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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023, 2024
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "FramebufferState.h"
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#include <Corrade/Containers/StringView.h>
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#include "Magnum/GL/Context.h"
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#include "Magnum/GL/Extensions.h"
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#include "Magnum/GL/Renderbuffer.h"
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#include "State.h"
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namespace Magnum { namespace GL { namespace Implementation {
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using namespace Containers::Literals;
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constexpr const Range2Di FramebufferState::DisengagedViewport;
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FramebufferState::FramebufferState(Context& context, Containers::StaticArrayView<Implementation::ExtensionCount, const char*> extensions): readBinding{0}, drawBinding{0}, renderbufferBinding{0}, maxDrawBuffers{0}, maxColorAttachments{0}, maxRenderbufferSize{0},
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
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maxSamples{0},
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#endif
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#ifndef MAGNUM_TARGET_GLES
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maxDualSourceDrawBuffers{0},
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#endif
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viewport{DisengagedViewport}
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{
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/* Create implementation */
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#ifndef MAGNUM_TARGET_GLES
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if(context.isExtensionSupported<Extensions::ARB::direct_state_access>()) {
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extensions[Extensions::ARB::direct_state_access::Index] =
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Extensions::ARB::direct_state_access::string();
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createImplementation = &Framebuffer::createImplementationDSA;
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createRenderbufferImplementation = &Renderbuffer::createImplementationDSA;
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} else
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#endif
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{
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createImplementation = &Framebuffer::createImplementationDefault;
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createRenderbufferImplementation = &Renderbuffer::createImplementationDefault;
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}
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/* DSA/non-DSA implementation */
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#ifndef MAGNUM_TARGET_GLES
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if(context.isExtensionSupported<Extensions::ARB::direct_state_access>()) {
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extensions[Extensions::ARB::direct_state_access::Index] =
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Extensions::ARB::direct_state_access::string();
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checkStatusImplementation = &AbstractFramebuffer::checkStatusImplementationDSA;
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drawBuffersImplementation = &AbstractFramebuffer::drawBuffersImplementationDSA;
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drawBufferImplementation = &AbstractFramebuffer::drawBufferImplementationDSA;
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readBufferImplementation = &AbstractFramebuffer::readBufferImplementationDSA;
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copySub1DImplementation = &AbstractFramebuffer::copySub1DImplementationDSA;
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copySub2DImplementation = &AbstractFramebuffer::copySub2DImplementationDSA;
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copySub3DImplementation = &AbstractFramebuffer::copySub3DImplementationDSA;
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renderbufferImplementation = &Framebuffer::renderbufferImplementationDSA;
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/* The 1D implementation uses the same function as the layered attachment */
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texture1DImplementation = &Framebuffer::textureImplementationDSA;
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/* DSA doesn't have texture target parameter so we need to use different
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function to specify cube map face */
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texture2DImplementation = &Framebuffer::texture2DImplementationDSA;
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textureImplementation = &Framebuffer::textureImplementationDSA;
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textureLayerImplementation = &Framebuffer::textureLayerImplementationDSA;
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renderbufferStorageImplementation = &Renderbuffer::storageImplementationDSA;
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} else
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#endif
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{
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checkStatusImplementation = &AbstractFramebuffer::checkStatusImplementationDefault;
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#ifndef MAGNUM_TARGET_GLES2
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drawBuffersImplementation = &AbstractFramebuffer::drawBuffersImplementationDefault;
