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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <Corrade/TestSuite/Compare/Container.h>
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#include "Magnum/Image.h"
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#include "Magnum/ImageView.h"
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#include "Magnum/PixelFormat.h"
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#include "Magnum/DebugTools/TextureImage.h"
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#include "Magnum/GL/Context.h"
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#include "Magnum/GL/CubeMapTexture.h"
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#include "Magnum/GL/Extensions.h"
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#include "Magnum/GL/OpenGLTester.h"
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#include "Magnum/GL/PixelFormat.h"
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#include "Magnum/GL/Texture.h"
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#include "Magnum/GL/TextureFormat.h"
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#include "Magnum/Math/Range.h"
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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#include "Magnum/DebugTools/BufferData.h"
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#include "Magnum/GL/BufferImage.h"
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#endif
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namespace Magnum { namespace DebugTools { namespace Test { namespace {
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struct TextureImageGLTest: GL::OpenGLTester {
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explicit TextureImageGLTest();
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void subImage2D();
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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void subImage2DBuffer();
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#endif
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void subImage2DGeneric();
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void subImageCube();
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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void subImageCubeBuffer();
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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void subImage2DUInt();
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void subImage2DFloat();
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void subImage2DFloatGeneric();
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#endif
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};
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TextureImageGLTest::TextureImageGLTest() {
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addTests({&TextureImageGLTest::subImage2D,
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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&TextureImageGLTest::subImage2DBuffer,
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#endif
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&TextureImageGLTest::subImage2DGeneric,
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&TextureImageGLTest::subImageCube,
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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&TextureImageGLTest::subImageCubeBuffer,
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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&TextureImageGLTest::subImage2DUInt,
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&TextureImageGLTest::subImage2DFloat,
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&TextureImageGLTest::subImage2DFloatGeneric,
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#endif
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});
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}
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constexpr UnsignedByte Data2D[] = { 0x00, 0x01, 0x02, 0x03,
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0x04, 0x05, 0x06, 0x07,
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0x08, 0x09, 0x0a, 0x0b,
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0x0c, 0x0d, 0x0e, 0x0f };
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void TextureImageGLTest::subImage2D() {
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GL::Texture2D texture;
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texture.setImage(0,
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#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
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GL::TextureFormat::RGBA8,
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#else
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GL::TextureFormat::RGBA,
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#endif
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ImageView2D{GL::PixelFormat::RGBA, GL::PixelType::UnsignedByte, Vector2i{2}, Data2D});
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Image2D image = textureSubImage(texture, 0, {{}, Vector2i{2}}, {GL::PixelFormat::RGBA, GL::PixelType::UnsignedByte});
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_COMPARE(image.size(), Vector2i{2});
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CORRADE_COMPARE(image.format(), pixelFormatWrap(GL::PixelFormat::RGBA));
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CORRADE_COMPARE(GL::PixelType(image.formatExtra()), GL::PixelType::UnsignedByte);
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CORRADE_COMPARE(image.pixelSize(), 4);
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CORRADE_COMPARE_AS(Containers::arrayCast<UnsignedByte>(image.data()),
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Containers::arrayView(Data2D), TestSuite::Compare::Container);
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}
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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void TextureImageGLTest::subImage2DBuffer() {
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GL::Texture2D texture;
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texture.setImage(0, GL::TextureFormat::RGBA8, ImageView2D{GL::PixelFormat::RGBA, GL::PixelType::UnsignedByte, Vector2i{2}, Data2D});
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GL::BufferImage2D image = textureSubImage(texture, 0, {{}, Vector2i{2}}, {GL::PixelFormat::RGBA, GL::PixelType::UnsignedByte}, GL::BufferUsage::StaticRead);
