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#ifndef Magnum_ColorFormat_h
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#define Magnum_ColorFormat_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Enum @ref Magnum::ColorFormat, @ref Magnum::ColorType
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*/
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#include "Magnum/Magnum.h"
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#include "Magnum/OpenGL.h"
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#include "Magnum/visibility.h"
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namespace Magnum {
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/**
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@brief Format of image data
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Note that some formats can be used only for framebuffer reading (using
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@ref AbstractFramebuffer::read()) and some only for texture data (using
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@ref Texture::setSubImage() and others), the limitations are mentioned in
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documentation of each particular value.
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In most cases you may want to use @ref ColorFormat::Red (for grayscale images),
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@ref ColorFormat::RGB or @ref ColorFormat::RGBA along with
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@ref ColorType::UnsignedByte, the matching texture format is then
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@ref TextureFormat::R8, @ref TextureFormat::RGB8 or @ref TextureFormat::RGBA8.
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See documentation of these values for possible limitations when using OpenGL ES
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2.0 or WebGL.
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@see @ref Image, @ref ImageReference, @ref BufferImage, @ref Trade::ImageData
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*/
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enum class ColorFormat: GLenum {
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/**
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* Floating-point red channel.
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* @requires_gles30 For texture data only, extension @es_extension{EXT,texture_rg}
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* in OpenGL ES 2.0
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* @requires_es_extension For framebuffer reading, extension @es_extension{EXT,texture_rg}
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*/
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#ifndef MAGNUM_TARGET_GLES2
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Red = GL_RED,
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#else
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Red = GL_RED_EXT,
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#endif
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#ifndef MAGNUM_TARGET_GLES
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/**
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* Floating-point green channel.
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* @requires_gl Only @ref ColorFormat::Red is available in OpenGL ES.
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*/
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Green = GL_GREEN,
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/**
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* Floating-point blue channel.
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* @requires_gl Only @ref ColorFormat::Red is available in OpenGL ES.
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*/
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Blue = GL_BLUE,
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#endif
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#if defined(MAGNUM_TARGET_GLES2) || defined(DOXYGEN_GENERATING_OUTPUT)
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/**
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* Floating-point luminance channel. The value is used for all RGB
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* channels.
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* @requires_gles20 Not available in ES 3.0 or desktop OpenGL. Use
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* @ref ColorFormat::Red instead.
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* @deprecated_gl Included for compatibility reasons only, use
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* @ref ColorFormat::Red instead.
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*/
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Luminance = GL_LUMINANCE,
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#endif
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/**
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* Floating-point red and green channel.
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* @requires_gl30 Extension @extension{ARB,texture_rg} and @extension{EXT,texture_integer}
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* @requires_gles30 For texture data only, extension @es_extension{EXT,texture_rg}
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* in OpenGL ES 2.0
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* @requires_es_extension For framebuffer reading, extension @es_extension{EXT,texture_rg}.
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*/
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#ifndef MAGNUM_TARGET_GLES2
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RG = GL_RG,
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#else
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RG = GL_RG_EXT,
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#endif
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#if defined(MAGNUM_TARGET_GLES2) || defined(DOXYGEN_GENERATING_OUTPUT)
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/**
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* Floating-point luminance and alpha channel. First value is used for all
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* RGB channels, second value is used for alpha channel.
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* @requires_gles20 Not available in ES 3.0 or desktop OpenGL. Use
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* @ref ColorFormat::RG instead.
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* @deprecated_gl Included for compatibility reasons only, use
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* @ref ColorFormat::RG instead.
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*/
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LuminanceAlpha = GL_LUMINANCE_ALPHA,
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#endif
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/**
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* Floating-point RGB.
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* @requires_gl Can't be used for framebuffer reading in OpenGL ES.
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*/
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RGB = GL_RGB,
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/** Floating-point RGBA. */
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RGBA = GL_RGBA,
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#ifndef MAGNUM_TARGET_GLES
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/**
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* Floating-point BGR.
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* @requires_gl Only RGB component ordering is available in OpenGL ES.
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*/
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BGR = GL_BGR,
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#endif
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/**
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* Floating-point BGRA.
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* @requires_es_extension Extension @es_extension{EXT,read_format_bgra}
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* for framebuffer reading, extension @es_extension{APPLE,texture_format_BGRA8888}
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* or @es_extension{EXT,texture_format_BGRA8888} for texture data.
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*/
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#ifndef MAGNUM_TARGET_GLES
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BGRA = GL_BGRA,
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#else
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BGRA = GL_BGRA_EXT,
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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/**
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* Integer red channel.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only floating-point image data are available in OpenGL
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* ES 2.0.