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#endif
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#ifndef MAGNUM_TARGET_GLES
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drawBufferImplementation = &AbstractFramebuffer::drawBufferImplementationDefault;
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#endif
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
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readBufferImplementation = &AbstractFramebuffer::readBufferImplementationDefault;
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#endif
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#ifndef MAGNUM_TARGET_GLES
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copySub1DImplementation = &AbstractFramebuffer::copySub1DImplementationDefault;
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#endif
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copySub2DImplementation = &AbstractFramebuffer::copySub2DImplementationDefault;
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
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copySub3DImplementation = &AbstractFramebuffer::copySub3DImplementationDefault;
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#endif
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renderbufferImplementation = &Framebuffer::renderbufferImplementationDefault;
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#ifndef MAGNUM_TARGET_GLES
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texture1DImplementation = &Framebuffer::texture1DImplementationDefault;
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#endif
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/* The default implementation is the same for both 2D and cube map textures */
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texture2DImplementation = &Framebuffer::texture2DImplementationDefault;
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#ifndef MAGNUM_TARGET_GLES
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textureImplementation = &Framebuffer::textureImplementationDefault;
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#endif
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
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textureLayerImplementation = &Framebuffer::textureLayerImplementationDefault;
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#endif
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renderbufferStorageImplementation = &Renderbuffer::storageImplementationDefault;
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}
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/* DSA/non-DSA implementation for cubemaps, because Intel Windows drivers
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have to be broken in a special way. Also reusing this branch for and AMD
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workaround for cubemap copy. */
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#ifndef MAGNUM_TARGET_GLES
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if(context.isExtensionSupported<Extensions::ARB::direct_state_access>()) {
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#ifdef CORRADE_TARGET_WINDOWS
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if(context.detectedDriver() & Context::DetectedDriver::IntelWindows && !context.isDriverWorkaroundDisabled("intel-windows-broken-dsa-for-cubemaps"_s)) {
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copySubCubeMapImplementation = &AbstractFramebuffer::copySub2DImplementationDefault;
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textureCubeMapImplementation = &Framebuffer::texture2DImplementationDefault;
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} else if(context.detectedDriver() & Context::DetectedDriver::Amd && !context.isDriverWorkaroundDisabled("amd-windows-broken-dsa-cubemap-copy"_s)) {
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copySubCubeMapImplementation = &AbstractFramebuffer::copySub2DImplementationDefault;
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/* Cube map attachment is not broken */
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textureCubeMapImplementation = &Framebuffer::texture2DImplementationDSA;
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} else
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#endif
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{
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extensions[Extensions::ARB::direct_state_access::Index] =
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Extensions::ARB::direct_state_access::string();
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copySubCubeMapImplementation = &AbstractFramebuffer::copySubCubeMapImplementationDSA;
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textureCubeMapImplementation = &Framebuffer::textureCubeMapImplementationDSA;
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}
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} else
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#endif
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{
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copySubCubeMapImplementation = &AbstractFramebuffer::copySub2DImplementationDefault;
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textureCubeMapImplementation = &Framebuffer::texture2DImplementationDefault;
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}
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#if !defined(MAGNUM_TARGET_WEBGL) && !defined(MAGNUM_TARGET_GLES2)
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/* DSA/non-DSA implementation for attaching layered cubemap arrays, because
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... well, guess why. */
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#ifndef MAGNUM_TARGET_GLES
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if(context.isExtensionSupported<Extensions::ARB::direct_state_access>()
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#ifdef CORRADE_TARGET_WINDOWS
