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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022, 2023, 2024, 2025
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/* In order to have the CORRADE_PLUGIN_REGISTER() macro not a no-op. Doesn't
affect anything else. */
#define CORRADE_STATIC_PLUGIN
#include <string>
#include <unordered_map>
#include <Corrade/Containers/Array.h>
Text: new AbstractShaper interface for shaping. Replaces the previous, grossly inefficient AbstractLayouter which was performing one virtual call per glyph (!). It's now also reusable, meaning it doesn't need to be allocated anew for every new shaped text, and it no longer requires each and every font plugin to implement the same redundant glyph data fetching from the glyph cache, scaling etc. -- all that is meant to be done by the users of AbstractShaper, i.e. Renderer. The independency on a glyph cache theorerically also means it can be used for a completely different, non-texture-based way to render text (such as direct path drawing directly on the GPU), although I won't be exploring that path now. It also exposes an interface for specifying script, language, direction and typographic features. Such interface will be currently only implemented in HarfBuzz, but that's the intent -- to provide a flexible enough interface to support all possible use cases that a font or a font plugin may support, instead of exposing a least common denominator and then having no easy way to shape a text in a non-Latin script or use a fancy OpenType feature the chosen font has. The old public interface is preserved for backwards compatibility, marked as deprecated, however the virtual APIs are not, as supporting that would be too nasty. I don't think any user code ever implemented a font plugin so this should be okay. To ensure smooth transition with no regressions, the Renderer class and MagnumFont tests still use the old API in this commit, and their test pass the same way as they did before (except for two removed MagnumFont test cases which tested errors that are now an assertion in the deprecated layout() API and thus cannot be tested from the plugin anymore). Porting them away from the deprecated API will be done in separate commits.
3 years ago
#include <Corrade/Containers/GrowableArray.h>
#include <Corrade/Containers/Optional.h>
Text: rework AbstractGlyphCache for better flexibility and efficiency. The class now supports incremental filling, multiple fonts, texture arrays, removes all reliance on STL containers and is finally properly documented. To avoid complete breakage of every use, as much as possible was kept as deprecated APIs -- in particular the reserve() with the nasty std::vectors, the insert() that assumes a 2D cache and a single font and textureSize() that returns a 2D vector. Those behave the same as before, but will assert if the cache is an array or contains more than one font. On the other hand, begin() / end() access with std::unordered_map iterators (ew!) was removed as the internals simply aren't a hashmap anymore. The image() that returned an Image2D is now used to fill the glyph cache instead of querying its potentially processed contents, and returns a MutableImageView3D. I considered keeping it and adding sourceImage() instead, but such naming turned out to be too inconsistent. For querying processed image data (such as with the distance field cache) there's a new processedImage() query, guarded by new GlyphCacheFeature bits -- if both ImageProcessing and ProcessedImageDownload is set, it can be used to retrieve the processed image (so, similar as ImageDownload was before), and if neither is set, the cache contents are queryable directly through image(), without needing any special support from the GPU API. Existing code is updated only in the minimal way possible to ensure that no serious breakage was introduced by reimplementing the deprecated APIs on top of the new backend. Porting away from deprecated APIs will be done in next commits. The GlyphCache and DistanceFieldGlyphCache have their public API kept intact for now, as a similar rework will be needed for them as well. Additionally, the MagnumFont and MagnumFontConverter plugins aren't compiling yet as they require substantial changes to deal with the new glyph cache features. That is not the case with other plugins in the magnum-plugins repository tho, for those the backwards compatibility "just works". On the other hand, since layout of the AbstractGlyphChange changed, I'm bumping the AbstractFont plugin interface version to force-trigger a rebuild of dependent projects. Because I ran a stale magnum-player binary, it worked without crashing or GL errors but just didn't show ANY text whatsoever due to ABI differences, and I wasted some precious minutes before realizing that a simple rebuild would fix it.
3 years ago
#include <Corrade/Containers/StridedArrayView.h>
#include <Corrade/Containers/StringView.h>
#include <Corrade/Containers/StringStl.h> /** @todo remove once file callbacks are <string>-free */
Text: rework AbstractGlyphCache for better flexibility and efficiency. The class now supports incremental filling, multiple fonts, texture arrays, removes all reliance on STL containers and is finally properly documented. To avoid complete breakage of every use, as much as possible was kept as deprecated APIs -- in particular the reserve() with the nasty std::vectors, the insert() that assumes a 2D cache and a single font and textureSize() that returns a 2D vector. Those behave the same as before, but will assert if the cache is an array or contains more than one font. On the other hand, begin() / end() access with std::unordered_map iterators (ew!) was removed as the internals simply aren't a hashmap anymore. The image() that returned an Image2D is now used to fill the glyph cache instead of querying its potentially processed contents, and returns a MutableImageView3D. I considered keeping it and adding sourceImage() instead, but such naming turned out to be too inconsistent. For querying processed image data (such as with the distance field cache) there's a new processedImage() query, guarded by new GlyphCacheFeature bits -- if both ImageProcessing and ProcessedImageDownload is set, it can be used to retrieve the processed image (so, similar as ImageDownload was before), and if neither is set, the cache contents are queryable directly through image(), without needing any special support from the GPU API. Existing code is updated only in the minimal way possible to ensure that no serious breakage was introduced by reimplementing the deprecated APIs on top of the new backend. Porting away from deprecated APIs will be done in next commits. The GlyphCache and DistanceFieldGlyphCache have their public API kept intact for now, as a similar rework will be needed for them as well. Additionally, the MagnumFont and MagnumFontConverter plugins aren't compiling yet as they require substantial changes to deal with the new glyph cache features. That is not the case with other plugins in the magnum-plugins repository tho, for those the backwards compatibility "just works". On the other hand, since layout of the AbstractGlyphChange changed, I'm bumping the AbstractFont plugin interface version to force-trigger a rebuild of dependent projects. Because I ran a stale magnum-player binary, it worked without crashing or GL errors but just didn't show ANY text whatsoever due to ABI differences, and I wasted some precious minutes before realizing that a simple rebuild would fix it.
3 years ago
#include <Corrade/Containers/Triple.h>
#include <Corrade/PluginManager/Manager.h>
Text: rework AbstractGlyphCache for better flexibility and efficiency. The class now supports incremental filling, multiple fonts, texture arrays, removes all reliance on STL containers and is finally properly documented. To avoid complete breakage of every use, as much as possible was kept as deprecated APIs -- in particular the reserve() with the nasty std::vectors, the insert() that assumes a 2D cache and a single font and textureSize() that returns a 2D vector. Those behave the same as before, but will assert if the cache is an array or contains more than one font. On the other hand, begin() / end() access with std::unordered_map iterators (ew!) was removed as the internals simply aren't a hashmap anymore. The image() that returned an Image2D is now used to fill the glyph cache instead of querying its potentially processed contents, and returns a MutableImageView3D. I considered keeping it and adding sourceImage() instead, but such naming turned out to be too inconsistent. For querying processed image data (such as with the distance field cache) there's a new processedImage() query, guarded by new GlyphCacheFeature bits -- if both ImageProcessing and ProcessedImageDownload is set, it can be used to retrieve the processed image (so, similar as ImageDownload was before), and if neither is set, the cache contents are queryable directly through image(), without needing any special support from the GPU API. Existing code is updated only in the minimal way possible to ensure that no serious breakage was introduced by reimplementing the deprecated APIs on top of the new backend. Porting away from deprecated APIs will be done in next commits. The GlyphCache and DistanceFieldGlyphCache have their public API kept intact for now, as a similar rework will be needed for them as well. Additionally, the MagnumFont and MagnumFontConverter plugins aren't compiling yet as they require substantial changes to deal with the new glyph cache features. That is not the case with other plugins in the magnum-plugins repository tho, for those the backwards compatibility "just works". On the other hand, since layout of the AbstractGlyphChange changed, I'm bumping the AbstractFont plugin interface version to force-trigger a rebuild of dependent projects. Because I ran a stale magnum-player binary, it worked without crashing or GL errors but just didn't show ANY text whatsoever due to ABI differences, and I wasted some precious minutes before realizing that a simple rebuild would fix it.
3 years ago
#include <Corrade/Utility/Algorithms.h>
#include <Corrade/Utility/Path.h>
#include <Corrade/Utility/Resource.h>
#include "Magnum/FileCallback.h"
#include "Magnum/Image.h"
Text: rework AbstractGlyphCache for better flexibility and efficiency. The class now supports incremental filling, multiple fonts, texture arrays, removes all reliance on STL containers and is finally properly documented. To avoid complete breakage of every use, as much as possible was kept as deprecated APIs -- in particular the reserve() with the nasty std::vectors, the insert() that assumes a 2D cache and a single font and textureSize() that returns a 2D vector. Those behave the same as before, but will assert if the cache is an array or contains more than one font. On the other hand, begin() / end() access with std::unordered_map iterators (ew!) was removed as the internals simply aren't a hashmap anymore. The image() that returned an Image2D is now used to fill the glyph cache instead of querying its potentially processed contents, and returns a MutableImageView3D. I considered keeping it and adding sourceImage() instead, but such naming turned out to be too inconsistent. For querying processed image data (such as with the distance field cache) there's a new processedImage() query, guarded by new GlyphCacheFeature bits -- if both ImageProcessing and ProcessedImageDownload is set, it can be used to retrieve the processed image (so, similar as ImageDownload was before), and if neither is set, the cache contents are queryable directly through image(), without needing any special support from the GPU API. Existing code is updated only in the minimal way possible to ensure that no serious breakage was introduced by reimplementing the deprecated APIs on top of the new backend. Porting away from deprecated APIs will be done in next commits. The GlyphCache and DistanceFieldGlyphCache have their public API kept intact for now, as a similar rework will be needed for them as well. Additionally, the MagnumFont and MagnumFontConverter plugins aren't compiling yet as they require substantial changes to deal with the new glyph cache features. That is not the case with other plugins in the magnum-plugins repository tho, for those the backwards compatibility "just works". On the other hand, since layout of the AbstractGlyphChange changed, I'm bumping the AbstractFont plugin interface version to force-trigger a rebuild of dependent projects. Because I ran a stale magnum-player binary, it worked without crashing or GL errors but just didn't show ANY text whatsoever due to ABI differences, and I wasted some precious minutes before realizing that a simple rebuild would fix it.
