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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023, 2024, 2025
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <new>
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#include <Corrade/Containers/String.h>
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#include <Corrade/TestSuite/Tester.h>
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Math: made dot(), angle(), *lerp() and cross() free functions.
It is often annoying to write e.g. this, especially in generic code:
T dot = Math::Vector<size, T>::dot(a, b);
When this is more than enough and the compiler can infer the rest from
the context:
T dot = Math::dot(a, b);
There are more downsides and confusing cases (you can call
Math::Vector<3, T>::dot(), Math::Vector3<T>::dot() and Color3::dot() and
it is still the same function), so I made these as free functions in
Math namespace. You can now also abuse ADL for the calls, but I would
advise against that for better readability:
T d = dot(a, b); // dot?! what on earth is dot? and what is a?
The only downside found when porting is that you need to specify the
type somehow when having both parameters as initializer lists:
T d = dot({2.0f, -1.5f}, {1.0f, 2.5f}); // error
T d = dot(Complex{2.0f, -1.5f}, {1.0f, 2.5f}); // okay
But that's probably reasonable (and it's also highly corner case,
the functions were used this way only in tests).
The original static member functions are of course still present, but
marked as deprecated and will be removed at some point in future.
11 years ago
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#include "Magnum/Math/Vector3.h" /* Vector3 used in Vector2Test::cross() */
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#include "Magnum/Math/StrictWeakOrdering.h"
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#include "Magnum/Math/Swizzle.h"
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struct Vec2 {
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float x, y;
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};
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namespace Magnum { namespace Math {
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namespace Implementation {
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template<> struct VectorConverter<2, float, Vec2> {
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constexpr static Vector<2, float> from(const Vec2& other) {
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return {other.x, other.y};
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}
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constexpr static Vec2 to(const Vector<2, float>& other) {
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return {other[0], other[1]};
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}
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};
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}
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namespace Test { namespace {
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struct Vector2Test: TestSuite::Tester {
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explicit Vector2Test();
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void construct();
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void constructDefault();
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void constructNoInit();
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void constructOneValue();
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void constructArray();
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void constructArrayRvalue();
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void constructConversion();
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void constructBit();
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void constructCopy();
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void convert();
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void access();
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void cross();
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void axes();
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void scales();
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void perpendicular();
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void aspectRatio();
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void multiplyDivideIntegral();
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void strictWeakOrdering();
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void swizzleType();
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void debug();
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};
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/* What's a typedef and not a using differs from the typedefs in root Magnum
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namespace, or is not present there at all */
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using Magnum::Vector2;
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Vector2Test::Vector2Test() {
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addTests({&Vector2Test::construct,
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&Vector2Test::constructDefault,
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&Vector2Test::constructNoInit,
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&Vector2Test::constructOneValue,
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&Vector2Test::constructArray,
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&Vector2Test::constructArrayRvalue,
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&Vector2Test::constructConversion,
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&Vector2Test::constructBit,
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&Vector2Test::constructCopy,
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&Vector2Test::convert,
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&Vector2Test::access,
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&Vector2Test::cross,
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&Vector2Test::axes,
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&Vector2Test::scales,
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&Vector2Test::perpendicular,
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&Vector2Test::aspectRatio,
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&Vector2Test::multiplyDivideIntegral,
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&Vector2Test::strictWeakOrdering,
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&Vector2Test::swizzleType,
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&Vector2Test::debug});
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}
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void Vector2Test::construct() {
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constexpr Vector2 a = {1.5f, 2.5f};
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CORRADE_COMPARE(a, (Vector<2, Float>(1.5f, 2.5f)));
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CORRADE_VERIFY(std::is_nothrow_constructible<Vector2, Float, Float>::value);
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}
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void Vector2Test::constructDefault() {
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constexpr Vector2 a;
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Math: more explicit default zero/identity constructors.