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*/
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RedInteger = GL_RED_INTEGER,
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#ifndef MAGNUM_TARGET_GLES
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/**
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* Integer green channel.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gl Only @ref ColorFormat::RedInteger is available in OpenGL ES
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* 3.0, only floating-point image data are available in OpenGL ES 2.0.
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*/
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GreenInteger = GL_GREEN_INTEGER,
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/**
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* Integer blue channel.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gl Only @ref ColorFormat::RedInteger is available in OpenGL ES
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* 3.0, only floating-point image data are available in OpenGL ES 2.0.
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*/
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BlueInteger = GL_BLUE_INTEGER,
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#endif
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/**
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* Integer red and green channel.
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* @requires_gl30 Extension @extension{ARB,texture_rg} and @extension{EXT,texture_integer}
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* @requires_gl Can't be used for framebuffer reading in OpenGL ES.
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* @requires_gles30 For texture data only, only floating-point image data
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* are available in OpenGL ES 2.0.
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*/
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RGInteger = GL_RG_INTEGER,
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/**
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* Integer RGB.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gl Can't be used for framebuffer reading in OpenGL ES.
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* @requires_gles30 For texture data only, only floating-point image data
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* are available in OpenGL ES 2.0.
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*/
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RGBInteger = GL_RGB_INTEGER,
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/**
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* Integer RGBA.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only floating-point image data are available in OpenGL
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* ES 2.0.
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*/
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RGBAInteger = GL_RGBA_INTEGER,
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#ifndef MAGNUM_TARGET_GLES
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/**
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* Integer BGR.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gl Only @ref ColorFormat::RGBInteger is available in OpenGL ES
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* 3.0, only floating-point image data are available in OpenGL ES 2.0.
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*/
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BGRInteger = GL_BGR_INTEGER,
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/**
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* Integer BGRA.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gl Only @ref ColorFormat::RGBAInteger is available in OpenGL
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* ES 3.0, only floating-point image data are available in OpenGL ES
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* 2.0.
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*/
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BGRAInteger = GL_BGRA_INTEGER,
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#endif
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#endif
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/**
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* Depth component.
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* @requires_gles30 For texture data only, extension @es_extension{OES,depth_texture}
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* or @es_extension{ANGLE,depth_texture} in OpenGL ES 2.0
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* @requires_es_extension For framebuffer reading only, extension
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* @es_extension2{NV,read_depth,GL_NV_read_depth_stencil}.
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*/
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DepthComponent = GL_DEPTH_COMPONENT,
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/**
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* Stencil index.
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* @requires_gl44 Extension @extension{ARB,texture_stencil8} for texture
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* data, otherwise for framebuffer reading only.
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* @requires_es_extension Extension @es_extension2{NV,read_stencil,GL_NV_read_depth_stencil},
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* for framebuffer reading only.
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* @todo Where to get GL_STENCIL_INDEX in ES?
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*/
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#ifndef MAGNUM_TARGET_GLES
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StencilIndex = GL_STENCIL_INDEX,
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#else
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StencilIndex = 0x1901,
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#endif
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/**
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* Depth and stencil.
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* @requires_gl30 Extension @extension{ARB,framebuffer_object}
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* @requires_gles30 For texture data only, extension @es_extension{OES,packed_depth_stencil}
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* in OpenGL ES 2.0
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* @requires_es_extension For framebuffer reading only, extension
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* @es_extension2{NV,read_depth_stencil,GL_NV_read_depth_stencil}
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*/
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#ifndef MAGNUM_TARGET_GLES2
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DepthStencil = GL_DEPTH_STENCIL
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#else
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DepthStencil = GL_DEPTH_STENCIL_OES
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#endif
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};
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/**
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@brief Type of image data
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Note that some formats can be used only for framebuffer reading (using
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@ref AbstractFramebuffer::read()) and some only for texture data (using
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@ref Texture::setSubImage() and others), the limitations are mentioned in
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documentation of each particular value.
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In most cases you may want to use @ref ColorType::UnsignedByte along with
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@ref ColorFormat::Red (for grayscale images), @ref ColorFormat::RGB or
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@ref ColorFormat::RGBA, the matching texture format is then
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@ref TextureFormat::R8, @ref TextureFormat::RGB8 or @ref TextureFormat::RGBA8.
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See documentation of these values for possible limitations when using OpenGL ES
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2.0 or WebGL.
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@see @ref Image, @ref ImageReference, @ref BufferImage, @ref Trade::ImageData
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*/
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enum class ColorType: GLenum {
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/** Each component unsigned byte. */
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UnsignedByte = GL_UNSIGNED_BYTE,
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#ifndef MAGNUM_TARGET_GLES2
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/**
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* Each component signed byte.
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* @requires_gl Can't be used for framebuffer reading in OpenGL ES.
