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#ifndef Magnum_SceneGraph_AbstractFeature_h
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#define Magnum_SceneGraph_AbstractFeature_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::SceneGraph::AbstractFeature, alias @ref Magnum::SceneGraph::AbstractBasicFeature2D, @ref Magnum::SceneGraph::AbstractBasicFeature3D, typedef @ref Magnum::SceneGraph::AbstractFeature2D, @ref Magnum::SceneGraph::AbstractFeature3D, enum @ref Magnum::SceneGraph::CachedTransformation, enum set @ref Magnum::SceneGraph::CachedTransformations
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*/
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#include <Corrade/Containers/EnumSet.h>
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#include <Corrade/Containers/LinkedList.h>
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#include "Magnum/Magnum.h"
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#include "Magnum/SceneGraph/AbstractObject.h"
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namespace Magnum { namespace SceneGraph {
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/**
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@brief Which transformation to cache in given feature
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@see @ref scenegraph-caching, @ref CachedTransformations,
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@ref AbstractFeature::setCachedTransformations(), @ref AbstractFeature::clean(),
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@ref AbstractFeature::cleanInverted()
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@todo Provide also simpler representations from which could benefit
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other transformation implementations, as they won't need to
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e.g. create transformation matrix from quaternion?
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*/
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enum class CachedTransformation: UnsignedByte {
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/**
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* Absolute transformation is cached.
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*
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* If enabled, @ref AbstractFeature::clean() is called when cleaning
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* object.
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*/
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Absolute = 1 << 0,
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/**
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* Inverted absolute transformation is cached.
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*
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* If enabled, @ref AbstractFeature::cleanInverted() is called when
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* cleaning object.
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*/
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InvertedAbsolute = 1 << 1
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};
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/**
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@brief Which transformations to cache in this feature
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@see @ref scenegraph-caching, @ref AbstractFeature::setCachedTransformations(),
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@ref AbstractFeature::clean(), @ref AbstractFeature::cleanInverted()
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*/
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typedef Containers::EnumSet<CachedTransformation> CachedTransformations;
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CORRADE_ENUMSET_OPERATORS(CachedTransformations)
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/**
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@brief Base for object features
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Contained in @ref Object, takes care of transformation caching. See
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@ref scenegraph for introduction.
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Uses @ref Corrade::Containers::LinkedList for accessing holder object and
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sibling features.
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## Subclassing
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Feature is templated on dimension count and underlying transformation type, so
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it can be used only on object having transformation with the same dimension
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count and type.
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@anchor SceneGraph-AbstractFeature-subclassing-caching
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### Caching transformations in features
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Features can cache absolute transformation of the object instead of computing
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it from scratch every time to achieve better performance. See
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@ref scenegraph-caching for introduction.
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In order to have caching, you must enable it first, because by default the
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caching is disabled. You can enable it using @ref setCachedTransformations()
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and then implement corresponding cleaning function(s) -- either @ref clean(),
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@ref cleanInverted() or both. Example:
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@code
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class CachingFeature: public SceneGraph::AbstractFeature3D {
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public:
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CachingFeature(SceneGraph::AbstractObject3D& object): SceneGraph::AbstractFeature3D(object) {
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setCachedTransformations(CachedTransformation::Absolute);
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}
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protected:
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void clean(const Matrix4& absoluteTransformationMatrix) override {
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absolutePosition = absoluteTransformationMatrix.translation();
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}
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private:
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Vector3 absolutePosition;
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};
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@endcode
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Before using the cached value explicitly request object cleaning by calling
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`object()->setClean()`.
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### Accessing object transformation
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Features has by default access only to @ref AbstractObject, which is base of
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@ref Object not depending on any particular transformation implementation. This
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has the advantage that features doesn't have to be implemented for all possible
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transformation implementations, thus preventing code duplication. However it
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is impossible to transform the object using only pointer to @ref AbstractObject.
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The transformations have interfaces for common functionality, so the feature
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can use that interface instead of being specialized for all relevant
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transformation implementations. Using small trick we are able to get pointer
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to both @ref AbstractObject and needed transformation from one constructor
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parameter:
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@code
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class TransformingFeature: public SceneGraph::AbstractFeature3D {
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public:
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template<class T> TransformingFeature(SceneGraph::Object<T>& object):
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SceneGraph::AbstractFeature3D(object), transformation(object) {}
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private:
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SceneGraph::AbstractTranslationRotation3D& transformation;
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};
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@endcode
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If we take for example @ref Object "Object<MatrixTransformation3D>", it is
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derived from @ref AbstractObject "AbstractObject3D" and
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@ref BasicMatrixTransformation3D "MatrixTransformation3D", which is derived
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from @ref AbstractBasicTranslationRotationScaling3D "AbstractTranslationRotationScaling3D",
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which is derived from @ref AbstractBasicTranslationRotation3D "AbstractTranslationRotation3D",
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which is automatically extracted from the reference in our constructor.
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## Explicit template specializations
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The following specializations are explicitly compiled into @ref SceneGraph
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library. For other specializations (e.g. using @ref Magnum::Double "Double" type)
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you have to use @ref AbstractFeature.hpp implementation file to avoid linker
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errors. See also @ref compilation-speedup-hpp for more information.