Some classes are by default constructed zero-filled while other are set
to identity and the only way to to check this is to look into the
documentation. This changes the default constructor of all classes to
take an optional "tag" which acts as documentation about how the type is
constructed. Note that this result in no behavioral changes, just
ability to be more explicit when writing the code. Example:
// These two are equivalent
Quaternion q1;
Quaternion q2{Math::IdentityInit};
// These two are equivalent
Vector4 vec1;
Vector4 vec2{Math::ZeroInit};
Matrix4 a{Math::IdentityInit, 2}; // 2 on diagonal
Matrix4 b{Math::ZeroInit}; // all zero
This functionality was already present in some ugly form in Matrix,
Matrix3 and Matrix4 classes. It was long and ugly to write, so it is
now generalized into the new Math::IdentityInit and Math::ZeroInit tags,
the original Matrix::IdentityType, Matrix::Identity, Matrix::ZeroType
and Matrix::Zero are deprecated and will be removed in the future
release.
Math::Matrix<7, Int> m{Math::Matrix<7, Int>::Identity}; // before
Math::Matrix<7, Int> m{Math::IdentityInit}; // now
11 years ago
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constexpr Vector2 b{ZeroInit};
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CORRADE_COMPARE(a, Vector2(0.0f, 0.0f));
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Math: more explicit default zero/identity constructors.
Some classes are by default constructed zero-filled while other are set
to identity and the only way to to check this is to look into the
documentation. This changes the default constructor of all classes to
take an optional "tag" which acts as documentation about how the type is
constructed. Note that this result in no behavioral changes, just
ability to be more explicit when writing the code. Example:
// These two are equivalent
Quaternion q1;
Quaternion q2{Math::IdentityInit};
// These two are equivalent
Vector4 vec1;
Vector4 vec2{Math::ZeroInit};
Matrix4 a{Math::IdentityInit, 2}; // 2 on diagonal
Matrix4 b{Math::ZeroInit}; // all zero
This functionality was already present in some ugly form in Matrix,
Matrix3 and Matrix4 classes. It was long and ugly to write, so it is
now generalized into the new Math::IdentityInit and Math::ZeroInit tags,
the original Matrix::IdentityType, Matrix::Identity, Matrix::ZeroType
and Matrix::Zero are deprecated and will be removed in the future
release.
Math::Matrix<7, Int> m{Math::Matrix<7, Int>::Identity}; // before
Math::Matrix<7, Int> m{Math::IdentityInit}; // now
11 years ago
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CORRADE_COMPARE(b, Vector2(0.0f, 0.0f));
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CORRADE_VERIFY(std::is_nothrow_default_constructible<Vector2>::value);
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CORRADE_VERIFY(std::is_nothrow_constructible<Vector2, ZeroInitT>::value);
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/* Implicit construction is not allowed */
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CORRADE_VERIFY(!std::is_convertible<ZeroInitT, Vector2>::value);
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}
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void Vector2Test::constructNoInit() {
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Vector2 a{1.5f, 2.5f};
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new(&a) Vector2{Magnum::NoInit};
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{
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/* Explicitly check we're not on Clang because certain Clang-based IDEs
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inherit __GNUC__ if GCC is used instead of leaving it at 4 like
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Clang itself does */
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#if defined(CORRADE_TARGET_GCC) && !defined(CORRADE_TARGET_CLANG) && __GNUC__*100 + __GNUC_MINOR__ >= 601 && __OPTIMIZE__
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CORRADE_EXPECT_FAIL("GCC 6.1+ misoptimizes and overwrites the value.");
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#endif
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CORRADE_COMPARE(a, (Vector2{1.5f, 2.5f}));
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}
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CORRADE_VERIFY(std::is_nothrow_constructible<Vector2, Magnum::NoInitT>::value);
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/* Implicit construction is not allowed */
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CORRADE_VERIFY(!std::is_convertible<Magnum::NoInitT, Vector2>::value);
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}
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void Vector2Test::constructOneValue() {
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constexpr Vector2 a(3.0f);
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CORRADE_COMPARE(a, Vector2(3.0f, 3.0f));
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/* Implicit conversion is not allowed */
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CORRADE_VERIFY(!std::is_convertible<Float, Vector2>::value);
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CORRADE_VERIFY(std::is_nothrow_constructible<Vector2, Float>::value);
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}