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&& (!(context.detectedDriver() & Context::DetectedDriver::IntelWindows) ||
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context.isDriverWorkaroundDisabled("intel-windows-broken-dsa-layered-cubemap-array-framebuffer-attachment"_s))
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#endif
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) {
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extensions[Extensions::ARB::direct_state_access::Index] =
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Extensions::ARB::direct_state_access::string();
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layeredTextureCubeMapArrayImplementation = &Framebuffer::textureImplementationDSA;
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} else
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#endif
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{
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layeredTextureCubeMapArrayImplementation = &Framebuffer::textureImplementationDefault;
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}
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#endif
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/* DSA/non-DSA implementation for framebuffer clearing. Yes, it's because
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Intel Windows drivers are shit. */
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#ifndef MAGNUM_TARGET_GLES
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if(context.isExtensionSupported<Extensions::ARB::direct_state_access>()
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#ifdef CORRADE_TARGET_WINDOWS
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&& (!(context.detectedDriver() & Context::DetectedDriver::IntelWindows) ||
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context.isDriverWorkaroundDisabled("intel-windows-broken-dsa-framebuffer-clear"_s))
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#endif
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) {
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/* Extension name added above */
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clearIImplementation = &AbstractFramebuffer::clearImplementationDSA;
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clearUIImplementation = &AbstractFramebuffer::clearImplementationDSA;
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clearFImplementation = &AbstractFramebuffer::clearImplementationDSA;
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clearFIImplementation = &AbstractFramebuffer::clearImplementationDSA;
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} else
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#endif
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{
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#ifndef MAGNUM_TARGET_GLES2
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clearIImplementation = &AbstractFramebuffer::clearImplementationDefault;
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clearUIImplementation = &AbstractFramebuffer::clearImplementationDefault;
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clearFImplementation = &AbstractFramebuffer::clearImplementationDefault;
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clearFIImplementation = &AbstractFramebuffer::clearImplementationDefault;
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#endif
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}
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/* Framebuffer texture attachment on ES3 */
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#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL) && !defined(MAGNUM_TARGET_GLES2)
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if(context.isVersionSupported(Version::GLES320)) {
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textureImplementation = &Framebuffer::textureImplementationDefault;
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} else if(context.isExtensionSupported<Extensions::EXT::geometry_shader>()) {
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extensions[Extensions::EXT::geometry_shader::Index] =
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Extensions::EXT::geometry_shader::string();
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textureImplementation = &Framebuffer::textureImplementationEXT;
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} else {
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textureImplementation = nullptr;
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}
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#endif
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#ifdef MAGNUM_TARGET_GLES2
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/* Framebuffer binding and checking on ES2 */
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/* Optimistically set separate binding targets and check if one of the
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extensions providing them is available */
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#ifndef MAGNUM_TARGET_WEBGL
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bindImplementation = &Framebuffer::bindImplementationDefault;
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bindInternalImplementation = &Framebuffer::bindImplementationDefault;
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checkStatusImplementation = &Framebuffer::checkStatusImplementationDefault;
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if(context.isExtensionSupported<Extensions::ANGLE::framebuffer_blit>()) {
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extensions[Extensions::ANGLE::framebuffer_blit::Index] =
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Extensions::ANGLE::framebuffer_blit::string();
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} else if(context.isExtensionSupported<Extensions::APPLE::framebuffer_multisample>()) {
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extensions[Extensions::APPLE::framebuffer_multisample::Index] =
