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#ifndef Magnum_Platform_ScreenedApplication_hpp
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#define Magnum_Platform_ScreenedApplication_hpp
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023, 2024, 2025
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief @ref compilation-speedup-hpp "Template implementation" for @ref ScreenedApplication.h and @ref Screen.h
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*/
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#include "Magnum/Platform/Screen.h"
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#include "Magnum/Platform/ScreenedApplication.h"
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namespace Magnum { namespace Platform {
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namespace Implementation {
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template<class Application, bool implements> void ApplicationKeyEventMixin<Application, implements>::callKeyPressEvent(KeyEvent&, Containers::LinkedList<BasicScreen<Application>>&) {}
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template<class Application> void ApplicationKeyEventMixin<Application, true>::callKeyPressEvent(typename Application::KeyEvent& event, Containers::LinkedList<BasicScreen<Application>>& screens) {
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/* Front-to-back event propagation, stop when the event gets accepted */
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for(BasicScreen<Application>* s = screens.first(); s; s = s->nextFartherScreen()) {
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if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
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s->keyPressEvent(event);
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if(event.isAccepted()) break;
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}
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}
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}
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template<class Application, bool implements> void ApplicationKeyEventMixin<Application, implements>::callKeyReleaseEvent(KeyEvent&, Containers::LinkedList<BasicScreen<Application>>&) {}
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template<class Application> void ApplicationKeyEventMixin<Application, true>::callKeyReleaseEvent(typename Application::KeyEvent& event, Containers::LinkedList<BasicScreen<Application>>& screens) {
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/* Front-to-back event propagation, stop when the event gets accepted */
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for(BasicScreen<Application>* s = screens.first(); s; s = s->nextFartherScreen()) {
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if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
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s->keyReleaseEvent(event);
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if(event.isAccepted()) break;
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}
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}
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}
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Platform: replace MouseScrollEvent with a ScrollEvent with float position.
All the new pointer events have float positions, this one was the odd one
out. And I didn't like the name anymore, so I took that as an opportunity
to change the position() data type without introducing a breaking change
for everyone.
Another considered change was adding Z offset to it, since HTML5 APIs
have that. However, all my googling led to just a single SO question from
2015, where someone said it's for trackballs that can navigate in 3D
space. I'm not sure if *scroll* is actually the best way to report those,
and since SDL3 didn't bother adding that and neither Android nor WINAPI
have anything like that, I'm not bothering either.
Unlike the previous commits, this is done for all apps at once, because
it's a comparatively simpler change. The only odd one out is
AbstractXApplication, where I introduced MouseScrollEvent just a few
commits back, so I simply renamed it without leaving a deprecated copy.
Then, ScreenedApplication needed some extra logic to handle the case of
apps not implementing any scroll event at all.
2 years ago
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template<class Application, bool implements> void ApplicationScrollEventMixin<Application, implements>::callScrollEvent(Application&, ScrollEvent&, Containers::LinkedList<BasicScreen<Application>>&) {}
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template<class Application> void ApplicationScrollEventMixin<Application, true>::callScrollEvent(Application& application, typename Application::ScrollEvent& event, Containers::LinkedList<BasicScreen<Application>>& screens) {
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/* Front-to-back event propagation, stop when the event gets accepted */
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for(BasicScreen<Application>* s = screens.first(); s; s = s->nextFartherScreen()) {
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if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
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s->scrollEvent(event);
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if(event.isAccepted()) break;
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}
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}
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#ifdef MAGNUM_BUILD_DEPRECATED
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/* If the event wasn't accepted, it's possible that the screens still only
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implement the deprecated mouse events. Call into the base
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implementation and assume it appropriately delegates to
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mouseScrollEvent(). */
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if(!event.isAccepted())
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application.scrollEvent(event);
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#else
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static_cast<void>(application);
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#endif
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}
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#ifdef MAGNUM_BUILD_DEPRECATED
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CORRADE_IGNORE_DEPRECATED_PUSH
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template<class Application, bool implements> void ApplicationMouseScrollEventMixin<Application, implements>::callMouseScrollEvent(MouseScrollEvent&, Containers::LinkedList<BasicScreen<Application>>&) {}
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template<class Application> void ApplicationMouseScrollEventMixin<Application, true>::callMouseScrollEvent(typename Application::MouseScrollEvent& event, Containers::LinkedList<BasicScreen<Application>>& screens) {
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/* Front-to-back event propagation, stop when the event gets accepted */
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for(BasicScreen<Application>* s = screens.first(); s; s = s->nextFartherScreen()) {
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if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
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s->mouseScrollEvent(event);
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if(event.isAccepted()) break;
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}
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}
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}
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Platform: replace MouseScrollEvent with a ScrollEvent with float position.
