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#ifndef Magnum_Contexts_GlxContext_h
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#define Magnum_Contexts_GlxContext_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Contexts::GlxContext
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*/
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#include "Magnum.h"
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#include <GL/glx.h>
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#include "AbstractContext.h"
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namespace Magnum { namespace Contexts {
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/**
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@brief GLX interface
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Creates OpenGL 3.3 core context or OpenGL ES 2.0 context, if targetting
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OpenGL ES.
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Used in GlxWindowContext.
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*/
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class GlxContext: public AbstractContext<Display*, VisualID, Window> {
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public:
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~GlxContext();
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VisualID getVisualId(Display* nativeDisplay);
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void createContext(Window nativeWindow);
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/* This must be enabled, otherwise (on my NVidia) it crashes when creating VAO. WTF. */
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inline ExtensionWrangler::ExperimentalFeatures experimentalExtensionWranglerFeatures() const {
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return ExtensionWrangler::ExperimentalFeatures::Enable;
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}
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inline void makeCurrent() {
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glXMakeCurrent(display, window, context);
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}
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inline void swapBuffers() {
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glXSwapBuffers(display, window);
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}
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private:
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Display* display;
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Window window;
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GLXFBConfig* configs;
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GLXContext context;
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};
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}}
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#endif
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