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Extensions::APPLE::framebuffer_multisample::string();
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} else if(context.isExtensionSupported<Extensions::NV::framebuffer_blit>()) {
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extensions[Extensions::NV::framebuffer_blit::Index] =
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Extensions::NV::framebuffer_blit::string();
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/* NV_framebuffer_multisample requires NV_framebuffer_blit, which has these
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enums. However, on my system only NV_framebuffer_multisample is
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supported, but NV_framebuffer_blit isn't. I will hold my breath and
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assume these enums are available. */
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} else if(context.isExtensionSupported<Extensions::NV::framebuffer_multisample>()) {
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extensions[Extensions::NV::framebuffer_multisample::Index] =
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Extensions::NV::framebuffer_multisample::string();
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/* If no such extension is available, reset back to single target */
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} else {
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bindImplementation = &Framebuffer::bindImplementationSingle;
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bindInternalImplementation = &Framebuffer::bindImplementationSingle;
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checkStatusImplementation = &Framebuffer::checkStatusImplementationSingle;
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}
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#else
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checkStatusImplementation = &Framebuffer::checkStatusImplementationSingle;
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#endif
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#ifndef MAGNUM_TARGET_WEBGL
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/* Framebuffer draw mapping on ES2 */
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if(context.isExtensionSupported<Extensions::EXT::draw_buffers>()) {
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extensions[Extensions::EXT::draw_buffers::Index] =
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Extensions::EXT::draw_buffers::string();
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drawBuffersImplementation = &AbstractFramebuffer::drawBuffersImplementationEXT;
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} else if(context.isExtensionSupported<Extensions::NV::draw_buffers>()) {
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extensions[Extensions::NV::draw_buffers::Index] =
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Extensions::NV::draw_buffers::string();
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drawBuffersImplementation = &AbstractFramebuffer::drawBuffersImplementationNV;
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} else drawBuffersImplementation = nullptr;
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#else
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if(context.isExtensionSupported<Extensions::WEBGL::draw_buffers>()) {
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extensions[Extensions::WEBGL::draw_buffers::Index] =
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Extensions::WEBGL::draw_buffers::string();
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/* The EXT implementation is exposed in Emscripten */
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drawBuffersImplementation = &AbstractFramebuffer::drawBuffersImplementationEXT;
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} else drawBuffersImplementation = nullptr;
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#endif
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#endif
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/* Implementation-specific color read format/type implementation */
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#ifndef MAGNUM_TARGET_GLES
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/* Get(Named)FramebufferParameteriv() supports querying
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GL_IMPLEMENTATION_COLOR_READ_{FORMAT,TYPE} since GL 4.5. No
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corresponding extension enabling this, only a mention of Bug 12360
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that's supposed to have more information about this. But the Khronos
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bugzilla is lost to internet history now and everything gets redirected
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to the mostly-empty GitHub issue tracker (and it doesn't even have the
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old bugs imported), so this is all I got. The whole thing is a
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clusterfuck:
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- ES3.1 adds GetFramebufferParameteriv() but it *doesn't* allow
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GL_IMPLEMENTATION_COLOR_READ_FORMAT to be used with it. ES3.2
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doesn't fix that omission either. Funnily enough, most drivers
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(including NV, Mesa and SwiftShader) support such a query, the only
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driver which doesn't (and thus matches the spec) is on my Huawei
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P10. What.
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- Intel implementation on Windows, even though supporting 4.5 and
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DSA, returns absolute garbage on everything except the most basic