All the new pointer events have float positions, this one was the odd one
out. And I didn't like the name anymore, so I took that as an opportunity
to change the position() data type without introducing a breaking change
for everyone.
Another considered change was adding Z offset to it, since HTML5 APIs
have that. However, all my googling led to just a single SO question from
2015, where someone said it's for trackballs that can navigate in 3D
space. I'm not sure if *scroll* is actually the best way to report those,
and since SDL3 didn't bother adding that and neither Android nor WINAPI
have anything like that, I'm not bothering either.
Unlike the previous commits, this is done for all apps at once, because
it's a comparatively simpler change. The only odd one out is
AbstractXApplication, where I introduced MouseScrollEvent just a few
commits back, so I simply renamed it without leaving a deprecated copy.
Then, ScreenedApplication needed some extra logic to handle the case of
apps not implementing any scroll event at all.
2 years ago
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CORRADE_IGNORE_DEPRECATED_POP
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#endif
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template<class Application, bool implements> void ApplicationTextInputEventMixin<Application, implements>::callTextInputEvent(TextInputEvent&, Containers::LinkedList<BasicScreen<Application>>&) {}
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template<class Application> void ApplicationTextInputEventMixin<Application, true>::callTextInputEvent(typename Application::TextInputEvent& event, Containers::LinkedList<BasicScreen<Application>>& screens) {
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/* Front-to-back event propagation, stop when the event gets accepted */
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for(BasicScreen<Application>* s = screens.first(); s; s = s->nextFartherScreen()) {
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if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
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s->textInputEvent(event);
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if(event.isAccepted()) break;
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}
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}
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}
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template<class Application, bool implements> void ApplicationTextEditingEventMixin<Application, implements>::callTextEditingEvent(TextEditingEvent&, Containers::LinkedList<BasicScreen<Application>>&) {}
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template<class Application> void ApplicationTextEditingEventMixin<Application,
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true>::callTextEditingEvent(typename Application::TextEditingEvent& event, Containers::LinkedList<BasicScreen<Application>>& screens) {
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/* Front-to-back event propagation, stop when the event gets accepted */
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for(BasicScreen<Application>* s = screens.first(); s; s = s->nextFartherScreen()) {
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if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
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s->textEditingEvent(event);
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if(event.isAccepted()) break;
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}
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}
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}
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Platform: replace MouseScrollEvent with a ScrollEvent with float position.
All the new pointer events have float positions, this one was the odd one
out. And I didn't like the name anymore, so I took that as an opportunity
to change the position() data type without introducing a breaking change
for everyone.
Another considered change was adding Z offset to it, since HTML5 APIs
have that. However, all my googling led to just a single SO question from
2015, where someone said it's for trackballs that can navigate in 3D
space. I'm not sure if *scroll* is actually the best way to report those,
and since SDL3 didn't bother adding that and neither Android nor WINAPI
have anything like that, I'm not bothering either.
Unlike the previous commits, this is done for all apps at once, because
it's a comparatively simpler change. The only odd one out is
AbstractXApplication, where I introduced MouseScrollEvent just a few
commits back, so I simply renamed it without leaving a deprecated copy.
Then, ScreenedApplication needed some extra logic to handle the case of
apps not implementing any scroll event at all.
