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840 lines
28 KiB
840 lines
28 KiB
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5 years ago
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#ifndef Magnum_Platform_WindowlessAndroidApplication_h
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#define Magnum_Platform_WindowlessAndroidApplication_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#if defined(CORRADE_TARGET_ANDROID) || defined(DOXYGEN_GENERATING_OUTPUT)
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/** @file
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* @brief Class @ref Magnum::Platform::WindowlessAndroidApplication, macro @ref MAGNUM_WindowlessAndroidApplication_MAIN()
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*/
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#endif
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#include <EGL/egl.h>
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#include <Corrade/Containers/Optional.h>
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#include <Corrade/Containers/Pointer.h>
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#include "Magnum/Magnum.h"
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#include "Magnum/Tags.h"
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#include "Magnum/Math/Vector4.h"
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#include "Magnum/Platform/Platform.h"
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#include "Magnum/Platform/GLContext.h"
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#include "MotionEventSerializer.h"
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#if defined(CORRADE_TARGET_ANDROID) || defined(DOXYGEN_GENERATING_OUTPUT)
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#include <android/input.h>
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#include <android/keycodes.h>
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#include <jni.h>
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#include <android/native_window_jni.h>
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#include <atomic>
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/* Undef Xlib nonsense which might get pulled in by EGL */
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#undef None
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namespace Magnum { namespace Platform {
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/** @nosubgrouping
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@brief Android application
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@m_keywords{Application}
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Application running on Android. Available only on
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@ref CORRADE_TARGET_ANDROID "Android", see respective sections
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in the @ref building-corrade-cross-android "Corrade" and
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@ref building-cross-android "Magnum" building documentation.
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@section Platform-WindowlessAndroidApplication-bootstrap Bootstrap application
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Fully contained base application using @ref Sdl2Application for desktop build
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and @ref WindowlessAndroidApplication for Android build along with full Android packaging
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stuff and CMake setup is available in `base-android` branch of
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[Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap) repository,
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download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/base-android.tar.gz)
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or [zip](https://github.com/mosra/magnum-bootstrap/archive/base-android.zip)
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file. After extracting the downloaded archive, you can do the desktop build in
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the same way as with @ref Sdl2Application.
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In order to build the application, you need Gradle and Android build of Corrade
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and Magnum. Gradle is usually able to download all SDK dependencies on its own
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and then you can just build and install the app on a connected device or
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emulator like this:
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@code{.sh}
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gradle build
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gradle installDebug
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@endcode
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Detailed information about deployment for Android and all needed boilerplate
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together with a troubleshooting guide is available in @ref platforms-android.
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@section Platform-WindowlessAndroidApplication-usage General usage
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This application library is built if `WITH_WindowlessAndroidApplication` is enabled when
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building Magnum. To use this library with CMake, put [FindEGL.cmake](https://github.com/mosra/magnum/blob/master/modules/FindEGL.cmake)
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and [FindOpenGLES2.cmake](https://github.com/mosra/magnum/blob/master/modules/FindOpenGLES2.cmake) (or
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[FindOpenGLES3.cmake](https://github.com/mosra/magnum/blob/master/modules/FindOpenGLES3.cmake))
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into your `modules/` directory, request the `WindowlessAndroidApplication` component of
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the `Magnum` package and link to the `Magnum::WindowlessAndroidApplication` target:
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@code{.cmake}
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find_package(Magnum REQUIRED)
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if(CORRADE_TARGET_ANDROID)
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find_package(Magnum REQUIRED WindowlessAndroidApplication)
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endif()
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# ...
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if(CORRADE_TARGET_ANDROID)
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target_link_libraries(your-app PRIVATE Magnum::WindowlessAndroidApplication)
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endif()
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@endcode
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Additionally, if you're using Magnum as a CMake subproject, do the following
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* *before* calling @cmake find_package() @ce to ensure it's enabled, as the
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library is not built by default:
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@code{.cmake}
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set(WITH_WindowlessAndroidApplication ON CACHE BOOL "" FORCE)
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add_subdirectory(magnum EXCLUDE_FROM_ALL)
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@endcode
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If no other application is requested, you can also use the generic
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`Magnum::Application` alias to simplify porting. Again, see @ref building and
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@ref cmake for more information. Note that unlike on other platforms you need
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to create a *shared library* instead of an executable:
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@code{.cmake}
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if(NOT CORRADE_TARGET_ANDROID)
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add_executable(your-app ...)
