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203 lines
7.4 KiB
203 lines
7.4 KiB
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13 years ago
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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namespace Magnum {
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/** @page getting-started Getting started
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@brief Get started with %Magnum in matter of minutes.
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@tableofcontents
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@section getting-started-download Download, build and install Magnum
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Get latest version from GitHub and install it. Read full guide on
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@ref building "how to download, build and install Magnum" on platform of your
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choice. For our first project we will use GLUT toolkit, don't forget to enable
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it for building using `WITH_GLUTAPPLICATION` CMake parameter.
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@section getting-started-bootstrap Download bootstrap project
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Setting up a new project can be pretty gruesome and nobody likes repeating the
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same process every time. %Magnum provides "bootstrap" project structures for
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many use cases, helping you get up and running in no time.
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The [bootstrap repository](https://github.com/mosra/magnum-bootstrap) is
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located on GitHub. The `master` branch contains just an README file and the
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actual bootstrap projects are in various other branches, each covering some
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particular use case. For your first project you would need the `base` branch,
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which contains only the essential files you need. Download the branch [as an
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archive](https://github.com/mosra/magnum-bootstrap/archive/base.zip) and
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extract it somewhere. Do it rather than cloning the full repository, as it's
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better to init your own repository from scratch to avoid having the history
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polluted.
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@section getting-started-review Review project structure
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The base project consists of just seven files in two subfolders. %Magnum uses
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CMake build system, see @ref cmake for more information.
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modules/FindCorrade.cmake
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modules/FindMagnum.cmake
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modules/FindGLEW.cmake
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src/MyApplication.cpp
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src/CMakeLists.txt
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CMakeLists.txt
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.gitignore
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In root there is pre-filled `.gitignore` for your Git project and also
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project-wide `CMakeLists.txt`. It just sets up project name, specifies module
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directory and delegates everything important to `CMakeLists.txt` in `src/`
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subdirectory.
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@code
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cmake_minimum_required(VERSION 2.8.8)
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project(MyApplication)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/modules/")
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add_subdirectory(src)
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@endcode
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Directory `modules/` contains CMake modules for finding the needed
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dependencies. Unlike modules for finding e.g. GLUT and OpenGL, which are part
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of standard CMake installation, these aren't part of it and thus must be
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distributed with the project. These files are just verbatim copied from %Magnum
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repository.
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Directory `src/` contains the actual project. To keep things simple, the
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project consists of just one source file with the most minimal code possible:
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@code
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#include <Platform/GlutApplication.h>
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#include <DefaultFramebuffer.h>
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using namespace Magnum;
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class MyApplication: public Platform::Application {
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public:
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explicit MyApplication(const Arguments& arguments);
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protected:
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void viewportEvent(const Vector2i& size) override;
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void drawEvent() override;
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};
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MyApplication::MyApplication(const Arguments& arguments): Platform::Application(arguments) {}
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void MyApplication::viewportEvent(const Vector2i& size) {
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defaultFramebuffer.setViewport({{}, size});
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}
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void MyApplication::drawEvent() {
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defaultFramebuffer.clear(FramebufferClear::Color);
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swapBuffers();
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}
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MAGNUM_APPLICATION_MAIN(MyApplication)
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@endcode
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The application essentially does nothing, just clears properly sized screen
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framebuffer to default (black) color and then does buffer swap to actually
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display it on the screen. `CMakeLists.txt` finds %Magnum, sets up compiler
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flags, creates the executable and links it to all needed libraries:
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@code
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find_package(Magnum REQUIRED GlutApplication)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CORRADE_CXX_FLAGS}")
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include_directories(${MAGNUM_INCLUDE_DIRS} ${MAGNUM_APPLICATION_INCLUDE_DIRS})
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add_executable(MyApplication MyApplication.cpp)
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target_link_libraries(MyApplication
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${MAGNUM_LIBRARIES}
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${MAGNUM_APPLICATION_LIBRARIES})
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@endcode
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In the following tutorials the code will be explained more thoroughly.
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@section getting-started-build Build it and run
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In Linux (and other Unix-based OSs) you can build the example using the
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following three commands: create out-of-source build directory, run cmake in it
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and then run make. The application binary will then appear in src/ subdirectory
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of build dir:
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mkdir -p build && cd build
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cmake ..
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make
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./src/MyApplication
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On Windows, if you don't want to touch the command-line, the easiest way is to
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open root `CMakeLists.txt` in QtCreator, let it import the project and then
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just build and run the application. If CMake isn't able to find the
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dependencies or the building fails for some reason, you might want to look at
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@ref building-windows-troubleshooting.
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@image html getting-started.png
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@image latex getting-started.png
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Now you can try to change something in the code. Without going too deep into
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the concepts of graphics programming, we can change clear color to something
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else and also print basic information about the GPU the engine is running on.
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First include the needed headers:
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@code
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#include <Color.h>
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#include <Context.h>
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#include <Renderer.h>
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@endcode
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And in the constructor (which is currently empty) change the clear color and
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print something to debug output:
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@code
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Renderer::setClearColor({0.07f, 0.44f, 0.73f});
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Debug() << "Hello! This application is running on" << Context::current()->version()
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<< "using" << Context::current()->rendererString();
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@endcode
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After rebuilding and starting the application, the clear color changes to
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blueish one and something like this would be printed to the console:
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@code
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Hello! This application is running on OpenGL 3.3 using Geforce GT 330M
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@endcode
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@image html getting-started-blue.png
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@image latex getting-started-blue.png
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@section getting-started-tutorials Follow tutorials and learn the principles
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Now that you have your first application up and running, the best way to
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continue is to render your first triangle in @ref example-index "step-by-step tutorial".
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Then you can dig deeper and try other examples, read about
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@ref features "fundamental principles" in the documentation and start
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experimenting on your own!
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@section getting-started-more Additional information
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- @subpage building
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- @subpage building-plugins
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- @subpage building-integration
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- @subpage cmake
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- @subpage cmake-plugins
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- @subpage cmake-integration
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*/
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}
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