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Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include <unordered_map>
#include <Corrade/Containers/ArrayTuple.h>
#include <Corrade/Containers/Optional.h>
#include <Corrade/Containers/StringIterable.h>
#include <Corrade/Containers/StringStl.h> /** @todo remove once file callbacks are <string>-free */
#include <Corrade/Containers/Pair.h>
#include <Corrade/Utility/Algorithms.h>
#include <Corrade/Utility/DebugStl.h>
#include <Corrade/Utility/Path.h>
#include <Corrade/Utility/Resource.h>
#include "Magnum/FileCallback.h"
#include "Magnum/Image.h"
#include "Magnum/ImageView.h"
#include "Magnum/Mesh.h"
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
#include "Magnum/PixelFormat.h"
#include "Magnum/Animation/Player.h"
#include "Magnum/Math/Color.h"
#include "Magnum/Math/Swizzle.h"
#include "Magnum/MeshTools/Interleave.h"
#include "Magnum/MeshTools/RemoveDuplicates.h"
#include "Magnum/MeshTools/Transform.h"
#include "Magnum/Trade/AbstractImageConverter.h"
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
#include "Magnum/Trade/AbstractImporter.h"
#include "Magnum/Trade/AbstractSceneConverter.h"
#include "Magnum/Trade/AnimationData.h"
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
#include "Magnum/Trade/ImageData.h"
#include "Magnum/Trade/LightData.h"
#include "Magnum/Trade/MaterialData.h"
#include "Magnum/Trade/MeshData.h"
#include "Magnum/Trade/PbrClearCoatMaterialData.h"
#include "Magnum/Trade/PbrSpecularGlossinessMaterialData.h"
#include "Magnum/Trade/PbrMetallicRoughnessMaterialData.h"
#include "Magnum/Trade/PhongMaterialData.h"
#include "Magnum/Trade/SceneData.h"
#include "Magnum/SceneGraph/Drawable.h"
#include "Magnum/SceneGraph/Scene.h"
#include "Magnum/SceneGraph/Object.h"
#include "Magnum/SceneGraph/MatrixTransformation3D.h"
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
#ifdef MAGNUM_TARGET_GL
#include "Magnum/GL/Texture.h"
#include "Magnum/GL/TextureFormat.h"
#include "Magnum/GL/Mesh.h"
#include "Magnum/MeshTools/Compile.h"
#include "Magnum/Shaders/PhongGL.h"
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
#endif
#ifdef MAGNUM_TARGET_VK
#include "Magnum/Vk/Vulkan.h"
#endif
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
#ifdef MAGNUM_BUILD_DEPRECATED
#define _MAGNUM_NO_DEPRECATED_MESHDATA /* So it doesn't yell here */
#define _MAGNUM_NO_DEPRECATED_OBJECTDATA /* So it doesn't yell here */
#include "Magnum/Trade/MeshData2D.h"
#include "Magnum/Trade/MeshData3D.h"
#include "Magnum/Trade/MeshObjectData3D.h"
#include "Magnum/Trade/ObjectData2D.h"
#endif
#define DOXYGEN_ELLIPSIS(...) __VA_ARGS__
#define DOXYGEN_IGNORE(...) __VA_ARGS__
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
using namespace Magnum;
using namespace Magnum::Math::Literals;
int main() {
{
Vector2i size;
/* [AbstractImageConverter-usage-file] */
PluginManager::Manager<Trade::AbstractImageConverter> manager;
Containers::Pointer<Trade::AbstractImageConverter> converter =
manager.loadAndInstantiate("AnyImageConverter");
Image2D image{PixelFormat::RGBA8Unorm, size, DOXYGEN_ELLIPSIS({})};
if(!converter || !converter->convertToFile(image, "image.png"))
Fatal{} << "Can't save image.png with AnyImageConverter";
/* [AbstractImageConverter-usage-file] */
}
{
/* [AbstractImageConverter-usage-file-levels] */
PluginManager::Manager<Trade::AbstractImageConverter> manager;
Containers::Pointer<Trade::AbstractImageConverter> converter =
manager.loadAndInstantiate("AnyImageConverter");
Image2D level0{PixelFormat::RGBA16F, {256, 256}, DOXYGEN_ELLIPSIS({})};
Image2D level1{PixelFormat::RGBA16F, {128, 128}, DOXYGEN_ELLIPSIS({})};
Image2D level2{PixelFormat::RGBA16F, {64, 64}, DOXYGEN_ELLIPSIS({})};
if(!converter || !converter->convertToFile({level0, level1, level2}, "image.exr"))
Fatal{} << "Can't save image.exr with AnyImageConverter";
/* [AbstractImageConverter-usage-file-levels] */
}
{
Image2D image{{}, {}, {}};
/* [AbstractImageConverter-usage-image] */
PluginManager::Manager<Trade::AbstractImageConverter> manager;
Containers::Pointer<Trade::AbstractImageConverter> converter =
manager.loadAndInstantiate("StbDxtImageConverter");
Containers::Optional<Trade::ImageData2D> compressed;
if(!converter || !(compressed = converter->convert(image)))
Fatal{} << "Can't convert the image with StbDxtImageConverter";
CORRADE_INTERNAL_ASSERT(compressed->isCompressed());
/* [AbstractImageConverter-usage-image] */
}
{
/* [AbstractImporter-usage] */
PluginManager::Manager<Trade::AbstractImporter> manager;
Containers::Pointer<Trade::AbstractImporter> importer =
manager.loadAndInstantiate("AnyImageImporter");
if(!importer || !importer->openFile("image.png"))
Fatal{} << "Can't open image.png with AnyImageImporter";
Containers::Optional<Trade::ImageData2D> image = importer->image2D(0);
if(!image) Fatal{} << "Importing the image failed";
// use the image ...
/* [AbstractImporter-usage] */
}
{
/* -Wnonnull in GCC 11+ "helpfully" says "this is null" if I don't initialize
the converter pointer. I don't care, I just want you to check compilation
errors, not more! */
PluginManager::Manager<Trade::AbstractImporter> manager;
Containers::Pointer<Trade::AbstractImporter> importer = manager.loadAndInstantiate("SomethingWhatever");
/* [AbstractImporter-usage-data] */
Utility::Resource rs{"data"};
Containers::ArrayView<const char> data = rs.getRaw("image.png");
if(!importer->openData(data)) /* or openMemory() */
Fatal{} << "Can't open image data with AnyImageImporter";
// import & use the image like above ...