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else()
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add_library(your-app SHARED ...)
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endif()
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@endcode
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In C++ code you need to implement at least @ref drawEvent() to be able to draw
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on the screen. The subclass must be then made accessible from JNI using
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@ref MAGNUM_WindowlessAndroidApplication_MAIN() macro. See @ref platform for more
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information.
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@code{.cpp}
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class MyApplication: public Platform::WindowlessAndroidApplication {
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// implement required methods...
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};
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MAGNUM_WindowlessAndroidApplication_MAIN(MyApplication)
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@endcode
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If no other application header is included, this class is also aliased to
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@cpp Platform::Application @ce and the macro is aliased to @cpp MAGNUM_APPLICATION_MAIN() @ce
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to simplify porting.
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@section Platform-WindowlessAndroidApplication-resizing Responding to viewport events
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Unlike in desktop application implementations, where this is controlled via
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@ref Sdl2Application::Configuration::WindowFlag::Resizable, for example, on
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Android you have to describe this in the `AndroidManifest.xml` file, as by
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default the application gets killed and relaunched on screen orientation
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change. See the @ref platforms-android-apps-manifest-screen-resize "manifest file docs"
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for more information.
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@section Platform-WindowlessAndroidApplication-output-redirection Redirecting output to Android log buffer
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The application by default redirects @ref Corrade::Utility::Debug "Debug",
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@ref Corrade::Utility::Warning "Warning" and @ref Corrade::Utility::Error "Error"
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output to Android log buffer with tag `"magnum"`, which can be then accessed
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through `logcat` utility. See also @ref Corrade::Utility::AndroidLogStreamBuffer
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for more information.
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*/
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class WindowlessAndroidApplication {
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public:
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class Configuration;
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class GLConfiguration;
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class ViewportEvent;
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class InputEvent;
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class MouseEvent;
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class MouseMoveEvent;
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/**
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* @brief Construct without creating a window
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*
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* The window must be created later
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* with @ref tryCreate().
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*/
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explicit WindowlessAndroidApplication() = default;
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explicit WindowlessAndroidApplication(JNIEnv *jenv, jobject classInstance, jstring name, jstring signature);
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~WindowlessAndroidApplication();
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/** @brief Copying is not allowed */
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WindowlessAndroidApplication(const WindowlessAndroidApplication&) = delete;
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/** @brief Moving is not allowed */
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WindowlessAndroidApplication(WindowlessAndroidApplication&&) = delete;
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/** @brief Copying is not allowed */
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WindowlessAndroidApplication& operator=(const WindowlessAndroidApplication&) = delete;
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/** @brief Moving is not allowed */
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WindowlessAndroidApplication& operator=(WindowlessAndroidApplication&&) = delete;
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/** @{ @name Screen handling */
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/**
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* @brief Window size
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*
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* Window size to which all input event coordinates can be related.
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* Expects that a window is already created, equivalent to
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* @ref framebufferSize().
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*
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* @attention The reported value will be incorrect in case you use
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* the [Screen Compatibility Mode](http://www.androiddocs.com/guide/practices/screen-compat-mode.html).
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* See @ref platforms-android-apps-manifest-screen-compatibility-mode
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* for details.
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*/
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Vector2i windowSize() const { return framebufferSize(); }
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/**
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* @brief Framebuffer size
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*
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* Size of the default framebuffer, equivalent to @ref windowSize().
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* Expects that a window is already created.
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* @see @ref dpiScaling()
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*/
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Vector2i framebufferSize() const;
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/**
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* @brief DPI scaling
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*
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* Provided only for compatibility with other toolkits. Returns always
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* @cpp {1.0f, 1.0f} @ce.
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* @see @ref framebufferSize()
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*/
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Vector2 dpiScaling() const { return Vector2{1.0f}; }
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/**
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* @brief DPI scaling for given configuration
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*
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* Provided only for compatibility with other toolkits. Returns always
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* @cpp {1.0f, 1.0f} @ce.
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* @see @ref framebufferSize()
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*/
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Vector2 dpiScaling(const Configuration& configuration) const {
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static_cast<void>(configuration);
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return Vector2{1.0f};
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}
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/**
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* @brief Swap buffers
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*
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* Paints currently rendered framebuffer on screen.
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*/
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void swapBuffers();
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/**
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* @brief Redraw immediately
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*
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* Marks the window for redrawing, resulting in call to @ref drawEvent()
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* in the next iteration. You can call it from @ref drawEvent() itself
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* to redraw immediately without waiting for user input.
