribute) {
mesh.setVertexCount(attribute.size());
buffer.setData(attribute, usage);
}
template<class T, class ...U> static typename std::enable_if<!std::is_convertible<T, std::size_t>::value, std::size_t>::type attributeCount(const T& first, const U&... next) {
CORRADE_ASSERT(sizeof...(next) == 0 || attributeCount(next...) == first.size() || attributeCount(next...) == ~std::size_t(0), "MeshTools::interleave(): attribute arrays don't have the same length, expected" << first.size() << "but got" << attributeCount(next...), 0);
return first.size();
}
template<class... T> static std::size_t attributeCount(std::size_t, const T&... next) {
return attributeCount(next...);
}
template<class ...T> static std::size_t attributeCount(std::size_t) {
return ~std::size_t(0);
}
template<class T, class ...U> static typename std::enable_if<!std::is_convertible<T, std::size_t>::value, std::size_t>::type stride(const T&, const U&... next) {
return sizeof(typename T::value_type) + stride(next...);
}
template<class... T> static std::size_t stride(std::size_t gap, const T&... next) {
return gap + stride(next...);
}
private:
template<class T, class ...U> void write(char* startingOffset, const T& first, const U&... next) {
write(startingOffset+writeOne(startingOffset, first), next...);
}
/* Copy data to the buffer */
template<class T> typename std::enable_if<!std::is_convertible<T, std::size_t>::value, std::size_t>::type writeOne(char* startingOffset, const T& attributeList) {
auto it = attributeList.begin();
for(std::size_t i = 0; i != _attributeCount; ++i, ++it)
std::memcpy(startingOffset+i*_stride, reinterpret_cast<const char*>(&*it), sizeof(typename T::value_type));
return sizeof(typename T::value_type);
}
/* Fill gap with zeros */
std::size_t writeOne(char* startingOffset, std::size_t gap) {
for(std::size_t i = 0; i != _attributeCount; ++i)
std::memset(startingOffset+i*_stride, 0, gap);
return gap;
}
/* Terminator functions for recursive calls */
static std::size_t attributeCount() { return 0; }
static std::size_t stride() { return 0; }
void write(char*) {}
std::size_t _attributeCount;
std::size_t _stride;
};
}
/**
@brief %Interleave vertex attributes
This function takes list of attribute arrays and returns them interleaved, so
data for each attribute are in continuous place in memory. Returned tuple
contains attribute count, stride and data array. Deleting the data array is up
to the user.
Size of the data buffer can be computed from attribute count and stride, as
shown below. Example usage:
@code
std::vector<Vector4> positions;
std::vector<Vector2> textureCoordinates;
std::size_t attributeCount;
std::size_t stride;
Containers::Array<char> data;
std::tie(attributeCount, stride, data) = MeshTools::interleave(positions, textureCoordinates);
// ...
@endcode
It's often desirable to align data for one vertex on 32bit boundaries. To
achieve that, you can specify gaps between the attributes:
@code
std::vector<Vector4> positions;
std::vector<GLushort> weights;
std::vector<BasicColor3<GLubyte>> vertexColors;
std::size_t attributeCount;
std::size_t stride;
Containers::Array<char> data;
std::tie(attributeCount, stride, data) = MeshTools::interleave(positions, weights, 2, textureCoordinates, 1);
@endcode
This way vertex stride is 24 bytes, without gaps it would be 21 bytes, causing
possible performance loss.
@attention The function expects that all arrays have the same size.
@note The only requirements to attribute array type is that it must have
typedef `T::value_type`, forward iterator (to be used with range-based
for) and function `size()` returning count of elements. In most cases it
will be `std::vector` or `std::array`.
See also @ref interleave(Mesh&, Buffer&, BufferUsage, const T&...),
which writes the interleaved array directly into buffer of given mesh.
*/
/* enable_if to avoid clash with overloaded function below */
template<class T, class ...U> inline typename std::enable_if<!std::is_same<T, Mesh>::value, std::tuple<std::size_t, std::size_t, Containers::Array<char>>>::type interleave(const T& first, const U&... next) {
return Implementation::Interleave()(first, next...);
}
/**
@brief %Interleave vertex attributes and write them to array buffer
@param mesh Output mesh
@param buffer Output vertex buffer
@param usage Vertex buffer usage
@param attributes Attribute arrays and gaps
The same as @ref interleave(const T&, const U&...), but this function writes the
output to given array buffer and updates vertex count in the mesh accordingly,
so you don't have to call @ref Mesh::setVertexCount() on your own.
@attention You still must call @ref Mesh::setPrimitive() and
@ref Mesh::addVertexBuffer() on the mesh afterwards.
For only one attribute array this function is convenient equivalent to the
following, without any performance loss:
@code
buffer.setData(attribute, usage);
mesh.setVertexCount(attribute.size());
@endcode
@see @ref MeshTools::compressIndices()
@todo rework so Mesh & Buffer doesn't need to be included in header
*/
template<class ...T> inline void interleave(Mesh& mesh, Buffer& buffer, BufferUsage usage, const T&... attributes) {
return Implementation::Interleave()(mesh, buffer, usage, attributes...);
}
}}
#endif