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namespace Magnum {
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/** @page building Downloading and building
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@brief Guide how to download and build %Magnum on different platforms.
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%Magnum can be downloaded from GitHub and built either
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@ref building-compilation "manually" or using already prepared packaging files,
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currently only @ref building-arch "ArchLinux PKGBUILDs". Guide how to
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crosscompile for @ref building-win "Windows" and
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@ref building-nacl "Google Chrome Native Client" is also available.
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@tableofcontents
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Minimal set of tools and libraries required for building is:
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- C++ compiler with good C++11 support. Currently there are two compilers
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which are tested to support everything needed: **GCC** >= 4.6 and **Clang**
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>= 3.1.
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- **CMake** >= 2.8.8 (needed for `OBJECT` library target)
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- **GLEW** - OpenGL extension wrangler (only if targeting desktop OpenGL)
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- **Corrade** - Plugin management and utility library. See
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@ref building-corrade "Corrade download and installation guide" for more
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information.
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@section building-download Downloading the sources
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The source is available on GitHub: https://github.com/mosra/magnum. Clone the
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repository with your favorite IDE or Git GUI, download currrent snapshot as
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compressed archive or use the command line:
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git clone git://github.com/mosra/magnum.git
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If you need toolchains for crosscompiling, run also the following commands, or,
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if you build from source archive, download snapshot of toolchains repository
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from https://github.com/mosra/toolchains and put them in `toolchains/`
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subdirectory.
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git submodule init
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git submodule update
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@section building-compilation Compilation, installation
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The library (for example with support for GLUT applications) can be built and
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installed using these four commands. See below for more information about
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optional features.
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mkdir -p build && cd build
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cmake .. \
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DWITH_GLUTAPPLICATION=ON
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make
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make install
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If you want to build with another compiler (e.g. Clang), pass
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`-DCMAKE_CXX_COMPILER=clang++` to CMake.
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@subsection building-optional Enabling or disabling features
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By default the engine is built for desktop OpenGL. Using `TARGET_*` CMake
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parameters you can target other platforms:
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- `TARGET_GLES` - Target OpenGL ES.
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- `TARGET_GLES2` - Target OpenGL ES 2.0. Currently enabled by default when
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`TARGET_GLES` is set, as no customer OpenGL ES 3.0 platform exists yet.
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- `TARGET_DESKTOP_GLES` - Target OpenGL ES on desktop, i.e. use OpenGL ES
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emulation in desktop OpenGL library. Might not be supported in all drivers.
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Note that some features are available for desktop OpenGL only, see
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@ref requires-gl.
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By default the engine is built with everything except
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@ref Platform "application libraries". Using `WITH_*` CMake parameters you can
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specify which parts will be built and which not:
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- `WITH_EVERYTHING` - Defaults to `ON`, builds everything except application
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libraries. If set to `OFF`, only the main library is built and you can
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select additional components with the following:
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- `WITH_DEBUGTOOLS` - DebugTools library. Enables also building of MeshTools,
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Physics, Primitives, SceneGraph and Shaders libraries.
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- `WITH_MESHTOOLS` - MeshTools library.
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- `WITH_PHYSICS` - Physics library.
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- `WITH_PRIMITIVES` - Primitives library.
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- `WITH_SCENEGRAPH` - SceneGraph library.
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- `WITH_SHADERS` - Shaders library.
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- `WITH_TEXT` - Text library. Enables also building of TextureTools. Requires
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**FreeType** and possibly **HarfBuzz** library (see below).
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- `WITH_TEXTURETOOLS` - TextureTools library.
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- `WITH_MAGNUMINFO` - `magnum-info` executable, provides information about
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Magnum engine and OpenGL capabilities.
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Some dependencies are optional, although disabling them might reduce some
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functionality:
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- `USE_HARFBUZZ` - Defaults to `ON`, disabling it will result in worse text
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rendering (no kerning & ligatures) and possible issues with non-Latin text.
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None of the application libraries is built by default, regardless to
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`WITH_EVERYTHING` is enabled or not:
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- `WITH_XEGLAPPLICATION` - XEglApplication, available only if targeting
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OpenGL ES (see above). Requires **X11** and **EGL** libraries.
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- `WITH_GLXAPPLICATION` - GlxApplication. Requires **X11** and **GLX**
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libraries.
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- `WITH_WINDOWLESSGLXAPPLICATION` - Windowless GLX application. Requires
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**X11** and **GLX** libraries.
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- `WITH_GLUTAPPLICATION` - GlutApplication, available only if targeting
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desktop OpenGL. Requires **GLUT** library.
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- `WITH_SDL2APPLICATION` - Sdl2Application. Requires **SDL2** library.