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*/
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void redraw();
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/**
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* @brief Draw event
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*
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* Called when the screen is redrawn. You should clean the framebuffer
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* using @ref GL::DefaultFramebuffer::clear() (if using OpenGL) and
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* then add your own drawing functions. After drawing is finished, call
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* @ref swapBuffers(). If you want to draw immediately again, call also
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* @ref redraw().
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*/
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virtual void drawEvent() = 0;
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/**
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* @brief native onDraw
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*
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* calls drawEvent if it should be redrawn
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*
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* call this from java jni onDraw method/native
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*/
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void onDraw();
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bool onTouchEvent(JNIEnv *jenv, jfloatArray motionEventData);
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void surfaceChanged(int w, int h);
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private:
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/**
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* @brief Viewport event
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*
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* Called when window size changes, for example after device
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* orientation change. The default implementation does nothing. If you
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* want to respond to size changes, you should pass the new size to
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* @ref GL::DefaultFramebuffer::setViewport() (if using OpenGL) and
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* possibly elsewhere (to @ref SceneGraph::Camera::setViewport(), other
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* framebuffers...).
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*
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* @attention Android by default kills and fully recreates the
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* application on device orientation change instead of calling the
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* viewport event. To prevent that, you need to modify the
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* `AndroidManifest.xml` file. See the
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* @ref platforms-android-apps-manifest-screen-resize "manifest file docs"
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* for more information.
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*
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* Note that this function might not get called at all if the window
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* size doesn't change. You should configure the initial state of your
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* cameras, framebuffers etc. in application constructor rather than
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* relying on this function to be called. Size of the window can be
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* retrieved using @ref windowSize(), size of the backing framebuffer
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* via @ref framebufferSize() and DPI scaling using @ref dpiScaling().
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* See @ref Platform-GlfwApplication-dpi for detailed info about these
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* values.
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*/
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virtual void viewportEvent(ViewportEvent& event);
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/* Since 1.8.17, the original short-hand group closing doesn't work
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anymore. FFS. */
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/**
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* @}
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*/
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/** @{ @name Mouse handling */
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/**
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* @brief Mouse press event
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*
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* Called when mouse button is pressed. Default implementation does
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* nothing.
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*/
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virtual void mousePressEvent(MouseEvent& event);
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/**
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* @brief Mouse release event
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*
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* Called when mouse button is released. Default implementation does
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* nothing.
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*/
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virtual void mouseReleaseEvent(MouseEvent& event);
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/**
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* @brief Mouse move event
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*
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* Called when mouse is moved. Default implementation does nothing.
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*/
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virtual void mouseMoveEvent(MouseMoveEvent& event);
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/* Since 1.8.17, the original short-hand group closing doesn't work
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anymore. FFS. */
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/**
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* @}
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*/
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enum class Flag: UnsignedByte;
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typedef Containers::EnumSet<Flag> Flags;
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Flags _flags;
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int width, height;
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class JVM_MANAGER {
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public:
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JavaVM * jvm;
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JNIEnv* jenv;
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JavaVMAttachArgs jvmArgs;
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bool needsToDetach;
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JVM_MANAGER();
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bool getJVM(JNIEnv * env);
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bool attachJVM();
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void detachJVM();
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template <typename J, typename O> O globalRef(J j, O o) {
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return reinterpret_cast<O>(j->NewGlobalRef(o));
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}
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};
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JVM_MANAGER jvmManager;
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jobject jObject;
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jclass jClass;
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jmethodID jSwapBuffers;
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Vector2i _previousMouseMovePosition{-1};
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CORRADE_ENUMSET_FRIEND_OPERATORS(Flags)
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public:
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/* workaround for error "undefined reference to vtable for ..." */
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/**
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* @brief Context Container
|
||
|
|
*
|
||
|
|
* wraps @ref Containers::Optional<Platform::GLContext>
|
||
|
|
* inside of a container to enable context creation and cleanup
|
||
|
|
* as surface is created and destroyed.
