# ifndef Magnum_MeshTools_Interleave_h
# define Magnum_MeshTools_Interleave_h
/*
This file is part of Magnum .
Copyright © 2010 , 2011 , 2012 , 2013 , 2014
Vladimír Vondruš < mosra @ centrum . cz >
Permission is hereby granted , free of charge , to any person obtaining a
copy of this software and associated documentation files ( the " Software " ) ,
to deal in the Software without restriction , including without limitation
the rights to use , copy , modify , merge , publish , distribute , sublicense ,
and / or sell copies of the Software , and to permit persons to whom the
Software is furnished to do so , subject to the following conditions :
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software .
THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER
LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING
FROM , OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE .
*/
/** @file
* @ brief Function @ ref Magnum : : MeshTools : : interleave ( )
*/
# include <cstring>
# include <vector>
# include <limits>
# include <tuple>
# include "Magnum/Mesh.h"
# include "Magnum/Buffer.h"
namespace Magnum { namespace MeshTools {
namespace Implementation {
class Interleave {
public :
Interleave ( ) : _attributeCount ( 0 ) , _stride ( 0 ) { }
template < class . . . T > std : : tuple < std : : size_t , std : : size_t , Containers : : Array < char > > operator ( ) ( const T & . . . attributes ) {
/* Compute buffer size and stride */
_attributeCount = attributeCount ( attributes . . . ) ;
Containers : : Array < char > data ;
if ( _attributeCount & & _attributeCount ! = ~ std : : size_t ( 0 ) ) {
_stride = stride ( attributes . . . ) ;
/* Create output buffer */
data = Containers : : Array < char > ( _attributeCount * _stride ) ;
/* Save the data */
write ( data . begin ( ) , attributes . . . ) ;
}
return std : : make_tuple ( _attributeCount , _stride , std : : move ( data ) ) ;
}
template < class . . . T > void operator ( ) ( Mesh & mesh , Buffer & buffer , BufferUsage usage , const T & . . . attributes ) {
Containers : : Array < char > data ;
std : : tie ( std : : ignore , std : : ignore , data ) = operator ( ) ( attributes . . . ) ;
mesh . setVertexCount ( _attributeCount ) ;
buffer . setData ( data , usage ) ;
}
/* Specialization for only one attribute array */
template < class T > typename std : : enable_if < ! std : : is_convertible < T , std : : size_t > : : value , void > : : type operator ( ) ( Mesh & mesh , Buffer & buffer , BufferUsage usage , const T & attribute ) {
mesh . setVertexCount ( attribute . size ( ) ) ;
buffer . setData ( attribute , usage ) ;
}
template < class T , class . . . U > static typename std : : enable_if < ! std : : is_convertible < T , std : : size_t > : : value , std : : size_t > : : type attributeCount ( const T & first , const U & . . . next ) {
CORRADE_ASSERT ( sizeof . . . ( next ) = = 0 | | attributeCount ( next . . . ) = = first . size ( ) | | attributeCount ( next . . . ) = = ~ std : : size_t ( 0 ) , " MeshTools::interleave(): attribute arrays don't have the same length, expected " < < first . size ( ) < < " but got " < < attributeCount ( next . . . ) , 0 ) ;
return first . size ( ) ;
}
template < class . . . T > static std : : size_t attributeCount ( std : : size_t , const T & . . . next ) {
return attributeCount ( next . . . ) ;
}
template < class . . . T > static std : : size_t attributeCount ( std : : size_t ) {
return ~ std : : size_t ( 0 ) ;
}
template < class T , class . . . U > static typename std : : enable_if < ! std : : is_convertible < T , std : : size_t > : : value , std : : size_t > : : type stride ( const T & , const U & . . . next ) {
return sizeof ( typename T : : value_type ) + stride ( next . . . ) ;
}
template < class . . . T > static std : : size_t stride ( std : : size_t gap , const T & . . . next ) {
return gap + stride ( next . . . ) ;
}
private :
template < class T , class . . . U > void write ( char * startingOffset , const T & first , const U & . . . next ) {
write ( startingOffset + writeOne ( startingOffset , first ) , next . . . ) ;
}
/* Copy data to the buffer */
template < class T > typename std : : enable_if < ! std : : is_convertible < T , std : : size_t > : : value , std : : size_t > : : type writeOne ( char * startingOffset , const T & attributeList ) {
auto it = attributeList . begin ( ) ;
for ( std : : size_t i = 0 ; i ! = _attributeCount ; + + i , + + it )
std : : memcpy ( startingOffset + i * _stride , reinterpret_cast < const char * > ( & * it ) , sizeof ( typename T : : value_type ) ) ;
return sizeof ( typename T : : value_type ) ;
}
/* Fill gap with zeros */
std : : size_t writeOne ( char * startingOffset , std : : size_t gap ) {
for ( std : : size_t i = 0 ; i ! = _attributeCount ; + + i )
std : : memset ( startingOffset + i * _stride , 0 , gap ) ;
return gap ;
}
/* Terminator functions for recursive calls */
static std : : size_t attributeCount ( ) { return 0 ; }
static std : : size_t stride ( ) { return 0 ; }
void write ( char * ) { }
std : : size_t _attributeCount ;
std : : size_t _stride ;
} ;
}
/**
@ brief % Interleave vertex attributes
This function takes list of attribute arrays and returns them interleaved , so
data for each attribute are in continuous place in memory . Returned tuple
contains attribute count , stride and data array . Deleting the data array is up
to the user .
