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#ifndef Magnum_SceneGraph_Camera3D_hpp
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#define Magnum_SceneGraph_Camera3D_hpp
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief @ref compilation-speedup-hpp "Template implementation" for Camera3D.h
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*/
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#include "AbstractCamera.hpp"
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#include "Camera3D.h"
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/** @todo Use AbstractBasicCamera3D<T> when support for GCC 4.6 is dropped (also in header) */
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namespace Magnum { namespace SceneGraph {
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template<class T> BasicCamera3D<T>::BasicCamera3D(AbstractObject<3, T>* object): AbstractCamera<3, T>(object), _near(T(0)), _far(T(0)) {}
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template<class T> BasicCamera3D<T>* BasicCamera3D<T>::setOrthographic(const Math::Vector2<T>& size, T near, T far) {
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/** @todo Get near/far from the matrix */
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_near = near;
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_far = far;
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AbstractCamera<3, T>::rawProjectionMatrix = Math::Matrix4<T>::orthographicProjection(size, near, far);
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AbstractCamera<3, T>::fixAspectRatio();
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return this;
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}
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template<class T> BasicCamera3D<T>* BasicCamera3D<T>::setPerspective(const Math::Vector2<T>& size, T near, T far) {
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/** @todo Get near/far from the matrix */
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_near = near;
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_far = far;
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AbstractCamera<3, T>::rawProjectionMatrix = Math::Matrix4<T>::perspectiveProjection(size, near, far);
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AbstractCamera<3, T>::fixAspectRatio();
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return this;
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}
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template<class T> BasicCamera3D<T>* BasicCamera3D<T>::setPerspective(Math::Rad<T> fov, T aspectRatio, T near, T far) {
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/** @todo Get near/far from the matrix */
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_near = near;
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_far = far;
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AbstractCamera<3, T>::rawProjectionMatrix = Math::Matrix4<T>::perspectiveProjection(fov, aspectRatio, near, far);
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AbstractCamera<3, T>::fixAspectRatio();
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return this;
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}
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}}
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#endif
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