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GetInteger query
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- NVidia returns broken values when calling the DSA code path
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- Mesa needs the framebuffer to be bound even for DSA queries */
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if(context.isVersionSupported(Version::GL450)
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#ifdef CORRADE_TARGET_WINDOWS
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&& !((context.detectedDriver() & Context::DetectedDriver::IntelWindows) &&
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!context.isDriverWorkaroundDisabled("intel-windows-implementation-color-read-format-completely-broken"_s))
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#endif
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) {
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if(context.isExtensionSupported<Extensions::ARB::direct_state_access>()
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&& !((context.detectedDriver() & Context::DetectedDriver::NVidia) && !context.isDriverWorkaroundDisabled("nv-implementation-color-read-format-dsa-broken"_s))
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) {
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extensions[Extensions::ARB::direct_state_access::Index] =
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Extensions::ARB::direct_state_access::string();
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if((context.detectedDriver() & Context::DetectedDriver::Mesa) && !context.isDriverWorkaroundDisabled("mesa-implementation-color-read-format-dsa-explicit-binding"_s))
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implementationColorReadFormatTypeImplementation = &AbstractFramebuffer::implementationColorReadFormatTypeImplementationFramebufferDSAMesa;
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else implementationColorReadFormatTypeImplementation = &AbstractFramebuffer::implementationColorReadFormatTypeImplementationFramebufferDSA;
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} else {
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implementationColorReadFormatTypeImplementation = &AbstractFramebuffer::implementationColorReadFormatTypeImplementationFramebuffer;
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}
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} else
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#endif
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{
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implementationColorReadFormatTypeImplementation = &AbstractFramebuffer::implementationColorReadFormatTypeImplementationGlobal;
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}
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/* Framebuffer reading implementation in desktop/ES */
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|
#ifndef MAGNUM_TARGET_WEBGL
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#ifndef MAGNUM_TARGET_GLES
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if(context.isExtensionSupported<Extensions::ARB::robustness>())
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#else
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if(context.isExtensionSupported<Extensions::EXT::robustness>())
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#endif
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|
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{
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#ifndef MAGNUM_TARGET_GLES
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extensions[Extensions::ARB::robustness::Index] =
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Extensions::ARB::robustness::string();
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|
#else
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extensions[Extensions::EXT::robustness::Index] =
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Extensions::EXT::robustness::string();
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|
#endif
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readImplementation = &AbstractFramebuffer::readImplementationRobustness;
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|
} else readImplementation = &AbstractFramebuffer::readImplementationDefault;
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/* Framebuffer reading in WebGL */
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#else
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readImplementation = &AbstractFramebuffer::readImplementationDefault;
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|
#endif
|
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|
/* Multisample renderbuffer storage implementation */
|
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|
|
#ifndef MAGNUM_TARGET_GLES
|
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|
|
|
if(context.isExtensionSupported<Extensions::ARB::direct_state_access>()) {
|
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|
|
|
extensions[Extensions::ARB::direct_state_access::Index] =
|
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|
|
|
Extensions::ARB::direct_state_access::string();
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|
renderbufferStorageMultisampleImplementation = &Renderbuffer::storageMultisampleImplementationDSA;
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|
|
} else
|
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|
|
#endif
|
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|
|
{
|
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|
|
#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
if(context.isExtensionSupported<Extensions::ANGLE::framebuffer_multisample>()) {
|
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|
|
|
extensions[Extensions::ANGLE::framebuffer_multisample::Index] =
|
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|
|
|
Extensions::ANGLE::framebuffer_multisample::string();
