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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "MeshState.h"
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#include "Magnum/GL/Context.h"
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#include "Magnum/GL/Extensions.h"
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#include "Magnum/GL/MeshView.h"
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#include "State.h"
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namespace Magnum { namespace GL { namespace Implementation {
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MeshState::MeshState(Context& context, ContextState& contextState, std::vector<std::string>& extensions): currentVAO(0)
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#ifndef MAGNUM_TARGET_GLES2
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, maxElementIndex{0}, maxElementsIndices{0}, maxElementsVertices{0}
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#endif
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{
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#ifndef MAGNUM_TARGET_GLES
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if(context.isExtensionSupported<Extensions::ARB::vertex_array_object>())
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#elif defined(MAGNUM_TARGET_GLES2)
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if(context.isExtensionSupported<Extensions::OES::vertex_array_object>())
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#else
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static_cast<void>(context);
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static_cast<void>(extensions);
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#endif
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{
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#ifndef MAGNUM_TARGET_GLES
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extensions.emplace_back(Extensions::ARB::vertex_array_object::string());
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#elif defined(MAGNUM_TARGET_GLES2)
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extensions.push_back(Extensions::OES::vertex_array_object::string());
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#endif
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#ifndef MAGNUM_TARGET_GLES
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if(context.isExtensionSupported<Extensions::ARB::direct_state_access>()
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#ifdef CORRADE_TARGET_WINDOWS
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&& (!(context.detectedDriver() & Context::DetectedDriver::IntelWindows) ||
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context.isDriverWorkaroundDisabled("intel-windows-crazy-broken-vao-dsa"))
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#endif
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) {
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extensions.emplace_back(Extensions::ARB::direct_state_access::string());
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/* Intel Windows drivers are ... special */
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#ifdef CORRADE_TARGET_WINDOWS
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if((context.detectedDriver() & Context::DetectedDriver::IntelWindows) &&
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!context.isDriverWorkaroundDisabled("intel-windows-broken-dsa-integer-vertex-attributes"))
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{
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attributePointerImplementation = &Mesh::attributePointerImplementationVAODSAIntelWindows;
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} else
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#endif
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{
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attributePointerImplementation = &Mesh::attributePointerImplementationVAODSA;
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}
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createImplementation = &Mesh::createImplementationVAODSA;
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bindIndexBufferImplementation = &Mesh::bindIndexBufferImplementationVAODSA;
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} else
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#endif
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{
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createImplementation = &Mesh::createImplementationVAO;
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attributePointerImplementation = &Mesh::attributePointerImplementationVAO;
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bindIndexBufferImplementation = &Mesh::bindIndexBufferImplementationVAO;
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}
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moveConstructImplementation = &Mesh::moveConstructImplementationVAO;
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moveAssignImplementation = &Mesh::moveAssignImplementationVAO;
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destroyImplementation = &Mesh::destroyImplementationVAO;
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acquireVertexBufferImplementation = &Mesh::acquireVertexBufferImplementationVAO;
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bindVAOImplementation = &Mesh::bindVAOImplementationVAO;
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bindImplementation = &Mesh::bindImplementationVAO;
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unbindImplementation = &Mesh::unbindImplementationVAO;
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}
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#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2)
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else {
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createImplementation = &Mesh::createImplementationDefault;
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moveConstructImplementation = &Mesh::moveConstructImplementationDefault;
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moveAssignImplementation = &Mesh::moveAssignImplementationDefault;
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destroyImplementation = &Mesh::destroyImplementationDefault;
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attributePointerImplementation = &Mesh::attributePointerImplementationDefault;
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acquireVertexBufferImplementation = &Mesh::acquireVertexBufferImplementationDefault;
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bindIndexBufferImplementation = &Mesh::bindIndexBufferImplementationDefault;
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bindVAOImplementation = &Mesh::bindVAOImplementationDefault;
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bindImplementation = &Mesh::bindImplementationDefault;
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unbindImplementation = &Mesh::unbindImplementationDefault;
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}
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#endif
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#ifdef MAGNUM_TARGET_GLES
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/* Multi draw implementation on ES. Because there's a lot of dispatch logic
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involved, the multiDrawImplementationDefault then has internal
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extension-specific codepaths based on whether EXT, OES, ANGLE or
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whichever entrypoints are supported. */
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#ifndef MAGNUM_TARGET_WEBGL
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if(context.isExtensionSupported<Extensions::EXT::multi_draw_arrays>() ||
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context.isExtensionSupported<Extensions::ANGLE::multi_draw>())
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#else
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if(context.isExtensionSupported<Extensions::WEBGL::multi_draw>())
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#endif
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{
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#ifndef MAGNUM_TARGET_WEBGL
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if(context.isExtensionSupported<Extensions::EXT::multi_draw_arrays>()) {
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extensions.push_back(Extensions::EXT::multi_draw_arrays::string());
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multiDrawArraysImplementation = glMultiDrawArraysEXT;
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multiDrawElementsImplementation = glMultiDrawElementsEXT;
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} else if(context.isExtensionSupported<Extensions::ANGLE::multi_draw>()) {
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extensions.push_back(Extensions::ANGLE::multi_draw::string());
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multiDrawArraysImplementation = glMultiDrawArraysANGLE;
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multiDrawElementsImplementation = glMultiDrawElementsANGLE;
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} else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
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#else
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{
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extensions.push_back(Extensions::WEBGL::multi_draw::string());
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/* The WEBGL extension uses the same entrypoints as the ANGLE
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extension it was based on. Only available since 2.0.0:
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https://github.com/emscripten-core/emscripten/pull/11650 */
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#if __EMSCRIPTEN_major__*10000 + __EMSCRIPTEN_minor__*100 + __EMSCRIPTEN_tiny__ >= 20000
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multiDrawArraysImplementation = glMultiDrawArraysANGLE;
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multiDrawElementsImplementation = glMultiDrawElementsANGLE;
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#else
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/* In Context::setupDriverWorkarounds() we make sure the extension
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is not even advertised, so this shouldn't be reached. */
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CORRADE_INTERNAL_ASSERT_UNREACHABLE();
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#endif
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}
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#endif
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multiDrawImplementation = &MeshView::multiDrawImplementationDefault;
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} else multiDrawImplementation = &MeshView::multiDrawImplementationFallback;
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#endif
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#ifdef MAGNUM_TARGET_GLES2
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/* Instanced draw ímplementation on ES2 */
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if(context.isExtensionSupported<Extensions::ANGLE::instanced_arrays>()) {
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extensions.push_back(Extensions::ANGLE::instanced_arrays::string());
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drawArraysInstancedImplementation = &Mesh::drawArraysInstancedImplementationANGLE;
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drawElementsInstancedImplementation = &Mesh::drawElementsInstancedImplementationANGLE;
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}
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#ifndef MAGNUM_TARGET_WEBGL
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else if(context.isExtensionSupported<Extensions::EXT::instanced_arrays>() ||
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context.isExtensionSupported<Extensions::EXT::draw_instanced>()) {
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extensions.push_back(context.isExtensionSupported<Extensions::EXT::instanced_arrays>() ?
