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#ifndef Magnum_Trade_PhongMaterialData_h
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#define Magnum_Trade_PhongMaterialData_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Trade::PhongMaterialData
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*/
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#include "Magnum/Magnum.h"
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#include "Magnum/Math/Color.h"
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#include "Magnum/Trade/AbstractMaterialData.h"
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namespace Magnum { namespace Trade {
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/**
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@brief Phong material data
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*/
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class MAGNUM_TRADE_EXPORT PhongMaterialData: public AbstractMaterialData {
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public:
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enum: UnsignedInt {
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AmbientTextureID = 0, /**< Ambient texture ID for mapping with texture coordinates */
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DiffuseTextureID = 1, /**< Diffuse texture ID for mapping with texture coordinates */
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SpecularTextureID = 3 /**< Specular texture ID for mapping with texture coordinates */
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};
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/**
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* @brief Material flag
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*
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* @see @ref Flags, @ref flags()
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*/
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enum class Flag: UnsignedByte {
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AmbientTexture = 1 << 0, /**< The material has ambient texture instead of color */
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DiffuseTexture = 1 << 1, /**< The material has diffuse texture instead of color */
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SpecularTexture = 1 << 2 /**< The material has specular texture instead of color */
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};
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/**
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* @brief Material flags
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*
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* @see @ref flags()
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*/
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typedef Containers::EnumSet<Flag> Flags;
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/**
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* @brief Constructor
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* @param flags Material flags
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* @param shininess Shininess
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* @param importerState Importer-specific state
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*
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* Colors and textures should be specified using member functions based
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* on what flags are set. Ambient color (if set) is by default
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* @cpp 0x000000ff_rgbaf @ce, diffuse and specular color is by default
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* @cpp 0xffffffff_rgbaf @ce, all texture IDs (if any) are by default
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* set to @cpp 0 @ce.
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*/
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explicit PhongMaterialData(Flags flags, Float shininess, const void* importerState = nullptr) noexcept;
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/** @brief Copying is not allowed */
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PhongMaterialData(const PhongMaterialData&) = delete;
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/** @brief Move constructor */
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PhongMaterialData(PhongMaterialData&& other) noexcept;
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/** @brief Copying is not allowed */
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PhongMaterialData& operator=(const PhongMaterialData&) = delete;
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/** @brief Move assignment */
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PhongMaterialData& operator=(PhongMaterialData&& other) noexcept;
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/** @brief Material flags */
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Flags flags() const { return _flags; }
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/**
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* @brief Ambient color
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*
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* Available only if the material doesn't have @ref Flag::AmbientTexture.
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* @see @ref flags()
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*/
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Color4& ambientColor();
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Color4 ambientColor() const; /**< @overload */
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/**
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* @brief Ambient texture ID
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*
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* Available only if the material has @ref Flag::AmbientTexture.
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* @see @ref flags(), @ref AbstractImporter::texture()
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*/
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UnsignedInt& ambientTexture();
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UnsignedInt ambientTexture() const; /**< @overload */
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/**
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* @brief Diffuse color
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*
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* Available only if the material doesn't have @ref Flag::DiffuseTexture.
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* @see @ref flags()
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*/
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Color4& diffuseColor();
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Color4 diffuseColor() const; /**< @overload */
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/**
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* @brief Diffuse texture ID
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*
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* Available only if the material has @ref Flag::DiffuseTexture.
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* @see @ref flags(), @ref AbstractImporter::texture()
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*/
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UnsignedInt& diffuseTexture();
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UnsignedInt diffuseTexture() const; /**< @overload */
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/**
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* @brief Specular color
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*
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* Available only if the material doesn't have @ref Flag::SpecularTexture.
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* @see @ref flags()
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*/
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Color4& specularColor();
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Color4 specularColor() const; /**< @overload */
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/**
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* @brief Specular texture ID
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*
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* Available only if the material has @ref Flag::SpecularTexture.
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* @see @ref flags(), @ref AbstractImporter::texture()
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*/
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UnsignedInt& specularTexture();
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UnsignedInt specularTexture() const; /**< @overload */
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/** @brief Shininess */
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Float shininess() const { return _shininess; }
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private:
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union Source {
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Source() {}
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Color4 color;
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UnsignedInt texture;
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};
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Flags _flags;
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Float _shininess;
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Source _ambient,
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_diffuse,
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_specular;
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};
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CORRADE_ENUMSET_OPERATORS(PhongMaterialData::Flags)
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/** @debugoperatorclassenum{PhongMaterialData,PhongMaterialData::Flag} */
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MAGNUM_TRADE_EXPORT Debug& operator<<(Debug& debug, PhongMaterialData::Flag value);
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/** @debugoperatorclassenum{PhongMaterialData,PhongMaterialData::Flags} */
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MAGNUM_TRADE_EXPORT Debug& operator<<(Debug& debug, PhongMaterialData::Flags value);
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/* Ugly as hell. */
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inline Color4 PhongMaterialData::ambientColor() const {
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return const_cast<PhongMaterialData*>(this)->ambientColor();
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}
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inline UnsignedInt PhongMaterialData::ambientTexture() const {
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return const_cast<PhongMaterialData*>(this)->ambientTexture();
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}
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inline Color4 PhongMaterialData::diffuseColor() const {
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return const_cast<PhongMaterialData*>(this)->diffuseColor();
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}
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inline UnsignedInt PhongMaterialData::diffuseTexture() const {
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return const_cast<PhongMaterialData*>(this)->diffuseTexture();
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}
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inline Color4 PhongMaterialData::specularColor() const {
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return const_cast<PhongMaterialData*>(this)->specularColor();
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}
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inline UnsignedInt PhongMaterialData::specularTexture() const {
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return const_cast<PhongMaterialData*>(this)->specularTexture();
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}
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}}
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#endif
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