3 years ago
#include "Magnum/ImageView.h"
#include "Magnum/PixelFormat.h"
#include "Magnum/Math/Color.h"
#include "Magnum/Math/Matrix3.h"
Text: rework AbstractGlyphCache for better flexibility and efficiency. The class now supports incremental filling, multiple fonts, texture arrays, removes all reliance on STL containers and is finally properly documented. To avoid complete breakage of every use, as much as possible was kept as deprecated APIs -- in particular the reserve() with the nasty std::vectors, the insert() that assumes a 2D cache and a single font and textureSize() that returns a 2D vector. Those behave the same as before, but will assert if the cache is an array or contains more than one font. On the other hand, begin() / end() access with std::unordered_map iterators (ew!) was removed as the internals simply aren't a hashmap anymore. The image() that returned an Image2D is now used to fill the glyph cache instead of querying its potentially processed contents, and returns a MutableImageView3D. I considered keeping it and adding sourceImage() instead, but such naming turned out to be too inconsistent. For querying processed image data (such as with the distance field cache) there's a new processedImage() query, guarded by new GlyphCacheFeature bits -- if both ImageProcessing and ProcessedImageDownload is set, it can be used to retrieve the processed image (so, similar as ImageDownload was before), and if neither is set, the cache contents are queryable directly through image(), without needing any special support from the GPU API. Existing code is updated only in the minimal way possible to ensure that no serious breakage was introduced by reimplementing the deprecated APIs on top of the new backend. Porting away from deprecated APIs will be done in next commits. The GlyphCache and DistanceFieldGlyphCache have their public API kept intact for now, as a similar rework will be needed for them as well. Additionally, the MagnumFont and MagnumFontConverter plugins aren't compiling yet as they require substantial changes to deal with the new glyph cache features. That is not the case with other plugins in the magnum-plugins repository tho, for those the backwards compatibility "just works". On the other hand, since layout of the AbstractGlyphChange changed, I'm bumping the AbstractFont plugin interface version to force-trigger a rebuild of dependent projects. Because I ran a stale magnum-player binary, it worked without crashing or GL errors but just didn't show ANY text whatsoever due to ABI differences, and I wasted some precious minutes before realizing that a simple rebuild would fix it.
3 years ago
#include "Magnum/Math/Range.h"
#include "Magnum/Text/AbstractFont.h"
#include "Magnum/Text/AbstractFontConverter.h"
Text: rework AbstractGlyphCache for better flexibility and efficiency. The class now supports incremental filling, multiple fonts, texture arrays, removes all reliance on STL containers and is finally properly documented. To avoid complete breakage of every use, as much as possible was kept as deprecated APIs -- in particular the reserve() with the nasty std::vectors, the insert() that assumes a 2D cache and a single font and textureSize() that returns a 2D vector. Those behave the same as before, but will assert if the cache is an array or contains more than one font. On the other hand, begin() / end() access with std::unordered_map iterators (ew!) was removed as the internals simply aren't a hashmap anymore. The image() that returned an Image2D is now used to fill the glyph cache instead of querying its potentially processed contents, and returns a MutableImageView3D. I considered keeping it and adding sourceImage() instead, but such naming turned out to be too inconsistent. For querying processed image data (such as with the distance field cache) there's a new processedImage() query, guarded by new GlyphCacheFeature bits -- if both ImageProcessing and ProcessedImageDownload is set, it can be used to retrieve the processed image (so, similar as ImageDownload was before), and if neither is set, the cache contents are queryable directly through image(), without needing any special support from the GPU API. Existing code is updated only in the minimal way possible to ensure that no serious breakage was introduced by reimplementing the deprecated APIs on top of the new backend. Porting away from deprecated APIs will be done in next commits. The GlyphCache and DistanceFieldGlyphCache have their public API kept intact for now, as a similar rework will be needed for them as well. Additionally, the MagnumFont and MagnumFontConverter plugins aren't compiling yet as they require substantial changes to deal with the new glyph cache features. That is not the case with other plugins in the magnum-plugins repository tho, for those the backwards compatibility "just works". On the other hand, since layout of the AbstractGlyphChange changed, I'm bumping the AbstractFont plugin interface version to force-trigger a rebuild of dependent projects. Because I ran a stale magnum-player binary, it worked without crashing or GL errors but just didn't show ANY text whatsoever due to ABI differences, and I wasted some precious minutes before realizing that a simple rebuild would fix it.
3 years ago
#include "Magnum/Text/AbstractGlyphCache.h"
Text: new AbstractShaper interface for shaping. Replaces the previous, grossly inefficient AbstractLayouter which was performing one virtual call per glyph (!). It's now also reusable, meaning it doesn't need to be allocated anew for every new shaped text, and it no longer requires each and every font plugin to implement the same redundant glyph data fetching from the glyph cache, scaling etc. -- all that is meant to be done by the users of AbstractShaper, i.e. Renderer. The independency on a glyph cache theorerically also means it can be used for a completely different, non-texture-based way to render text (such as direct path drawing directly on the GPU), although I won't be exploring that path now. It also exposes an interface for specifying script, language, direction and typographic features. Such interface will be currently only implemented in HarfBuzz, but that's the intent -- to provide a flexible enough interface to support all possible use cases that a font or a font plugin may support, instead of exposing a least common denominator and then having no easy way to shape a text in a non-Latin script or use a fancy OpenType feature the chosen font has. The old public interface is preserved for backwards compatibility, marked as deprecated, however the virtual APIs are not, as supporting that would be too nasty. I don't think any user code ever implemented a font plugin so this should be okay. To ensure smooth transition with no regressions, the Renderer class and MagnumFont tests still use the old API in this commit, and their test pass the same way as they did before (except for two removed MagnumFont test cases which tested errors that are now an assertion in the deprecated layout() API and thus cannot be tested from the plugin anymore). Porting them away from the deprecated API will be done in separate commits.
3 years ago
#include "Magnum/Text/AbstractShaper.h"
#include "Magnum/Text/Direction.h"
Text: new AbstractShaper interface for shaping. Replaces the previous, grossly inefficient AbstractLayouter which was performing one virtual call per glyph (!). It's now also reusable, meaning it doesn't need to be allocated anew for every new shaped text, and it no longer requires each and every font plugin to implement the same redundant glyph data fetching from the glyph cache, scaling etc. -- all that is meant to be done by the users of AbstractShaper, i.e. Renderer. The independency on a glyph cache theorerically also means it can be used for a completely different, non-texture-based way to render text (such as direct path drawing directly on the GPU), although I won't be exploring that path now. It also exposes an interface for specifying script, language, direction and typographic features. Such interface will be currently only implemented in HarfBuzz, but that's the intent -- to provide a flexible enough interface to support all possible use cases that a font or a font plugin may support, instead of exposing a least common denominator and then having no easy way to shape a text in a non-Latin script or use a fancy OpenType feature the chosen font has. The old public interface is preserved for backwards compatibility, marked as deprecated, however the virtual APIs are not, as supporting that would be too nasty. I don't think any user code ever implemented a font plugin so this should be okay. To ensure smooth transition with no regressions, the Renderer class and MagnumFont tests still use the old API in this commit, and their test pass the same way as they did before (except for two removed MagnumFont test cases which tested errors that are now an assertion in the deprecated layout() API and thus cannot be tested from the plugin anymore). Porting them away from the deprecated API will be done in separate commits.
3 years ago
#include "Magnum/Text/Feature.h"
#include "Magnum/Text/Script.h"
Text: rework AbstractGlyphCache for better flexibility and efficiency. The class now supports incremental filling, multiple fonts, texture arrays, removes all reliance on STL containers and is finally properly documented. To avoid complete breakage of every use, as much as possible was kept as deprecated APIs -- in particular the reserve() with the nasty std::vectors, the insert() that assumes a 2D cache and a single font and textureSize() that returns a 2D vector. Those behave the same as before, but will assert if the cache is an array or contains more than one font. On the other hand, begin() / end() access with std::unordered_map iterators (ew!) was removed as the internals simply aren't a hashmap anymore. The image() that returned an Image2D is now used to fill the glyph cache instead of querying its potentially processed contents, and returns a MutableImageView3D. I considered keeping it and adding sourceImage() instead, but such naming turned out to be too inconsistent. For querying processed image data (such as with the distance field cache) there's a new processedImage() query, guarded by new GlyphCacheFeature bits -- if both ImageProcessing and ProcessedImageDownload is set, it can be used to retrieve the processed image (so, similar as ImageDownload was before), and if neither is set, the cache contents are queryable directly through image(), without needing any special support from the GPU API. Existing code is updated only in the minimal way possible to ensure that no serious breakage was introduced by reimplementing the deprecated APIs on top of the new backend. Porting away from deprecated APIs will be done in next commits. The GlyphCache and DistanceFieldGlyphCache have their public API kept intact for now, as a similar rework will be needed for them as well. Additionally, the MagnumFont and MagnumFontConverter plugins aren't compiling yet as they require substantial changes to deal with the new glyph cache features. That is not the case with other plugins in the magnum-plugins repository tho, for those the backwards compatibility "just works". On the other hand, since layout of the AbstractGlyphChange changed, I'm bumping the AbstractFont plugin interface version to force-trigger a rebuild of dependent projects. Because I ran a stale magnum-player binary, it worked without crashing or GL errors but just didn't show ANY text whatsoever due to ABI differences, and I wasted some precious minutes before realizing that a simple rebuild would fix it.