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void Vector2Test::constructArray() {
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float data[]{1.3f, 2.7f};
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Vector2 a{data};
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CORRADE_COMPARE(a, (Vector2{1.3f, 2.7f}));
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constexpr float cdata[]{1.3f, 2.7f};
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constexpr Vector2 ca{cdata};
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CORRADE_COMPARE(ca, (Vector2{1.3f, 2.7f}));
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/* Implicit conversion is not allowed */
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CORRADE_VERIFY(!std::is_convertible<float[2], Vector2>::value);
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CORRADE_VERIFY(std::is_nothrow_constructible<Vector2, float[2]>::value);
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/* See VectorTest::constructArray() for details */
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#if 0
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float data1[]{1.3f};
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float data4[]{1.3f, 2.7f, -15.0f, 7.0f};
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Vector2 b{data1};
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Vector2 c{data4};
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#endif
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}
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void Vector2Test::constructArrayRvalue() {
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/* Silly but why not. Could theoretically help with some fancier types
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that'd otherwise require explicit typing with the variadic
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constructor. */
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Vector2 a{{1.3f, 2.7f}};
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CORRADE_COMPARE(a, (Vector2{1.3f, 2.7f}));
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constexpr Vector2 ca{{1.3f, 2.7f}};
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CORRADE_COMPARE(ca, (Vector2{1.3f, 2.7f}));
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/* See VectorTest::constructArrayRvalue() for details. In case of a
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two-component vector, doing Vector2{{1.3f}} isn't an error, as it picks
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the one-value overload, and possibly only warns about "braces around
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scalar initializer". */
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#if 0
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Vector2 c{{1.3f, 2.7f, -15.0f, 7.0f}};
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#endif
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}
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void Vector2Test::constructConversion() {
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constexpr Vector2 a(1.5f, 2.5f);
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constexpr Vector2i b(a);
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CORRADE_COMPARE(b, Vector2i(1, 2));
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/* Implicit conversion is not allowed */
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CORRADE_VERIFY(!std::is_convertible<Vector2, Vector2i>::value);
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CORRADE_VERIFY(std::is_nothrow_constructible<Vector2, Vector2i>::value);
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}
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void Vector2Test::constructBit() {
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BitVector2 a{'\x1'}; /* 0b01 */
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CORRADE_COMPARE(Vector2{a}, (Vector2{1.0f, 0.0f}));
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constexpr BitVector2 ca{'\x1'}; /* 0b01 */
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constexpr Vector2 cb{ca};
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CORRADE_COMPARE(cb, (Vector2{1.0f, 0.0f}));
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/* Implicit conversion is not allowed */
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CORRADE_VERIFY(!std::is_convertible<BitVector2, Vector2>::value);
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CORRADE_VERIFY(std::is_nothrow_constructible<Vector2, BitVector2>::value);
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}
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void Vector2Test::constructCopy() {
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constexpr Vector<2, Float> a(1.5f, 2.5f);
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Why can't be copy constexpr? */
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constexpr
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#endif
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Vector2 b(a);
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CORRADE_COMPARE(b, Vector2(1.5f, 2.5f));
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#ifndef CORRADE_NO_STD_IS_TRIVIALLY_TRAITS
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CORRADE_VERIFY(std::is_trivially_copy_constructible<Vector2>::value);
