|
|
|
|
#ifndef Magnum_Physics_Capsule_h
|
|
|
|
|
#define Magnum_Physics_Capsule_h
|
|
|
|
|
/*
|
|
|
|
|
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Magnum is free software: you can redistribute it and/or modify
|
|
|
|
|
it under the terms of the GNU Lesser General Public License version 3
|
|
|
|
|
only, as published by the Free Software Foundation.
|
|
|
|
|
|
|
|
|
|
Magnum is distributed in the hope that it will be useful,
|
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
|
GNU Lesser General Public License version 3 for more details.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/** @file
|
|
|
|
|
* @brief Class Magnum::Physics::Capsule
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "AbstractShape.h"
|
|
|
|
|
#include "Point.h"
|
|
|
|
|
#include "Sphere.h"
|
|
|
|
|
|
|
|
|
|
namespace Magnum { namespace Physics {
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief %Capsule defined by cylinder start and end point and radius
|
|
|
|
|
|
|
|
|
|
Unlike other elements the capsule doesn't support asymmetric scaling. When
|
|
|
|
|
applying transformation, the scale factor is averaged from all axes.
|
|
|
|
|
*/
|
|
|
|
|
class PHYSICS_EXPORT Capsule: public AbstractShape {
|
|
|
|
|
public:
|
|
|
|
|
/** @brief Constructor */
|
|
|
|
|
inline Capsule(const Vector3& a, const Vector3& b, float radius): _a(a), _transformedA(a), _b(b), _transformedB(b), _radius(radius), _transformedRadius(radius) {}
|
|
|
|
|
|
|
|
|
|
void applyTransformation(const Matrix4& transformation);
|
|
|
|
|
|
|
|
|
|
bool collides(const AbstractShape* other) const;
|
|
|
|
|
|
|
|
|
|
inline Vector3 a() const { return _a; } /**< @brief Start point */
|
|
|
|
|
inline Vector3 b() const { return _a; } /**< @brief End point */
|
|
|
|
|
|
|
|
|
|
inline void setA(const Vector3& a) { _a = a; } /**< @brief Set start point */
|
|
|
|
|
inline void setB(const Vector3& b) { _b = b; } /**< @brief Set end point */
|
|
|
|
|
|
|
|
|
|
/** @brief Radius */
|
|
|
|
|
inline float radius() const { return _radius; }
|
|
|
|
|
|
|
|
|
|
/** @brief Set radius */
|
|
|
|
|
inline void setRadius(float radius) { _radius = radius; }
|
|
|
|
|
|
|
|
|
|
/** @brief Transformed first point */
|
|
|
|
|
inline Vector3 transformedA() const { return _transformedA; }
|
|
|
|
|
|
|
|
|
|
/** @brief Transformed second point */
|
|
|
|
|
inline Vector3 transformedB() const { return _transformedB; }
|
|
|
|
|
|
|
|
|
|
/** @brief Transformed radius */
|
|
|
|
|
inline float transformedRadius() const {
|
|
|
|
|
return _transformedRadius;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief Collision with point */
|
|
|
|
|
bool operator%(const Point& other) const;
|
|
|
|
|
|
|
|
|
|
/** @brief Collision with sphere */
|
|
|
|
|
bool operator%(const Sphere& other) const;
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
inline Type type() const { return Type::Capsule; }
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
Vector3 _a, _transformedA,
|
|
|
|
|
_b, _transformedB;
|
|
|
|
|
float _radius, _transformedRadius;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @collisionoperator{Point,Capsule} */
|
|
|
|
|
inline bool operator%(const Point& a, const Capsule& b) { return b % a; }
|
|
|
|
|
|
|
|
|
|
/** @collisionoperator{Sphere,Capsule} */
|
|
|
|
|
inline bool operator%(const Sphere& a, const Capsule& b) { return b % a; }
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
#endif
|