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* @requires_gles30 For texture data only, only @ref ColorType::UnsignedByte
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* is available in OpenGL ES 2.0.
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*/
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Byte = GL_BYTE,
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#endif
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/**
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* Each component unsigned short.
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* @requires_gl Can't be used for framebuffer reading in OpenGL ES.
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* @requires_gles30 For texture data only, extension @es_extension{OES,depth_texture}
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* or @es_extension{ANGLE,depth_texture} in OpenGL ES 2.0
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*/
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UnsignedShort = GL_UNSIGNED_SHORT,
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#ifndef MAGNUM_TARGET_GLES2
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/**
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* Each component signed short.
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* @requires_gl Can't be used for framebuffer reading in OpenGL ES.
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* @requires_gles30 For texture data only, only @ref ColorType::UnsignedShort
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* is available in OpenGL ES 2.0.
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*/
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Short = GL_SHORT,
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#endif
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/**
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* Each component unsigned int.
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* @requires_gles30 Can't be used for framebuffer reading in OpenGL ES 2.0.
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* @requires_gles30 For texture data only, extension @es_extension{OES,depth_texture}
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* or @es_extension{ANGLE,depth_texture} in OpenGL ES 2.0
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*/
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UnsignedInt = GL_UNSIGNED_INT,
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#ifndef MAGNUM_TARGET_GLES2
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/**
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* Each component signed int.
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* @requires_gles30 Only @ref ColorType::UnsignedInt is available in OpenGL
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* ES 2.0.
|
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*/
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Int = GL_INT,
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#endif
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/**
|
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|
* Each component half float.
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|
* @requires_gl30 Extension @extension{ARB,half_float_pixel}
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* @requires_gles30 For texture data only, extension
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|
* @es_extension2{OES,texture_half_float,OES_texture_float} in OpenGL
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* ES 2.0
|
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|
*/
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|
#ifndef MAGNUM_TARGET_GLES2
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HalfFloat = GL_HALF_FLOAT,
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#else
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HalfFloat = GL_HALF_FLOAT_OES,
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#endif
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/**
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|
* Each component float.
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* @requires_gles30 For texture data only, extension @es_extension{OES,texture_float}
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|
* in OpenGL ES 2.0
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|
*/
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Float = GL_FLOAT,
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|
#ifndef MAGNUM_TARGET_GLES
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|
/**
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|
* RGB, unsigned byte, red and green component 3bit, blue component 2bit.
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|
* @requires_gl Packed 12bit types are not available in OpenGL ES.
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|
*/
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|
UnsignedByte332 = GL_UNSIGNED_BYTE_3_3_2,
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|
|
/**
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|
* BGR, unsigned byte, red and green component 3bit, blue component 2bit.
|
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|
|
* @requires_gl Packed 12bit types are not available in OpenGL ES.
|
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|
|
*/
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|
UnsignedByte233Rev = GL_UNSIGNED_BYTE_2_3_3_REV,
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|
#endif
|
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|
/**
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|
|
* RGB, unsigned byte, red and blue component 5bit, green 6bit.
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|
|
* @requires_gl Can't be used for framebuffer reading in OpenGL ES.
|
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|
|
*/
|
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|
|
UnsignedShort565 = GL_UNSIGNED_SHORT_5_6_5,
|
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|
|
#ifndef MAGNUM_TARGET_GLES
|
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|
|
/**
|
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|
|
* BGR, unsigned short, red and blue 5bit, green 6bit.
|
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|
|
|
* @requires_gl Only @ref ColorType::UnsignedShort565 is available in
|
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|
|
|
* OpenGL ES.
|
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|
|
|
*/
|
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|
|
UnsignedShort565Rev = GL_UNSIGNED_SHORT_5_6_5_REV,
|
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|
|
#endif
|
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|
|
|
|
|
/**
|
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|
|
* RGBA, unsigned short, each component 4bit.
|
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|
|
|
* @requires_gl Can't be used for framebuffer reading in OpenGL ES.
|
|
|
|
|
*/
|
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|
|
UnsignedShort4444 = GL_UNSIGNED_SHORT_4_4_4_4,
|
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|
|
|
|
|
/**
|
|
|
|
|
* ABGR, unsigned short, each component 4bit.
|
|
|
|
|
* @requires_es_extension For framebuffer reading only, extension
|
|
|
|
|
* @es_extension{EXT,read_format_bgra}.