/* [AbstractImporter-usage-data] */
}
#if defined(CORRADE_TARGET_UNIX) || (defined(CORRADE_TARGET_WINDOWS) && !defined(CORRADE_TARGET_WINDOWS_RT))
{
/* -Wnonnull in GCC 11+ "helpfully" says "this is null" if I don't initialize
the converter pointer. I don't care, I just want you to check compilation
errors, not more! */
PluginManager::Manager<Trade::AbstractImporter> manager;
Containers::Pointer<Trade::AbstractImporter> importer = manager.loadAndInstantiate("SomethingWhatever");
/* [AbstractImporter-usage-callbacks] */
struct Data {
std::unordered_map<std::string, Containers::Optional<
Containers::Array<const char, Utility::Path::MapDeleter>>> files;
} data;
importer->setFileCallback([](const std::string& filename,
InputFileCallbackPolicy policy, Data& data)
-> Containers::Optional<Containers::ArrayView<const char>>
{
auto found = data.files.find(filename);
/* Discard the memory mapping, if not needed anymore */
if(policy == InputFileCallbackPolicy::Close) {
if(found != data.files.end()) data.files.erase(found);
return {};
}
/* Load if not there yet. If the mapping fails, remember that to not
attempt to load the same file again next time. */
if(found == data.files.end()) found = data.files.emplace(
filename, Utility::Path::mapRead(filename)).first;
if(!found->second) return {};
return Containers::arrayView(*found->second);
}, data);
importer->openFile("scene.gltf"); // memory-maps all files
/* [AbstractImporter-usage-callbacks] */
}
#endif
{
/* -Wnonnull in GCC 11+ "helpfully" says "this is null" if I don't initialize
the converter pointer. I don't care, I just want you to check compilation
errors, not more! */
PluginManager::Manager<Trade::AbstractImporter> manager;
Containers::Pointer<Trade::AbstractImporter> importer = manager.loadAndInstantiate("SomethingWhatever");
/* [AbstractImporter-setFileCallback] */
importer->setFileCallback([](const std::string& filename,
InputFileCallbackPolicy, void*) {
Utility::Resource rs{"data"};
return Containers::optional(rs.getRaw(filename));
});
/* [AbstractImporter-setFileCallback] */
}
{
/* -Wnonnull in GCC 11+ "helpfully" says "this is null" if I don't initialize
the converter pointer. I don't care, I just want you to check compilation
errors, not more! */
PluginManager::Manager<Trade::AbstractImporter> manager;
Containers::Pointer<Trade::AbstractImporter> importer = manager.loadAndInstantiate("SomethingWhatever");
/* [AbstractImporter-setFileCallback-template] */
const Utility::Resource rs{"data"};
importer->setFileCallback([](const std::string& filename,
InputFileCallbackPolicy, const Utility::Resource& rs) {
return Containers::optional(rs.getRaw(filename));
}, rs);
/* [AbstractImporter-setFileCallback-template] */
}
{
struct: Trade::AbstractImporter {
Trade::ImporterFeatures doFeatures() const override { return {}; }
bool doIsOpened() const override { return false; }
void doClose() override {}
Containers::Array<char> _in;
/* [AbstractImporter-doOpenData-ownership] */
void doOpenData(Containers::Array<char>&& data, Trade::DataFlags dataFlags) override
{
/* Take over the existing array or copy the data if we can't */
if(dataFlags & (Trade::DataFlag::Owned|Trade::DataFlag::ExternallyOwned)) {
_in = std::move(data);
} else {
_in = Containers::Array<char>{NoInit, data.size()};
Utility::copy(data, _in);
}
DOXYGEN_ELLIPSIS()
}
/* [AbstractImporter-doOpenData-ownership] */
} importer;
}
{
/* [AbstractSceneConverter-usage-mesh-file] */
PluginManager::Manager<Trade::AbstractSceneConverter> manager;
Containers::Pointer<Trade::AbstractSceneConverter> converter =
manager.loadAndInstantiate("AnySceneConverter");
Trade::MeshData mesh = DOXYGEN_ELLIPSIS(Trade::MeshData{{}, {}});
if(!converter || !converter->convertToFile(mesh, "mesh.ply"))
Fatal{} << "Can't save mesh.ply with AnySceneConverter";
/* [AbstractSceneConverter-usage-mesh-file] */
}
{
Trade::MeshData mesh{{}, {}};
/* [AbstractSceneConverter-usage-mesh] */
PluginManager::Manager<Trade::AbstractSceneConverter> manager;
Containers::Pointer<Trade::AbstractSceneConverter> converter =
manager.loadAndInstantiate("MeshOptimizerSceneConverter");
Containers::Optional<Trade::MeshData> optimized;
if(!converter || !(optimized = converter->convert(mesh)))
Fatal{} << "Can't optimize the mesh with MeshOptimizerSceneConverter";
/* [AbstractSceneConverter-usage-mesh] */
}
{
Trade::MeshData mesh{{}, {}};
Containers::Pointer<Trade::AbstractSceneConverter> converter;
/* [AbstractSceneConverter-usage-mesh-in-place] */
if(!converter || !converter->convertInPlace(mesh))
Fatal{} << "Can't optimize the mesh with MeshOptimizerSceneConverter";
/* [AbstractSceneConverter-usage-mesh-in-place] */
}
{
/* [AbstractSceneConverter-usage-multiple-file] */
PluginManager::Manager<Trade::AbstractImporter> importerManager;
Containers::Pointer<Trade::AbstractImporter> importer =
importerManager.loadAndInstantiate("AnySceneImporter");
if(!importer || importer->openFile("file.dae"))
Fatal{} << "Can't open the input file";
PluginManager::Manager<Trade::AbstractSceneConverter> manager;
Containers::Pointer<Trade::AbstractSceneConverter> converter =
manager.loadAndInstantiate("AnySceneConverter");
if(!converter->beginFile("file.gltf") ||
!converter->addSupportedImporterContents(*importer) ||
!converter->endFile())
Fatal{} << "Can't save the output file";
/* [AbstractSceneConverter-usage-multiple-file] */
}
{
Containers::Pointer<Trade::AbstractImporter> importer;
Containers::Pointer<Trade::AbstractSceneConverter> converter;
/* [AbstractSceneConverter-usage-multiple-file-selective] */
if(!converter->beginFile("file.gltf"))
Fatal{} << "Can't begin the output file";
/* Add meshes manually, removing duplicates in each in the process */
for(UnsignedInt i = 0; i != importer->meshCount(); ++i) {
Containers::Optional<Trade::MeshData> mesh = importer->mesh(i);
if(!mesh ||
!converter->add(MeshTools::removeDuplicates(*mesh), importer->meshName(i)))
Fatal{} << "Can't add mesh" << i;
}
/* Add the rest of the input file and finish */
if(!converter->addSupportedImporterContents(*importer, ~Trade::SceneContent::Meshes) ||
!converter->endFile())
Fatal{} << "Can't save the output file";
/* [AbstractSceneConverter-usage-multiple-file-selective] */
}
{
UnsignedInt id{};
Containers::Pointer<Trade::AbstractImporter> importer;
/* [AnimationData-usage] */
Containers::Optional<Trade::AnimationData> data = importer->animation(id);
Animation::Player<Float> player;
Containers::Array<Vector3> positions; /* Translations for all objects */
for(UnsignedInt i = 0; i != data->trackCount(); ++i) {
if(data->trackTargetType(i) == Trade::AnimationTrackTargetType::Translation3D) {
CORRADE_INTERNAL_ASSERT(data->trackType(i) ==
Trade::AnimationTrackType::Vector3);
player.add(data->track<Vector3>(i), positions[data->trackTarget(i)]);
}
// similarly for rotation / scaling ...
