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#ifndef Magnum_Trade_MeshData3D_h
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#define Magnum_Trade_MeshData3D_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023, 2024, 2025
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#ifdef MAGNUM_BUILD_DEPRECATED
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/** @file
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* @brief Class @ref Magnum::Trade::MeshData3D
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* @m_deprecated_since{2020,06} Use @ref Magnum/Trade/MeshData.h and the
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* @ref Magnum::Trade::MeshData "MeshData" class instead.
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*/
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#endif
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#include "Magnum/configure.h"
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#ifdef MAGNUM_BUILD_DEPRECATED
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#include <vector>
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#include "Magnum/Trade/MeshData.h"
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#ifndef _MAGNUM_NO_DEPRECATED_MESHDATA
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CORRADE_DEPRECATED_FILE("use Magnum/Trade/MeshData.h and the MeshData class instead")
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#endif
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namespace Magnum { namespace Trade {
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/**
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@brief Three-dimensional mesh data
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Provides access to mesh data and additional information, such as primitive
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type.
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It's possible to use @ref MeshTools::transformPointsInPlace() and
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@ref MeshTools::transformVectorsInPlace() to do transformations on the stored
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vertex data. For example, baking a particular translation + rotation directly
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to positions and normals:
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@snippet Trade.cpp MeshData3D-transform
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@m_deprecated_since{2020,06} Use @ref MeshData instead.
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@see @ref AbstractImporter::mesh3D(), @ref MeshData2D
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*/
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class CORRADE_DEPRECATED("use MeshData instead") MAGNUM_TRADE_EXPORT MeshData3D {
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public:
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/**
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* @brief Constructor
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* @param primitive Primitive
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* @param indices Index array or empty array, if the mesh is
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* not indexed
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* @param positions Position arrays. At least one position
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* array should be present.
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* @param normals Normal arrays, if present
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* @param textureCoords2D Two-dimensional texture coordinate arrays,
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* if present
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* @param colors Vertex color arrays, if present
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* @param importerState Importer-specific state
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*/
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explicit MeshData3D(MeshPrimitive primitive, std::vector<UnsignedInt> indices, std::vector<std::vector<Vector3>> positions, std::vector<std::vector<Vector3>> normals, std::vector<std::vector<Vector2>> textureCoords2D, std::vector<std::vector<Color4>> colors, const void* importerState = nullptr);
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#ifdef MAGNUM_BUILD_DEPRECATED
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/**
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* @brief Construct from @ref MeshData
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* @m_deprecated_since{2020,06} Use @ref MeshData directly instead.
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*/
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/* No data moving can take place because std::vector is damn shitty
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regarding memory ownership transfer, so it can well be a copy. */
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CORRADE_DEPRECATED("use MeshData directly instead") /*implicit*/ MeshData3D(const MeshData& other);
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#endif
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/** @brief Copying is not allowed */
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CORRADE_IGNORE_DEPRECATED_PUSH /* GCC 4.8 warns due to the argument */
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MeshData3D(const MeshData3D&) = delete;
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CORRADE_IGNORE_DEPRECATED_POP
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/** @brief Move constructor */
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CORRADE_IGNORE_DEPRECATED_PUSH /* GCC 4.8 warns due to the argument */
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MeshData3D(MeshData3D&&)
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/* GCC 4.9.0 (the one from Android NDK) thinks this does not match
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the implicit signature so it can't be defaulted. Works on 4.8,
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5.0 and everywhere else, so I don't bother. */
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#if !defined(__GNUC__) || __GNUC__*100 + __GNUC_MINOR__ != 409
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noexcept
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#endif
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;
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CORRADE_IGNORE_DEPRECATED_POP
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~MeshData3D();
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/** @brief Copying is not allowed */
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CORRADE_IGNORE_DEPRECATED_PUSH /* GCC 4.8 warns due to the argument */
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MeshData3D& operator=(const MeshData3D&) = delete;
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CORRADE_IGNORE_DEPRECATED_POP
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/** @brief Move assignment */
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CORRADE_IGNORE_DEPRECATED_PUSH /* GCC 4.8 warns due to the argument */
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MeshData3D& operator=(MeshData3D&&)
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/* GCC 4.9.0 (the one from Android NDK) thinks this does not match
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the implicit signature so it can't be defaulted. Works on 4.8,
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5.0 and everywhere else, so I don't bother. */
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#if !defined(__GNUC__) || __GNUC__*100 + __GNUC_MINOR__ != 409
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noexcept
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#endif
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;
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CORRADE_IGNORE_DEPRECATED_POP
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/** @brief Primitive */
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MeshPrimitive primitive() const { return _primitive; }
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/** @brief Whether the mesh is indexed */
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bool isIndexed() const { return !_indices.empty(); }
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/**
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* @brief Indices
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*
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* @see @ref isIndexed()
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*/
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std::vector<UnsignedInt>& indices();
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const std::vector<UnsignedInt>& indices() const; /**< @overload */
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/**
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* @brief Count of position arrays
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*
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* There is always at least one.
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*/
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UnsignedInt positionArrayCount() const { return _positions.size(); }
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/**
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* @brief Positions
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* @param id Position array ID
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*
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* @see @ref positionArrayCount()
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*/
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std::vector<Vector3>& positions(UnsignedInt id);
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const std::vector<Vector3>& positions(UnsignedInt id) const; /**< @overload */
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/** @brief Whether the data contain any normals */
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bool hasNormals() const { return !_normals.empty(); }
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/** @brief Count of normal arrays */
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UnsignedInt normalArrayCount() const { return _normals.size(); }
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/**
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* @brief Normals
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* @param id Normal array ID
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*
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* @see @ref normalArrayCount()
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*/
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std::vector<Vector3>& normals(UnsignedInt id);
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const std::vector<Vector3>& normals(UnsignedInt id) const; /**< @overload */
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/** @brief Whether the data contain any 2D texture coordinates */
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bool hasTextureCoords2D() const { return !_textureCoords2D.empty(); }
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/** @brief Count of 2D texture coordinate arrays */
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UnsignedInt textureCoords2DArrayCount() const { return _textureCoords2D.size(); }
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/**
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* @brief 2D texture coordinates
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* @param id Texture coordinate array ID
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*
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* @see @ref textureCoords2DArrayCount()
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*/
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std::vector<Vector2>& textureCoords2D(UnsignedInt id);
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const std::vector<Vector2>& textureCoords2D(UnsignedInt id) const; /**< @overload */
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/** @brief Whether the data contain any vertex colors */
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bool hasColors() const { return !_colors.empty(); }
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/** @brief Count of color arrays */
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UnsignedInt colorArrayCount() const { return _colors.size(); }
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/**
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* @brief Vertex colors
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* @param id Vertex color array ID
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*
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* @see @ref colorArrayCount()
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*/
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std::vector<Color4>& colors(UnsignedInt id);
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const std::vector<Color4>& colors(UnsignedInt id) const; /**< @overload */
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/**
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* @brief Importer-specific state
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*
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* See @ref AbstractImporter::importerState() for more information.
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*/
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const void* importerState() const { return _importerState; }
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private:
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MeshPrimitive _primitive;
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std::vector<UnsignedInt> _indices;
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std::vector<std::vector<Vector3>> _positions;
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std::vector<std::vector<Vector3>> _normals;
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std::vector<std::vector<Vector2>> _textureCoords2D;
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std::vector<std::vector<Color4>> _colors;
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const void* _importerState;
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};
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}}
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#else
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#error use Magnum/Trade/MeshData.h and the MeshData class instead
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#endif
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#endif
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