3 years ago
#include "Magnum/TextureTools/Atlas.h"
#define DOXYGEN_ELLIPSIS(...) __VA_ARGS__
using namespace Magnum;
using namespace Magnum::Math::Literals;
namespace MyNamespace {
struct MyFont: Text::AbstractFont {
explicit MyFont(PluginManager::AbstractManager& manager, Containers::StringView plugin): Text::AbstractFont{manager, plugin} {}
Text::FontFeatures doFeatures() const override { return {}; }
bool doIsOpened() const override { return false; }
void doClose() override {}
void doGlyphIdsInto(const Containers::StridedArrayView1D<const char32_t>&, const Containers::StridedArrayView1D<UnsignedInt>&) override {}
Vector2 doGlyphSize(UnsignedInt) override { return {}; }
Vector2 doGlyphAdvance(UnsignedInt) override { return {}; }
Text: new AbstractShaper interface for shaping. Replaces the previous, grossly inefficient AbstractLayouter which was performing one virtual call per glyph (!). It's now also reusable, meaning it doesn't need to be allocated anew for every new shaped text, and it no longer requires each and every font plugin to implement the same redundant glyph data fetching from the glyph cache, scaling etc. -- all that is meant to be done by the users of AbstractShaper, i.e. Renderer. The independency on a glyph cache theorerically also means it can be used for a completely different, non-texture-based way to render text (such as direct path drawing directly on the GPU), although I won't be exploring that path now. It also exposes an interface for specifying script, language, direction and typographic features. Such interface will be currently only implemented in HarfBuzz, but that's the intent -- to provide a flexible enough interface to support all possible use cases that a font or a font plugin may support, instead of exposing a least common denominator and then having no easy way to shape a text in a non-Latin script or use a fancy OpenType feature the chosen font has. The old public interface is preserved for backwards compatibility, marked as deprecated, however the virtual APIs are not, as supporting that would be too nasty. I don't think any user code ever implemented a font plugin so this should be okay. To ensure smooth transition with no regressions, the Renderer class and MagnumFont tests still use the old API in this commit, and their test pass the same way as they did before (except for two removed MagnumFont test cases which tested errors that are now an assertion in the deprecated layout() API and thus cannot be tested from the plugin anymore). Porting them away from the deprecated API will be done in separate commits.
3 years ago
Containers::Pointer<Text::AbstractShaper> doCreateShaper() override { return nullptr; }
};
struct MyFontConverter: Text::AbstractFontConverter {
explicit MyFontConverter(PluginManager::AbstractManager& manager, Containers::StringView plugin): Text::AbstractFontConverter{manager, plugin} {}
Text::FontConverterFeatures doFeatures() const override { return {}; }
};
}
/* [MAGNUM_TEXT_ABSTRACTFONT_PLUGIN_INTERFACE] */
CORRADE_PLUGIN_REGISTER(MyFont, MyNamespace::MyFont,
MAGNUM_TEXT_ABSTRACTFONT_PLUGIN_INTERFACE)
/* [MAGNUM_TEXT_ABSTRACTFONT_PLUGIN_INTERFACE] */
/* [MAGNUM_TEXT_ABSTRACTFONTCONVERTER_PLUGIN_INTERFACE] */
CORRADE_PLUGIN_REGISTER(MyFontConverter, MyNamespace::MyFontConverter,
MAGNUM_TEXT_ABSTRACTFONTCONVERTER_PLUGIN_INTERFACE)
/* [MAGNUM_TEXT_ABSTRACTFONTCONVERTER_PLUGIN_INTERFACE] */
/* Make sure the name doesn't conflict with any other snippets to avoid linker
warnings, unlike with `int main()` there now has to be a declaration to
avoid -Wmisssing-prototypes */
void mainText();
void mainText() {
{
PluginManager::Manager<Text::AbstractFont> manager;
Containers::Pointer<Text::AbstractFont> font =
manager.loadAndInstantiate("StbTrueTypeFont");
struct: Text::AbstractGlyphCache {
using Text::AbstractGlyphCache::AbstractGlyphCache;
Text::GlyphCacheFeatures doFeatures() const override { return {}; }
} cache{PixelFormat::R8Unorm, Vector2i{256}};
/* [AbstractFont-glyph-cache-by-id] */
CORRADE_INTERNAL_ASSERT_OUTPUT(font->fillGlyphCache(cache, {
font->glyphForName("fi"),
font->glyphForName("f_f"),
font->glyphForName("fl"),
DOXYGEN_ELLIPSIS()
}));
/* [AbstractFont-glyph-cache-by-id] */
/* [AbstractFont-glyph-cache-all] */
Containers::Array<UnsignedInt> glyphs{NoInit, font->glyphCount()};
for(UnsignedInt i = 0; i != font->glyphCount(); ++i)
glyphs[i] = i;
CORRADE_INTERNAL_ASSERT_OUTPUT(font->fillGlyphCache(cache, glyphs));
/* [AbstractFont-glyph-cache-all] */
}
{
PluginManager::Manager<Text::AbstractFont> manager;
Containers::Pointer<Text::AbstractFont> font =
manager.loadAndInstantiate("StbTrueTypeFont");
/* [AbstractFont-usage-data] */
Utility::Resource rs{"data"};
Containers::ArrayView<const char> data = rs.getRaw("font.ttf");
if(!font->openData(data, 12.0f))
Fatal{} << "Can't open font data with StbTrueTypeFont";
/* [AbstractFont-usage-data] */
}
#if defined(CORRADE_TARGET_UNIX) || (defined(CORRADE_TARGET_WINDOWS) && !defined(CORRADE_TARGET_WINDOWS_RT))
{
/* -Wnonnull in GCC 11+ "helpfully" says "this is null" if I don't initialize
the font pointer. I don't care, I just want you to check compilation errors,
not more! */
PluginManager::Manager<Text::AbstractFont> manager;
Containers::Pointer<Text::AbstractFont> font = manager.loadAndInstantiate("SomethingWhatever");
/* [AbstractFont-usage-callbacks] */
struct Data {
std::unordered_map<std::string, Containers::Optional<
Containers::Array<const char, Utility::Path::MapDeleter>>> files;
} data;
font->setFileCallback([](const std::string& filename,
InputFileCallbackPolicy policy, Data& data)
-> Containers::Optional<Containers::ArrayView<const char>>
{
auto found = data.files.find(filename);
/* Discard the memory mapping, if not needed anymore */
if(policy == InputFileCallbackPolicy::Close) {
if(found != data.files.end()) data.files.erase(found);
return {};
}
/* Load if not there yet. If the mapping fails, remember that to not
attempt to load the same file again next time. */
if(found == data.files.end()) found = data.files.emplace(
filename, Utility::Path::mapRead(filename)).first;
if(!found->second) return {};
return Containers::arrayView(*found->second);
}, data);
font->openFile("magnum-font.conf", 13.0f);
/* [AbstractFont-usage-callbacks] */
}
#endif
{
/* -Wnonnull in GCC 11+ "helpfully" says "this is null" if I don't initialize
the font pointer. I don't care, I just want you to check compilation errors,
not more! */
PluginManager::Manager<Text::AbstractFont> manager;
Containers::Pointer<Text::AbstractFont> font = manager.loadAndInstantiate("SomethingWhatever");
/* [AbstractFont-setFileCallback] */
font->setFileCallback([](const std::string& filename,
InputFileCallbackPolicy, void*) {
Utility::Resource rs{"data"};
return Containers::optional(rs.getRaw(filename));
});
/* [AbstractFont-setFileCallback] */
}
{
/* -Wnonnull in GCC 11+ "helpfully" says "this is null" if I don't initialize
the font pointer. I don't care, I just want you to check compilation errors,
not more! */
PluginManager::Manager<Text::AbstractFont> manager;
Containers::Pointer<Text::AbstractFont> font = manager.loadAndInstantiate("SomethingWhatever");
/* [AbstractFont-setFileCallback-template] */
const Utility::Resource rs{"data"};
font->setFileCallback([](const std::string& filename,
InputFileCallbackPolicy, const Utility::Resource& rs) {
return Containers::optional(rs.getRaw(filename));
}, rs);
/* [AbstractFont-setFileCallback-template] */
}
{
/* -Wnonnull in GCC 11+ "helpfully" says "this is null" if I don't initialize
the font pointer. I don't care, I just want you to check compilation errors,
not more! */
PluginManager::Manager<Text::AbstractFont> manager;
struct: Text::AbstractGlyphCache {
using Text::AbstractGlyphCache::AbstractGlyphCache;
Text::GlyphCacheFeatures doFeatures() const override { return {}; }
} cache{PixelFormat::R8Unorm, Vector2i{256}};
/* [AbstractGlyphCache-usage-fill] */
Containers::Pointer<Text::AbstractFont> font = DOXYGEN_ELLIPSIS(manager.loadAndInstantiate(""));
if(!font->fillGlyphCache(cache, "abcdefghijklmnopqrstuvwxyz"
"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
"0123456789?!:;,. "))
Fatal{} << "Glyph cache too small to fit all characters";
/* [AbstractGlyphCache-usage-fill] */
}
Text: rework AbstractGlyphCache for better flexibility and efficiency. The class now supports incremental filling, multiple fonts, texture arrays, removes all reliance on STL containers and is finally properly documented. To avoid complete breakage of every use, as much as possible was kept as deprecated APIs -- in particular the reserve() with the nasty std::vectors, the insert() that assumes a 2D cache and a single font and textureSize() that returns a 2D vector. Those behave the same as before, but will assert if the cache is an array or contains more than one font. On the other hand, begin() / end() access with std::unordered_map iterators (ew!) was removed as the internals simply aren't a hashmap anymore. The image() that returned an Image2D is now used to fill the glyph cache instead of querying its potentially processed contents, and returns a MutableImageView3D. I considered keeping it and adding sourceImage() instead, but such naming turned out to be too inconsistent. For querying processed image data (such as with the distance field cache) there's a new processedImage() query, guarded by new GlyphCacheFeature bits -- if both ImageProcessing and ProcessedImageDownload is set, it can be used to retrieve the processed image (so, similar as ImageDownload was before), and if neither is set, the cache contents are queryable directly through image(), without needing any special support from the GPU API. Existing code is updated only in the minimal way possible to ensure that no serious breakage was introduced by reimplementing the deprecated APIs on top of the new backend. Porting away from deprecated APIs will be done in next commits. The GlyphCache and DistanceFieldGlyphCache have their public API kept intact for now, as a similar rework will be needed for them as well. Additionally, the MagnumFont and MagnumFontConverter plugins aren't compiling yet as they require substantial changes to deal with the new glyph cache features. That is not the case with other plugins in the magnum-plugins repository tho, for those the backwards compatibility "just works". On the other hand, since layout of the AbstractGlyphChange changed, I'm bumping the AbstractFont plugin interface version to force-trigger a rebuild of dependent projects. Because I ran a stale magnum-player binary, it worked without crashing or GL errors but just didn't show ANY text whatsoever due to ABI differences, and I wasted some precious minutes before realizing that a simple rebuild would fix it.
