|
|
|
|
/*
|
|
|
|
|
Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Magnum is free software: you can redistribute it and/or modify
|
|
|
|
|
it under the terms of the GNU Lesser General Public License version 3
|
|
|
|
|
only, as published by the Free Software Foundation.
|
|
|
|
|
|
|
|
|
|
Magnum is distributed in the hope that it will be useful,
|
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
|
GNU Lesser General Public License version 3 for more details.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "Texture.h"
|
|
|
|
|
|
|
|
|
|
namespace Magnum {
|
|
|
|
|
|
|
|
|
|
/* Check correctness of binary OR in setMinificationFilter(). If nobody fucks
|
|
|
|
|
anything up, this assert should produce the same results on all dimensions,
|
|
|
|
|
thus testing only on Texture1D. */
|
|
|
|
|
static_assert(((Texture1D::NearestNeighborFilter|Texture1D::BaseMipLevel) == GL_NEAREST) &&
|
|
|
|
|
((Texture1D::NearestNeighborFilter|Texture1D::NearestMipLevel) == GL_NEAREST_MIPMAP_NEAREST) &&
|
|
|
|
|
((Texture1D::NearestNeighborFilter|Texture1D::LinearMipInterpolation) == GL_NEAREST_MIPMAP_LINEAR) &&
|
|
|
|
|
((Texture1D::LinearFilter|Texture1D::BaseMipLevel) == GL_LINEAR) &&
|
|
|
|
|
((Texture1D::LinearFilter|Texture1D::NearestMipLevel) == GL_LINEAR_MIPMAP_NEAREST) &&
|
|
|
|
|
((Texture1D::LinearFilter|Texture1D::LinearMipInterpolation) == GL_LINEAR_MIPMAP_LINEAR),
|
|
|
|
|
"Unsupported constants for GL texture filtering");
|
|
|
|
|
|
|
|
|
|
template<size_t dimensions> void Texture<dimensions>::setWrapping(const Math::Vector<Wrapping, dimensions>& wrapping) {
|
|
|
|
|
bind();
|
|
|
|
|
for(int i = 0; i != dimensions; ++i) switch(i) {
|
|
|
|
|
case 0:
|
|
|
|
|
glTexParameteri(target, GL_TEXTURE_WRAP_S, wrapping.at(i));
|
|
|
|
|
break;
|
|
|
|
|
case 1:
|
|
|
|
|
glTexParameteri(target, GL_TEXTURE_WRAP_T, wrapping.at(i));
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
glTexParameteri(target, GL_TEXTURE_WRAP_R, wrapping.at(i));
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
unbind();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Instantiate all textures */
|
|
|
|
|
template class Texture<1>;
|
|
|
|
|
template class Texture<2>;
|
|
|
|
|
template class Texture<3>;
|
|
|
|
|
|
|
|
|
|
}
|