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CORRADE_VERIFY(std::is_trivially_copy_assignable<Vector2>::value);
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#endif
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CORRADE_VERIFY(std::is_nothrow_copy_constructible<Vector2>::value);
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CORRADE_VERIFY(std::is_nothrow_copy_assignable<Vector2>::value);
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}
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void Vector2Test::convert() {
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constexpr Vec2 a{1.5f, 2.0f};
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constexpr Vector2 b(1.5f, 2.0f);
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constexpr Vector2 c(a);
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CORRADE_COMPARE(c, b);
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/* https://developercommunity.visualstudio.com/t/MSVC-1933-fails-to-compile-valid-code-u/10185268 */
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#if defined(CORRADE_TARGET_MSVC) && CORRADE_CXX_STANDARD >= 202002L
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constexpr auto d = Vec2(b);
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#else
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constexpr Vec2 d(b);
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#endif
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CORRADE_COMPARE(d.x, a.x);
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CORRADE_COMPARE(d.y, a.y);
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/* Implicit conversion is not allowed */
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CORRADE_VERIFY(!std::is_convertible<Vec2, Vector2>::value);
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CORRADE_VERIFY(!std::is_convertible<Vector2, Vec2>::value);
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}
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void Vector2Test::access() {
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Vector2 vec(1.0f, -2.0f);
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CORRADE_COMPARE(vec.x(), 1.0f);
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CORRADE_COMPARE(vec.r(), 1.0f);
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CORRADE_COMPARE(vec.y(), -2.0f);
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CORRADE_COMPARE(vec.g(), -2.0f);
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constexpr Vector2 cvec(1.0f, -2.0f);
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|
constexpr Float x = cvec.x();
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|
|
|
constexpr Float r = cvec.r();
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|
|
|
constexpr Float y = cvec.y();
|
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|
|
|
constexpr Float g = cvec.g();
|
|
|
|
|
CORRADE_COMPARE(x, 1.0f);
|
|
|
|
|
CORRADE_COMPARE(r, 1.0f);
|
|
|
|
|
CORRADE_COMPARE(y, -2.0f);
|
|
|
|
|
CORRADE_COMPARE(g, -2.0f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Vector2Test::cross() {
|
|
|
|
|
Vector2i a(1, -1);
|
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|
|
|
Vector2i b(4, 3);
|
|
|
|
|
|
Math: made dot(), angle(), *lerp() and cross() free functions.
It is often annoying to write e.g. this, especially in generic code:
T dot = Math::Vector<size, T>::dot(a, b);
When this is more than enough and the compiler can infer the rest from
the context:
T dot = Math::dot(a, b);
There are more downsides and confusing cases (you can call
Math::Vector<3, T>::dot(), Math::Vector3<T>::dot() and Color3::dot() and
it is still the same function), so I made these as free functions in
Math namespace. You can now also abuse ADL for the calls, but I would
advise against that for better readability:
T d = dot(a, b); // dot?! what on earth is dot? and what is a?
The only downside found when porting is that you need to specify the
type somehow when having both parameters as initializer lists:
T d = dot({2.0f, -1.5f}, {1.0f, 2.5f}); // error
T d = dot(Complex{2.0f, -1.5f}, {1.0f, 2.5f}); // okay
But that's probably reasonable (and it's also highly corner case,
the functions were used this way only in tests).
The original static member functions are of course still present, but
marked as deprecated and will be removed at some point in future.
11 years ago
|
|
|
CORRADE_COMPARE(Math::cross(a, b), 7);
|
|
|
|
|
CORRADE_COMPARE(Math::cross<Int>({a, 0}, {b, 0}), Vector3i(0, 0, Math::cross(a, b)));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Vector2Test::axes() {
|
|
|
|
|
constexpr Vector2 x = Vector2::xAxis(5.0f);
|
|
|
|
|
constexpr Vector2 y = Vector2::yAxis(6.0f);
|
|
|
|
|
CORRADE_COMPARE(x, Vector2(5.0f, 0.0f));
|
|
|
|
|
CORRADE_COMPARE(y, Vector2(0.0f, 6.0f));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Vector2Test::scales() {
|
|
|
|
|
constexpr Vector2 x = Vector2::xScale(-5.0f);
|
|
|
|
|
constexpr Vector2 y = Vector2::yScale(-0.2f);
|
|
|
|
|
CORRADE_COMPARE(x, Vector2(-5.0f, 1.0f));
|
|
|
|
|
CORRADE_COMPARE(y, Vector2(1.0f, -0.2f));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Vector2Test::perpendicular() {
|
|
|
|
|
const Vector2 a(0.5f, -15.0f);
|
|
|
|
|
CORRADE_COMPARE(a.perpendicular(), Vector2(15.0f, 0.5f));
|
Math: made dot(), angle(), *lerp() and cross() free functions.
