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#ifndef Magnum_Trade_MeshData2D_h
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#define Magnum_Trade_MeshData2D_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Trade::MeshData2D
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*/
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#include <string>
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#include "Math/Point2D.h"
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#include "Mesh.h"
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namespace Magnum { namespace Trade {
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/**
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@brief Two-dimensional mesh data
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Provides access to mesh data and additional information, such as primitive
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type.
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@see MeshData3D
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*/
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class MAGNUM_EXPORT MeshData2D {
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MeshData2D(const MeshData2D& other) = delete;
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MeshData2D(MeshData2D&& other) = delete;
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MeshData2D& operator=(const MeshData2D& other) = delete;
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MeshData2D& operator=(MeshData2D&& other) = delete;
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public:
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/**
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* @brief Constructor
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* @param name %Mesh name
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* @param primitive Primitive
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* @param indices Array with indices or 0, if this is not
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* indexed mesh
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* @param positions Array with vertex positions. At least one
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* position array should be present.
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* @param textureCoords2D Array with two-dimensional texture
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* coordinate arrays or empty array
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*/
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inline MeshData2D(const std::string& name, Mesh::Primitive primitive, std::vector<unsigned int>* indices, std::vector<std::vector<Point2D>*> positions, std::vector<std::vector<Vector2>*> textureCoords2D): _name(name), _primitive(primitive), _indices(indices), _positions(positions), _textureCoords2D(textureCoords2D) {}
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/** @brief Destructor */
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~MeshData2D();
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/** @brief %Mesh name */
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inline std::string name() const { return _name; }
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/** @brief Primitive */
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inline Mesh::Primitive primitive() const { return _primitive; }
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/**
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* @brief Indices
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* @return Indices or nullptr if the mesh is not indexed.
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*/
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inline std::vector<unsigned int>* indices() { return _indices; }
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inline const std::vector<unsigned int>* indices() const { return _indices; } /**< @overload */
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/** @brief Count of vertex position arrays */
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inline unsigned int positionArrayCount() const { return _positions.size(); }
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/**
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* @brief Positions
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* @param id ID of position data array
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* @return Positions or nullptr if there is no vertex array with given
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* ID.
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*/
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inline std::vector<Point2D>* positions(unsigned int id) { return _positions[id]; }
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inline const std::vector<Point2D>* positions(unsigned int id) const { return _positions[id]; } /**< @overload */
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/** @brief Count of 2D texture coordinate arrays */
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inline unsigned int textureCoords2DArrayCount() const { return _textureCoords2D.size(); }
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/**
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* @brief 2D texture coordinates
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* @param id ID of texture coordinates array
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* @return %Texture coordinates or nullptr if there is no texture
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* coordinates array with given ID.
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*/
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inline std::vector<Vector2>* textureCoords2D(unsigned int id) { return _textureCoords2D[id]; }
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inline const std::vector<Vector2>* textureCoords2D(unsigned int id) const { return _textureCoords2D[id]; } /**< @overload */
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private:
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std::string _name;
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Mesh::Primitive _primitive;
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std::vector<unsigned int>* _indices;
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std::vector<std::vector<Point2D>*> _positions;
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std::vector<std::vector<Vector2>*> _textureCoords2D;
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};
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}}
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#endif
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