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#ifndef Magnum_MeshTools_Interleave_h
#define Magnum_MeshTools_Interleave_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Function Magnum::MeshTools::interleave()
*/
#include <cstring>
#include <vector>
#include <limits>
#include <tuple>
#include "Mesh.h"
#include "Buffer.h"
namespace Magnum { namespace MeshTools {
#ifndef DOXYGEN_GENERATING_OUTPUT
namespace Implementation {
class Interleave {
public:
inline Interleave(): _attributeCount(0), _stride(0), _data(nullptr) {}
template<class ...T> std::tuple<std::size_t, std::size_t, char*> operator()(const T&... attributes) {
/* Compute buffer size and stride */
_attributeCount = attributeCount(attributes...);
if(_attributeCount && _attributeCount != ~std::size_t(0)) {
_stride = stride(attributes...);
/* Create output buffer */
_data = new char[_attributeCount*_stride];
/* Save the data */
write(_data, attributes...);
}
return std::make_tuple(_attributeCount, _stride, _data);
}
template<class ...T> void operator()(Mesh* mesh, Buffer* buffer, Buffer::Usage usage, const T&... attributes) {
operator()(attributes...);
mesh->setVertexCount(_attributeCount);
buffer->setData(_attributeCount*_stride, _data, usage);
delete[] _data;
}
/* Specialization for only one attribute array */
template<class T> typename std::enable_if<!std::is_convertible<T, std::size_t>::value, void>::type operator()(Mesh* mesh, Buffer* buffer, Buffer::Usage usage, const T& attribute) {
mesh->setVertexCount(attribute.size());
buffer->setData(attribute, usage);
}
template<class T, class ...U> inline static typename std::enable_if<!std::is_convertible<T, std::size_t>::value, std::size_t>::type attributeCount(const T& first, const U&... next) {
CORRADE_ASSERT(sizeof...(next) == 0 || attributeCount(next...) == first.size() || attributeCount(next...) == ~std::size_t(0), "MeshTools::interleave(): attribute arrays don't have the same length, nothing done.", 0);
return first.size();
}
template<class... T> inline static std::size_t attributeCount(std::size_t, const T&... next) {
return attributeCount(next...);
}
template<class ...T> inline static std::size_t attributeCount(std::size_t) {
return ~std::size_t(0);
}
template<class T, class ...U> inline static typename std::enable_if<!std::is_convertible<T, std::size_t>::value, std::size_t>::type stride(const T&, const U&... next) {
return sizeof(typename T::value_type) + stride(next...);
}
template<class... T> inline static std::size_t stride(std::size_t gap, const T&... next) {
return gap + stride(next...);
}
private:
template<class T, class ...U> inline void write(char* startingOffset, const T& first, const U&... next) {
write(startingOffset+writeOne(startingOffset, first), next...);
}
/* Copy data to the buffer */
template<class T> typename std::enable_if<!std::is_convertible<T, std::size_t>::value, std::size_t>::type writeOne(char* startingOffset, const T& attributeList) {
auto it = attributeList.begin();
for(std::size_t i = 0; i != _attributeCount; ++i, ++it)
memcpy(startingOffset+i*_stride, reinterpret_cast<const char*>(&*it), sizeof(typename T::value_type));
return sizeof(typename T::value_type);
}
/* Fill gap with zeros */
std::size_t writeOne(char* startingOffset, std::size_t gap) {
char* data = new char[gap]();
for(std::size_t i = 0; i != _attributeCount; ++i)
memcpy(startingOffset+i*_stride, data, gap);
delete[] data;
return gap;
}
/* Terminator functions for recursive calls */
inline static std::size_t attributeCount() { return 0; }
inline static std::size_t stride() { return 0; }
inline void write(char*) {}
std::size_t _attributeCount;
std::size_t _stride;
char* _data;
};
}
#endif
/**
@brief %Interleave vertex attributes
This function takes list of attribute arrays and returns them interleaved, so
data for each attribute are in continuous place in memory. Returned tuple
contains attribute count, stride and data array. Deleting the data array is up
to the user.
Size of the data buffer can be computed from attribute count and stride, as
shown below. Example usage:
@code
std::vector<Vector4> positions;
std::vector<Vector2> textureCoordinates;
std::size_t attributeCount;
std::size_t stride;
char* data;
std::tie(attributeCount, stride, data) = MeshTools::interleave(positions, textureCoordinates);
std::size_t dataSize = attributeCount*stride;
// ...
delete[] data;
@endcode
It's often desirable to align data for one vertex on 32bit boundaries. To
achieve that, you can specify gaps between the attributes:
@code
std::vector<Vector4> positions;
std::vector<GLushort> weights;
std::vector<Color3<GLubyte>> vertexColors;
std::size_t attributeCount;
std::size_t stride;
char* data;
std::tie(attributeCount, stride, data) = MeshTools::interleave(positions, weights, 2, textureCoordinates, 1);
@endcode
This way vertex stride is 24 bytes, without gaps it would be 21 bytes, causing
possible performance loss.
@attention The function expects that all arrays have the same size.
@note The only requirements to attribute array type is that it must have
typedef `T::value_type`, forward iterator (to be used with range-based
for) and function `size()` returning count of elements. In most cases it
will be `std::vector` or `std::array`.
See also interleave(Mesh*, Buffer*, Buffer::Usage, const T&...),
which writes the interleaved array directly into buffer of given mesh.
*/
/* enable_if to avoid clash with overloaded function below */
template<class T, class ...U> inline typename std::enable_if<!std::is_convertible<T, Mesh*>::value, std::tuple<std::size_t, std::size_t, char*>>::type interleave(const T& first, const U&... next) {
return Implementation::Interleave()(first, next...);
}
/**
@brief %Interleave vertex attributes and write them to array buffer
@param mesh Output mesh
@param buffer Output vertex buffer
@param usage Vertex buffer usage
@param attributes Attribute arrays and gaps
The same as interleave(const T&, const U&...), but this function writes the
output to given array buffer and updates vertex count in the mesh accordingly,
so you don't have to call Mesh::setVertexCount() on your own.
@attention Setting primitive type and binding the attributes to shader is left
to user - see @ref Mesh-configuration "Mesh documentation".
For only one attribute array this function is convenient equivalent to the
following, without any performance loss:
@code
buffer->setData(attribute, usage);
mesh->setVertexCount(attribute.size());
@endcode
@see MeshTools::compressIndices()
*/
template<class ...T> inline void interleave(Mesh* mesh, Buffer* buffer, Buffer::Usage usage, const T&... attributes) {
return Implementation::Interleave()(mesh, buffer, usage, attributes...);
}
}}
#endif