3 years ago
{
struct: Text::AbstractGlyphCache {
using Text::AbstractGlyphCache::AbstractGlyphCache;
Text::GlyphCacheFeatures doFeatures() const override { return {}; }
} cache{PixelFormat::R8Unorm, Vector2i{256}};
Text: rework AbstractGlyphCache for better flexibility and efficiency. The class now supports incremental filling, multiple fonts, texture arrays, removes all reliance on STL containers and is finally properly documented. To avoid complete breakage of every use, as much as possible was kept as deprecated APIs -- in particular the reserve() with the nasty std::vectors, the insert() that assumes a 2D cache and a single font and textureSize() that returns a 2D vector. Those behave the same as before, but will assert if the cache is an array or contains more than one font. On the other hand, begin() / end() access with std::unordered_map iterators (ew!) was removed as the internals simply aren't a hashmap anymore. The image() that returned an Image2D is now used to fill the glyph cache instead of querying its potentially processed contents, and returns a MutableImageView3D. I considered keeping it and adding sourceImage() instead, but such naming turned out to be too inconsistent. For querying processed image data (such as with the distance field cache) there's a new processedImage() query, guarded by new GlyphCacheFeature bits -- if both ImageProcessing and ProcessedImageDownload is set, it can be used to retrieve the processed image (so, similar as ImageDownload was before), and if neither is set, the cache contents are queryable directly through image(), without needing any special support from the GPU API. Existing code is updated only in the minimal way possible to ensure that no serious breakage was introduced by reimplementing the deprecated APIs on top of the new backend. Porting away from deprecated APIs will be done in next commits. The GlyphCache and DistanceFieldGlyphCache have their public API kept intact for now, as a similar rework will be needed for them as well. Additionally, the MagnumFont and MagnumFontConverter plugins aren't compiling yet as they require substantial changes to deal with the new glyph cache features. That is not the case with other plugins in the magnum-plugins repository tho, for those the backwards compatibility "just works". On the other hand, since layout of the AbstractGlyphChange changed, I'm bumping the AbstractFont plugin interface version to force-trigger a rebuild of dependent projects. Because I ran a stale magnum-player binary, it worked without crashing or GL errors but just didn't show ANY text whatsoever due to ABI differences, and I wasted some precious minutes before realizing that a simple rebuild would fix it.
3 years ago
/* [AbstractGlyphCache-filling-images] */
Containers::Array<Image2D> images = DOXYGEN_ELLIPSIS({}); /* or ImageView2D, Trade::ImageData2D... */
Text: rework AbstractGlyphCache for better flexibility and efficiency. The class now supports incremental filling, multiple fonts, texture arrays, removes all reliance on STL containers and is finally properly documented. To avoid complete breakage of every use, as much as possible was kept as deprecated APIs -- in particular the reserve() with the nasty std::vectors, the insert() that assumes a 2D cache and a single font and textureSize() that returns a 2D vector. Those behave the same as before, but will assert if the cache is an array or contains more than one font. On the other hand, begin() / end() access with std::unordered_map iterators (ew!) was removed as the internals simply aren't a hashmap anymore. The image() that returned an Image2D is now used to fill the glyph cache instead of querying its potentially processed contents, and returns a MutableImageView3D. I considered keeping it and adding sourceImage() instead, but such naming turned out to be too inconsistent. For querying processed image data (such as with the distance field cache) there's a new processedImage() query, guarded by new GlyphCacheFeature bits -- if both ImageProcessing and ProcessedImageDownload is set, it can be used to retrieve the processed image (so, similar as ImageDownload was before), and if neither is set, the cache contents are queryable directly through image(), without needing any special support from the GPU API. Existing code is updated only in the minimal way possible to ensure that no serious breakage was introduced by reimplementing the deprecated APIs on top of the new backend. Porting away from deprecated APIs will be done in next commits. The GlyphCache and DistanceFieldGlyphCache have their public API kept intact for now, as a similar rework will be needed for them as well. Additionally, the MagnumFont and MagnumFontConverter plugins aren't compiling yet as they require substantial changes to deal with the new glyph cache features. That is not the case with other plugins in the magnum-plugins repository tho, for those the backwards compatibility "just works". On the other hand, since layout of the AbstractGlyphChange changed, I'm bumping the AbstractFont plugin interface version to force-trigger a rebuild of dependent projects. Because I ran a stale magnum-player binary, it worked without crashing or GL errors but just didn't show ANY text whatsoever due to ABI differences, and I wasted some precious minutes before realizing that a simple rebuild would fix it.
3 years ago
/* [AbstractGlyphCache-filling-images] */
/* [AbstractGlyphCache-filling-font] */
UnsignedInt fontId = cache.addFont(images.size());
/* [AbstractGlyphCache-filling-font] */
/* [AbstractGlyphCache-filling-atlas] */
Containers::Array<Vector2i> offsets{NoInit, images.size()};
cache.atlas().clearFlags(
TextureTools::AtlasLandfillFlag::RotatePortrait|
TextureTools::AtlasLandfillFlag::RotateLandscape);
Containers::Optional<Range2Di> range = cache.atlas().add(
stridedArrayView(images).slice(&Image2D::size),
offsets);
CORRADE_INTERNAL_ASSERT(range);
Text: rework AbstractGlyphCache for better flexibility and efficiency. The class now supports incremental filling, multiple fonts, texture arrays, removes all reliance on STL containers and is finally properly documented. To avoid complete breakage of every use, as much as possible was kept as deprecated APIs -- in particular the reserve() with the nasty std::vectors, the insert() that assumes a 2D cache and a single font and textureSize() that returns a 2D vector. Those behave the same as before, but will assert if the cache is an array or contains more than one font. On the other hand, begin() / end() access with std::unordered_map iterators (ew!) was removed as the internals simply aren't a hashmap anymore. The image() that returned an Image2D is now used to fill the glyph cache instead of querying its potentially processed contents, and returns a MutableImageView3D. I considered keeping it and adding sourceImage() instead, but such naming turned out to be too inconsistent. For querying processed image data (such as with the distance field cache) there's a new processedImage() query, guarded by new GlyphCacheFeature bits -- if both ImageProcessing and ProcessedImageDownload is set, it can be used to retrieve the processed image (so, similar as ImageDownload was before), and if neither is set, the cache contents are queryable directly through image(), without needing any special support from the GPU API. Existing code is updated only in the minimal way possible to ensure that no serious breakage was introduced by reimplementing the deprecated APIs on top of the new backend. Porting away from deprecated APIs will be done in next commits. The GlyphCache and DistanceFieldGlyphCache have their public API kept intact for now, as a similar rework will be needed for them as well. Additionally, the MagnumFont and MagnumFontConverter plugins aren't compiling yet as they require substantial changes to deal with the new glyph cache features. That is not the case with other plugins in the magnum-plugins repository tho, for those the backwards compatibility "just works". On the other hand, since layout of the AbstractGlyphChange changed, I'm bumping the AbstractFont plugin interface version to force-trigger a rebuild of dependent projects. Because I ran a stale magnum-player binary, it worked without crashing or GL errors but just didn't show ANY text whatsoever due to ABI differences, and I wasted some precious minutes before realizing that a simple rebuild would fix it.
