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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "Magnum/Math/Color.h"
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#include "Magnum/Math/FunctionsBatch.h"
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#include "Magnum/MeshTools/CombineIndexedArrays.h"
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#include "Magnum/MeshTools/CompressIndices.h"
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#include "Magnum/MeshTools/Duplicate.h"
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#include "Magnum/MeshTools/GenerateNormals.h"
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#include "Magnum/MeshTools/Interleave.h"
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#include "Magnum/MeshTools/RemoveDuplicates.h"
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#include "Magnum/MeshTools/Transform.h"
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using namespace Magnum;
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using namespace Magnum::Math::Literals;
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int main() {
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{
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/* [combineIndexedArrays] */
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std::vector<UnsignedInt> vertexIndices;
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std::vector<Vector3> positions;
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std::vector<UnsignedInt> normalTextureIndices;
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std::vector<Vector3> normals;
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std::vector<Vector2> textureCoordinates;
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std::vector<UnsignedInt> indices = MeshTools::combineIndexedArrays(
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std::make_pair(std::cref(vertexIndices), std::ref(positions)),
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std::make_pair(std::cref(normalTextureIndices), std::ref(normals)),
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std::make_pair(std::cref(normalTextureIndices), std::ref(textureCoordinates))
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);
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/* [combineIndexedArrays] */
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}
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{
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/* [compressIndices-offset] */
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Containers::ArrayView<const UnsignedInt> indices;
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UnsignedInt offset = Math::min(indices);
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std::pair<Containers::Array<char>, MeshIndexType> result =
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MeshTools::compressIndices(indices, offset);
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// use `offset` to adjust vertex attribute offset …
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/* [compressIndices-offset] */
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}
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{
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/* [compressIndicesAs] */
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std::vector<UnsignedInt> indices;
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Containers::Array<UnsignedShort> indexData =
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MeshTools::compressIndicesAs<UnsignedShort>(indices);
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/* [compressIndicesAs] */
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}
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{
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/* [generateFlatNormals] */
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Containers::ArrayView<UnsignedInt> indices;
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Containers::ArrayView<Vector3> indexedPositions;
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Containers::Array<Vector3> positions =
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MeshTools::duplicate<UnsignedInt, Vector3>(indices, indexedPositions);
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Containers::Array<Vector3> normals =
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MeshTools::generateFlatNormals(positions);
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/* [generateFlatNormals] */
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}
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{
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/* [interleave2] */
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std::vector<Vector4> positions;
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std::vector<UnsignedShort> weights;
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std::vector<Color3ub> vertexColors;
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auto data = MeshTools::interleave(positions, weights, 2, vertexColors, 1);
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/* [interleave2] */
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}
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{
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/* [removeDuplicates-multiple] */
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std::vector<Vector3> positions;
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std::vector<Vector2> texCoords;
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std::vector<UnsignedInt> positionIndices = MeshTools::removeDuplicates(positions);
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std::vector<UnsignedInt> texCoordIndices = MeshTools::removeDuplicates(texCoords);
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std::vector<UnsignedInt> indices = MeshTools::combineIndexedArrays(
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std::make_pair(std::cref(positionIndices), std::ref(positions)),
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std::make_pair(std::cref(texCoordIndices), std::ref(texCoords))
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);
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/* [removeDuplicates-multiple] */
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}
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{
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/* [transformVectors] */
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std::vector<Vector3> vectors;
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auto transformation = Quaternion::rotation(35.0_degf, Vector3::yAxis());
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MeshTools::transformVectorsInPlace(transformation, vectors);
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/* [transformVectors] */
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}
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{
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/* [transformPoints] */
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std::vector<Vector3> points;
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auto transformation =
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DualQuaternion::rotation(35.0_degf, Vector3::yAxis())*
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DualQuaternion::translation({0.5f, -1.0f, 3.0f});
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MeshTools::transformPointsInPlace(transformation, points);
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/* [transformPoints] */
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}
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}
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