2 years ago
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template<class Application> void ScreenKeyEventMixin<Application, true>::keyPressEvent(KeyEvent&) {}
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template<class Application> void ScreenKeyEventMixin<Application, true>::keyReleaseEvent(KeyEvent&) {}
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template<class Application> void ScreenScrollEventMixin<Application, true>::scrollEvent(ScrollEvent&) {}
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#ifdef MAGNUM_BUILD_DEPRECATED
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CORRADE_IGNORE_DEPRECATED_PUSH
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template<class Application> void ScreenMouseScrollEventMixin<Application, true>::mouseScrollEvent(MouseScrollEvent&) {}
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CORRADE_IGNORE_DEPRECATED_POP
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#endif
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template<class Application> void ScreenTextInputEventMixin<Application, true>::textInputEvent(TextInputEvent&) {}
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template<class Application> void ScreenTextEditingEventMixin<Application, true>::textEditingEvent(TextEditingEvent&) {}
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}
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template<class Application> BasicScreen<Application>::BasicScreen() = default;
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template<class Application> BasicScreen<Application>::BasicScreen(BasicScreenedApplication<Application>& application, PropagatedEvents events) {
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/* A superset of this (together with focusEvent()) is done in
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BasicScreenedApplication::addScreen() as well. Keep in sync. */
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application.Containers::template LinkedList<BasicScreen<Application>>::insert(this);
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redraw();
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setPropagatedEvents(events);
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}
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template<class Application> BasicScreen<Application>::~BasicScreen() = default;
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template<class Application> BasicScreenedApplication<Application>& BasicScreen<Application>::application() {
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BasicScreenedApplication<Application>* application = Containers::LinkedListItem<BasicScreen<Application>, BasicScreenedApplication<Application>>::list();
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CORRADE_ASSERT(application, "Platform::Screen::application(): the screen is not added to any application", *application);
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return *application;
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}
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template<class Application> const BasicScreenedApplication<Application>& BasicScreen<Application>::application() const {
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const BasicScreenedApplication<Application>* application = Containers::LinkedListItem<BasicScreen<Application>, BasicScreenedApplication<Application>>::list();
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CORRADE_ASSERT(application, "Platform::Screen::application(): the screen is not added to any application", *application);
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return *application;
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}
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template<class Application> void BasicScreen<Application>::redraw() {
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BasicScreenedApplication<Application>* application = Containers::LinkedListItem<BasicScreen<Application>, BasicScreenedApplication<Application>>::list();
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CORRADE_ASSERT(application, "Platform::Screen::redraw(): the screen is not added to any application", );
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application->redraw();
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}
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template<class Application> void BasicScreen<Application>::focusEvent() {}
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template<class Application> void BasicScreen<Application>::blurEvent() {}
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template<class Application> void BasicScreen<Application>::viewportEvent(ViewportEvent& event) {
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static_cast<void>(event);
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}
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template<class Application> void BasicScreen<Application>::pointerPressEvent(PointerEvent&) {}
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template<class Application> void BasicScreen<Application>::pointerReleaseEvent(PointerEvent&) {}
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template<class Application> void BasicScreen<Application>::pointerMoveEvent(PointerMoveEvent&) {}
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#ifdef MAGNUM_BUILD_DEPRECATED
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CORRADE_IGNORE_DEPRECATED_PUSH
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template<class Application> void BasicScreen<Application>::mousePressEvent(MouseEvent&) {}
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template<class Application> void BasicScreen<Application>::mouseReleaseEvent(MouseEvent&) {}
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template<class Application> void BasicScreen<Application>::mouseMoveEvent(MouseMoveEvent&) {}
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CORRADE_IGNORE_DEPRECATED_POP
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#endif
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#ifdef MAGNUM_TARGET_GL
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template<class Application> BasicScreenedApplication<Application>::BasicScreenedApplication(const typename Application::Arguments& arguments, const typename Application::Configuration& configuration, const typename Application::GLConfiguration& glConfiguration): Application(arguments, configuration, glConfiguration) {}
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#endif
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template<class Application> BasicScreenedApplication<Application>::BasicScreenedApplication(const typename Application::Arguments& arguments, const typename Application::Configuration& configuration): Application(arguments, configuration) {}