|
||
|
|
*/
|
||
|
|
struct ContextContainer {
|
||
|
|
Containers::Optional<Platform::GLContext> context{InPlaceInit, NoCreate};
|
||
|
|
};
|
||
|
|
ContextContainer * magnum_context = nullptr;
|
||
|
|
};
|
||
|
|
|
||
|
|
/**
|
||
|
|
@brief Configuration
|
||
|
|
|
||
|
|
@see @ref WindowlessAndroidApplication(), @ref GLConfiguration, @ref create(),
|
||
|
|
@ref tryCreate()
|
||
|
|
*/
|
||
|
|
class WindowlessAndroidApplication::Configuration {
|
||
|
|
public:
|
||
|
|
constexpr /*implicit*/ Configuration() {}
|
||
|
|
|
||
|
|
/**
|
||
|
|
* @brief Set window title
|
||
|
|
* @return Reference to self (for method chaining)
|
||
|
|
*
|
||
|
|
* @note This function does nothing and is included only for
|
||
|
|
* compatibility with other toolkits. You need to set the title
|
||
|
|
* separately in the `AndroidManifest.xml` file.
|
||
|
|
*/
|
||
|
|
template<class T> Configuration& setTitle(const T&) { return *this; }
|
||
|
|
|
||
|
|
/** @brief Window size */
|
||
|
|
Vector2i size() const { return _size; }
|
||
|
|
|
||
|
|
/**
|
||
|
|
* @brief Set window size
|
||
|
|
* @return Reference to self (for method chaining)
|
||
|
|
*
|
||
|
|
* Default is @cpp {0, 0} @ce, which means that the size of the
|
||
|
|
* physical window will be used. If set to different value than the
|
||
|
|
* physical size, the surface will be scaled.
|
||
|
|
*/
|
||
|
|
Configuration& setSize(const Vector2i& size) {
|
||
|
|
_size = size;
|
||
|
|
return *this;
|
||
|
|
}
|
||
|
|
|
||
|
|
private:
|
||
|
|
Vector2i _size;
|
||
|
|
};
|
||
|
|
|
||
|
|
/**
|
||
|
|
@brief OpenGL context configuration
|
||
|
|
|
||
|
|
Double-buffered RGBA canvas with depth and stencil buffers.
|
||
|
|
@see @ref WindowlessAndroidApplication(), @ref Configuration, @ref create(),
|
||
|
|
@ref tryCreate()
|
||
|
|
*/
|
||
|
|
class WindowlessAndroidApplication::GLConfiguration: public GL::Context::Configuration {
|
||
|
|
public:
|
||
|
|
/**
|
||
|
|
* @brief Context flag
|
||
|
|
*
|
||
|
|
* Includes also everything from @ref GL::Context::Configuration::Flag
|
||
|
|
* except for @relativeref{GL::Context::Configuration,Flag::Windowless},
|
||
|
|
* which is not meant to be enabled for windowed apps.
|
||
|
|
* @see @ref Flags, @ref setFlags(), @ref GL::Context::Flag
|
||
|
|
*/
|
||
|
|
enum class Flag: UnsignedLong {
|
||
|
|
/**
|
||
|
|
* @copydoc GL::Context::Configuration::Flag::QuietLog
|
||
|
|
* @m_since_latest
|
||
|
|
*/
|
||
|
|
QuietLog = UnsignedLong(GL::Context::Configuration::Flag::QuietLog),
|
||
|
|
|
||
|
|
/**
|
||
|
|
* @copydoc GL::Context::Configuration::Flag::VerboseLog
|
||
|
|
* @m_since_latest
|
||
|
|
*/
|
||
|
|
VerboseLog = UnsignedLong(GL::Context::Configuration::Flag::VerboseLog),
|
||
|
|
|
||
|
|
/**
|
||
|
|
* @copydoc GL::Context::Configuration::Flag::GpuValidation
|
||
|
|
* @m_since_latest
|
||
|
|
*/
|
||
|
|
GpuValidation = UnsignedLong(GL::Context::Configuration::Flag::GpuValidation),
|
||
|
|
|
||
|
|
/**
|
||
|
|
* @copydoc GL::Context::Configuration::Flag::GpuValidationNoError
|
||
|
|
* @m_since_latest
|
||
|
|
*/
|
||
|
|
GpuValidationNoError = UnsignedLong(GL::Context::Configuration::Flag::GpuValidationNoError)
|
||
|
|
};
|
||
|
|
|
||
|
|
/**
|
||
|
|
* @brief Context flags
|
||
|
|
*
|
||
|
|
* @see @ref setFlags(), @ref Context::Flags
|
||
|
|
*/
|
||
|
|
typedef Containers::EnumSet<Flag> Flags;
|
||
|
|
|
||
|
|
/*implicit*/ GLConfiguration();
|
||
|
|
|
||
|
|
/** @brief Context flags */
|
||
|
|
Flags flags() const {
|
||
|
|
return Flag(UnsignedLong(GL::Context::Configuration::flags()));
|
||
|
|
}
|
||
|
|
|
||
|
|
/**
|
||
|
|
* @brief Set context flags
|
||
|
|
* @return Reference to self (for method chaining)
|
||
|
|
*
|
||
|
|
* Default is no flag. To avoid clearing default flags by accident,
|
||
|
|
* prefer to use @ref addFlags() and @ref clearFlags() instead.