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- @ref AbstractFeature2D
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- @ref AbstractFeature3D
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@see @ref AbstractBasicFeature2D, @ref AbstractBasicFeature3D,
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@ref AbstractFeature2D, @ref AbstractFeature3D
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*/
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template<UnsignedInt dimensions, class T> class AbstractFeature
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#ifndef DOXYGEN_GENERATING_OUTPUT
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: private Containers::LinkedListItem<AbstractFeature<dimensions, T>, AbstractObject<dimensions, T>>
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#endif
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{
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friend Containers::LinkedList<AbstractFeature<dimensions, T>>;
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friend Containers::LinkedListItem<AbstractFeature<dimensions, T>, AbstractObject<dimensions, T>>;
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template<class> friend class Object;
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public:
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/**
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* @brief Constructor
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* @param object Object holding this feature
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*/
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explicit AbstractFeature(AbstractObject<dimensions, T>& object);
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#ifndef DOXYGEN_GENERATING_OUTPUT
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/* This is here to avoid ambiguity with deleted copy constructor when
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passing `*this` from class subclassing both AbstractFeature and
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AbstractObject */
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template<class U, class = typename std::enable_if<std::is_base_of<AbstractObject<dimensions, T>, U>::value>::type> AbstractFeature(U& object): AbstractFeature(static_cast<AbstractObject<dimensions, T>&>(object)) {}
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#endif
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virtual ~AbstractFeature() = 0;
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/** @brief Object holding this feature */
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AbstractObject<dimensions, T>& object() {
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return *Containers::LinkedListItem<AbstractFeature<dimensions, T>, AbstractObject<dimensions, T>>::list();
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}
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/** @overload */
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const AbstractObject<dimensions, T>& object() const {
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return *Containers::LinkedListItem<AbstractFeature<dimensions, T>, AbstractObject<dimensions, T>>::list();
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}
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/** @brief Previous feature or `nullptr`, if this is first feature */
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AbstractFeature<dimensions, T>* previousFeature() {
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return Containers::LinkedListItem<AbstractFeature<dimensions, T>, AbstractObject<dimensions, T>>::previous();
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}
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/** @overload */
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const AbstractFeature<dimensions, T>* previousFeature() const {
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return Containers::LinkedListItem<AbstractFeature<dimensions, T>, AbstractObject<dimensions, T>>::previous();
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}
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/** @brief Next feature or `nullptr`, if this is last feature */
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AbstractFeature<dimensions, T>* nextFeature() {
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return Containers::LinkedListItem<AbstractFeature<dimensions, T>, AbstractObject<dimensions, T>>::next();
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}
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/** @overload */
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const AbstractFeature<dimensions, T>* nextFeature() const {
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return Containers::LinkedListItem<AbstractFeature<dimensions, T>, AbstractObject<dimensions, T>>::next();
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}
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/**
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* @{ @name Transformation caching
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*
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* See @ref scenegraph-caching for more information.
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*/
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/**
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* @brief Which transformations are cached
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*
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* @see @ref scenegraph-caching, @ref clean(), @ref cleanInverted()
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*/
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CachedTransformations cachedTransformations() const {
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return _cachedTransformations;
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}
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protected:
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/**
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* @brief Set transformations to be cached
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*
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* Based on which transformation types are enabled, @ref clean() or
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* @ref cleanInverted() is called when cleaning absolute object
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* transformation.
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*
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* Nothing is enabled by default.
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* @see @ref scenegraph-caching
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*/
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void setCachedTransformations(CachedTransformations transformations) {
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_cachedTransformations = transformations;
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}
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/**
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* @brief Mark feature as dirty
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*
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* Reimplement only if you want to invalidate some external data when
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* object is marked as dirty. All expensive computations should be
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* done in @ref clean() and @ref cleanInverted().
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*
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* Default implementation does nothing.
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* @see @ref scenegraph-caching
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*/
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virtual void markDirty();
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/**
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* @brief Clean data based on absolute transformation
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*
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* When object is cleaned and @ref CachedTransformation::Absolute is
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* enabled in @ref setCachedTransformations(), this function is called
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* to recalculate data based on absolute object transformation.
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*
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* Default implementation does nothing.
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* @see @ref scenegraph-caching, @ref cleanInverted()
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*/
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virtual void clean(const MatrixTypeFor<dimensions, T>& absoluteTransformationMatrix);
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/**
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* @brief Clean data based on inverted absolute transformation
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*
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* When object is cleaned and @ref CachedTransformation::InvertedAbsolute
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* is enabled in @ref setCachedTransformations(), this function is
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* called to recalculate data based on inverted absolute object
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* transformation.
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*
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* Default implementation does nothing.
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* @see @ref scenegraph-caching, @ref clean()
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*/
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virtual void cleanInverted(const MatrixTypeFor<dimensions, T>& invertedAbsoluteTransformationMatrix);
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/*@}*/
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private:
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CachedTransformations _cachedTransformations;
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};
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/**
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@brief Base feature for two-dimensional scenes
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Convenience alternative to `AbstractFeature<2, T>`. See
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@ref AbstractFeature for more information.
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@see @ref AbstractFeature2D, @ref AbstractBasicFeature3D
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*/
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template<class T> using AbstractBasicFeature2D = AbstractFeature<2, T>;
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/**
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@brief Base feature for two-dimensional float scenes
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@see @ref AbstractFeature3D
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*/
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typedef AbstractBasicFeature2D<Float> AbstractFeature2D;
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/**
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@brief Base feature for three-dimensional scenes
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Convenience alternative to `AbstractFeature<3, T>`. See
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@ref AbstractFeature for more information.
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@see @ref AbstractFeature3D, @ref AbstractBasicFeature2D
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*/
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template<class T> using AbstractBasicFeature3D = AbstractFeature<3, T>;
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/**
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@brief Base feature for three-dimensional float scenes
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@see @ref AbstractFeature2D
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*/
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typedef AbstractBasicFeature3D<Float> AbstractFeature3D;
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#if defined(CORRADE_TARGET_WINDOWS) && !defined(__MINGW32__)
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extern template class MAGNUM_SCENEGRAPH_EXPORT AbstractFeature<2, Float>;
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extern template class MAGNUM_SCENEGRAPH_EXPORT AbstractFeature<3, Float>;
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#endif
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}}
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#endif
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