3 years ago
/* [AbstractGlyphCache-filling-atlas] */
/* [AbstractGlyphCache-filling-glyphs] */
/* The glyph cache is just 2D, so copying to the first slice */
Containers::StridedArrayView3D<char> dst = cache.image().pixels()[0];
for(UnsignedInt i = 0; i != images.size(); ++i) {
Range2Di rectangle = Range2Di::fromSize(offsets[i], images[i].size());
cache.addGlyph(fontId, i, {}, rectangle);
Text: rework AbstractGlyphCache for better flexibility and efficiency. The class now supports incremental filling, multiple fonts, texture arrays, removes all reliance on STL containers and is finally properly documented. To avoid complete breakage of every use, as much as possible was kept as deprecated APIs -- in particular the reserve() with the nasty std::vectors, the insert() that assumes a 2D cache and a single font and textureSize() that returns a 2D vector. Those behave the same as before, but will assert if the cache is an array or contains more than one font. On the other hand, begin() / end() access with std::unordered_map iterators (ew!) was removed as the internals simply aren't a hashmap anymore. The image() that returned an Image2D is now used to fill the glyph cache instead of querying its potentially processed contents, and returns a MutableImageView3D. I considered keeping it and adding sourceImage() instead, but such naming turned out to be too inconsistent. For querying processed image data (such as with the distance field cache) there's a new processedImage() query, guarded by new GlyphCacheFeature bits -- if both ImageProcessing and ProcessedImageDownload is set, it can be used to retrieve the processed image (so, similar as ImageDownload was before), and if neither is set, the cache contents are queryable directly through image(), without needing any special support from the GPU API. Existing code is updated only in the minimal way possible to ensure that no serious breakage was introduced by reimplementing the deprecated APIs on top of the new backend. Porting away from deprecated APIs will be done in next commits. The GlyphCache and DistanceFieldGlyphCache have their public API kept intact for now, as a similar rework will be needed for them as well. Additionally, the MagnumFont and MagnumFontConverter plugins aren't compiling yet as they require substantial changes to deal with the new glyph cache features. That is not the case with other plugins in the magnum-plugins repository tho, for those the backwards compatibility "just works". On the other hand, since layout of the AbstractGlyphChange changed, I'm bumping the AbstractFont plugin interface version to force-trigger a rebuild of dependent projects. Because I ran a stale magnum-player binary, it worked without crashing or GL errors but just didn't show ANY text whatsoever due to ABI differences, and I wasted some precious minutes before realizing that a simple rebuild would fix it.
3 years ago
/* Copy assuming all input images have the same pixel format */
Containers::StridedArrayView3D<const char> src = images[i].pixels();
Text: rework AbstractGlyphCache for better flexibility and efficiency. The class now supports incremental filling, multiple fonts, texture arrays, removes all reliance on STL containers and is finally properly documented. To avoid complete breakage of every use, as much as possible was kept as deprecated APIs -- in particular the reserve() with the nasty std::vectors, the insert() that assumes a 2D cache and a single font and textureSize() that returns a 2D vector. Those behave the same as before, but will assert if the cache is an array or contains more than one font. On the other hand, begin() / end() access with std::unordered_map iterators (ew!) was removed as the internals simply aren't a hashmap anymore. The image() that returned an Image2D is now used to fill the glyph cache instead of querying its potentially processed contents, and returns a MutableImageView3D. I considered keeping it and adding sourceImage() instead, but such naming turned out to be too inconsistent. For querying processed image data (such as with the distance field cache) there's a new processedImage() query, guarded by new GlyphCacheFeature bits -- if both ImageProcessing and ProcessedImageDownload is set, it can be used to retrieve the processed image (so, similar as ImageDownload was before), and if neither is set, the cache contents are queryable directly through image(), without needing any special support from the GPU API. Existing code is updated only in the minimal way possible to ensure that no serious breakage was introduced by reimplementing the deprecated APIs on top of the new backend. Porting away from deprecated APIs will be done in next commits. The GlyphCache and DistanceFieldGlyphCache have their public API kept intact for now, as a similar rework will be needed for them as well. Additionally, the MagnumFont and MagnumFontConverter plugins aren't compiling yet as they require substantial changes to deal with the new glyph cache features. That is not the case with other plugins in the magnum-plugins repository tho, for those the backwards compatibility "just works". On the other hand, since layout of the AbstractGlyphChange changed, I'm bumping the AbstractFont plugin interface version to force-trigger a rebuild of dependent projects. Because I ran a stale magnum-player binary, it worked without crashing or GL errors but just didn't show ANY text whatsoever due to ABI differences, and I wasted some precious minutes before realizing that a simple rebuild would fix it.
3 years ago
Utility::copy(src, dst.sliceSize({
std::size_t(offsets[i].y()),
std::size_t(offsets[i].x()),
Text: rework AbstractGlyphCache for better flexibility and efficiency. The class now supports incremental filling, multiple fonts, texture arrays, removes all reliance on STL containers and is finally properly documented. To avoid complete breakage of every use, as much as possible was kept as deprecated APIs -- in particular the reserve() with the nasty std::vectors, the insert() that assumes a 2D cache and a single font and textureSize() that returns a 2D vector. Those behave the same as before, but will assert if the cache is an array or contains more than one font. On the other hand, begin() / end() access with std::unordered_map iterators (ew!) was removed as the internals simply aren't a hashmap anymore. The image() that returned an Image2D is now used to fill the glyph cache instead of querying its potentially processed contents, and returns a MutableImageView3D. I considered keeping it and adding sourceImage() instead, but such naming turned out to be too inconsistent. For querying processed image data (such as with the distance field cache) there's a new processedImage() query, guarded by new GlyphCacheFeature bits -- if both ImageProcessing and ProcessedImageDownload is set, it can be used to retrieve the processed image (so, similar as ImageDownload was before), and if neither is set, the cache contents are queryable directly through image(), without needing any special support from the GPU API. Existing code is updated only in the minimal way possible to ensure that no serious breakage was introduced by reimplementing the deprecated APIs on top of the new backend. Porting away from deprecated APIs will be done in next commits. The GlyphCache and DistanceFieldGlyphCache have their public API kept intact for now, as a similar rework will be needed for them as well. Additionally, the MagnumFont and MagnumFontConverter plugins aren't compiling yet as they require substantial changes to deal with the new glyph cache features. That is not the case with other plugins in the magnum-plugins repository tho, for those the backwards compatibility "just works". On the other hand, since layout of the AbstractGlyphChange changed, I'm bumping the AbstractFont plugin interface version to force-trigger a rebuild of dependent projects. Because I ran a stale magnum-player binary, it worked without crashing or GL errors but just didn't show ANY text whatsoever due to ABI differences, and I wasted some precious minutes before realizing that a simple rebuild would fix it.
3 years ago
0}, src.size()));
}
/* Reflect the updated image range to the actual GPU-side texture */
cache.flushImage(*range);
Text: rework AbstractGlyphCache for better flexibility and efficiency. The class now supports incremental filling, multiple fonts, texture arrays, removes all reliance on STL containers and is finally properly documented. To avoid complete breakage of every use, as much as possible was kept as deprecated APIs -- in particular the reserve() with the nasty std::vectors, the insert() that assumes a 2D cache and a single font and textureSize() that returns a 2D vector. Those behave the same as before, but will assert if the cache is an array or contains more than one font. On the other hand, begin() / end() access with std::unordered_map iterators (ew!) was removed as the internals simply aren't a hashmap anymore. The image() that returned an Image2D is now used to fill the glyph cache instead of querying its potentially processed contents, and returns a MutableImageView3D. I considered keeping it and adding sourceImage() instead, but such naming turned out to be too inconsistent. For querying processed image data (such as with the distance field cache) there's a new processedImage() query, guarded by new GlyphCacheFeature bits -- if both ImageProcessing and ProcessedImageDownload is set, it can be used to retrieve the processed image (so, similar as ImageDownload was before), and if neither is set, the cache contents are queryable directly through image(), without needing any special support from the GPU API. Existing code is updated only in the minimal way possible to ensure that no serious breakage was introduced by reimplementing the deprecated APIs on top of the new backend. Porting away from deprecated APIs will be done in next commits. The GlyphCache and DistanceFieldGlyphCache have their public API kept intact for now, as a similar rework will be needed for them as well. Additionally, the MagnumFont and MagnumFontConverter plugins aren't compiling yet as they require substantial changes to deal with the new glyph cache features. That is not the case with other plugins in the magnum-plugins repository tho, for those the backwards compatibility "just works". On the other hand, since layout of the AbstractGlyphChange changed, I'm bumping the AbstractFont plugin interface version to force-trigger a rebuild of dependent projects. Because I ran a stale magnum-player binary, it worked without crashing or GL errors but just didn't show ANY text whatsoever due to ABI differences, and I wasted some precious minutes before realizing that a simple rebuild would fix it.