|
||
|
|
* @see @ref GL::Context::flags()
|
||
|
|
*/
|
||
|
|
GLConfiguration& setFlags(Flags flags) {
|
||
|
|
GL::Context::Configuration::setFlags(GL::Context::Configuration::Flag(UnsignedLong(flags)));
|
||
|
|
return *this;
|
||
|
|
}
|
||
|
|
|
||
|
|
/**
|
||
|
|
* @brief Add context flags
|
||
|
|
* @return Reference to self (for method chaining)
|
||
|
|
*
|
||
|
|
* Unlike @ref setFlags(), ORs the flags with existing instead of
|
||
|
|
* replacing them. Useful for preserving the defaults.
|
||
|
|
* @see @ref clearFlags()
|
||
|
|
*/
|
||
|
|
GLConfiguration& addFlags(Flags flags) {
|
||
|
|
GL::Context::Configuration::addFlags(GL::Context::Configuration::Flag(UnsignedLong(flags)));
|
||
|
|
return *this;
|
||
|
|
}
|
||
|
|
|
||
|
|
/**
|
||
|
|
* @brief Clear context flags
|
||
|
|
* @return Reference to self (for method chaining)
|
||
|
|
*
|
||
|
|
* Unlike @ref setFlags(), ANDs the inverse of @p flags with existing
|
||
|
|
* instead of replacing them. Useful for removing default flags.
|
||
|
|
* @see @ref addFlags()
|
||
|
|
*/
|
||
|
|
GLConfiguration& clearFlags(Flags flags) {
|
||
|
|
GL::Context::Configuration::clearFlags(GL::Context::Configuration::Flag(UnsignedLong(flags)));
|
||
|
|
return *this;
|
||
|
|
}
|
||
|
|
|
||
|
|
/**
|
||
|
|
* @brief Set context version
|
||
|
|
*
|
||
|
|
* @note This function does nothing and is included only for
|
||
|
|
* compatibility with other toolkits. @ref GL::Version::GLES200 or
|
||
|
|
* @ref GL::Version::GLES300 is used based on engine compile-time
|
||
|
|
* settings.
|
||
|
|
*/
|
||
|
|
GLConfiguration& setVersion(GL::Version) { return *this; }
|
||
|
|
|
||
|
|
/** @brief Color buffer size */
|
||
|
|
Vector4i colorBufferSize() const { return _colorBufferSize; }
|
||
|
|
|
||
|
|
/**
|
||
|
|
* @brief Set color buffer size
|
||
|
|
*
|
||
|
|
* Default is @cpp {8, 8, 8, 8} @ce (8-bit-per-channel RGBA).
|
||
|
|
* @see @ref setDepthBufferSize(), @ref setStencilBufferSize()
|
||
|
|
*/
|
||
|
|
GLConfiguration& setColorBufferSize(const Vector4i& size) {
|
||
|
|
_colorBufferSize = size;
|
||
|
|
return *this;
|
||
|
|
}
|
||
|
|
|
||
|
|
/** @brief Depth buffer size */
|
||
|
|
Int depthBufferSize() const { return _depthBufferSize; }
|
||
|
|
|
||
|
|
/**
|
||
|
|
* @brief Set depth buffer size
|
||
|
|
*
|
||
|
|
* Default is @cpp 24 @ce bits.
|
||
|
|
* @see @ref setColorBufferSize(), @ref setStencilBufferSize()
|
||
|
|
*/
|
||
|
|
GLConfiguration& setDepthBufferSize(Int size) {
|
||
|
|
_depthBufferSize = size;
|
||
|
|
return *this;
|
||
|
|
}
|
||
|
|
|
||
|
|
/** @brief Stencil buffer size */
|
||
|
|
Int stencilBufferSize() const { return _stencilBufferSize; }
|
||
|
|
|
||
|
|
/**
|
||
|
|
* @brief Set stencil buffer size
|
||
|
|
*
|
||
|
|
* Default is @cpp 0 @ce bits (i.e., no stencil buffer).
