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#ifndef Magnum_Trade_SceneData_h
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#define Magnum_Trade_SceneData_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class Magnum::Trade::SceneData
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*/
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#include <string>
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#include <vector>
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#include "Types.h"
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#include "magnumVisibility.h"
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namespace Magnum { namespace Trade {
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/**
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@brief %Scene data
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*/
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class MAGNUM_EXPORT SceneData {
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public:
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/**
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* @brief Constructor
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* @param children2D Two-dimensional child objects
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* @param children3D Three-dimensional child objects
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*/
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explicit SceneData(std::vector<UnsignedInt> children2D, std::vector<UnsignedInt> children3D);
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/** @brief Copying is not allowed */
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SceneData(const SceneData&) = delete;
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/** @brief Move constructor */
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SceneData(SceneData&&);
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/** @brief Copying is not allowed */
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SceneData& operator=(const SceneData&) = delete;
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/** @brief Move assignment */
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SceneData& operator=(SceneData&&);
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/** @brief Two-dimensional child objects */
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const std::vector<UnsignedInt>& children2D() const { return _children2D; }
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/** @brief Three-dimensional child objects */
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const std::vector<UnsignedInt>& children3D() const { return _children3D; }
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private:
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std::vector<UnsignedInt> _children2D,
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_children3D;
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};
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}}
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#endif
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