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#ifndef Magnum_Math_Geometry_Rectangle_h
#define Magnum_Math_Geometry_Rectangle_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Math::Geometry::Rectangle
*/
#include "Math/Vector2.h"
namespace Magnum { namespace Math { namespace Geometry {
/**
@brief %Rectangle
Helper class for storing axis-aligned rectangles consisting of bottom left and
top right corner positions. Bottom left position is inclusive, while top right
position is exclusive.
*/
template<class T> class Rectangle {
public:
/**
* Create rectangle from position and size
* @param bottomLeft Bottom left rectangle corner
* @param size %Rectangle size
*/
inline static Rectangle<T> fromSize(const Vector2<T>& bottomLeft, const Vector2<T>& size) {
return {bottomLeft, bottomLeft+size};
}
/**
* @brief Default constructor
*
* Construct zero-area rectangle positioned at origin.
*/
inline constexpr Rectangle() = default;
/**
* @brief Constructor
* @param bottomLeft Bottom left rectangle corner
* @param topRight Top right rectangle corner
*/
inline constexpr Rectangle(const Vector2<T>& bottomLeft, const Vector2<T>& topRight): _bottomLeft(bottomLeft), _topRight(topRight) {}
/** @brief Equality operator */
inline constexpr bool operator==(const Rectangle<T>& other) const {
return _bottomLeft == other._bottomLeft && _topRight == other._topRight;
}
/** @brief Non-equality operator */
inline constexpr bool operator!=(const Rectangle<T>& other) const {
return !operator==(other);
}
/** @brief Bottom left corner */
inline Vector2<T>& bottomLeft() { return _bottomLeft; }
inline constexpr Vector2<T> bottomLeft() const { return _bottomLeft; } /**< @overload */
/** @brief Top right corner */
inline Vector2<T>& topRight() { return _topRight; }
inline constexpr Vector2<T> topRight() const { return _topRight; } /**< @overload */
/** @brief Bottom edge */
inline T& bottom() { return _bottomLeft.y(); }
inline constexpr T bottom() const { return _bottomLeft.y(); } /**< @overload */
/** @brief Top edge */
inline T& top() { return _topRight.y(); }
inline constexpr T top() const { return _topRight.y(); } /**< @overload */
/** @brief Left edge */
inline T& left() { return _bottomLeft.x(); }
inline constexpr T left() const { return _bottomLeft.x(); } /**< @overload */
/** @brief Right edge */
inline T& right() { return _topRight.x(); }
inline constexpr T right() const { return _topRight.x(); } /**< @overload */
/** @brief %Rectangle size */
inline constexpr Vector2<T> size() const {
return _topRight-_bottomLeft;
}
/** @brief %Rectangle width */
inline constexpr T width() const { return _topRight.x() - _bottomLeft.x(); }
/** @brief %Rectangle height */
inline constexpr T height() const { return _topRight.y() - _bottomLeft.y(); }
private:
Vector2<T> _bottomLeft;
Vector2<T> _topRight;
};
}}}
#endif