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#ifndef Magnum_Trade_ObjectData3D_h
#define Magnum_Trade_ObjectData3D_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief Class Magnum::Trade::ObjectData3D
*/
#include <vector>
#include "Math/Matrix4.h"
#include "Magnum.h"
namespace Magnum { namespace Trade {
/**
@brief Three-dimensional object data
Provides access to object transformation and hierarchy. See also
MeshObjectData3D, which is specialized for objects with mesh instance type.
@see ObjectData2D
*/
class ObjectData3D {
ObjectData3D(const ObjectData3D&) = delete;
ObjectData3D(ObjectData3D&&) = delete;
ObjectData3D& operator=(const ObjectData3D&) = delete;
ObjectData3D& operator=(ObjectData3D&&) = delete;
public:
/** @brief Instance type */
enum class InstanceType {
Camera, /**< Camera instance (see CameraData) */
Light, /**< Light instance (see LightData) */
Mesh, /**< Three-dimensional mesh instance (see MeshData3D) */
Empty /**< Empty */
};
/**
* @brief Constructor
* @param children Child objects
* @param transformation Transformation (relative to parent)
* @param instanceType Instance type
* @param instanceId Instance ID
*/
inline ObjectData3D(const std::vector<UnsignedInt>& children, const Matrix4& transformation, InstanceType instanceType, UnsignedInt instanceId): _children(children), _transformation(transformation), _instanceType(instanceType), _instanceId(instanceId) {}
/**
* @brief Constructor for empty instance
* @param children Child objects
* @param transformation Transformation (relative to parent)
*/
inline ObjectData3D(const std::vector<UnsignedInt>& children, const Matrix4& transformation): _children(children), _transformation(transformation), _instanceType(InstanceType::Empty), _instanceId(-1) {}
/** @brief Destructor */
inline virtual ~ObjectData3D() {}
/** @brief Child objects */
inline std::vector<UnsignedInt>& children() { return _children; }
/** @brief Transformation (relative to parent) */
inline Matrix4 transformation() const { return _transformation; }
14 years ago
/**
* @brief Instance type
* @return Type of instance held by this object
*
* If the instance is of type InstanceType::Mesh, the instance can be
* casted to MeshObjectData3D and provide more information.
*/
inline InstanceType instanceType() const { return _instanceType; }
/**
* @brief Instance ID
* @return ID of given camera / light / mesh etc., specified by
* instanceType()
*/
inline Int instanceId() const { return _instanceId; }
private:
std::vector<UnsignedInt> _children;
Matrix4 _transformation;
InstanceType _instanceType;
Int _instanceId;
};
/** @debugoperator{Magnum::Trade::ObjectData3D} */
Debug MAGNUM_EXPORT operator<<(Debug debug, ObjectData3D::InstanceType value);
}}
#endif