It is often annoying to write e.g. this, especially in generic code:
T dot = Math::Vector<size, T>::dot(a, b);
When this is more than enough and the compiler can infer the rest from
the context:
T dot = Math::dot(a, b);
There are more downsides and confusing cases (you can call
Math::Vector<3, T>::dot(), Math::Vector3<T>::dot() and Color3::dot() and
it is still the same function), so I made these as free functions in
Math namespace. You can now also abuse ADL for the calls, but I would
advise against that for better readability:
T d = dot(a, b); // dot?! what on earth is dot? and what is a?
The only downside found when porting is that you need to specify the
type somehow when having both parameters as initializer lists:
T d = dot({2.0f, -1.5f}, {1.0f, 2.5f}); // error
T d = dot(Complex{2.0f, -1.5f}, {1.0f, 2.5f}); // okay
But that's probably reasonable (and it's also highly corner case,
the functions were used this way only in tests).
The original static member functions are of course still present, but
marked as deprecated and will be removed at some point in future.
11 years ago
|
|
|
CORRADE_COMPARE(dot(a.perpendicular(), a), 0.0f);
|
|
|
|
|
CORRADE_COMPARE(Vector2::xAxis().perpendicular(), Vector2::yAxis());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Vector2Test::aspectRatio() {
|
|
|
|
|
CORRADE_COMPARE(Vector2(3.0f, 4.0f).aspectRatio(), 0.75f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Vector2Test::multiplyDivideIntegral() {
|
|
|
|
|
const Vector2i vector{32, -6};
|
|
|
|
|
const Vector2i multiplied{-48, 9};
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(vector*-1.5f, multiplied);
|
|
|
|
|
/* On MSVC 2015 this picks an int*Vector2i overload, leading to a wrong
|
|
|
|
|
result, unless MAGNUM_VECTORn_OPERATOR_IMPLEMENTATION() is used */
|
|
|
|
|
CORRADE_COMPARE(-1.5f*vector, multiplied);
|
Math: make const Vector operators constexpr.
Need to make a constexpr style data for the UI library and it involves
various multiplications and such, so took that as an opportunity to
enable constexpr on all operators. No other functions such as max() so
far, as I don't really need those yet.
After a few abandoned iterations that involved adding constexpr
overloads only to the Vector2, Vector3 and Vector4 subclasses I ended up
with a rather minimal solution that makes the base Vector constexpr
already, and just about 50 extra lines in total.
In the original code from 2010, to avoid redundant code, the const
operations were delegating to compound assignment operations, i.e.
operator*() being implemented by making a copy of itself and then
delegating to operator*=(). Thus, as far as a Debug build is concerned,
one extra indirection for each. The new solution is *also* one
indirection (which is needed in order to expand the variadic sequence)
so it's not worse in Debug in any way, however it's one indirection less
in the Vector2, Vector3 and Vector4 subclasses as there it delegates
directly to the internal implementation instead of the base class
operator. On GCC at least, there's no measurable impact on build times
either -- the whole project builds in ~2:22 both before and after this
change.
The way the change is done also allows the new code to be compiled out
if C++14 constexpr is enabled, where the functions would simply delegate
to the compound assignments. I'm not planning to touch that any time
soon either.
2 years ago
|
|
|
|
|
|
|
|
constexpr Vector2i cvector{32, -6};
|
|
|
|
|
#ifndef CORRADE_MSVC2015_COMPATIBILITY /* No idea? */
|
|
|
|
|
constexpr
|
|
|
|
|
#endif
|
|
|
|
|
Vector2i ca1 = cvector*-1.5f;
|
Math: make const Vector operators constexpr.
Need to make a constexpr style data for the UI library and it involves
various multiplications and such, so took that as an opportunity to
enable constexpr on all operators. No other functions such as max() so
far, as I don't really need those yet.
After a few abandoned iterations that involved adding constexpr
overloads only to the Vector2, Vector3 and Vector4 subclasses I ended up
with a rather minimal solution that makes the base Vector constexpr
already, and just about 50 extra lines in total.