}
Containers::Array<char> animationData = data->release(); /* Take ownership */
/* [AnimationData-usage] */
}
{
Trade::AnimationData data{nullptr, {}};
/* [AnimationData-usage-mutable] */
for(UnsignedInt i = 0; i != data.trackCount(); ++i) {
if(data.trackTargetType(i) != Trade::AnimationTrackTargetType::Translation3D)
continue;
/* Check prerequisites */
if(!(data.dataFlags() & Trade::DataFlag::Mutable) ||
data.trackType(i) != Trade::AnimationTrackType::Vector2)
Fatal{} << "Oops";
MeshTools::transformVectorsInPlace(Matrix4::scaling(Vector3::yScale(-1.0f)),
data.mutableTrack<Vector3>(i).values());
}
/* [AnimationData-usage-mutable] */
}
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
{
/* [ImageData-construction] */
Containers::Array<char> data;
Trade::ImageData2D image{PixelFormat::RGB8Unorm, {32, 32}, std::move(data)};
/* [ImageData-construction] */
}
{
/* [ImageData-construction-compressed] */
Containers::Array<char> data;
Trade::ImageData2D image{CompressedPixelFormat::Bc1RGBUnorm,
{32, 32}, std::move(data)};
/* [ImageData-construction-compressed] */
}
#ifdef MAGNUM_TARGET_GL
{
/* [ImageData-usage] */
Containers::Pointer<Trade::AbstractImporter> importer;
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
Containers::Optional<Trade::ImageData2D> image = importer->image2D(0);
if(!image) Fatal{} << "Oopsie!";
GL::Texture2D texture;
DOXYGEN_ELLIPSIS()
texture.setStorage(1, GL::textureFormat(image->format()), image->size());
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
if(!image->isCompressed())
texture.setSubImage(0, {}, *image);
else
texture.setCompressedSubImage(0, {}, *image);
/* [ImageData-usage] */
}
#endif
{
Trade::ImageData2D data{PixelFormat::RGB8Unorm, {}, nullptr};
/* [ImageData-usage-mutable] */
if(data.isCompressed() ||
data.format() != PixelFormat::RGB8Unorm ||
!(data.dataFlags() & Trade::DataFlag::Mutable))
Fatal{} << ":(";
for(auto&& row: data.mutablePixels<Color3ub>())
for(Color3ub& pixel: row)
pixel = Math::gather<'b', 'g', 'r'>(pixel);
/* [ImageData-usage-mutable] */
}
{
/* [LightData-populating-range] */
Trade::LightData data{Trade::LightData::Type::Point,
0xfff3d6_srgbf, 1.0f,
15.0f};
/* [LightData-populating-range] */
}
{
/* [LightData-populating-attenuation] */
Trade::LightData data{Trade::LightData::Type::Spot,
0xf3d6ff_srgbf, 10.0f,
{0.01f, 0.5f, 2.0f},
25.0_degf, 55.0_degf};
/* [LightData-populating-attenuation] */
}
{
/* [LightData-populating-none] */
Trade::LightData data{Trade::LightData::Type::Directional,
0xd6fff3_srgbf, 0.25f};
/* [LightData-populating-none] */
}
{
/* [MaterialAttributeData-name] */
Trade::MaterialAttributeData a{
Trade::MaterialAttribute::DiffuseColor, 0x3bd267ff_srgbaf};
Trade::MaterialAttributeData b{"DiffuseColor", 0x3bd267ff_srgbaf};
/* [MaterialAttributeData-name] */
}
{
/* [MaterialData-usage] */
Trade::MaterialData data = DOXYGEN_ELLIPSIS(Trade::MaterialData{{}, {}});
// Assumes the attribute exists
Float roughness = data.attribute<Float>(Trade::MaterialAttribute::Roughness);
// Optional access
Color4 color = data.attributeOr(Trade::MaterialAttribute::BaseColor,
0x3bd267ff_srgbaf);
if(Containers::Optional<UnsignedInt> texture =
data.findAttribute<UnsignedInt>(Trade::MaterialAttribute::BaseColorTexture))
{
// ...