Size of the data buffer can be computed from attribute count and stride , as
shown below . Example usage :
@ code
std : : vector < Vector4 > positions ;
std : : vector < Vector2 > textureCoordinates ;
std : : size_t attributeCount ;
std : : size_t stride ;
Containers : : Array < char > data ;
std : : tie ( attributeCount , stride , data ) = MeshTools : : interleave ( positions , textureCoordinates ) ;
// ...
@ endcode
It ' s often desirable to align data for one vertex on 32 bit boundaries . To
achieve that , you can specify gaps between the attributes :
@ code
std : : vector < Vector4 > positions ;
std : : vector < GLushort > weights ;
std : : vector < BasicColor3 < GLubyte > > vertexColors ;
std : : size_t attributeCount ;
std : : size_t stride ;
Containers : : Array < char > data ;
std : : tie ( attributeCount , stride , data ) = MeshTools : : interleave ( positions , weights , 2 , textureCoordinates , 1 ) ;
@ endcode
This way vertex stride is 24 bytes , without gaps it would be 21 bytes , causing
possible performance loss .
@ attention The function expects that all arrays have the same size .
@ note The only requirements to attribute array type is that it must have
typedef ` T : : value_type ` , forward iterator ( to be used with range - based
for ) and function ` size ( ) ` returning count of elements . In most cases it
will be ` std : : vector ` or ` std : : array ` .
See also @ ref interleave ( Mesh & , Buffer & , BufferUsage , const T & . . . ) ,
which writes the interleaved array directly into buffer of given mesh .
*/
/* enable_if to avoid clash with overloaded function below */
template < class T , class . . . U > inline typename std : : enable_if < ! std : : is_same < T , Mesh > : : value , std : : tuple < std : : size_t , std : : size_t , Containers : : Array < char > > > : : type interleave ( const T & first , const U & . . . next ) {
return Implementation : : Interleave ( ) ( first , next . . . ) ;
}
/**
@ brief % Interleave vertex attributes and write them to array buffer
@ param mesh Output mesh
@ param buffer Output vertex buffer
@ param usage Vertex buffer usage
@ param attributes Attribute arrays and gaps
The same as @ ref interleave ( const T & , const U & . . . ) , but this function writes the
output to given array buffer and updates vertex count in the mesh accordingly ,
so you don ' t have to call @ ref Mesh : : setVertexCount ( ) on your own .
@ attention You still must call @ ref Mesh : : setPrimitive ( ) and
@ ref Mesh : : addVertexBuffer ( ) on the mesh afterwards .
For only one attribute array this function is convenient equivalent to the
following , without any performance loss :
@ code
buffer . setData ( attribute , usage ) ;
mesh . setVertexCount ( attribute . size ( ) ) ;
@ endcode
@ see @ ref MeshTools : : compressIndices ( )
@ todo rework so Mesh & Buffer doesn ' t need to be included in header
*/
template < class . . . T > inline void interleave ( Mesh & mesh , Buffer & buffer , BufferUsage usage , const T & . . . attributes ) {
return Implementation : : Interleave ( ) ( mesh , buffer , usage , attributes . . . ) ;
}
} }
# endif