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template<class Application> BasicScreenedApplication<Application>::BasicScreenedApplication(const typename Application::Arguments& arguments, NoCreateT): Application(arguments, NoCreate) {}
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template<class Application> BasicScreenedApplication<Application>::~BasicScreenedApplication() = default;
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template<class Application> BasicScreenedApplication<Application>& BasicScreenedApplication<Application>::addScreen(BasicScreen<Application>& screen) {
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CORRADE_ASSERT(!screen.hasApplication(),
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"Platform::ScreenedApplication::addScreen(): screen already added to an application", *this);
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/* A subset of this (except focusEvent()) is done in
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BasicScreen(BasicScreenedApplication&, PropagatedEvents) as well. Keep
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in sync. */
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Containers::LinkedList<BasicScreen<Application>>::insert(&screen);
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if(screens().first() == &screen) screen.focusEvent();
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Application::redraw();
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return *this;
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}
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template<class Application> BasicScreenedApplication<Application>& BasicScreenedApplication<Application>::removeScreen(BasicScreen<Application>& screen) {
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CORRADE_ASSERT(screen.hasApplication() && &screen.application() == this,
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"Platform::ScreenedApplication::removeScreen(): screen not owned by this application", *this);
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screen.blurEvent();
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Containers::LinkedList<BasicScreen<Application>>::erase(&screen);
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Application::redraw();
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return *this;
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}
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template<class Application> BasicScreenedApplication<Application>& BasicScreenedApplication<Application>::focusScreen(BasicScreen<Application>& screen) {
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CORRADE_ASSERT(screen.hasApplication() && &screen.application() == this,
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"Platform::ScreenedApplication::focusScreen(): screen not owned by this application", *this);
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/* Already focused, nothing to do */
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if(screens().first() == &screen) return *this;
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screens().first()->blurEvent();
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Containers::LinkedList<BasicScreen<Application>>::move(&screen, screens().first());
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screen.focusEvent();
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Application::redraw();
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return *this;
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}
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template<class Application> void BasicScreenedApplication<Application>::globalViewportEvent(typename Application::ViewportEvent&) {}
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template<class Application> void BasicScreenedApplication<Application>::viewportEvent(typename Application::ViewportEvent& event) {
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/* Call global event before all other (to resize framebuffer first) */
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globalViewportEvent(event);
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for(BasicScreen<Application>& s: *this) s.viewportEvent(event);
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}
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template<class Application> void BasicScreenedApplication<Application>::globalBeforeDrawEvent() {}
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template<class Application> void BasicScreenedApplication<Application>::drawEvent() {
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/* Call the "before" global event before all other */
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globalBeforeDrawEvent();
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/* Back-to-front rendering */
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for(BasicScreen<Application>* s = screens().last(); s; s = s->nextNearerScreen())
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if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Draw) s->drawEvent();
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/* Call global event after all other (to swap buffers last) */
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globalDrawEvent();
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}
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template<class Application> void BasicScreenedApplication<Application>::keyPressEvent(typename BasicScreenedApplication<Application>::KeyEvent& event) {
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this->callKeyPressEvent(event, screens());
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|
}
|
|
|
|
|
|
|
|
|
|
template<class Application> void BasicScreenedApplication<Application>::keyReleaseEvent(typename BasicScreenedApplication<Application>::KeyEvent& event) {
|
|
|
|
|
this->callKeyReleaseEvent(event, screens());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Application> void BasicScreenedApplication<Application>::pointerPressEvent(typename Application::PointerEvent& event) {
|
|
|
|
|
/* Front-to-back event propagation, stop when the event gets accepted */
|
|
|
|
|
for(BasicScreen<Application>* s = screens().first(); s; s = s->nextFartherScreen()) {
|
|
|
|
|
if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
|
|
|
|
|
s->pointerPressEvent(event);
|
|
|
|
|
if(event.isAccepted()) break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
/* If the event wasn't accepted, it's possible that the screens still only
|
|
|
|
|
implement the deprecated mouse events. Call into the base
|
|
|
|
|
implementation and assume it appropriately delegates to
|
|
|
|
|
mousePressEvent(). */
|
|
|