}
/* [MaterialData-usage] */
static_cast<void>(roughness);
static_cast<void>(color);
}
{
Trade::MaterialData data{{}, {}};
/* [MaterialData-usage-types] */
5 years ago
/* Prefer a specular/glossiness workflow, if present */
if(data.types() & Trade::MaterialType::PbrSpecularGlossiness) {
const auto& pbr = data.as<Trade::PbrSpecularGlossinessMaterialData>();
Color4 diffuse = pbr.diffuseColor();
Color4 specular = pbr.specularColor();
Float glossiness = pbr.glossiness();
DOXYGEN_ELLIPSIS(static_cast<void>(diffuse), static_cast<void>(specular), static_cast<void>(glossiness);)
/* Otherwise use metallic/roughness (or defaults if no attributes present) */
} else {
const auto& pbr = data.as<Trade::PbrMetallicRoughnessMaterialData>();
Color4 base = pbr.baseColor();
Float metalness = pbr.metalness();
Float roughness = pbr.roughness();
DOXYGEN_ELLIPSIS(static_cast<void>(base), static_cast<void>(metalness), static_cast<void>(roughness);)
}
/* [MaterialData-usage-types] */
}
{
/* [MaterialData-usage-texture-complexity] */
Trade::PbrSpecularGlossinessMaterialData data = DOXYGEN_ELLIPSIS(Trade::PbrSpecularGlossinessMaterialData{{}, {}});
/* Simple case for diffuse + packed specular/glossiness texture, the default
coordinate set and a common coordinate transformation for all textures */
if(data.hasAttribute(Trade::MaterialAttribute::DiffuseTexture) &&
data.hasSpecularGlossinessTexture() &&
data.hasCommonTextureTransformation() && !data.hasTextureCoordinates())
{
UnsignedInt diffuse = data.diffuseTexture();
UnsignedInt specularGlossiness = data.specularTexture();
Matrix3 textureMatrix = data.commonTextureMatrix();
DOXYGEN_ELLIPSIS(static_cast<void>(diffuse), static_cast<void>(specularGlossiness), static_cast<void>(textureMatrix);)
/* Extra work needed when using a non-default texture coordinate set */
} else if(data.hasTextureCoordinates() && data.hasCommonTextureCoordinates()) {
DOXYGEN_ELLIPSIS()
/* Etc... */
} else Fatal{} << "Material too complex, giving up";
/* [MaterialData-usage-texture-complexity] */
}
{
Trade::MaterialData data{{}, {}};
/* [MaterialData-usage-layers] */
if(data.hasLayer(Trade::MaterialLayer::ClearCoat)) {
Float clearCoatFactor = data.attributeOr(Trade::MaterialLayer::ClearCoat,
Trade::MaterialAttribute::LayerFactor, 1.0f);
Float clearCoatRoughness = data.attributeOr(Trade::MaterialLayer::ClearCoat,
Trade::MaterialAttribute::Roughness, 0.0f);
DOXYGEN_ELLIPSIS(static_cast<void>(clearCoatFactor), static_cast<void>(clearCoatRoughness);)
}
/* [MaterialData-usage-layers] */
}
{
Trade::MaterialData data{{}, {}};
/* [MaterialData-usage-layers-types] */
if(data.types() & Trade::MaterialType::PbrClearCoat) {
const auto& clearCoat = data.as<Trade::PbrClearCoatMaterialData>();
Float clearCoatFactor = clearCoat.layerFactor();
Float clearCoatRoughness = clearCoat.roughness();
DOXYGEN_ELLIPSIS(static_cast<void>(clearCoatFactor), static_cast<void>(clearCoatRoughness);)
}
/* [MaterialData-usage-layers-types] */
}
{
Trade::MaterialData data{{}, {}};
/* [MaterialData-usage-mutable] */
Color4& color = data.mutableAttribute<Color4>(Trade::MaterialAttribute::BaseColor);
ColorHsv hsv = color.toHsv();
color.rgb() = Color3::fromHsv({hsv.hue, hsv.saturation*0.85f, hsv.value});
/* [MaterialData-usage-mutable] */
}
{
/* [MaterialData-populating] */
Trade::MaterialData data{Trade::MaterialType::PbrMetallicRoughness, {
{Trade::MaterialAttribute::DoubleSided, true},
{Trade::MaterialAttribute::BaseColor, 0x3bd267ff_srgbaf},
{Trade::MaterialAttribute::BaseColorTexture, 17u},
{Trade::MaterialAttribute::TextureMatrix, Matrix3::scaling({0.5f, 1.0f})}
}};
/* [MaterialData-populating] */
}
{
/* [MaterialData-populating-non-owned] */
using namespace Containers::Literals;
constexpr Trade::MaterialAttributeData attributes[]{
{"BaseColor"_s, Color4{0.043735f, 0.64448f, 0.135633f, 1.0f}},
{"BaseColorTexture"_s, 5u},
{"DoubleSided"_s, true},
{"TextureMatrix"_s, Matrix3{{0.5f, 0.0f, 0.0f},
{0.0f, 1.0f, 0.0f},
{0.0f, 0.0f, 1.0f}}}
};
Trade::MaterialData data{Trade::MaterialType::Phong, {}, attributes};
/* [MaterialData-populating-non-owned] */
}
#ifdef MAGNUM_TARGET_GL
{
GL::Texture2D baseColorTexture;
/* [MaterialData-populating-custom] */
char sha1[20]{DOXYGEN_ELLIPSIS()};
Trade::MaterialData data{Trade::MaterialType::PbrMetallicRoughness, {
{Trade::MaterialAttribute::BaseColor, 0x3bd267ff_srgbaf},
{Trade::MaterialAttribute::TextureMatrix, Matrix3::scaling({0.5f, 1.0f})},
{"baseColorTexturePointer", &baseColorTexture},
{"highlightColor", 0x00ffff_srgbf},
{"name", "Canary Green Plastic, really ugly"},
{"hash", Containers::ArrayView<const void>{sha1}},
}};
// Retrieving the texture pointer
GL::Texture2D* texture = data.attribute<GL::Texture2D*>("baseColorTexturePointer");
/* [MaterialData-populating-custom] */
static_cast<void>(texture);
}
#endif
{
/* [MaterialData-populating-layers] */
Trade::MaterialData data{
Trade::MaterialType::PbrMetallicRoughness|Trade::MaterialType::PbrClearCoat,
{
{Trade::MaterialAttribute::BaseColor, 0xffcc33_srgbf},
{Trade::MaterialAttribute::NoneRoughnessMetallicTexture, 0u},
{Trade::MaterialLayer::ClearCoat},
{Trade::MaterialAttribute::LayerFactorTexture, 1u},
{Trade::MaterialAttribute::RoughnessTexture, 1u},
{Trade::MaterialAttribute::RoughnessTextureSwizzle,
Trade::MaterialTextureSwizzle::G}
},
{2, 6}
};
/* [MaterialData-populating-layers] */
}
{
UnsignedInt a, b, c, d, sandTile, grassTile, rockTile;
