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133 lines
6.6 KiB
133 lines
6.6 KiB
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4 years ago
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "FlattenMeshHierarchy.h"
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#include <Corrade/Containers/Array.h>
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#include <Corrade/Containers/GrowableArray.h>
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#include <Corrade/Containers/Pair.h>
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#include <Corrade/Containers/Triple.h>
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#include "Magnum/DimensionTraits.h"
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#include "Magnum/Math/Matrix3.h"
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#include "Magnum/Math/Matrix4.h"
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#include "Magnum/Trade/SceneData.h"
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#include "Magnum/SceneTools/OrderClusterParents.h"
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namespace Magnum { namespace SceneTools {
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namespace {
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template<UnsignedInt> struct SceneDataDimensionTraits;
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template<> struct SceneDataDimensionTraits<2> {
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static bool isDimensions(const Trade::SceneData& scene) {
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return scene.is2D();
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}
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static Containers::Array<Containers::Pair<UnsignedInt, Matrix3>> transformationsAsArray(const Trade::SceneData& scene) {
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return scene.transformations2DAsArray();
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}
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};
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template<> struct SceneDataDimensionTraits<3> {
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static bool isDimensions(const Trade::SceneData& scene) {
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return scene.is3D();
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}
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static Containers::Array<Containers::Pair<UnsignedInt, Matrix4>> transformationsAsArray(const Trade::SceneData& scene) {
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return scene.transformations3DAsArray();
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}
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};
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template<UnsignedInt dimensions>
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Containers::Array<Containers::Triple<UnsignedInt, Int, MatrixTypeFor<dimensions, Float>>> flattenMeshHierarchyImplementation(const Trade::SceneData& scene, const MatrixTypeFor<dimensions, Float>& globalTransformation) {
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CORRADE_ASSERT(SceneDataDimensionTraits<dimensions>::isDimensions(scene),
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"SceneTools::flattenMeshHierarchy(): the scene is not" << dimensions << Debug::nospace << "D", {});
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CORRADE_ASSERT(scene.hasField(Trade::SceneField::Parent),
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"SceneTools::flattenMeshHierarchy(): the scene has no hierarchy", {});
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/* If there's no mesh field in the file, nothing to do. Another case is
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that there is a mesh field but it's empty, then for simplicity we still
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go through everything. */
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if(!scene.hasField(Trade::SceneField::Mesh)) return {};
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Containers::Array<Containers::Pair<UnsignedInt, Int>> orderedClusteredParents = orderClusterParents(scene);
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/* Retrieve transformations of all objects, indexed by object ID. Since not
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all nodes in the hierarchy may have a transformation assigned,
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initialize the whole array to identity first. */
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/** @todo switch to a hashmap eventually? */
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Containers::Array<MatrixTypeFor<dimensions, Float>> absoluteTransformations{DefaultInit, scene.mappingBound() + 1};
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absoluteTransformations[0] = globalTransformation;
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/** @todo switch to *Into() in a loop to avoid temp allocations */
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for(const Containers::Pair<UnsignedInt, MatrixTypeFor<dimensions, Float>>& transformation: SceneDataDimensionTraits<dimensions>::transformationsAsArray(scene)) {
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CORRADE_INTERNAL_ASSERT(transformation.first() < scene.mappingBound());
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absoluteTransformations[transformation.first() + 1] = transformation.second();
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}
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/* Turn the transformations into absolute */
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for(const Containers::Pair<UnsignedInt, Int>& parentOffset: orderedClusteredParents) {
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absoluteTransformations[parentOffset.first() + 1] =
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absoluteTransformations[parentOffset.second() + 1]*
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absoluteTransformations[parentOffset.first() + 1];
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}
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/* Allocate the output array, retrieve mesh & material IDs and assign
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absolute transformations to each. The matrix location is abused for
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object mapping, which is subsequently replaced by the absolute object
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transformation for given mesh. */
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/** @todo skip meshes that aren't part of the hierarchy once we have a
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BitArray to efficiently mark what's in the hierarchy and what not */
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Containers::Array<Containers::Triple<UnsignedInt, Int, MatrixTypeFor<dimensions, Float>>> out{NoInit, scene.fieldSize(Trade::SceneField::Mesh)};
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Containers::StridedArrayView1D<UnsignedInt> meshes{out, &out.data()->first(), out.size(), sizeof(typename decltype(out)::Type)};
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Containers::StridedArrayView1D<Int> meshMaterials{out, &out.data()->second(), out.size(), sizeof(typename decltype(out)::Type)};
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Containers::StridedArrayView1D<MatrixTypeFor<dimensions, Float>> matrices{out, &out.data()->third(), out.size(), sizeof(typename decltype(out)::Type)};
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Containers::StridedArrayView1D<UnsignedInt> mapping = Containers::arrayCast<UnsignedInt>(matrices);
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scene.meshesMaterialsInto(mapping, meshes, meshMaterials);
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for(std::size_t i = 0; i != out.size(); ++i) {
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CORRADE_INTERNAL_ASSERT(mapping[i] < scene.mappingBound());
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matrices[i] = absoluteTransformations[mapping[i] + 1];
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}
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return out;
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}
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}
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Containers::Array<Containers::Triple<UnsignedInt, Int, Matrix3>> flattenMeshHierarchy2D(const Trade::SceneData& scene, const Matrix3& globalTransformation) {
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return flattenMeshHierarchyImplementation<2>(scene, globalTransformation);
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}
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Containers::Array<Containers::Triple<UnsignedInt, Int, Matrix3>> flattenMeshHierarchy2D(const Trade::SceneData& scene) {
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return flattenMeshHierarchyImplementation<2>(scene, {});
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}
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Containers::Array<Containers::Triple<UnsignedInt, Int, Matrix4>> flattenMeshHierarchy3D(const Trade::SceneData& scene, const Matrix4& globalTransformation) {
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return flattenMeshHierarchyImplementation<3>(scene, globalTransformation);
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}
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Containers::Array<Containers::Triple<UnsignedInt, Int, Matrix4>> flattenMeshHierarchy3D(const Trade::SceneData& scene) {
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return flattenMeshHierarchyImplementation<3>(scene, {});
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}
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}}
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