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Extensions::EXT::instanced_arrays::string() :
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Extensions::EXT::draw_instanced::string());
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drawArraysInstancedImplementation = &Mesh::drawArraysInstancedImplementationEXT;
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drawElementsInstancedImplementation = &Mesh::drawElementsInstancedImplementationEXT;
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} else if(context.isExtensionSupported<Extensions::NV::instanced_arrays>() ||
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context.isExtensionSupported<Extensions::NV::draw_instanced>()) {
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extensions.push_back(context.isExtensionSupported<Extensions::NV::instanced_arrays>() ?
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Extensions::NV::instanced_arrays::string() :
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Extensions::NV::draw_instanced::string());
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drawArraysInstancedImplementation = &Mesh::drawArraysInstancedImplementationNV;
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drawElementsInstancedImplementation = &Mesh::drawElementsInstancedImplementationNV;
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}
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#endif
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else {
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drawArraysInstancedImplementation = nullptr;
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drawElementsInstancedImplementation = nullptr;
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}
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#endif
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#ifndef MAGNUM_TARGET_GLES
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if(context.isExtensionSupported<Extensions::ARB::direct_state_access>()
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#ifdef CORRADE_TARGET_WINDOWS
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&& (!(context.detectedDriver() & Context::DetectedDriver::IntelWindows) ||
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context.isDriverWorkaroundDisabled("intel-windows-crazy-broken-vao-dsa"))
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#endif
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)
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vertexAttribDivisorImplementation = &Mesh::vertexAttribDivisorImplementationVAODSA;
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else if(context.isExtensionSupported<Extensions::ARB::vertex_array_object>())
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vertexAttribDivisorImplementation = &Mesh::vertexAttribDivisorImplementationVAO;
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else
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vertexAttribDivisorImplementation = nullptr;
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#elif defined(MAGNUM_TARGET_GLES2)
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/* Instanced arrays implementation on ES2 */
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if(context.isExtensionSupported<Extensions::ANGLE::instanced_arrays>()) {
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/* Extension added above */
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vertexAttribDivisorImplementation = &Mesh::vertexAttribDivisorImplementationANGLE;
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}
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#ifndef MAGNUM_TARGET_WEBGL
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else if(context.isExtensionSupported<Extensions::EXT::instanced_arrays>()) {
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extensions.push_back(Extensions::EXT::instanced_arrays::string());
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vertexAttribDivisorImplementation = &Mesh::vertexAttribDivisorImplementationEXT;
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} else if(context.isExtensionSupported<Extensions::NV::instanced_arrays>()) {
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extensions.push_back(Extensions::NV::instanced_arrays::string());
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vertexAttribDivisorImplementation = &Mesh::vertexAttribDivisorImplementationNV;
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}
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#endif
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else vertexAttribDivisorImplementation = nullptr;
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#endif
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#ifndef MAGNUM_TARGET_GLES
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/* If we are on core profile and ARB_VAO was explicitly disabled by the
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user, we need to bind a default VAO so we are still able to draw things.
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There's another "scratch" VAO that's used by Context::resetState() for
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crappy external code if ARB_VAO *isn't* disabled, but that one is
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generated on-demand as we optimistically hope crappy external code is
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not a norm. */
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if(context.isExtensionDisabled<Extensions::ARB::vertex_array_object>() && context.isCoreProfileInternal(contextState)) {
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glGenVertexArrays(1, &defaultVAO);
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glBindVertexArray(defaultVAO);
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}
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#else
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static_cast<void>(contextState);
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#endif
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}
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MeshState::~MeshState() {
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#ifndef MAGNUM_TARGET_GLES
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/* If the default VAO was created, we need to delete it to avoid leaks.
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Delete also the scratch VAO if the engine was so unlucky to have to run
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awful external GL code (it was created in Context::resetState()). */
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if(defaultVAO) glDeleteVertexArrays(1, &defaultVAO);
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if(scratchVAO) glDeleteVertexArrays(1, &scratchVAO);
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#endif
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}
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void MeshState::reset() {
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currentVAO = State::DisengagedBinding;
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}
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}}}
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