/* [MaterialData-populating-layers-custom] */
Trade::MaterialData proceduralLandscape{
Trade::MaterialTypes{}, // Doesn't match any builtin material type
{
// Rock layer
{Trade::MaterialAttribute::LayerFactorTexture, a},
{Trade::MaterialAttribute::BaseColorTexture, rockTile},
// Sand layer
{Trade::MaterialAttribute::LayerFactorTexture, b},
{"blendType", "mix"},
{Trade::MaterialAttribute::BaseColorTexture, sandTile},
// Grass layer
{Trade::MaterialAttribute::LayerFactorTexture, c},
{"blendType", "overlay"},
{"strandLengthTexture", d},
{Trade::MaterialAttribute::BaseColorTexture, grassTile},
},
// There's no base material, everything is in layers
{0, 2, 5, 9}
};
/* [MaterialData-populating-layers-custom] */
}
{
/* [MeshIndexData-usage] */
Containers::ArrayView<const UnsignedShort> indices;
Trade::MeshIndexData data{indices};
/* [MeshIndexData-usage] */
}
{
Vector3 normal;
Vector4 tangent;
/* [MeshAttribute-bitangent-from-tangent] */
Vector3 bitangent = Math::cross(normal, tangent.xyz())*tangent.w();
/* [MeshAttribute-bitangent-from-tangent] */
static_cast<void>(bitangent);
}
{
/* [MeshAttributeData-usage] */
Containers::StridedArrayView1D<const Vector3> positions;
Trade::MeshAttributeData data{Trade::MeshAttribute::Position, positions};
/* [MeshAttributeData-usage] */
}
{
/* [MeshAttributeData-usage-offset-only] */
struct Vertex {
Vector3 position;
Vector4 color;
};
/* Layout defined statically, 15 vertices in total */
constexpr Trade::MeshAttributeData positions{Trade::MeshAttribute::Position,
VertexFormat::Vector3, offsetof(Vertex, position), 15, sizeof(Vertex)};
constexpr Trade::MeshAttributeData colors{Trade::MeshAttribute::Color,
VertexFormat::Vector4, offsetof(Vertex, color), 15, sizeof(Vertex)};
/* Actual data populated later */
Containers::Array<char> vertexData{15*sizeof(Vertex)};
DOXYGEN_ELLIPSIS()
Trade::MeshData{MeshPrimitive::Triangles, std::move(vertexData),
{positions, colors}};
/* [MeshAttributeData-usage-offset-only] */
}
#ifdef MAGNUM_TARGET_VK
{
Containers::StridedArrayView1D<const void> data;
/* [MeshAttributeData-custom-vertex-format] */
Trade::MeshAttributeData normals{Trade::MeshAttribute::Normal,
vertexFormatWrap(VK_FORMAT_B10G11R11_UFLOAT_PACK32),
data};
/* [MeshAttributeData-custom-vertex-format] */
}
#endif
#ifdef MAGNUM_TARGET_GL
{
/* This snippet is also used by GL::Mesh, bear that in mind when updating */
/* [MeshData-usage-compile] */
Trade::MeshData data = DOXYGEN_ELLIPSIS(Trade::MeshData{MeshPrimitive::Points, 0});
GL::Mesh mesh = MeshTools::compile(data);
/* [MeshData-usage-compile] */
}
{
Trade::MeshData data{MeshPrimitive::Points, 0};
/* [MeshData-usage] */
/* Check that we have at least positions and normals */
GL::Mesh mesh{data.primitive()};
if(!data.hasAttribute(Trade::MeshAttribute::Position) ||
!data.hasAttribute(Trade::MeshAttribute::Normal))
Fatal{} << "Oh well";
/* Interleave vertex data */
GL::Buffer vertices;
vertices.setData(MeshTools::interleave(data.positions3DAsArray(),
data.normalsAsArray()));
mesh.addVertexBuffer(std::move(vertices), 0,
Shaders::PhongGL::Position{}, Shaders::PhongGL::Normal{});
/* Set up an index buffer, if the mesh is indexed */
if(data.isIndexed()) {
GL::Buffer indices;
indices.setData(data.indicesAsArray());
mesh.setIndexBuffer(std::move(indices), 0, MeshIndexType::UnsignedInt)
.setCount(data.indexCount());
} else mesh.setCount(data.vertexCount());
/* [MeshData-usage] */
}
{
Trade::MeshData data{MeshPrimitive::Points, 0};
GL::Mesh mesh{data.primitive()};
/* [MeshData-usage-advanced] */
/* Upload the original packed vertex data */
GL::Buffer vertices;
vertices.setData(data.vertexData());
/* Set up the position and normal attributes */
mesh.addVertexBuffer(vertices,
data.attributeOffset(Trade::MeshAttribute::Position),
data.attributeStride(Trade::MeshAttribute::Position),
GL::DynamicAttribute{Shaders::PhongGL::Position{},
data.attributeFormat(Trade::MeshAttribute::Position)});
mesh.addVertexBuffer(vertices,
data.attributeOffset(Trade::MeshAttribute::Normal),
data.attributeStride(Trade::MeshAttribute::Normal),
GL::DynamicAttribute{Shaders::PhongGL::Normal{},
data.attributeFormat(Trade::MeshAttribute::Normal)});
/* Upload the original packed index data */
if(data.isIndexed()) {
GL::Buffer indices;
indices.setData(data.indexData());
mesh.setIndexBuffer(std::move(indices), 0, data.indexType())
.setCount(data.indexCount());
} else mesh.setCount(data.vertexCount());
/* [MeshData-usage-advanced] */
}
#endif
{
Trade::MeshData data{MeshPrimitive::Points, 0};
/* [MeshData-usage-mutable] */
/* Check prerequisites */
if(!(data.vertexDataFlags() & Trade::DataFlag::Mutable) ||
!data.hasAttribute(Trade::MeshAttribute::Position) ||
data.attributeFormat(Trade::MeshAttribute::Position) != VertexFormat::Vector3)
Fatal{} << "Oh well";
/* Scale the mesh two times */
MeshTools::transformPointsInPlace(Matrix4::scaling(Vector3{2.0f}),
data.mutableAttribute<Vector3>(Trade::MeshAttribute::Position));
/* [MeshData-usage-mutable] */
}
{
Trade::MeshData data{MeshPrimitive::Points, 0};
/* [MeshData-usage-special-layouts] */
if(data.attributeStride(Trade::MeshAttribute::Position) <= 0 ||
data.attributeStride(Trade::MeshAttribute::Normal) <= 0 ||
(data.isIndexed() && !data.indices().isContiguous()))
Fatal{} << "Uh oh";
// Now it's safe to use the Position and Normal attributes and the index buffer
// in a GPU mesh
/* [MeshData-usage-special-layouts] */