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Containers::Array<UnsignedByte> data = bufferData<UnsignedByte>(image.buffer());
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_COMPARE(image.size(), Vector2i{2});
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CORRADE_COMPARE(image.format(), GL::PixelFormat::RGBA);
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CORRADE_COMPARE(image.type(), GL::PixelType::UnsignedByte);
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CORRADE_COMPARE(image.pixelSize(), 4);
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CORRADE_COMPARE_AS(data, Containers::arrayView(Data2D),
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TestSuite::Compare::Container);
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}
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#endif
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void TextureImageGLTest::subImage2DGeneric() {
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GL::Texture2D texture;
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texture.setImage(0,
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#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
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GL::TextureFormat::RGBA8,
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#else
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GL::TextureFormat::RGBA,
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#endif
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ImageView2D{PixelFormat::RGBA8Unorm, Vector2i{2}, Data2D});
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Image2D image = textureSubImage(texture, 0, {{}, Vector2i{2}}, {PixelFormat::RGBA8Unorm});
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_COMPARE(image.size(), Vector2i{2});
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CORRADE_COMPARE(image.format(), PixelFormat::RGBA8Unorm);
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CORRADE_COMPARE(image.formatExtra(), 0);
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CORRADE_COMPARE(image.pixelSize(), 4);
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CORRADE_COMPARE_AS(Containers::arrayCast<UnsignedByte>(image.data()),
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Containers::arrayView(Data2D), TestSuite::Compare::Container);
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}
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void TextureImageGLTest::subImageCube() {
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ImageView2D view{GL::PixelFormat::RGBA, GL::PixelType::UnsignedByte, Vector2i{2}, Data2D};
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#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
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constexpr GL::TextureFormat format = GL::TextureFormat::RGBA8;
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#else
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constexpr GL::TextureFormat format = GL::TextureFormat::RGBA;
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#endif
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GL::CubeMapTexture texture;
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texture.setImage(GL::CubeMapCoordinate::PositiveX, 0, format, view)
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.setImage(GL::CubeMapCoordinate::NegativeX, 0, format, view)
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.setImage(GL::CubeMapCoordinate::PositiveY, 0, format, view)
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.setImage(GL::CubeMapCoordinate::NegativeY, 0, format, view)
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.setImage(GL::CubeMapCoordinate::PositiveZ, 0, format, view)
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.setImage(GL::CubeMapCoordinate::NegativeZ, 0, format, view);
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Image2D image = textureSubImage(texture, GL::CubeMapCoordinate::PositiveX, 0, {{}, Vector2i{2}}, {GL::PixelFormat::RGBA, GL::PixelType::UnsignedByte});
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_COMPARE(image.size(), Vector2i{2});
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CORRADE_COMPARE(image.format(), pixelFormatWrap(GL::PixelFormat::RGBA));
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CORRADE_COMPARE(GL::PixelType(image.formatExtra()), GL::PixelType::UnsignedByte);
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CORRADE_COMPARE(image.pixelSize(), 4);
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CORRADE_COMPARE_AS(Containers::arrayCast<UnsignedByte>(image.data()),
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Containers::arrayView(Data2D), TestSuite::Compare::Container);
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}
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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void TextureImageGLTest::subImageCubeBuffer() {
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ImageView2D view{GL::PixelFormat::RGBA, GL::PixelType::UnsignedByte, Vector2i{2}, Data2D};
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GL::CubeMapTexture texture;
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texture.setImage(GL::CubeMapCoordinate::PositiveX, 0, GL::TextureFormat::RGBA8, view)
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.setImage(GL::CubeMapCoordinate::NegativeX, 0, GL::TextureFormat::RGBA8, view)
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.setImage(GL::CubeMapCoordinate::PositiveY, 0, GL::TextureFormat::RGBA8, view)
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.setImage(GL::CubeMapCoordinate::NegativeY, 0, GL::TextureFormat::RGBA8, view)
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.setImage(GL::CubeMapCoordinate::PositiveZ, 0, GL::TextureFormat::RGBA8, view)
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.setImage(GL::CubeMapCoordinate::NegativeZ, 0, GL::TextureFormat::RGBA8, view);
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GL::BufferImage2D image = textureSubImage(texture, GL::CubeMapCoordinate::PositiveX, 0, {{}, Vector2i{2}}, {GL::PixelFormat::RGBA, GL::PixelType::UnsignedByte}, GL::BufferUsage::StaticRead);
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Containers::Array<UnsignedByte> data = bufferData<UnsignedByte>(image.buffer());
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_COMPARE(image.size(), Vector2i{2});
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CORRADE_COMPARE(image.format(), GL::PixelFormat::RGBA);
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CORRADE_COMPARE(image.type(), GL::PixelType::UnsignedByte);