|
|
if(!event.isAccepted())
|
|
|
|
|
Application::pointerPressEvent(event);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Application> void BasicScreenedApplication<Application>::pointerReleaseEvent(typename Application::PointerEvent& event) {
|
|
|
|
|
/* Front-to-back event propagation, stop when the event gets accepted */
|
|
|
|
|
for(BasicScreen<Application>* s = screens().first(); s; s = s->nextFartherScreen()) {
|
|
|
|
|
if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
|
|
|
|
|
s->pointerReleaseEvent(event);
|
|
|
|
|
if(event.isAccepted()) break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
/* If the event wasn't accepted, it's possible that the screens still only
|
|
|
|
|
implement the deprecated mouse events. Call into the base
|
|
|
|
|
implementation and assume it appropriately delegates to
|
|
|
|
|
mouseReleaseEvent(). */
|
|
|
|
|
if(!event.isAccepted())
|
|
|
|
|
Application::pointerReleaseEvent(event);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Application> void BasicScreenedApplication<Application>::pointerMoveEvent(typename Application::PointerMoveEvent& event) {
|
|
|
|
|
/* Front-to-back event propagation, stop when the event gets accepted */
|
|
|
|
|
for(BasicScreen<Application>* s = screens().first(); s; s = s->nextFartherScreen()) {
|
|
|
|
|
if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
|
|
|
|
|
s->pointerMoveEvent(event);
|
|
|
|
|
if(event.isAccepted()) break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
/* If the event wasn't accepted, it's possible that the screens still only
|
|
|
|
|
implement the deprecated mouse events. Call into the base
|
|
|
|
|
implementation and assume it appropriately delegates to
|
|
|
|
|
mouseMoveEvent(), mousePressEvent() or mouseReleaseEvent(). */
|
|
|
|
|
if(!event.isAccepted())
|
|
|
|
|
Application::pointerMoveEvent(event);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_PUSH
|
|
|
|
|
template<class Application> void BasicScreenedApplication<Application>::mousePressEvent(typename Application::MouseEvent& event) {
|
|
|
|
|
/* Front-to-back event propagation, stop when the event gets accepted */
|
|
|
|
|
for(BasicScreen<Application>* s = screens().first(); s; s = s->nextFartherScreen()) {
|
|
|
|
|
if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
|
|
|
|
|
s->mousePressEvent(event);
|
|
|
|
|
if(event.isAccepted()) break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Application> void BasicScreenedApplication<Application>::mouseReleaseEvent(typename Application::MouseEvent& event) {
|
|
|
|
|
/* Front-to-back event propagation, stop when the event gets accepted */
|
|
|
|
|
for(BasicScreen<Application>* s = screens().first(); s; s = s->nextFartherScreen()) {
|
|
|
|
|
if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
|
|
|
|
|
s->mouseReleaseEvent(event);
|
|
|
|
|
if(event.isAccepted()) break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Application> void BasicScreenedApplication<Application>::mouseMoveEvent(typename Application::MouseMoveEvent& event) {
|
|
|
|
|
/* Front-to-back event propagation, stop when the event gets accepted */
|
|
|
|
|
for(BasicScreen<Application>* s = screens().first(); s; s = s->nextFartherScreen()) {
|
|
|
|
|
if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
|
|
|
|
|
s->mouseMoveEvent(event);
|
|
|
|
|
if(event.isAccepted()) break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_POP
|
|
|
|
|
#endif
|
|
|
|
|
|
Platform: replace MouseScrollEvent with a ScrollEvent with float position.
All the new pointer events have float positions, this one was the odd one
out. And I didn't like the name anymore, so I took that as an opportunity
to change the position() data type without introducing a breaking change
for everyone.
Another considered change was adding Z offset to it, since HTML5 APIs
have that. However, all my googling led to just a single SO question from
2015, where someone said it's for trackballs that can navigate in 3D
space. I'm not sure if *scroll* is actually the best way to report those,
and since SDL3 didn't bother adding that and neither Android nor WINAPI
have anything like that, I'm not bothering either.
Unlike the previous commits, this is done for all apps at once, because
it's a comparatively simpler change. The only odd one out is
AbstractXApplication, where I introduced MouseScrollEvent just a few
commits back, so I simply renamed it without leaving a deprecated copy.
Then, ScreenedApplication needed some extra logic to handle the case of
apps not implementing any scroll event at all.
2 years ago
|
|
|
template<class Application> void BasicScreenedApplication<Application>::scrollEvent(typename BasicScreenedApplication<Application>::ScrollEvent& event) {
|
|
|
|
|
this->callScrollEvent(*this, event, screens());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_PUSH
|
|
|
|
|
template<class Application> void BasicScreenedApplication<Application>::mouseScrollEvent(typename BasicScreenedApplication<Application>::MouseScrollEvent& event) {
|
|
|
|
|
this->callMouseScrollEvent(event, screens());
|
|
|
|
|
}
|
Platform: replace MouseScrollEvent with a ScrollEvent with float position.
All the new pointer events have float positions, this one was the odd one
out. And I didn't like the name anymore, so I took that as an opportunity
to change the position() data type without introducing a breaking change
for everyone.
Another considered change was adding Z offset to it, since HTML5 APIs
have that. However, all my googling led to just a single SO question from
2015, where someone said it's for trackballs that can navigate in 3D
space. I'm not sure if *scroll* is actually the best way to report those,
and since SDL3 didn't bother adding that and neither Android nor WINAPI
have anything like that, I'm not bothering either.
Unlike the previous commits, this is done for all apps at once, because
it's a comparatively simpler change. The only odd one out is
AbstractXApplication, where I introduced MouseScrollEvent just a few
commits back, so I simply renamed it without leaving a deprecated copy.
Then, ScreenedApplication needed some extra logic to handle the case of
apps not implementing any scroll event at all.
2 years ago
|
|
|
CORRADE_IGNORE_DEPRECATED_POP
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
template<class Application> void BasicScreenedApplication<Application>::textInputEvent(typename BasicScreenedApplication<Application>::TextInputEvent& event) {
|
|
|
|
|
this->callTextInputEvent(event, screens());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class Application> void BasicScreenedApplication<Application>::textEditingEvent(typename BasicScreenedApplication<Application>::TextEditingEvent& event) {
|
|
|
|
|
this->callTextEditingEvent(event, screens());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
#endif
|