3 years ago
/* [AbstractGlyphCache-filling-glyphs] */
}
{
struct: Text::AbstractGlyphCache {
using Text::AbstractGlyphCache::AbstractGlyphCache;
Text::GlyphCacheFeatures doFeatures() const override { return {}; }
} cacheInstance{PixelFormat::R8Unorm, Vector2i{256}};
Text: rework AbstractGlyphCache for better flexibility and efficiency. The class now supports incremental filling, multiple fonts, texture arrays, removes all reliance on STL containers and is finally properly documented. To avoid complete breakage of every use, as much as possible was kept as deprecated APIs -- in particular the reserve() with the nasty std::vectors, the insert() that assumes a 2D cache and a single font and textureSize() that returns a 2D vector. Those behave the same as before, but will assert if the cache is an array or contains more than one font. On the other hand, begin() / end() access with std::unordered_map iterators (ew!) was removed as the internals simply aren't a hashmap anymore. The image() that returned an Image2D is now used to fill the glyph cache instead of querying its potentially processed contents, and returns a MutableImageView3D. I considered keeping it and adding sourceImage() instead, but such naming turned out to be too inconsistent. For querying processed image data (such as with the distance field cache) there's a new processedImage() query, guarded by new GlyphCacheFeature bits -- if both ImageProcessing and ProcessedImageDownload is set, it can be used to retrieve the processed image (so, similar as ImageDownload was before), and if neither is set, the cache contents are queryable directly through image(), without needing any special support from the GPU API. Existing code is updated only in the minimal way possible to ensure that no serious breakage was introduced by reimplementing the deprecated APIs on top of the new backend. Porting away from deprecated APIs will be done in next commits. The GlyphCache and DistanceFieldGlyphCache have their public API kept intact for now, as a similar rework will be needed for them as well. Additionally, the MagnumFont and MagnumFontConverter plugins aren't compiling yet as they require substantial changes to deal with the new glyph cache features. That is not the case with other plugins in the magnum-plugins repository tho, for those the backwards compatibility "just works". On the other hand, since layout of the AbstractGlyphChange changed, I'm bumping the AbstractFont plugin interface version to force-trigger a rebuild of dependent projects. Because I ran a stale magnum-player binary, it worked without crashing or GL errors but just didn't show ANY text whatsoever due to ABI differences, and I wasted some precious minutes before realizing that a simple rebuild would fix it.
3 years ago
/* [AbstractGlyphCache-querying] */
Containers::Pointer<Text::AbstractFont> font = DOXYGEN_ELLIPSIS({});
Text::AbstractGlyphCache& cache = DOXYGEN_ELLIPSIS(cacheInstance);
Containers::ArrayView<const UnsignedInt> fontGlyphIds = DOXYGEN_ELLIPSIS({});
Containers::Optional<UnsignedInt> fontId = cache.findFont(*font);
Text: rework AbstractGlyphCache for better flexibility and efficiency. The class now supports incremental filling, multiple fonts, texture arrays, removes all reliance on STL containers and is finally properly documented. To avoid complete breakage of every use, as much as possible was kept as deprecated APIs -- in particular the reserve() with the nasty std::vectors, the insert() that assumes a 2D cache and a single font and textureSize() that returns a 2D vector. Those behave the same as before, but will assert if the cache is an array or contains more than one font. On the other hand, begin() / end() access with std::unordered_map iterators (ew!) was removed as the internals simply aren't a hashmap anymore. The image() that returned an Image2D is now used to fill the glyph cache instead of querying its potentially processed contents, and returns a MutableImageView3D. I considered keeping it and adding sourceImage() instead, but such naming turned out to be too inconsistent. For querying processed image data (such as with the distance field cache) there's a new processedImage() query, guarded by new GlyphCacheFeature bits -- if both ImageProcessing and ProcessedImageDownload is set, it can be used to retrieve the processed image (so, similar as ImageDownload was before), and if neither is set, the cache contents are queryable directly through image(), without needing any special support from the GPU API. Existing code is updated only in the minimal way possible to ensure that no serious breakage was introduced by reimplementing the deprecated APIs on top of the new backend. Porting away from deprecated APIs will be done in next commits. The GlyphCache and DistanceFieldGlyphCache have their public API kept intact for now, as a similar rework will be needed for them as well. Additionally, the MagnumFont and MagnumFontConverter plugins aren't compiling yet as they require substantial changes to deal with the new glyph cache features. That is not the case with other plugins in the magnum-plugins repository tho, for those the backwards compatibility "just works". On the other hand, since layout of the AbstractGlyphChange changed, I'm bumping the AbstractFont plugin interface version to force-trigger a rebuild of dependent projects. Because I ran a stale magnum-player binary, it worked without crashing or GL errors but just didn't show ANY text whatsoever due to ABI differences, and I wasted some precious minutes before realizing that a simple rebuild would fix it.
3 years ago
DOXYGEN_ELLIPSIS()
for(std::size_t i = 0; i != fontGlyphIds.size(); ++i) {
Containers::Triple<Vector2i, Int, Range2Di> glyph =
cache.glyph(*fontId, fontGlyphIds[i]);
DOXYGEN_ELLIPSIS(static_cast<void>(glyph);)
}
/* [AbstractGlyphCache-querying] */
/* [AbstractGlyphCache-querying-batch] */
Containers::Array<UnsignedInt> glyphIds{NoInit, fontGlyphIds.size()};
cache.glyphIdsInto(*fontId, fontGlyphIds, glyphIds);
Containers::StridedArrayView1D<const Vector2i> offsets = cache.glyphOffsets();
Containers::StridedArrayView1D<const Range2Di> rects = cache.glyphRectangles();
for(std::size_t i = 0; i != fontGlyphIds.size(); ++i) {
Vector2i offset = offsets[glyphIds[i]];
Range2Di rectangle = rects[glyphIds[i]];
DOXYGEN_ELLIPSIS(static_cast<void>(offset); static_cast<void>(rectangle);)
}
/* [AbstractGlyphCache-querying-batch] */
}
Text: new AbstractShaper interface for shaping. Replaces the previous, grossly inefficient AbstractLayouter which was performing one virtual call per glyph (!). It's now also reusable, meaning it doesn't need to be allocated anew for every new shaped text, and it no longer requires each and every font plugin to implement the same redundant glyph data fetching from the glyph cache, scaling etc. -- all that is meant to be done by the users of AbstractShaper, i.e. Renderer. The independency on a glyph cache theorerically also means it can be used for a completely different, non-texture-based way to render text (such as direct path drawing directly on the GPU), although I won't be exploring that path now. It also exposes an interface for specifying script, language, direction and typographic features. Such interface will be currently only implemented in HarfBuzz, but that's the intent -- to provide a flexible enough interface to support all possible use cases that a font or a font plugin may support, instead of exposing a least common denominator and then having no easy way to shape a text in a non-Latin script or use a fancy OpenType feature the chosen font has. The old public interface is preserved for backwards compatibility, marked as deprecated, however the virtual APIs are not, as supporting that would be too nasty. I don't think any user code ever implemented a font plugin so this should be okay. To ensure smooth transition with no regressions, the Renderer class and MagnumFont tests still use the old API in this commit, and their test pass the same way as they did before (except for two removed MagnumFont test cases which tested errors that are now an assertion in the deprecated layout() API and thus cannot be tested from the plugin anymore). Porting them away from the deprecated API will be done in separate commits.
3 years ago
{
/* -Wnonnull in GCC 11+ "helpfully" says "this is null" if I don't initialize
the font pointer. I don't care, I just want you to check compilation errors,
not more! */
PluginManager::Manager<Text::AbstractFont> manager;
Text: new AbstractShaper interface for shaping. Replaces the previous, grossly inefficient AbstractLayouter which was performing one virtual call per glyph (!). It's now also reusable, meaning it doesn't need to be allocated anew for every new shaped text, and it no longer requires each and every font plugin to implement the same redundant glyph data fetching from the glyph cache, scaling etc. -- all that is meant to be done by the users of AbstractShaper, i.e. Renderer. The independency on a glyph cache theorerically also means it can be used for a completely different, non-texture-based way to render text (such as direct path drawing directly on the GPU), although I won't be exploring that path now. It also exposes an interface for specifying script, language, direction and typographic features. Such interface will be currently only implemented in HarfBuzz, but that's the intent -- to provide a flexible enough interface to support all possible use cases that a font or a font plugin may support, instead of exposing a least common denominator and then having no easy way to shape a text in a non-Latin script or use a fancy OpenType feature the chosen font has. The old public interface is preserved for backwards compatibility, marked as deprecated, however the virtual APIs are not, as supporting that would be too nasty. I don't think any user code ever implemented a font plugin so this should be okay. To ensure smooth transition with no regressions, the Renderer class and MagnumFont tests still use the old API in this commit, and their test pass the same way as they did before (except for two removed MagnumFont test cases which tested errors that are now an assertion in the deprecated layout() API and thus cannot be tested from the plugin anymore). Porting them away from the deprecated API will be done in separate commits.
