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/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "PhongShader.h"
#include "Utility/Resource.h"
using namespace Corrade::Utility;
namespace Magnum { namespace Shaders {
PhongShader::PhongShader() {
Resource rs("shaders");
Shader* vertexShader = Shader::fromData(Shader::Vertex, rs.get("PhongShader.vert"));
Shader* fragmentShader = Shader::fromData(Shader::Fragment, rs.get("PhongShader.frag"));
attachShader(vertexShader);
attachShader(fragmentShader);
bindAttribute(Vertex, "vertex");
bindAttribute(Normal, "normal");
link();
delete vertexShader;
delete fragmentShader;
ambientColorUniform = uniformLocation("ambientColor");
diffuseColorUniform = uniformLocation("diffuseColor");
specularColorUniform = uniformLocation("specularColor");
shininessUniform = uniformLocation("shininess");
transformationMatrixUniform = uniformLocation("transformationMatrix");
projectionMatrixUniform = uniformLocation("projectionMatrix");
lightUniform = uniformLocation("light");
lightAmbientColorUniform = uniformLocation("lightAmbientColor");
lightDiffuseColorUniform = uniformLocation("lightDiffuseColor");
lightSpecularColorUniform = uniformLocation("lightSpecularColor");
}
}}