|
||
|
|
* @see @ref setColorBufferSize(), @ref setDepthBufferSize()
|
||
|
|
*/
|
||
|
|
GLConfiguration& setStencilBufferSize(Int size) {
|
||
|
|
_stencilBufferSize = size;
|
||
|
|
return *this;
|
||
|
|
}
|
||
|
|
|
||
|
|
/* Overloads to remove WTF-factor from method chaining order */
|
||
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
||
|
|
MAGNUM_GL_CONTEXT_CONFIGURATION_SUBCLASS_IMPLEMENTATION(GLConfiguration)
|
||
|
|
#endif
|
||
|
|
|
||
|
|
private:
|
||
|
|
Vector4i _colorBufferSize;
|
||
|
|
Int _depthBufferSize, _stencilBufferSize;
|
||
|
|
};
|
||
|
|
|
||
|
|
/**
|
||
|
|
@brief Viewport event
|
||
|
|
@see @ref viewportEvent()
|
||
|
|
*/
|
||
|
|
class WindowlessAndroidApplication::ViewportEvent {
|
||
|
|
public:
|
||
|
|
/** @brief Copying is not allowed */
|
||
|
|
ViewportEvent(const ViewportEvent&) = delete;
|
||
|
|
|
||
|
|
/** @brief Moving is not allowed */
|
||
|
|
ViewportEvent(ViewportEvent&&) = delete;
|
||
|
|
|
||
|
|
/** @brief Copying is not allowed */
|
||
|
|
ViewportEvent& operator=(const ViewportEvent&) = delete;
|
||
|
|
|
||
|
|
/** @brief Moving is not allowed */
|
||
|
|
ViewportEvent& operator=(ViewportEvent&&) = delete;
|
||
|
|
|
||
|
|
/**
|
||
|
|
* @brief Window size
|
||
|
|
*
|
||
|
|
* The same as @ref framebufferSize(). See
|
||
|
|
* @ref WindowlessAndroidApplication::windowSize() for possible caveats.
|
||
|
|
*/
|
||
|
|
Vector2i windowSize() const { return _windowSize; }
|
||
|
|
|
||
|
|
/**
|
||
|
|
* @brief Framebuffer size
|
||
|
|
*
|
||
|
|
* The same as @ref windowSize(). See
|
||
|
|
* @ref WindowlessAndroidApplication::framebufferSize() for possible caveats.
|
||
|
|
*/
|
||
|
|
Vector2i framebufferSize() const { return _windowSize; }
|
||
|
|
|
||
|
|
/**
|
||
|
|
* @brief DPI scaling
|
||
|
|
*
|
||
|
|
* Always @cpp {1.0f, 1.0f} @ce.
|
||
|
|
*/
|
||
|
|
Vector2 dpiScaling() const { return Vector2{1.0f}; }
|
||
|
|
|
||
|
|
private:
|
||
|
|
friend WindowlessAndroidApplication;
|
||
|
|
|
||
|
|
explicit ViewportEvent(const Vector2i& windowSize): _windowSize{windowSize} {}
|
||
|
|
|
||
|
|
const Vector2i _windowSize;
|
||
|
|
};
|
||
|
|
|
||
|
|
/**
|
||
|
|
@brief Base for input events
|
||
|
|
@see @ref MouseEvent, @ref MouseMoveEvent, @ref mousePressEvent(),
|
||
|
|
@ref mouseReleaseEvent(), @ref mouseMoveEvent()
|
||
|
|
*/
|
||
|
|
class WindowlessAndroidApplication::InputEvent {
|
||
|
|
public:
|
||
|
|
/** @brief Copying is not allowed */
|
||
|
|
InputEvent(const InputEvent&) = delete;
|
||
|
|
|
||
|
|
/** @brief Moving is not allowed */
|
||
|
|
InputEvent(InputEvent&&) = delete;
|
||
|
|
|
||
|
|
/** @brief Copying is not allowed */
|
||
|
|
InputEvent& operator=(const InputEvent&) = delete;
|
||
|
|
|
||
|
|
/** @brief Moving is not allowed */
|
||
|
|
InputEvent& operator=(InputEvent&&) = delete;
|
||
|
|
|
||
|
|
/**
|
||
|
|
* @brief Set event as accepted
|
||
|
|
*
|
||
|
|
* If the event is ignored (i.e., not set as accepted), it will be
|
||
|
|
* propagated elsewhere, for example to the Android system or to
|
||
|
|
* another screen when using @ref BasicScreenedApplication "ScreenedApplication".