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CORRADE_COMPARE(image.pixelSize(), 4);
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CORRADE_COMPARE_AS(data, Containers::arrayView(Data2D),
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TestSuite::Compare::Container);
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}
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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constexpr UnsignedInt Data2DUInt[] = { 0xcafebabe,
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0xdeadbeef,
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0xbadf00d,
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0xdeadbabe };
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void TextureImageGLTest::subImage2DUInt() {
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#ifndef MAGNUM_TARGET_GLES
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if(!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_integer>())
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CORRADE_SKIP(GL::Extensions::EXT::texture_integer::string() + std::string(" is not supported"));
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#endif
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GL::Texture2D texture;
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texture.setImage(0, GL::TextureFormat::R32UI, ImageView2D{GL::PixelFormat::RedInteger, GL::PixelType::UnsignedInt, Vector2i{2}, Data2DUInt});
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Image2D image = textureSubImage(texture, 0, {{}, Vector2i{2}}, {GL::PixelFormat::RedInteger, GL::PixelType::UnsignedInt});
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_COMPARE(image.size(), Vector2i{2});
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CORRADE_COMPARE(image.format(), pixelFormatWrap(GL::PixelFormat::RedInteger));
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CORRADE_COMPARE(GL::PixelType(image.formatExtra()), GL::PixelType::UnsignedInt);
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CORRADE_COMPARE(image.pixelSize(), 4);
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CORRADE_COMPARE_AS(Containers::arrayCast<UnsignedInt>(image.data()),
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Containers::arrayView(Data2DUInt),
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TestSuite::Compare::Container);
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}
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constexpr Float Data2DFloat[] = { 1.0f,
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3.14159f,
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2.71828f,
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1.41421f };
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void TextureImageGLTest::subImage2DFloat() {
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GL::Texture2D texture;
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texture
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/* If I don't set min filter, SwiftShader will return all zeros. ARM
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Mali G71 (on Huawei P10) needs the mag filter as well. */
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.setMinificationFilter(GL::SamplerFilter::Nearest)
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.setMagnificationFilter(GL::SamplerFilter::Nearest)
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.setStorage(1, GL::TextureFormat::R32F, Vector2i{2})
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.setSubImage(0, {}, ImageView2D{GL::PixelFormat::Red, GL::PixelType::Float, Vector2i{2}, Data2DFloat});
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Image2D image = textureSubImage(texture, 0, {{}, Vector2i{2}}, {GL::PixelFormat::Red, GL::PixelType::Float});
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_COMPARE(image.size(), Vector2i{2});
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CORRADE_COMPARE(image.format(), pixelFormatWrap(GL::PixelFormat::Red));
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CORRADE_COMPARE(GL::PixelType(image.formatExtra()), GL::PixelType::Float);
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CORRADE_COMPARE(image.pixelSize(), 4);
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CORRADE_COMPARE_AS(Containers::arrayCast<Float>(image.data()),
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Containers::arrayView(Data2DFloat),
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TestSuite::Compare::Container);
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}
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void TextureImageGLTest::subImage2DFloatGeneric() {
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GL::Texture2D texture;
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texture
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/* If I don't set min filter, SwiftShader will return all zeros. ARM
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Mali G71 (on Huawei P10) needs the mag filter as well. */
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.setMinificationFilter(GL::SamplerFilter::Nearest)
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.setMagnificationFilter(GL::SamplerFilter::Nearest)
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.setStorage(1, GL::TextureFormat::R32F, Vector2i{2})
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.setSubImage(0, {}, ImageView2D{GL::PixelFormat::Red, GL::PixelType::Float, Vector2i{2}, Data2DFloat});
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Image2D image = textureSubImage(texture, 0, {{}, Vector2i{2}}, {PixelFormat::R32F});
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_COMPARE(image.size(), Vector2i{2});
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CORRADE_COMPARE(image.format(), PixelFormat::R32F);
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CORRADE_COMPARE(image.formatExtra(), 0);
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CORRADE_COMPARE(image.pixelSize(), 4);
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CORRADE_COMPARE_AS(Containers::arrayCast<Float>(image.data()),
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Containers::arrayView(Data2DFloat),
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TestSuite::Compare::Container);
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}
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#endif
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}}}}
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CORRADE_TEST_MAIN(Magnum::DebugTools::Test::TextureImageGLTest)
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