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#ifndef Magnum_DebugTools_ForceRenderer_h
#define Magnum_DebugTools_ForceRenderer_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::DebugTools::ForceRenderer, Magnum::DebugTools::ForceRendererOptions, typedef Magnum::DebugTools::ForceRenderer2D, Magnum::DebugTools::ForceRenderer3D
*/
#include "Color.h"
#include "Resource.h"
#include "SceneGraph/Drawable.h"
#include "Shaders/Shaders.h"
#include "magnumDebugToolsVisibility.h"
namespace Magnum { namespace DebugTools {
/**
@brief Force renderer options
See ForceRenderer documentation for more information.
*/
class ForceRendererOptions {
public:
inline constexpr ForceRendererOptions(): _size(1.0f) {}
/** @brief Color of rendered arrow */
inline constexpr Color3<> color() const { return _color; }
/**
* @brief Set color of rendered arrow
* @return Pointer to self (for method chaining)
*
* Default is black.
*/
inline ForceRendererOptions* setColor(const Color3<>& color) {
_color = color;
return this;
}
/** @brief Scale of rendered arrow */
inline constexpr Float scale() const { return _size; }
/**
* @brief Set scale of rendered arrow
* @return Pointer to self (for method chaining)
*
* Default is `1.0f`.
*/
inline ForceRendererOptions* setSize(Float size) {
_size = size;
return this;
}
private:
Color3<> _color;
Float _size;
};
/**
@brief Force renderer
Visualizes force pushing on object by an arrow of the same direction and size.
See @ref debug-tools-renderers for more information.
@section ForceRenderer-usage Basic usage
Example code:
@code
// Create some options
DebugTools::ResourceManager::instance()->set("my", (new DebugTools::ForceRendererOptions()
->setScale(5.0f)
->setColor(Color3<>::fromHSV(120.0_degf, 1.0f, 0.7f)));
// Create debug renderer for given object, use "my" options for it
Object3D* object;
Vector3 force;
new DebugTools::ForceRenderer2D(object, {0.3f, 1.5f, -0.7f}, &force, "my", debugDrawables);
@endcode
@see ForceRenderer2D, ForceRenderer3D
*/
template<UnsignedInt dimensions> class MAGNUM_DEBUGTOOLS_EXPORT ForceRenderer: public SceneGraph::Drawable<dimensions> {
public:
/**
* @brief Constructor
* @param object Object for which to create debug renderer
* @param forcePosition Where to render the force, relative to object
* @param force Force vector
* @param options Options resource key. See
* @ref ForceRenderer-usage "class documentation" for more
* information.
* @param drawables Drawable group
*
* The renderer is automatically added to object's features, @p force is
* saved as reference to original vector and thus it must be available
* for the whole lifetime of the renderer.
*/
explicit ForceRenderer(SceneGraph::AbstractObject<dimensions>* object, const typename DimensionTraits<dimensions, Float>::VectorType& forcePosition, const typename DimensionTraits<dimensions, Float>::VectorType* force, ResourceKey options = ResourceKey(), SceneGraph::DrawableGroup<dimensions>* drawables = nullptr);
protected:
/** @todoc Remove Float when Doxygen properly treats this as override */
void draw(const typename DimensionTraits<dimensions, Float>::MatrixType& transformationMatrix, SceneGraph::AbstractCamera<dimensions, Float>* camera) override;
private:
const typename DimensionTraits<dimensions, Float>::VectorType forcePosition;
const typename DimensionTraits<dimensions, Float>::VectorType* const force;
Resource<ForceRendererOptions> options;
Resource<AbstractShaderProgram, Shaders::FlatShader<dimensions>> shader;
Resource<Mesh> mesh;
Resource<Buffer> vertexBuffer, indexBuffer;
};
/** @brief Two-dimensional force renderer */
typedef ForceRenderer<2> ForceRenderer2D;
/** @brief Three-dimensional force renderer */
typedef ForceRenderer<3> ForceRenderer3D;
}}
#endif