3 years ago
/* [AbstractShaper-shape] */
Containers::Pointer<Text::AbstractFont> font = DOXYGEN_ELLIPSIS(manager.loadAndInstantiate("SomethingWhatever"));
Text: new AbstractShaper interface for shaping. Replaces the previous, grossly inefficient AbstractLayouter which was performing one virtual call per glyph (!). It's now also reusable, meaning it doesn't need to be allocated anew for every new shaped text, and it no longer requires each and every font plugin to implement the same redundant glyph data fetching from the glyph cache, scaling etc. -- all that is meant to be done by the users of AbstractShaper, i.e. Renderer. The independency on a glyph cache theorerically also means it can be used for a completely different, non-texture-based way to render text (such as direct path drawing directly on the GPU), although I won't be exploring that path now. It also exposes an interface for specifying script, language, direction and typographic features. Such interface will be currently only implemented in HarfBuzz, but that's the intent -- to provide a flexible enough interface to support all possible use cases that a font or a font plugin may support, instead of exposing a least common denominator and then having no easy way to shape a text in a non-Latin script or use a fancy OpenType feature the chosen font has. The old public interface is preserved for backwards compatibility, marked as deprecated, however the virtual APIs are not, as supporting that would be too nasty. I don't think any user code ever implemented a font plugin so this should be okay. To ensure smooth transition with no regressions, the Renderer class and MagnumFont tests still use the old API in this commit, and their test pass the same way as they did before (except for two removed MagnumFont test cases which tested errors that are now an assertion in the deprecated layout() API and thus cannot be tested from the plugin anymore). Porting them away from the deprecated API will be done in separate commits.
3 years ago
Containers::Pointer<Text::AbstractShaper> shaper = font->createShaper();
/* Set text properties and shape it */
shaper->setScript(Text::Script::Latin);
shaper->setDirection(Text::ShapeDirection::LeftToRight);
Text: new AbstractShaper interface for shaping. Replaces the previous, grossly inefficient AbstractLayouter which was performing one virtual call per glyph (!). It's now also reusable, meaning it doesn't need to be allocated anew for every new shaped text, and it no longer requires each and every font plugin to implement the same redundant glyph data fetching from the glyph cache, scaling etc. -- all that is meant to be done by the users of AbstractShaper, i.e. Renderer. The independency on a glyph cache theorerically also means it can be used for a completely different, non-texture-based way to render text (such as direct path drawing directly on the GPU), although I won't be exploring that path now. It also exposes an interface for specifying script, language, direction and typographic features. Such interface will be currently only implemented in HarfBuzz, but that's the intent -- to provide a flexible enough interface to support all possible use cases that a font or a font plugin may support, instead of exposing a least common denominator and then having no easy way to shape a text in a non-Latin script or use a fancy OpenType feature the chosen font has. The old public interface is preserved for backwards compatibility, marked as deprecated, however the virtual APIs are not, as supporting that would be too nasty. I don't think any user code ever implemented a font plugin so this should be okay. To ensure smooth transition with no regressions, the Renderer class and MagnumFont tests still use the old API in this commit, and their test pass the same way as they did before (except for two removed MagnumFont test cases which tested errors that are now an assertion in the deprecated layout() API and thus cannot be tested from the plugin anymore). Porting them away from the deprecated API will be done in separate commits.
3 years ago
shaper->setLanguage("en");
shaper->shape("Hello, world!");
/* Get the glyph info back */
struct GlyphInfo {
UnsignedInt id;
Vector2 offset;
Vector2 advance;
};
Containers::Array<GlyphInfo> glyphs{NoInit, shaper->glyphCount()};
shaper->glyphIdsInto(
stridedArrayView(glyphs).slice(&GlyphInfo::id));
shaper->glyphOffsetsAdvancesInto(
stridedArrayView(glyphs).slice(&GlyphInfo::offset),
stridedArrayView(glyphs).slice(&GlyphInfo::advance));
Text: new AbstractShaper interface for shaping. Replaces the previous, grossly inefficient AbstractLayouter which was performing one virtual call per glyph (!). It's now also reusable, meaning it doesn't need to be allocated anew for every new shaped text, and it no longer requires each and every font plugin to implement the same redundant glyph data fetching from the glyph cache, scaling etc. -- all that is meant to be done by the users of AbstractShaper, i.e. Renderer. The independency on a glyph cache theorerically also means it can be used for a completely different, non-texture-based way to render text (such as direct path drawing directly on the GPU), although I won't be exploring that path now. It also exposes an interface for specifying script, language, direction and typographic features. Such interface will be currently only implemented in HarfBuzz, but that's the intent -- to provide a flexible enough interface to support all possible use cases that a font or a font plugin may support, instead of exposing a least common denominator and then having no easy way to shape a text in a non-Latin script or use a fancy OpenType feature the chosen font has. The old public interface is preserved for backwards compatibility, marked as deprecated, however the virtual APIs are not, as supporting that would be too nasty. I don't think any user code ever implemented a font plugin so this should be okay. To ensure smooth transition with no regressions, the Renderer class and MagnumFont tests still use the old API in this commit, and their test pass the same way as they did before (except for two removed MagnumFont test cases which tested errors that are now an assertion in the deprecated layout() API and thus cannot be tested from the plugin anymore). Porting them away from the deprecated API will be done in separate commits.
3 years ago
/* [AbstractShaper-shape] */
}
{
/* -Wnonnull in GCC 11+ "helpfully" says "this is null" if I don't initialize
the font pointer. I don't care, I just want you to check compilation errors,
not more! */
PluginManager::Manager<Text::AbstractFont> manager;
Containers::Pointer<Text::AbstractFont> font = manager.loadAndInstantiate("SomethingWhatever");
Text: new AbstractShaper interface for shaping. Replaces the previous, grossly inefficient AbstractLayouter which was performing one virtual call per glyph (!). It's now also reusable, meaning it doesn't need to be allocated anew for every new shaped text, and it no longer requires each and every font plugin to implement the same redundant glyph data fetching from the glyph cache, scaling etc. -- all that is meant to be done by the users of AbstractShaper, i.e. Renderer. The independency on a glyph cache theorerically also means it can be used for a completely different, non-texture-based way to render text (such as direct path drawing directly on the GPU), although I won't be exploring that path now. It also exposes an interface for specifying script, language, direction and typographic features. Such interface will be currently only implemented in HarfBuzz, but that's the intent -- to provide a flexible enough interface to support all possible use cases that a font or a font plugin may support, instead of exposing a least common denominator and then having no easy way to shape a text in a non-Latin script or use a fancy OpenType feature the chosen font has. The old public interface is preserved for backwards compatibility, marked as deprecated, however the virtual APIs are not, as supporting that would be too nasty. I don't think any user code ever implemented a font plugin so this should be okay. To ensure smooth transition with no regressions, the Renderer class and MagnumFont tests still use the old API in this commit, and their test pass the same way as they did before (except for two removed MagnumFont test cases which tested errors that are now an assertion in the deprecated layout() API and thus cannot be tested from the plugin anymore). Porting them away from the deprecated API will be done in separate commits.
3 years ago
Containers::Pointer<Text::AbstractShaper> shaper = font->createShaper();
/* [AbstractShaper-shape-features] */
shaper->shape("Hello, world!", {
{Text::Feature::SmallCapitals, 7, 12}
});
/* [AbstractShaper-shape-features] */
}
{
struct GlyphInfo {
UnsignedInt id;
Vector2 offset;
Vector2 advance;
};
/* -Wnonnull in GCC 11+ "helpfully" says "this is null" if I don't initialize
the font pointer. I don't care, I just want you to check compilation errors,
not more! */
PluginManager::Manager<Text::AbstractFont> manager;
Text: new AbstractShaper interface for shaping. Replaces the previous, grossly inefficient AbstractLayouter which was performing one virtual call per glyph (!). It's now also reusable, meaning it doesn't need to be allocated anew for every new shaped text, and it no longer requires each and every font plugin to implement the same redundant glyph data fetching from the glyph cache, scaling etc. -- all that is meant to be done by the users of AbstractShaper, i.e. Renderer. The independency on a glyph cache theorerically also means it can be used for a completely different, non-texture-based way to render text (such as direct path drawing directly on the GPU), although I won't be exploring that path now. It also exposes an interface for specifying script, language, direction and typographic features. Such interface will be currently only implemented in HarfBuzz, but that's the intent -- to provide a flexible enough interface to support all possible use cases that a font or a font plugin may support, instead of exposing a least common denominator and then having no easy way to shape a text in a non-Latin script or use a fancy OpenType feature the chosen font has. The old public interface is preserved for backwards compatibility, marked as deprecated, however the virtual APIs are not, as supporting that would be too nasty. I don't think any user code ever implemented a font plugin so this should be okay. To ensure smooth transition with no regressions, the Renderer class and MagnumFont tests still use the old API in this commit, and their test pass the same way as they did before (except for two removed MagnumFont test cases which tested errors that are now an assertion in the deprecated layout() API and thus cannot be tested from the plugin anymore). Porting them away from the deprecated API will be done in separate commits.