}
{
std::size_t vertexCount{}, indexCount{};
/* [MeshData-populating] */
struct Vertex {
Vector3 position;
Vector4 color;
};
Containers::Array<char> indexData{indexCount*sizeof(UnsignedShort)};
Containers::Array<char> vertexData{vertexCount*sizeof(Vertex)};
DOXYGEN_ELLIPSIS()
auto vertices = Containers::arrayCast<const Vertex>(vertexData);
auto indices = Containers::arrayCast<const UnsignedShort>(indexData);
Trade::MeshData data{MeshPrimitive::Triangles,
std::move(indexData), Trade::MeshIndexData{indices},
std::move(vertexData), {
Trade::MeshAttributeData{Trade::MeshAttribute::Position,
Containers::StridedArrayView1D<const Vector3>{vertices,
&vertices[0].position, vertexCount, sizeof(Vertex)}},
Trade::MeshAttributeData{Trade::MeshAttribute::Color,
Containers::StridedArrayView1D<const Vector4>{vertices,
&vertices[0].color, vertexCount, sizeof(Vertex)}}
}};
/* [MeshData-populating] */
}
{
struct Vertex {
Vector3 position;
Vector4 color;
};
/* [MeshData-populating-non-owned] */
const UnsignedShort indices[] {
0, 1, 2,
2, 1, 3,
3, 4, 5,
5, 4, 6
};
Vertex vertices[7];
Trade::MeshData data{MeshPrimitive::Triangles,
Trade::DataFlags{}, indices, Trade::MeshIndexData{indices},
Trade::DataFlag::Mutable, vertices, {
Trade::MeshAttributeData{Trade::MeshAttribute::Position,
Containers::StridedArrayView1D<const Vector3>{
Containers::arrayView(vertices), &vertices[0].position,
Containers::arraySize(vertices), sizeof(Vertex)}},
Trade::MeshAttributeData{Trade::MeshAttribute::Color,
Containers::StridedArrayView1D<const Vector4>{
Containers::arrayView(vertices), &vertices[0].color,
Containers::arraySize(vertices), sizeof(Vertex)}}
}};
/* [MeshData-populating-non-owned] */
}
{
/* [MeshData-populating-custom] */
/* Each face can consist of 15 triangles at most, triangleCount says how many
indices in triangleIds are valid */
struct Face {
UnsignedShort triangleIds[15];
UnsignedByte triangleCount;
};
constexpr Trade::MeshAttribute TriangleIds = Trade::meshAttributeCustom(0x01);
constexpr Trade::MeshAttribute TriangleCount = Trade::meshAttributeCustom(0x02);
Containers::Array<char> vertexData;
auto faces = Containers::arrayCast<const Face>(vertexData);
Trade::MeshData data{MeshPrimitive::Faces, std::move(vertexData), {
Trade::MeshAttributeData{TriangleIds,
Containers::StridedArrayView2D<const UnsignedShort>{faces,
&faces[0].triangleIds[0],
{faces.size(), 15},
{sizeof(Face), sizeof(UnsignedShort)}}},
Trade::MeshAttributeData{TriangleCount,
Containers::StridedArrayView1D<const UnsignedByte>{faces,
&faces[0].triangleCount, faces.size(), sizeof(Face)}}
}};
/* [MeshData-populating-custom] */
/* [MeshData-populating-custom-retrieve] */
Containers::StridedArrayView2D<const UnsignedShort> triangleIds =
data.attribute<UnsignedShort[]>(TriangleIds);
Containers::StridedArrayView1D<const UnsignedByte> triangleCounts =
data.attribute<UnsignedByte>(TriangleCount);
/* [MeshData-populating-custom-retrieve] */
static_cast<void>(triangleIds);
static_cast<void>(triangleCounts);
}
{
/* [MeshData-jointIdsAsArray] */
Trade::MeshData data = DOXYGEN_ELLIPSIS(Trade::MeshData{{}, 0});
Containers::Array<UnsignedInt> array = data.jointIdsAsArray();
Containers::StridedArrayView2D<UnsignedInt> array2D{array,
{data.vertexCount(), data.attributeArraySize(Trade::MeshAttribute::JointIds)}};
for(Containers::StridedArrayView1D<UnsignedInt> i: array2D) {
for(UnsignedInt j: i) {
DOXYGEN_IGNORE(static_cast<void>(j);)// do something with joint ID j in vertex i
}
}
/* [MeshData-jointIdsAsArray] */
}
#ifdef MAGNUM_BUILD_DEPRECATED
{
CORRADE_IGNORE_DEPRECATED_PUSH
Trade::MeshData2D& foo();
Trade::MeshData2D& data = foo();
/* [MeshData2D-transform] */
Matrix3 transformation =
Matrix3::translation({3.0f, -2.0f})*
Matrix3::scaling(Vector2{2.0f})*
Matrix3::rotation(45.0_degf);
MeshTools::transformPointsInPlace(transformation, data.positions(0));
/* [MeshData2D-transform] */
CORRADE_IGNORE_DEPRECATED_POP
}
{
CORRADE_IGNORE_DEPRECATED_PUSH
Trade::ObjectData2D& baz();
Trade::ObjectData2D& data = baz();
/* [ObjectData2D-transformation] */
Matrix3 transformation =
Matrix3::from(data.rotation().toMatrix(), data.translation())*
Matrix3::scaling(data.scaling());
/* [ObjectData2D-transformation] */
static_cast<void>(transformation);
CORRADE_IGNORE_DEPRECATED_POP
}
{
CORRADE_IGNORE_DEPRECATED_PUSH
Trade::MeshData3D& bar();
Trade::MeshData3D& data = bar();
/* [MeshData3D-transform] */
Matrix4 transformation =
Matrix4::translation({3.0f, 1.5f, -2.0f})*
Matrix4::rotationX(45.0_degf);
MeshTools::transformPointsInPlace(transformation, data.positions(0));
MeshTools::transformVectorsInPlace(transformation, data.normals(0));
/* [MeshData3D-transform] */
CORRADE_IGNORE_DEPRECATED_POP
}
{
CORRADE_IGNORE_DEPRECATED_PUSH
Trade::ObjectData3D& fizz();
Trade::ObjectData3D& data = fizz();
/* [ObjectData3D-transformation] */
Matrix4 transformation =
Matrix4::from(data.rotation().toMatrix(), data.translation())*
Matrix4::scaling(data.scaling());
/* [ObjectData3D-transformation] */
static_cast<void>(transformation);
CORRADE_IGNORE_DEPRECATED_POP
}
#endif
{
/* [SceneFieldData-usage] */
Containers::StridedArrayView1D<UnsignedInt> transformationMapping = DOXYGEN_ELLIPSIS({});
Containers::StridedArrayView1D<Matrix4> transformations = DOXYGEN_ELLIPSIS({});
Trade::SceneFieldData field{Trade::SceneField::Transformation,
transformationMapping, transformations};
/* [SceneFieldData-usage] */