In the original code from 2010, to avoid redundant code, the const
operations were delegating to compound assignment operations, i.e.
operator*() being implemented by making a copy of itself and then
delegating to operator*=(). Thus, as far as a Debug build is concerned,
one extra indirection for each. The new solution is *also* one
indirection (which is needed in order to expand the variadic sequence)
so it's not worse in Debug in any way, however it's one indirection less
in the Vector2, Vector3 and Vector4 subclasses as there it delegates
directly to the internal implementation instead of the base class
operator. On GCC at least, there's no measurable impact on build times
either -- the whole project builds in ~2:22 both before and after this
change.
The way the change is done also allows the new code to be compiled out
if C++14 constexpr is enabled, where the functions would simply delegate
to the compound assignments. I'm not planning to touch that any time
soon either.
2 years ago
|
|
|
/* On MSVC 2015 this picks an int*Vector2i overload, leading to a wrong
|
|
|
|
|
result, unless MAGNUM_VECTORn_OPERATOR_IMPLEMENTATION() is used */
|
|
|
|
|
#ifndef CORRADE_MSVC2015_COMPATIBILITY /* No idea? */
|
|
|
|
|
constexpr
|
|
|
|
|
#endif
|
|
|
|
|
Vector2i ca2 = -1.5f*cvector;
|
Math: make const Vector operators constexpr.
Need to make a constexpr style data for the UI library and it involves
various multiplications and such, so took that as an opportunity to
enable constexpr on all operators. No other functions such as max() so
far, as I don't really need those yet.
After a few abandoned iterations that involved adding constexpr
overloads only to the Vector2, Vector3 and Vector4 subclasses I ended up
with a rather minimal solution that makes the base Vector constexpr
already, and just about 50 extra lines in total.
In the original code from 2010, to avoid redundant code, the const
operations were delegating to compound assignment operations, i.e.
operator*() being implemented by making a copy of itself and then
delegating to operator*=(). Thus, as far as a Debug build is concerned,
one extra indirection for each. The new solution is *also* one
indirection (which is needed in order to expand the variadic sequence)
so it's not worse in Debug in any way, however it's one indirection less
in the Vector2, Vector3 and Vector4 subclasses as there it delegates
directly to the internal implementation instead of the base class
operator. On GCC at least, there's no measurable impact on build times
either -- the whole project builds in ~2:22 both before and after this
change.
The way the change is done also allows the new code to be compiled out
if C++14 constexpr is enabled, where the functions would simply delegate
to the compound assignments. I'm not planning to touch that any time
soon either.
2 years ago
|
|
|
CORRADE_COMPARE(ca1, multiplied);
|
|
|
|
|
CORRADE_COMPARE(ca2, multiplied);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Vector2Test::strictWeakOrdering() {
|
|
|
|
|
StrictWeakOrdering o;
|
|
|
|
|
const Vector2 v2a{1.0f, 2.0f};
|
|
|
|
|
const Vector2 v2b{2.0f, 3.0f};
|
|
|
|
|
const Vector2 v2c{1.0f, 3.0f};
|
|
|
|
|
|
|
|
|
|
CORRADE_VERIFY( o(v2a, v2b));
|
|
|
|
|
CORRADE_VERIFY(!o(v2b, v2a));
|
|
|
|
|
CORRADE_VERIFY( o(v2a, v2c));
|
|
|
|
|
CORRADE_VERIFY(!o(v2c, v2a));
|
|
|
|
|
CORRADE_VERIFY( o(v2c, v2b));
|
|
|
|
|
CORRADE_VERIFY(!o(v2b, v2c));
|
|
|
|
|
|
|
|
|
|
CORRADE_VERIFY(!o(v2a, v2a));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Vector2Test::swizzleType() {
|
|
|
|
|
constexpr Vector<4, Int> orig;
|
|
|
|
|
constexpr auto a = gather<'y', 'a'>(orig);
|
|
|
|
|
CORRADE_VERIFY(std::is_same<decltype(a), const Vector2i>::value);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Vector2Test::debug() {
|
|
|
|
|
Containers::String out;
|
|
|
|
|
Debug{&out} << Vector2(0.5f, 15.0f);
|
|
|
|
|
CORRADE_COMPARE(out, "Vector(0.5, 15)\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}}}}
|
|
|
|
|
|
|
|
|
|
CORRADE_TEST_MAIN(Magnum::Math::Test::Vector2Test)
|