3 years ago
/* [AbstractShaper-shape-multiple] */
Containers::Pointer<Text::AbstractFont> font = DOXYGEN_ELLIPSIS(manager.loadAndInstantiate("SomethingWhatever"));
Containers::Pointer<Text::AbstractFont> boldFont = DOXYGEN_ELLIPSIS(manager.loadAndInstantiate("SomethingWhatever"));
Text: new AbstractShaper interface for shaping. Replaces the previous, grossly inefficient AbstractLayouter which was performing one virtual call per glyph (!). It's now also reusable, meaning it doesn't need to be allocated anew for every new shaped text, and it no longer requires each and every font plugin to implement the same redundant glyph data fetching from the glyph cache, scaling etc. -- all that is meant to be done by the users of AbstractShaper, i.e. Renderer. The independency on a glyph cache theorerically also means it can be used for a completely different, non-texture-based way to render text (such as direct path drawing directly on the GPU), although I won't be exploring that path now. It also exposes an interface for specifying script, language, direction and typographic features. Such interface will be currently only implemented in HarfBuzz, but that's the intent -- to provide a flexible enough interface to support all possible use cases that a font or a font plugin may support, instead of exposing a least common denominator and then having no easy way to shape a text in a non-Latin script or use a fancy OpenType feature the chosen font has. The old public interface is preserved for backwards compatibility, marked as deprecated, however the virtual APIs are not, as supporting that would be too nasty. I don't think any user code ever implemented a font plugin so this should be okay. To ensure smooth transition with no regressions, the Renderer class and MagnumFont tests still use the old API in this commit, and their test pass the same way as they did before (except for two removed MagnumFont test cases which tested errors that are now an assertion in the deprecated layout() API and thus cannot be tested from the plugin anymore). Porting them away from the deprecated API will be done in separate commits.
3 years ago
Containers::Pointer<Text::AbstractShaper> shaper = font->createShaper();
Containers::Pointer<Text::AbstractShaper> boldShaper = boldFont->createShaper();
DOXYGEN_ELLIPSIS()
Containers::Array<GlyphInfo> glyphs;
/* Shape "Hello, " with a regular font */
shaper->shape("Hello, world!", 0, 7);
Containers::StridedArrayView1D<GlyphInfo> glyphs1 =
arrayAppend(glyphs, NoInit, shaper->glyphCount());
shaper->glyphIdsInto(
glyphs1.slice(&GlyphInfo::id));
shaper->glyphOffsetsAdvancesInto(
glyphs1.slice(&GlyphInfo::offset),
glyphs1.slice(&GlyphInfo::advance));
Text: new AbstractShaper interface for shaping. Replaces the previous, grossly inefficient AbstractLayouter which was performing one virtual call per glyph (!). It's now also reusable, meaning it doesn't need to be allocated anew for every new shaped text, and it no longer requires each and every font plugin to implement the same redundant glyph data fetching from the glyph cache, scaling etc. -- all that is meant to be done by the users of AbstractShaper, i.e. Renderer. The independency on a glyph cache theorerically also means it can be used for a completely different, non-texture-based way to render text (such as direct path drawing directly on the GPU), although I won't be exploring that path now. It also exposes an interface for specifying script, language, direction and typographic features. Such interface will be currently only implemented in HarfBuzz, but that's the intent -- to provide a flexible enough interface to support all possible use cases that a font or a font plugin may support, instead of exposing a least common denominator and then having no easy way to shape a text in a non-Latin script or use a fancy OpenType feature the chosen font has. The old public interface is preserved for backwards compatibility, marked as deprecated, however the virtual APIs are not, as supporting that would be too nasty. I don't think any user code ever implemented a font plugin so this should be okay. To ensure smooth transition with no regressions, the Renderer class and MagnumFont tests still use the old API in this commit, and their test pass the same way as they did before (except for two removed MagnumFont test cases which tested errors that are now an assertion in the deprecated layout() API and thus cannot be tested from the plugin anymore). Porting them away from the deprecated API will be done in separate commits.
3 years ago
/* Append "world" shaped with a bold font */
boldShaper->shape("Hello, world!", 7, 12);
Containers::StridedArrayView1D<GlyphInfo> glyphs2 =
arrayAppend(glyphs, NoInit, boldShaper->glyphCount());
shaper->glyphIdsInto(
glyphs2.slice(&GlyphInfo::id));
shaper->glyphOffsetsAdvancesInto(
glyphs2.slice(&GlyphInfo::offset),
glyphs2.slice(&GlyphInfo::advance));
Text: new AbstractShaper interface for shaping. Replaces the previous, grossly inefficient AbstractLayouter which was performing one virtual call per glyph (!). It's now also reusable, meaning it doesn't need to be allocated anew for every new shaped text, and it no longer requires each and every font plugin to implement the same redundant glyph data fetching from the glyph cache, scaling etc. -- all that is meant to be done by the users of AbstractShaper, i.e. Renderer. The independency on a glyph cache theorerically also means it can be used for a completely different, non-texture-based way to render text (such as direct path drawing directly on the GPU), although I won't be exploring that path now. It also exposes an interface for specifying script, language, direction and typographic features. Such interface will be currently only implemented in HarfBuzz, but that's the intent -- to provide a flexible enough interface to support all possible use cases that a font or a font plugin may support, instead of exposing a least common denominator and then having no easy way to shape a text in a non-Latin script or use a fancy OpenType feature the chosen font has. The old public interface is preserved for backwards compatibility, marked as deprecated, however the virtual APIs are not, as supporting that would be too nasty. I don't think any user code ever implemented a font plugin so this should be okay. To ensure smooth transition with no regressions, the Renderer class and MagnumFont tests still use the old API in this commit, and their test pass the same way as they did before (except for two removed MagnumFont test cases which tested errors that are now an assertion in the deprecated layout() API and thus cannot be tested from the plugin anymore). Porting them away from the deprecated API will be done in separate commits.
3 years ago
2 years ago
/* Finally shape "!" with a regular font again */
Text: new AbstractShaper interface for shaping. Replaces the previous, grossly inefficient AbstractLayouter which was performing one virtual call per glyph (!). It's now also reusable, meaning it doesn't need to be allocated anew for every new shaped text, and it no longer requires each and every font plugin to implement the same redundant glyph data fetching from the glyph cache, scaling etc. -- all that is meant to be done by the users of AbstractShaper, i.e. Renderer. The independency on a glyph cache theorerically also means it can be used for a completely different, non-texture-based way to render text (such as direct path drawing directly on the GPU), although I won't be exploring that path now. It also exposes an interface for specifying script, language, direction and typographic features. Such interface will be currently only implemented in HarfBuzz, but that's the intent -- to provide a flexible enough interface to support all possible use cases that a font or a font plugin may support, instead of exposing a least common denominator and then having no easy way to shape a text in a non-Latin script or use a fancy OpenType feature the chosen font has. The old public interface is preserved for backwards compatibility, marked as deprecated, however the virtual APIs are not, as supporting that would be too nasty. I don't think any user code ever implemented a font plugin so this should be okay. To ensure smooth transition with no regressions, the Renderer class and MagnumFont tests still use the old API in this commit, and their test pass the same way as they did before (except for two removed MagnumFont test cases which tested errors that are now an assertion in the deprecated layout() API and thus cannot be tested from the plugin anymore). Porting them away from the deprecated API will be done in separate commits.
3 years ago
shaper->shape("Hello, world!", 12, 13);
Containers::StridedArrayView1D<GlyphInfo> glyphs3 =
arrayAppend(glyphs, NoInit, shaper->glyphCount());
shaper->glyphIdsInto(
glyphs3.slice(&GlyphInfo::id));
shaper->glyphOffsetsAdvancesInto(
glyphs3.slice(&GlyphInfo::offset),
glyphs3.slice(&GlyphInfo::advance));
Text: new AbstractShaper interface for shaping. Replaces the previous, grossly inefficient AbstractLayouter which was performing one virtual call per glyph (!). It's now also reusable, meaning it doesn't need to be allocated anew for every new shaped text, and it no longer requires each and every font plugin to implement the same redundant glyph data fetching from the glyph cache, scaling etc. -- all that is meant to be done by the users of AbstractShaper, i.e. Renderer. The independency on a glyph cache theorerically also means it can be used for a completely different, non-texture-based way to render text (such as direct path drawing directly on the GPU), although I won't be exploring that path now. It also exposes an interface for specifying script, language, direction and typographic features. Such interface will be currently only implemented in HarfBuzz, but that's the intent -- to provide a flexible enough interface to support all possible use cases that a font or a font plugin may support, instead of exposing a least common denominator and then having no easy way to shape a text in a non-Latin script or use a fancy OpenType feature the chosen font has. The old public interface is preserved for backwards compatibility, marked as deprecated, however the virtual APIs are not, as supporting that would be too nasty. I don't think any user code ever implemented a font plugin so this should be okay. To ensure smooth transition with no regressions, the Renderer class and MagnumFont tests still use the old API in this commit, and their test pass the same way as they did before (except for two removed MagnumFont test cases which tested errors that are now an assertion in the deprecated layout() API and thus cannot be tested from the plugin anymore). Porting them away from the deprecated API will be done in separate commits.
3 years ago
/* [AbstractShaper-shape-multiple] */
}
{
/* -Wnonnull in GCC 11+ "helpfully" says "this is null" if I don't initialize
the font pointer. I don't care, I just want you to check compilation errors,
not more! */
PluginManager::Manager<Text::AbstractFont> manager;
Containers::Pointer<Text::AbstractFont> font = manager.loadAndInstantiate("SomethingWhatever");
Containers::Pointer<Text::AbstractShaper> shaper = font->createShaper();
/* [AbstractShaper-shape-clusters] */
Containers::StringView text = DOXYGEN_ELLIPSIS({});
shaper->shape(text);
DOXYGEN_ELLIPSIS()
Containers::Array<UnsignedInt> clusters{NoInit, shaper->glyphCount()};
shaper->glyphClustersInto(clusters);
Containers::StringView selection = text.slice(clusters[2], clusters[5]);
/* [AbstractShaper-shape-clusters] */
static_cast<void>(selection);
}
}