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#ifndef Magnum_Text_MagnumFont_h
#define Magnum_Text_MagnumFont_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
12 years ago
* @brief Class @ref Magnum::Text::MagnumFont
*/
#include "Magnum/configure.h"
#ifdef MAGNUM_TARGET_GL
#include <Corrade/Containers/Pointer.h>
#include "Magnum/Text/AbstractFont.h"
#include "MagnumPlugins/MagnumFont/configure.h"
#ifndef DOXYGEN_GENERATING_OUTPUT
#ifndef MAGNUM_MAGNUMFONT_BUILD_STATIC
plugins: new testing workflow. The current testing workflow had quite a few major flaws and it was no longer possible after the move of Any* plugins to core. Among the flaws is: * Every plugin was basically built twice, once as the real plugin and once as a static testing library. Most of the build shared common object files, but nevertheless it inflated build times and made the buildsystem extremely complex. * Because the actual plugin binary was never actually loaded during the test, it couldn't spot problems like: - undefined references - errors in metadata files - mismatched plugin interface/version, missing entry points - broken static plugin import files * Tests that made use of independent plugins (such as TgaImageConverter test using TgaImporter to verify the output) had a hardcoded dependency on such plugins, making a minimal setup very hard. * Dynamic loading of plugins from the Any* proxies was always directed to the install location on the filesystem with no possibility to load these directly from the build tree. That caused random ABI mismatch crashes, or, on the other hand, if no plugins were installed, particular portions of the codebase weren't tested at all. Now the workflow is the following: * Every plugin is built exactly once, either as dynamic or as static. * The test always loads it via the plugin manager. If it's dynamic, it's loaded straight from the build directory; if it's static, it gets linked to the test executable directly. * Plugins used indirectly are always served from the build directory (if enabled) to ensure reproducibility and independence on what's installed on the filesystem. Missing presence of these plugins causes particular tests to be simply skipped. * Plugins that have extensive tests for internal functionality that's not exposed through the plugin interface are still built in two parts, but the internal tests are simply consuming the OBJECT files directly instead of linking to a static library.
8 years ago
#ifdef MagnumFont_EXPORTS
#define MAGNUM_MAGNUMFONT_EXPORT CORRADE_VISIBILITY_EXPORT
#else
#define MAGNUM_MAGNUMFONT_EXPORT CORRADE_VISIBILITY_IMPORT
#endif
#else
#define MAGNUM_MAGNUMFONT_EXPORT CORRADE_VISIBILITY_STATIC
#endif
#define MAGNUM_MAGNUMFONT_LOCAL CORRADE_VISIBILITY_LOCAL
#else
#define MAGNUM_MAGNUMFONT_EXPORT
#define MAGNUM_MAGNUMFONT_LOCAL
#endif
namespace Magnum { namespace Text {
/**
@brief Simple bitmap font plugin
The font consists of two files, one text file containing character and glyph
info and one TGA file containing the glyphs in distance field format. The font
can be conveniently created from any other format using
@ref MagnumFontConverter. The file syntax is as in following:
@code{.ini}
# Font image filename
image=font.tga
# Size of unscaled font image
originalImageSize=1536 1536
# Glyph padding
padding=9
# Font size
fontSize=128
# Line height
lineHeight=270
# Character
[char]
# UTF-32 codepoint ('a')
unicode=0061
# Glyph ID
glyph=1
# Advance to next character in pixels (i.e. on unscaled font image)
advance=45 0
# Another character
[char]
unicode=0062
glyph=2
advance=42 0
# ...
# Glyph 0, a.k.a. "Not Found" glyph
[glyph]
# Glyph texture position relative to baseline, in pixels
position=5 -1
# Glyph rectangle in font image, in pixels (left, bottom, right, top)
rectangle=0 0 42 25
# Glyph 1
[glyph]
position=0 0
rectangle=45 0 44 25
# ...
@endcode
@section Text-MagnumFont-usage Usage
This plugin depends on the @ref Text library and the
@ref Trade::TgaImporter "TgaImporter" plugin. It is built if
`MAGNUM_WITH_MAGNUMFONT` is enabled when building Magnum. To use as a dynamic
plugin, load @cpp "MagnumFont" @ce via @ref Corrade::PluginManager::Manager.
Additionally, if you're using Magnum as a CMake subproject, do the following:
@code{.cmake}
set(MAGNUM_WITH_MAGNUMFONT ON CACHE BOOL "" FORCE)
add_subdirectory(magnum EXCLUDE_FROM_ALL)
# So the dynamically loaded plugin gets built implicitly
add_dependencies(your-app Magnum::MagnumFont)
@endcode
To use as a static plugin or as a dependency of another plugin with CMake, you
need to request the `MagnumFont` component of the `Magnum` package and link to
the `Magnum::MagnumFont` target:
@code{.cmake}
find_package(Magnum REQUIRED MagnumFont)
# ...
target_link_libraries(your-app PRIVATE Magnum::MagnumFont)
@endcode
Because the plugin needs access to @ref Trade::AbstractImporter plugins, you
need to instantiate a manager for them and register it with
@ref Corrade::PluginManager::Manager::registerExternalManager():
@snippet plugins.cpp MagnumFont-importer-register
See @ref building, @ref cmake and @ref plugins for more information.
*/
class MAGNUM_MAGNUMFONT_EXPORT MagnumFont: public AbstractFont {
public:
/** @brief Default constructor */
explicit MagnumFont();
/** @brief Plugin manager constructor */
explicit MagnumFont(PluginManager::AbstractManager& manager, const std::string& plugin);
~MagnumFont();
private:
MAGNUM_MAGNUMFONT_LOCAL FontFeatures doFeatures() const override;
MAGNUM_MAGNUMFONT_LOCAL bool doIsOpened() const override;
MAGNUM_MAGNUMFONT_LOCAL Metrics doOpenData(Containers::ArrayView<const char> data, Float) override;
MAGNUM_MAGNUMFONT_LOCAL Metrics doOpenFile(const std::string& filename, Float) override;
MAGNUM_MAGNUMFONT_LOCAL void doClose() override;
MAGNUM_MAGNUMFONT_LOCAL UnsignedInt doGlyphId(char32_t character) override;
MAGNUM_MAGNUMFONT_LOCAL Vector2 doGlyphAdvance(UnsignedInt glyph) override;
MAGNUM_MAGNUMFONT_LOCAL Containers::Pointer<AbstractGlyphCache> doCreateGlyphCache() override;
MAGNUM_MAGNUMFONT_LOCAL Containers::Pointer<AbstractLayouter> doLayout(const AbstractGlyphCache& cache, Float size, const std::string& text) override;
struct Data;
Containers::Pointer<Data> _opened;
};
}}
#else
#error this header is available only in the OpenGL build
#endif
#endif