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132 lines
4.9 KiB
132 lines
4.9 KiB
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13 years ago
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#ifndef Magnum_Shapes_Collision_h
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#define Magnum_Shapes_Collision_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Shapes::Collision
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*/
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#include "Math/Vector2.h"
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#include "Math/Vector3.h"
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#include "DimensionTraits.h"
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namespace Magnum { namespace Shapes {
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/**
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@brief %Collision data
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Contains information about collision between objects A and B, described by
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contact position, separation normal and separation distance.
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If the collision occured, contact position is on object B surface, separation
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normal is *normalized* vector in which direction should object A be moved to
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separate the bodies, separation distance is positive and describes minimal
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movement of object A in direction of separation normal after which the contact
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position will no longer be colliding with object A.
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If the collision not occured, contact position and separation normal is
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undefined (i.e., *not* normalized) and separation distance is negative or zero.
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@see @ref Collision2D, @ref Collision3D
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*/
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template<UnsignedInt dimensions> class Collision {
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public:
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/**
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* @brief Default constructor
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*
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* Sets position, normal and separation distance to zero, as if no
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* collision happened.
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*/
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/*implicit*/ Collision(): _separationDistance(0.0f) {}
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/**
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* @brief Constructor
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*
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* If separation distance is positive, the separation normal is
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* expected to be normalized.
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*/
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explicit Collision(typename DimensionTraits<dimensions, Float>::VectorType position, typename DimensionTraits<dimensions, Float>::VectorType separationNormal, Float separationDistance) noexcept: _position(position), _separationNormal(separationNormal), _separationDistance(separationDistance) {
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CORRADE_ASSERT(_separationDistance < Math::TypeTraits<Float>::epsilon() || separationNormal.isNormalized(), "Shapes::Collision::Collision: separation normal is not normalized", );
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}
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/**
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* @brief Whether the collision happened
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*
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* Negative or zero separation distance means that no collision
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* happened.
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* @see @ref separationDistance()
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*/
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operator bool() const { return _separationDistance > 0.0f; }
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/** @brief %Collision position */
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typename DimensionTraits<dimensions, Float>::VectorType position() const {
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return _position;
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}
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/**
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* @brief Separation normal
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*
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* @see @ref separationDistance(), @ref flipped()
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*/
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typename DimensionTraits<dimensions, Float>::VectorType separationNormal() const {
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return _separationNormal;
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}
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/**
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* @brief Separation distance
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*
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* @see @ref separationNormal(), operator bool()
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*/
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Float separationDistance() const {
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return _separationDistance;
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}
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/**
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* @brief Flipped collision
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*
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* Returns new collision object as if the collision occured between
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* flipped pair of objects, i.e. with flipped separation normal and
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* contact position on surface of object A.
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* @see @ref position(), @ref separationNormal()
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*/
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Collision<dimensions> flipped() const {
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return Collision<dimensions>(_position - _separationDistance*_separationNormal, -_separationNormal, _separationDistance);
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}
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private:
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typename DimensionTraits<dimensions, Float>::VectorType _position;
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typename DimensionTraits<dimensions, Float>::VectorType _separationNormal;
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Float _separationDistance;
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};
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/** @brief Two-dimensional collision data */
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typedef Collision<2> Collision2D;
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/** @brief Three-dimensional collision data */
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typedef Collision<3> Collision3D;
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}}
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#endif
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