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@subsection building-tests Building and running unit tests
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If you want to build also unit tests (which are not built by default), pass
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`-DBUILD_TESTS=ON` to CMake. Unit tests use Corrade's @ref Corrade::TestSuite
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"TestSuite" framework and can be run using
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ctest --output-on-failure
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in build directory. Everything should pass ;-)
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@subsection building-doc Building documentation
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The documentation (which you are currently reading) is written in **Doxygen**
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(version 1.8 with Markdown support is used, but older versions should do good
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job too) and additionally uses **Graphviz** for class diagrams and **TeX**
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for math formulas. The documentation can be build by running
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doxygen
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in root directory (i.e. where `Doxyfile` is). Resulting HTML documentation
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will be in `build/doc/` directory. You might need to create `build/` directory
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if it doesn't exist yet.
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@section building-arch Building ArchLinux packages
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In `package/archlinux` directory is currently one PKGBUILD for Git development
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build. The package is also in AUR under the same name.
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There is also development PKGBUILD and MinGW development PKGBUILD in root,
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which allows you to build and install the package directly from source tree
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without downloading anything. The PKGBUILD also contains `check()` function
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which will run all unit tests before packaging. Note that the unit tests
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require Qt, as said above.
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If you want to build with another compiler (e.g. Clang), run makepkg this way:
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CXX=clang++ makepkg
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Both development PKGBUILDs can detect when Clang is used and remove
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unsupported CXX flags.
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@section building-win Crosscompiling for Windows using MinGW
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@note This guide is tailored mainly for crosscompiling from ArchLinux. For
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this system there is also prepared `mingw32-magnum` development package in
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root, named `PKGBUILD-mingw32`.
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You will need MinGW32 versions of the compiler and all libraries (GLEW,
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Corrade), i.e. these ArchLinux packages:
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- `mingw32-gcc`, which depends on `mingw32-w32api` containing OpenGL headers
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- `mingw32-runtime`
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- `mingw32-glew`
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- `mingw32-corrade`
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Make sure you have `toolchains` submodule updated, as
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@ref building-download "explained above". Then create build directory and run
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cmake and make. You may need to modify the `basic-mingw32.cmake` file and
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`CMAKE_INSTALL_PREFIX` to suit your distribution filesystem hierarchy.
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mkdir build-win
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cd build-win
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cmake .. \
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-DCMAKE_TOOLCHAIN_FILE=../toolchains/archlinux/basic-mingw32.cmake \
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-DCMAKE_INSTALL_PREFIX=/usr/i486-mingw32
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make
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Then you can install the package using `make install` to make it available for
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depending projects.
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@section building-nacl Compiling for Google Chrome Native Client
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You will need [Native Client SDK](https://developers.google.com/native-client/beta/sdk/download).
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Tested version is `pepper_22`.
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Make sure you have `toolchains` Git submodule updated, as
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@ref building-download "explained above". Don't forget to adapt `NACL_PREFIX`
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variable in `generic/NaCl-glibc-x86-32.cmake` and `generic/NaCl-glibc-x86-64.cmake`
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to path where your SDK is installed. Default is `/usr/nacl`. You may need to
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adapt also `NACL_TOOLCHAIN_PATH` so CMake is able to find the compiler.
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Then create build directories for x86-32 and x86-64 and run cmake and make in
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them. The toolchains needs access to its platform file, so be sure to properly
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set **absolute** path to `modules/` directory containing `Platform/NaCl.cmake`.
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Also adapt `CMAKE_INSTALL_PREFIX` to the same value you entered into toolchain
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files above.
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mkdir -p build-nacl-x86-32
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cd build-nacl-x86-32
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cmake .. \
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-DCMAKE_MODULE_PATH="/absolute/path/to/toolchains/modules" \
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-DCMAKE_TOOLCHAIN_FILE="../toolchains/generic/NaCl-glibc-x86-32.cmake" \
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_INSTALL_PREFIX=/usr/nacl \
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-DWITH_NACLAPPLICATION=ON \
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-DLIB_SUFFIX=/32
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make
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mkdir -p build-nacl-x86-64
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cd build-nacl-x86-64
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cmake .. \
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-DCMAKE_MODULE_PATH="/absolute/path/to/toolchains/modules" \
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-DCMAKE_TOOLCHAIN_FILE="../toolchains/generic/NaCl-glibc-x86-64.cmake" \
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_INSTALL_PREFIX=/usr/nacl \
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-DWITH_NACLAPPLICATION=ON
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make
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Then you can install both versions using `make install` to make them available
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for depending projects. The headers are shared by both versions.
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For ArchLinux there is also prepared package file in root, named
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`PKGBUILD-nacl`.
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*/
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}
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