}
{
/* [SceneFieldData-usage-offset-only] */
struct Node {
UnsignedInt object;
Int parent;
Matrix4 transform;
};
/* Layout defined statically, 120 objects in total */
constexpr Trade::SceneFieldData parents{Trade::SceneField::Parent, 120,
Trade::SceneMappingType::UnsignedInt, offsetof(Node, object), sizeof(Node),
Trade::SceneFieldType::Int, offsetof(Node, parent), sizeof(Node)};
constexpr Trade::SceneFieldData transforms{Trade::SceneField::Transformation, 120,
Trade::SceneMappingType::UnsignedInt, offsetof(Node, object), sizeof(Node),
Trade::SceneFieldType::Matrix4x4, offsetof(Node, transform), sizeof(Node)};
/* Actual data populated later */
Containers::Array<char> data{120*sizeof(Node)};
DOXYGEN_ELLIPSIS()
Trade::SceneData{Trade::SceneMappingType::UnsignedInt, 120, std::move(data),
{parents, transforms}};
/* [SceneFieldData-usage-offset-only] */
}
{
/* [SceneFieldData-usage-strings] */
Containers::StridedArrayView1D<UnsignedInt> mapping = DOXYGEN_ELLIPSIS({});
Containers::StringView string = DOXYGEN_ELLIPSIS({});
Containers::StridedArrayView1D<Containers::Pair<UnsignedInt, UnsignedInt>> ranges = DOXYGEN_ELLIPSIS({});
Trade::SceneFieldData field{Trade::sceneFieldCustom(35), mapping,
string.data(), Trade::SceneFieldType::StringRange32, ranges};
/* [SceneFieldData-usage-strings] */
}
{
typedef SceneGraph::Scene<SceneGraph::MatrixTransformation3D> Scene3D;
typedef SceneGraph::Object<SceneGraph::MatrixTransformation3D> Object3D;
/* [SceneData-usage1] */
Trade::SceneData data = DOXYGEN_ELLIPSIS(Trade::SceneData{{}, 0, nullptr, nullptr});
if(!data.is3D() ||
!data.hasField(Trade::SceneField::Parent) ||
!data.hasField(Trade::SceneField::Mesh))
Fatal{} << "Oh noes!";
Scene3D scene;
Containers::Array<Object3D*> objects{std::size_t(data.mappingBound())};
/* [SceneData-usage1] */
/* [SceneData-usage2] */
auto parents = data.parentsAsArray();
for(Containers::Pair<UnsignedInt, Int>& parent: parents)
objects[parent.first()] = new Object3D{};
/* [SceneData-usage2] */
/* [SceneData-usage3] */
for(Containers::Pair<UnsignedInt, Int>& parent: parents)
objects[parent.first()]->setParent(
parent.second() == -1 ? &scene : objects[parent.second()]
);
/* [SceneData-usage3] */
/* [SceneData-usage4] */
for(Containers::Pair<UnsignedInt, Matrix4>& transformation:
data.transformations3DAsArray())
{
if(Object3D* const object = objects[transformation.first()])
object->setTransformation(transformation.second());
}
/* [SceneData-usage4] */
/* [SceneData-usage5] */
class Drawable: public SceneGraph::Drawable3D {
public:
explicit Drawable(Object3D& object, UnsignedInt mesh, Int material, DOXYGEN_ELLIPSIS(int))DOXYGEN_IGNORE(: SceneGraph::Drawable3D{object} {
static_cast<void>(mesh);
static_cast<void>(material);
} int foo);
DOXYGEN_ELLIPSIS(void draw(const Matrix4&, SceneGraph::Camera3D&) override {})
};
for(const Containers::Pair<UnsignedInt, Containers::Pair<UnsignedInt, Int>>&
meshMaterial: data.meshesMaterialsAsArray())
{
if(Object3D* const object = objects[meshMaterial.first()])
new Drawable{*object, meshMaterial.second().first(),
meshMaterial.second().second(), DOXYGEN_ELLIPSIS(0)};
}
/* [SceneData-usage5] */
/* [SceneData-usage-advanced] */
Containers::StridedArrayView1D<const UnsignedInt> transformationMapping =
data.mapping<UnsignedInt>(Trade::SceneField::Transformation);
Containers::StridedArrayView1D<const Matrix4> transformations =
data.field<Matrix4>(Trade::SceneField::Transformation);
for(std::size_t i = 0; i != transformationMapping.size(); ++i) {
if(Object3D* const object = objects[transformationMapping[i]])
object->setTransformation(transformations[i]);
}
/* [SceneData-usage-advanced] */
}
{
Trade::SceneData data{{}, 0, nullptr, nullptr};
/* [SceneData-per-object] */
Containers::Pointer<Trade::AbstractImporter> importer = DOXYGEN_ELLIPSIS({});
for(const Containers::Pair<UnsignedInt, Int>& meshMaterial:
data.meshesMaterialsFor(importer->objectForName("Chair")))
{
Debug{} << "Mesh:" << importer->meshName(meshMaterial.first());
if(meshMaterial.second() != -1)
Debug{} << "With a material:" << importer->materialName(meshMaterial.second());
}
/* [SceneData-per-object] */
}
{
Trade::SceneData data{{}, 0, nullptr, nullptr};
typedef SceneGraph::Object<SceneGraph::MatrixTransformation3D> Object3D;
Containers::Array<Object3D*> objects;
/* [SceneData-usage-mutable] */
Containers::StridedArrayView1D<const UnsignedInt> transformationMapping =
data.mapping<UnsignedInt>(Trade::SceneField::Transformation);
Containers::StridedArrayView1D<Matrix4> mutableTransformations =
data.mutableField<Matrix4>(Trade::SceneField::Transformation);
for(std::size_t i = 0; i != transformationMapping.size(); ++i) {
if(Object3D* const object = objects[transformationMapping[i]])
mutableTransformations[i] = object->transformation();
}
/* [SceneData-usage-mutable] */
}
{
const std::size_t nodeCount{}, meshAssignmentCount{};
/* [SceneData-populating] */
struct Common {
UnsignedShort object;
Short parent;
Matrix4 transformation;
};
Containers::StridedArrayView1D<Common> common;
Containers::ArrayView<UnsignedShort> meshMaterialMapping;
Containers::ArrayView<UnsignedShort> meshes;
Containers::ArrayView<UnsignedShort> meshMaterials;
Containers::Array<char> data = Containers::ArrayTuple{
{nodeCount, common},
{meshAssignmentCount, meshMaterialMapping},
{meshAssignmentCount, meshes},
{meshAssignmentCount, meshMaterials}
};
// populate the views ...
