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117 lines
4.6 KiB
117 lines
4.6 KiB
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12 years ago
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#ifndef Magnum_MultisampleTexture_h
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#define Magnum_MultisampleTexture_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#ifndef MAGNUM_TARGET_GLES
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/** @file
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* @brief Class @ref Magnum::MultisampleTexture, typedef @ref Magnum::MultisampleTexture2D, @ref Magnum::MultisampleTexture2DArray
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*/
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#endif
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#include "Magnum/AbstractTexture.h"
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#include "Magnum/DimensionTraits.h"
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#include "Magnum/Math/Vector3.h"
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#ifndef MAGNUM_TARGET_GLES
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namespace Magnum {
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namespace Implementation {
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template<UnsignedInt> constexpr GLenum multisampleTextureTarget();
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template<> inline constexpr GLenum multisampleTextureTarget<2>() { return GL_TEXTURE_2D_MULTISAMPLE; }
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template<> inline constexpr GLenum multisampleTextureTarget<3>() { return GL_TEXTURE_2D_MULTISAMPLE_ARRAY; }
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}
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/**
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@brief Mulitsample texture
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Template class for 2D mulitsample texture and 2D multisample texture array. See
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also @ref AbstractTexture documentation for more information.
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@todoc Finish when fully implemented
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The texture is bound to layer specified by shader via @ref bind(). In shader,
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the texture is used via `sampler2DMS`/`sampler2DMSArray`,
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`isampler2DMS`/`isampler2DMSArray` or `usampler2DMS`/`usampler2DMSArray`. See
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@ref AbstractShaderProgram documentation for more information about usage in
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shaders.
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@requires_gl32 %Extension @extension{ARB,texture_multisample}
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@requires_gl Multisample textures are not available in OpenGL ES.
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@see @ref MultisampleTexture2D, @ref MultisampleTexture2DArray, @ref Texture,
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@ref TextureArray, @ref BufferTexture, @ref CubeMapTexture,
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@ref CubeMapTextureArray, @ref RectangleTexture
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*/
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template<UnsignedInt dimensions> class MultisampleTexture: public AbstractTexture {
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public:
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static const UnsignedInt Dimensions = dimensions; /**< @brief %Texture dimension count */
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/**
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* @brief Constructor
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*
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* Creates new OpenGL texture object.
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* @see @fn_gl{GenTextures} with @def_gl{TEXTURE_2D_MULTISAMPLE} or
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* @def_gl{TEXTURE_2D_MULTISAMPLE_ARRAY}
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*/
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explicit MultisampleTexture(): AbstractTexture(Implementation::multisampleTextureTarget<dimensions>()) {}
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#ifndef MAGNUM_TARGET_GLES
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/** @copydoc Texture::imageSize() */
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typename DimensionTraits<dimensions, Int>::VectorType imageSize(Int level) {
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return DataHelper<dimensions>::imageSize(*this, _target, level);
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}
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#endif
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/** @copydoc Texture::invalidateImage() */
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void invalidateImage(Int level) { AbstractTexture::invalidateImage(level); }
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/** @copydoc Texture::invalidateSubImage() */
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void invalidateSubImage(Int level, const typename DimensionTraits<dimensions, Int>::VectorType& offset, const typename DimensionTraits<dimensions, Int>::VectorType& size) {
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DataHelper<dimensions>::invalidateSubImage(*this, level, offset, size);
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}
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/* Overloads to remove WTF-factor from method chaining order */
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#ifndef DOXYGEN_GENERATING_OUTPUT
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MultisampleTexture<dimensions>& setLabel(const std::string& label) {
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AbstractTexture::setLabel(label);
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return *this;
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}
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#endif
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};
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/** @brief Two-dimensional multisample texture */
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typedef MultisampleTexture<2> MultisampleTexture2D;
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/** @brief Two-dimensional multisample texture array */
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typedef MultisampleTexture<3> MultisampleTexture2DArray;
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}
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#else
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#error this header is available only on desktop OpenGL build
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#endif
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#endif
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