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
UnsignedShort4444Rev = GL_UNSIGNED_SHORT_4_4_4_4_REV,
|
|
|
|
|
#else
|
|
|
|
|
UnsignedShort4444Rev = GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGBA, unsigned short, each RGB component 5bit, alpha component 1bit.
|
|
|
|
|
* @requires_gl Can't be used for framebuffer reading in OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
UnsignedShort5551 = GL_UNSIGNED_SHORT_5_5_5_1,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* ABGR, unsigned short, each RGB component 5bit, alpha component 1bit.
|
|
|
|
|
* @requires_es_extension For framebuffer reading only, extension
|
|
|
|
|
* @es_extension{EXT,read_format_bgra}.
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
UnsignedShort1555Rev = GL_UNSIGNED_SHORT_1_5_5_5_REV,
|
|
|
|
|
#else
|
|
|
|
|
UnsignedShort1555Rev = GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* RGBA, unsigned int, each component 8bit.
|
|
|
|
|
* @requires_gl Use @ref ColorType::UnsignedByte in OpenGL ES instead.
|
|
|
|
|
*/
|
|
|
|
|
UnsignedInt8888 = GL_UNSIGNED_INT_8_8_8_8,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* ABGR, unsigned int, each component 8bit.
|
|
|
|
|
* @requires_gl Only RGBA component ordering is available in OpenGL ES, see
|
|
|
|
|
* @ref ColorType::UnsignedInt8888 for more information.
|
|
|
|
|
*/
|
|
|
|
|
UnsignedInt8888Rev = GL_UNSIGNED_INT_8_8_8_8_REV,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* RGBA, unsigned int, each RGB component 10bit, alpha component 2bit.
|
|
|
|
|
* @requires_gl Only @ref ColorType::UnsignedInt2101010Rev is available in
|
|
|
|
|
* OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
UnsignedInt1010102 = GL_UNSIGNED_INT_10_10_10_2,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* ABGR, unsigned int, each RGB component 10bit, alpha component 2bit.
|
|
|
|
|
* @requires_gles30 Can't be used for framebuffer reading in OpenGL ES 2.0.
|
|
|
|
|
* @requires_gles30 For texture data only, extension
|
|
|
|
|
* @es_extension{EXT,texture_type_2_10_10_10_REV} in OpenGL ES 2.0
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
UnsignedInt2101010Rev = GL_UNSIGNED_INT_2_10_10_10_REV,
|
|
|
|
|
#else
|
|
|
|
|
UnsignedInt2101010Rev = GL_UNSIGNED_INT_2_10_10_10_REV_EXT,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* BGR, unsigned int, red and green 11bit float, blue 10bit float.
|
|
|
|
|
* @requires_gl30 Extension @extension{EXT,packed_float}
|
|
|
|
|
* @requires_gles30 Floating-point types are not available in OpenGL ES
|
|
|
|
|
* 2.0.
|
|
|
|
|
*/
|
|
|
|
|
UnsignedInt10F11F11FRev = GL_UNSIGNED_INT_10F_11F_11F_REV,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* BGR, unsigned int, each component 9bit + 5bit exponent.
|
|
|
|
|
* @requires_gl30 Extension @extension{EXT,texture_shared_exponent}
|
|
|
|
|
* @requires_gles30 Only 8bit and 16bit types are available in OpenGL ES
|
|
|
|
|
* 2.0.
|
|
|
|
|
*/
|
|
|
|
|
UnsignedInt5999Rev = GL_UNSIGNED_INT_5_9_9_9_REV,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Unsigned int, depth component 24bit, stencil index 8bit.
|
|
|
|
|
* @requires_gl30 Extension @extension{ARB,framebuffer_object}
|
|
|
|
|
* @requires_gles30 For texture data only, extension @es_extension{OES,packed_depth_stencil}
|
|
|
|
|
* in OpenGL ES 2.0
|
|
|
|
|
*/
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
UnsignedInt248 = GL_UNSIGNED_INT_24_8,
|
|
|
|
|
#else
|
|
|
|
|
UnsignedInt248 = GL_UNSIGNED_INT_24_8_OES,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* Float + unsigned int, depth component 32bit float, 24bit gap, stencil
|
|
|
|
|
* index 8bit.
|
|
|
|
|
* @requires_gl30 Extension @extension{ARB,depth_buffer_float}
|
|
|
|
|
* @requires_gles30 For texture data only, only @ref ColorType::UnsignedInt248
|
|
|
|
|
* is available in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
Float32UnsignedInt248Rev = GL_FLOAT_32_UNSIGNED_INT_24_8_REV
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @debugoperatorenum{Magnum::ColorFormat} */
|
|
|
|
|
Debug MAGNUM_EXPORT operator<<(Debug debug, ColorFormat value);
|
|
|
|
|
|
|
|
|
|
/** @debugoperatorenum{Magnum::ColorType} */
|
|
|
|
|
Debug MAGNUM_EXPORT operator<<(Debug debug, ColorType value);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif
|