Trade::SceneData scene{
Trade::SceneMappingType::UnsignedShort, nodeCount,
std::move(data), {
Trade::SceneFieldData{Trade::SceneField::Parent,
common.slice(&Common::object), common.slice(&Common::parent)},
Trade::SceneFieldData{Trade::SceneField::Transformation,
common.slice(&Common::object), common.slice(&Common::transformation)},
Trade::SceneFieldData{Trade::SceneField::Mesh,
meshMaterialMapping, meshes},
Trade::SceneFieldData{Trade::SceneField::MeshMaterial,
meshMaterialMapping, meshMaterials}
}};
/* [SceneData-populating] */
}
{
std::size_t nodeCount{};
/* [SceneData-populating-custom1] */
DOXYGEN_ELLIPSIS()
Containers::ArrayView<UnsignedShort> cellMapping;
Containers::ArrayView<Matrix4> cellFrustums;
Containers::StridedArrayView2D<Int> cellLights;
Containers::Array<char> data = Containers::ArrayTuple{
DOXYGEN_ELLIPSIS()
{32*24, cellMapping},
{32*24, cellFrustums},
{{32*24, 8}, cellLights},
};
for(std::size_t i = 0; i != cellMapping.size(); ++i) {
cellMapping[i] = nodeCount + i;
cellFrustums[i] = DOXYGEN_ELLIPSIS({});
for(std::size_t j = 0; j != cellLights[i].size(); ++j)
cellLights[i][j] = DOXYGEN_ELLIPSIS({});
}
/* [SceneData-populating-custom1] */
/* [SceneData-populating-custom2] */
constexpr Trade::SceneField SceneFieldCellFrustum = Trade::sceneFieldCustom(0);
constexpr Trade::SceneField SceneFieldCellLights = Trade::sceneFieldCustom(1);
Trade::SceneData scene{
Trade::SceneMappingType::UnsignedShort, nodeCount + cellMapping.size(),
std::move(data), {
DOXYGEN_ELLIPSIS()
Trade::SceneFieldData{SceneFieldCellFrustum, cellMapping, cellFrustums},
Trade::SceneFieldData{SceneFieldCellLights, cellMapping, cellLights},
}};
/* [SceneData-populating-custom2] */
}
{
constexpr Trade::SceneField SceneFieldCellFrustum = Trade::sceneFieldCustom(0);
constexpr Trade::SceneField SceneFieldCellLights = Trade::sceneFieldCustom(1);
Trade::SceneData scene{{}, 0, nullptr, nullptr};
/* [SceneData-populating-custom-retrieve] */
Containers::StridedArrayView1D<const Matrix4> cellFrustums =
scene.field<Matrix4>(SceneFieldCellFrustum);
Containers::StridedArrayView2D<const Int> cellLights =
scene.field<Int[]>(SceneFieldCellLights);
/* [SceneData-populating-custom-retrieve] */
static_cast<void>(cellFrustums);
static_cast<void>(cellLights);
}
{
using namespace Containers::Literals;
/* [SceneData-populating-strings] */
constexpr Containers::StringView CategoryStrings =
"wall\0furniture\0lighting\0artwork"_s;
constexpr UnsignedByte CategoryWall = 0;
constexpr UnsignedByte CategoryFurniture = 5;
constexpr UnsignedByte CategoryLighting = 15;
constexpr UnsignedByte CategoryArtwork = 24;
Containers::MutableStringView categoryStrings;
Containers::ArrayView<UnsignedInt> mapping;
Containers::ArrayView<UnsignedByte> categories;
Containers::ArrayTuple data{
{CategoryStrings.size(), categoryStrings},
{DOXYGEN_ELLIPSIS(5), mapping},
{DOXYGEN_ELLIPSIS(5), categories},
};
Utility::copy(CategoryStrings, categoryStrings);
mapping[0] = 7;
categories[0] = CategoryWall;
mapping[1] = 19;
categories[1] = CategoryFurniture;
DOXYGEN_ELLIPSIS(static_cast<void>(CategoryLighting); static_cast<void>(CategoryArtwork);)
constexpr Trade::SceneField SceneFieldCategory = Trade::sceneFieldCustom(25);
Trade::SceneData scene{Trade::SceneMappingType::UnsignedInt, DOXYGEN_ELLIPSIS(5), std::move(data), {
Trade::SceneFieldData{SceneFieldCategory, mapping,
categoryStrings.data(), Trade::SceneFieldType::StringRangeNullTerminated8,
categories}
}};
/* [SceneData-populating-strings] */
}
{
constexpr Trade::SceneField SceneFieldCategory = Trade::sceneFieldCustom(25);
Trade::SceneData scene{{}, 0, nullptr, nullptr};
/* [SceneData-populating-strings-retrieve] */
Containers::StringIterable categories = scene.fieldStrings(SceneFieldCategory);
// Prints "furniture"
Debug{} << categories[scene.fieldObjectOffset(SceneFieldCategory, 19)];
/* [SceneData-populating-strings-retrieve] */
}
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
}