|
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|
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|
|
|
renderbufferStorageMultisampleImplementation = &Renderbuffer::storageMultisampleImplementationANGLE;
|
|
|
|
|
} else if (context.isExtensionSupported<Extensions::NV::framebuffer_multisample>()) {
|
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|
|
|
extensions[Extensions::NV::framebuffer_multisample::Index] =
|
|
|
|
|
Extensions::NV::framebuffer_multisample::string();
|
|
|
|
|
|
|
|
|
|
renderbufferStorageMultisampleImplementation = &Renderbuffer::storageMultisampleImplementationNV;
|
|
|
|
|
} else renderbufferStorageMultisampleImplementation = nullptr;
|
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|
|
|
#elif !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
renderbufferStorageMultisampleImplementation = &Renderbuffer::storageMultisampleImplementationDefault;
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Framebuffer invalidation implementation on desktop GL */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(context.isExtensionSupported<Extensions::ARB::invalidate_subdata>()) {
|
|
|
|
|
extensions[Extensions::ARB::invalidate_subdata::Index] =
|
|
|
|
|
Extensions::ARB::invalidate_subdata::string();
|
|
|
|
|
|
|
|
|
|
if(context.isExtensionSupported<Extensions::ARB::direct_state_access>()) {
|
|
|
|
|
/* Extension added above */
|
|
|
|
|
invalidateImplementation = &AbstractFramebuffer::invalidateImplementationDSA;
|
|
|
|
|
invalidateSubImplementation = &AbstractFramebuffer::invalidateImplementationDSA;
|
|
|
|
|
} else {
|
|
|
|
|
invalidateImplementation = &AbstractFramebuffer::invalidateImplementationDefault;
|
|
|
|
|
invalidateSubImplementation = &AbstractFramebuffer::invalidateImplementationDefault;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
invalidateImplementation = &AbstractFramebuffer::invalidateImplementationNoOp;
|
|
|
|
|
invalidateSubImplementation = &AbstractFramebuffer::invalidateImplementationNoOp;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Framebuffer invalidation implementation on ES2 */
|
|
|
|
|
#elif defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
if(context.isExtensionSupported<Extensions::EXT::discard_framebuffer>()) {
|
|
|
|
|
extensions[Extensions::EXT::discard_framebuffer::Index] =
|
|
|
|
|
Extensions::EXT::discard_framebuffer::string();
|
|
|
|
|
|
|
|
|
|
invalidateImplementation = &AbstractFramebuffer::invalidateImplementationDefault;
|
|
|
|
|
} else {
|
|
|
|
|
invalidateImplementation = &AbstractFramebuffer::invalidateImplementationNoOp;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Always available on ES3 */
|
|
|
|
|
#elif !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
invalidateImplementation = &AbstractFramebuffer::invalidateImplementationDefault;
|
|
|
|
|
invalidateSubImplementation = &AbstractFramebuffer::invalidateImplementationDefault;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
/* Attachment-less framebuffer implementation on desktop GL */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(context.isExtensionSupported<Extensions::ARB::framebuffer_no_attachments>()) {
|
|
|
|
|
extensions[Extensions::ARB::framebuffer_no_attachments::Index] =
|
|
|
|
|
Extensions::ARB::framebuffer_no_attachments::string();
|
|
|
|
|
if(context.isExtensionSupported<Extensions::ARB::direct_state_access>()) {
|
|
|
|
|
extensions[Extensions::ARB::direct_state_access::Index] =
|
|
|
|
|
Extensions::ARB::direct_state_access::string();
|
|
|
|
|
parameterImplementation = &Framebuffer::parameterImplementationDSA;
|
|
|
|
|
} else {
|
|
|
|
|
parameterImplementation = &Framebuffer::parameterImplementationDefault;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Attachment-less framebuffer implementation on ES3 */
|
|
|
|
|
#else
|
|
|
|
|
if(context.isVersionSupported(Version::GLES310))
|
|
|
|
|
parameterImplementation = &Framebuffer::parameterImplementationDefault;
|
|
|
|
|
|
|
|
|
|
/* Not available otherwise */
|
|
|
|
|
#endif
|
|
|
|
|
else {
|
|
|
|
|
parameterImplementation = nullptr;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Blit implementation on desktop GL */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(context.isExtensionSupported<Extensions::ARB::direct_state_access>()) {
|
|
|
|
|
extensions[Extensions::ARB::direct_state_access::Index] =
|
|
|
|
|
Extensions::ARB::direct_state_access::string();
|
|
|
|
|
|
|
|
|
|
blitImplementation = &AbstractFramebuffer::blitImplementationDSA;
|
|
|
|
|
|
|
|
|
|
} else blitImplementation = &AbstractFramebuffer::blitImplementationDefault;
|
|
|
|
|
|
|
|
|
|
/* Blit implementation on ES2 */
|
|
|
|
|
#elif defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
if(context.isExtensionSupported<Extensions::ANGLE::framebuffer_blit>()) {
|
|
|
|
|
extensions[Extensions::ANGLE::framebuffer_blit::Index] =
|
|
|
|
|
Extensions::ANGLE::framebuffer_blit::string();
|
|
|
|
|
|
|
|
|
|
blitImplementation = &AbstractFramebuffer::blitImplementationANGLE;
|
|
|
|
|
|
|
|
|
|
} else if(context.isExtensionSupported<Extensions::NV::framebuffer_blit>()) {
|
|
|
|
|
extensions[Extensions::NV::framebuffer_blit::Index] =
|
|
|
|
|
Extensions::NV::framebuffer_blit::string();
|
|
|
|
|
|
|
|
|
|
blitImplementation = &AbstractFramebuffer::blitImplementationNV;
|
|
|
|
|
|
|
|
|
|
} else blitImplementation = nullptr;
|
|
|
|
|
|
|
|
|
|
/* Always available on ES3 and WebGL 2 */
|
|
|
|
|
#elif !defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
blitImplementation = &AbstractFramebuffer::blitImplementationDefault;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if defined(MAGNUM_TARGET_WEBGL) && !defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
static_cast<void>(context);
|
|
|
|
|
static_cast<void>(extensions);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferState::reset() {
|
|
|
|
|
readBinding = drawBinding = renderbufferBinding = State::DisengagedBinding;
|
|
|
|
|
viewport = DisengagedViewport;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}}}
|