|
||
|
|
* By default is each event ignored and thus propagated.
|
||
|
|
*/
|
||
|
|
void setAccepted(bool accepted = true) { _accepted = accepted; }
|
||
|
|
|
||
|
|
/** @brief Whether the event is accepted */
|
||
|
|
bool isAccepted() const { return _accepted; }
|
||
|
|
|
||
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
||
|
|
protected:
|
||
|
|
explicit InputEvent(MotionEventSerializer & event): _event(event), _accepted(false) {}
|
||
|
|
|
||
|
|
~InputEvent() = default;
|
||
|
|
|
||
|
|
MotionEventSerializer & _event;
|
||
|
|
#endif
|
||
|
|
|
||
|
|
private:
|
||
|
|
bool _accepted;
|
||
|
|
};
|
||
|
|
|
||
|
|
/**
|
||
|
|
@brief Mouse event
|
||
|
|
@see @ref MouseMoveEvent, @ref mousePressEvent(), @ref mouseReleaseEvent()
|
||
|
|
*/
|
||
|
|
class WindowlessAndroidApplication::MouseEvent: public InputEvent {
|
||
|
|
friend WindowlessAndroidApplication;
|
||
|
|
|
||
|
|
public:
|
||
|
|
/**
|
||
|
|
* @brief Mouse button
|
||
|
|
*
|
||
|
|
* @see @ref button()
|
||
|
|
*/
|
||
|
|
enum class Button: std::int32_t {
|
||
|
|
/** No button was pressed (touch or stylus event) */
|
||
|
|
None = 0,
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Left mouse button. Note that this button is not set if only
|
||
|
|
* touch or stylus event occured.
|
||
|
|
* @attention Available since Android 4.0 (API level 14), not
|
||
|
|
* detectable in earlier versions.
|
||
|
|
*/
|
||
|
|
#if defined(DOXYGEN_GENERATING_OUTPUT) || __ANDROID_API__ >= 14
|
||
|
|
Left = MotionEventSerializer::MOTION_EVENT_BUTTON_PRIMARY,
|
||
|
|
#else
|
||
|
|
Left = 1 << 0,
|
||
|
|
#endif
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Middle mouse button or second stylus button
|
||
|
|
* @attention Available since Android 4.0 (API level 14), not
|
||
|
|
* detectable in earlier versions.
|
||
|
|
*/
|
||
|
|
#if defined(DOXYGEN_GENERATING_OUTPUT) || __ANDROID_API__ >= 14
|
||
|
|
Middle = MotionEventSerializer::MOTION_EVENT_BUTTON_TERTIARY,
|
||
|
|
#else
|
||
|
|
Middle = 1 << 1,
|
||
|
|
#endif
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Right mouse button or first stylus button
|
||
|
|
* @attention Available since Android 4.0 (API level 14), not
|
||
|
|
* detectable in earlier versions.
|
||
|
|
*/
|
||
|
|
#if defined(DOXYGEN_GENERATING_OUTPUT) || __ANDROID_API__ >= 14
|
||
|
|
Right = MotionEventSerializer::MOTION_EVENT_BUTTON_SECONDARY
|
||
|
|
#else
|
||
|
|
Right = 1 << 2
|
||
|
|
#endif
|
||
|
|
};
|
||
|
|
|
||
|
|
/** @brief Button */
|
||
|
|
Button button() {
|
||
|
|
#if __ANDROID_API__ >= 14
|
||
|
|
return Button(button_state);
|
||
|
|
#else
|
||
|
|
return Button::None;
|
||
|
|
#endif
|
||
|
|
}
|
||
|
|
|
||
|
|
/** @brief Position */
|
||
|
|
Vector2i position() {
|
||
|
|
return {Int(x),Int(y)};
|
||
|
|
}
|
||
|
|
|
||
|
|
private:
|
||
|
|
float x;
|
||
|
|
float y;
|
||
|
|
int button_state;
|
||
|
|
explicit MouseEvent(MotionEventSerializer & event, float x_, float y_, int button_state_):
|
||
|
|
InputEvent(event), x(x_), y(y_), button_state(button_state_) {}
|
||
|
|
};
|
||
|
|
|
||
|
|
/**
|
||
|
|
@brief Mouse move event
|
||
|
|
@see @ref MouseEvent, @ref mouseMoveEvent()
|
||
|
|
*/
|
||
|
|
class WindowlessAndroidApplication::MouseMoveEvent: public InputEvent {
|
||
|
|
friend WindowlessAndroidApplication;
|
||
|
|
|
||
|
|
public:
|
||
|
|
/**
|
||
|
|
* @brief Mouse button
|
||
|
|
*
|
||
|
|
* @see @ref buttons()
|
||
|
|
*/
|
||
|
|
enum class Button: std::int32_t {
|
||
|
|
/**
|
||
|
|
* Left mouse button. Note that this button is not set if only
|
||
|
|
* touch or stylus event occured.
|
||
|
|
* @attention Available since Android 4.0 (API level 14), not
|
||
|
|
* detectable in earlier versions.
|
||
|
|
*/
|
||
|
|
#if defined(DOXYGEN_GENERATING_OUTPUT) || __ANDROID_API__ >= 14
|
||
|
|
Left = MotionEventSerializer::MOTION_EVENT_BUTTON_PRIMARY,
|
||
|
|
#else
|
||
|
|
Left = 1 << 0,
|
||
|
|
#endif
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Middle mouse button or second stylus button
|
||
|
|
* @attention Available since Android 4.0 (API level 14), not
|
||
|
|
* detectable in earlier versions.
|
||
|
|
*/
|
||
|
|
#if defined(DOXYGEN_GENERATING_OUTPUT) || __ANDROID_API__ >= 14
|
||
|
|
Middle = MotionEventSerializer::MOTION_EVENT_BUTTON_TERTIARY,
|
||
|
|
#else
|
||
|
|
Middle = 1 << 1,
|
||
|
|
#endif
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Right mouse button or first stylus button
|
||
|
|
* @attention Available since Android 4.0 (API level 14), not
|
||
|
|
* detectable in earlier versions.
|
||
|
|
*/
|
||
|
|
#if defined(DOXYGEN_GENERATING_OUTPUT) || __ANDROID_API__ >= 14
|
||
|
|
Right = MotionEventSerializer::MOTION_EVENT_BUTTON_SECONDARY
|
||
|
|
#else
|
||
|
|
Right = 1 << 2
|
||
|
|
#endif
|
||
|
|
};
|
||
|
|
|
||
|
|
/**
|
||
|
|
* @brief Set of mouse buttons
|
||
|
|
*
|
||
|
|
* @see @ref buttons()
|
||
|
|
*/
|
||
|
|
typedef Containers::EnumSet<Button> Buttons;
|
||
|
|
|
||
|
|
/** @brief Position */
|
||
|
|
Vector2i position() const {
|
||
|
|
return {Int(x), Int(y)};
|
||
|
|
}
|
||
|
|
|
||
|
|
/**
|
||
|
|
* @brief Relative position
|
||
|
|
* @m_since{2019,10}
|
||
|
|
*
|
||
|
|
* Position relative to previous move event. Unlike
|
||
|
|
* @ref Sdl2Application, Android APIs don't provide relative position
|
||
|
|
* directly, so this is calculated explicitly as a delta from previous
|
||
|
|
* move event position.
|
||
|
|
*/
|
||
|
|
Vector2i relativePosition() const { return _relativePosition; }
|
||
|
|
|
||
|
|
/** @brief Mouse buttons */
|
||
|
|
Buttons buttons() const {
|
||
|
|
#if __ANDROID_API__ >= 14
|
||
|
|
return Button(button_state);
|
||
|
|
#else
|
||
|
|
return {};
|
||
|
|
#endif
|
||
|
|
}
|
||
|
|
|
||
|
|
private:
|
||
|
|
float x;
|
||
|
|
float y;
|
||
|
|
int button_state;
|
||
|
|
explicit MouseMoveEvent(MotionEventSerializer & event, float x_, float y_,
|
||
|
|
int button_state_, Vector2i relativePosition):
|
||
|
|
InputEvent(event), x(x_), y(y_), button_state(button_state_),
|
||
|
|
_relativePosition{relativePosition} {}
|
||
|
|
|
||
|
|
const Vector2i _relativePosition;
|
||
|
|
};
|
||
|
|
|
||
|
|
CORRADE_ENUMSET_OPERATORS(WindowlessAndroidApplication::MouseMoveEvent::Buttons)
|
||
|
|
|
||
|
|
}}
|
||
|
|
#else
|
||
|
|
#error this file is available only on Android build
|
||
|
|
#endif
|
||
|
|
|
||
|
|
#endif
|