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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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#include "Mesh.h"
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#include "Buffer.h"
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using namespace std;
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namespace Magnum {
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Mesh::~Mesh() {
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for(auto& it: _buffers)
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delete it.first;
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#ifndef MAGNUM_TARGET_GLES
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glDeleteVertexArrays(1, &vao);
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#endif
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}
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Buffer* Mesh::addBuffer(BufferType interleaved) {
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Buffer* buffer = new Buffer(Buffer::Target::Array);
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_buffers.insert(make_pair(buffer, make_pair(interleaved, vector<Attribute>())));
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return buffer;
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}
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void Mesh::draw() {
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/* Vertex array must be bound before finalization */
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#ifndef MAGNUM_TARGET_GLES
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bind();
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#endif
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/* Finalize, if not already */
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finalize();
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/* Buffers must be bound after initialization */
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#ifdef MAGNUM_TARGET_GLES
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bind();
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#endif
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/** @todo Start at given index */
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glDrawArrays(static_cast<GLenum>(_primitive), 0, _vertexCount);
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unbind();
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}
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#ifndef DOXYGEN_GENERATING_OUTPUT
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void Mesh::bind() {
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#ifndef MAGNUM_TARGET_GLES
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glBindVertexArray(vao);
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#else
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bindBuffers();
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#endif
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}
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void Mesh::unbind() {
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#ifndef MAGNUM_TARGET_GLES
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glBindVertexArray(0);
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#else
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for(set<GLuint>::const_iterator it = _attributes.begin(); it != _attributes.end(); ++it)
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glDisableVertexAttribArray(*it);
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#endif
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}
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void Mesh::finalize() {
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/* Already finalized */
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if(finalized) return;
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CORRADE_ASSERT(_vertexCount, "Mesh: the mesh has zero vertex count!", )
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/* Finalize attribute positions for every buffer */
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for(auto& it: _buffers) {
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/* Avoid confustion */
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bool interleaved = it.second.first == BufferType::Interleaved;
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vector<Attribute>& attributes = it.second.second;
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/* Interleaved buffer, set stride and position of first attribute */
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if(interleaved) {
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/* Set attribute position and compute stride */
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GLsizei stride = 0;
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for(vector<Attribute>::iterator ait = attributes.begin(); ait != attributes.end(); ++ait) {
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/* The attribute is positioned at the end of previous */
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ait->pointer = reinterpret_cast<const GLvoid*>(stride);
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/* Add attribute size (per vertex) to stride */
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stride += ait->size*TypeInfo::sizeOf(ait->type);
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}
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/* Set computed stride for all attributes */
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for(vector<Attribute>::iterator ait = attributes.begin(); ait != attributes.end(); ++ait)
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ait->stride = stride;
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/* Non-interleaved buffer, set position of every attribute */
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} else {
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/* Set attribute position */
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GLsizei position = 0;
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for(vector<Attribute>::iterator ait = attributes.begin(); ait != attributes.end(); ++ait) {
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/* The attribute is positioned at the end of previous attribute array */
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ait->pointer = reinterpret_cast<const GLvoid*>(position);
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/* Add attribute size (for all vertices) to position */
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position += ait->size*TypeInfo::sizeOf(ait->type)*_vertexCount;
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}
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}
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}
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/* Mesh is now finalized, attribute binding is not allowed */
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finalized = true;
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#ifndef MAGNUM_TARGET_GLES
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bindBuffers();
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#endif
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}
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void Mesh::bindBuffers() {
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/* Enable vertex arrays for all attributes */
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for(set<GLuint>::const_iterator it = _attributes.begin(); it != _attributes.end(); ++it)
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glEnableVertexAttribArray(*it);
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for(auto& it: _buffers) {
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/* Avoid confusion */
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vector<Attribute>& attributes = it.second.second;
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/* Bind buffer */
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it.first->bind();
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/* Bind all attributes to this buffer */
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for(vector<Attribute>::const_iterator ait = attributes.begin(); ait != attributes.end(); ++ait)
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#ifndef MAGNUM_TARGET_GLES
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if(TypeInfo::isIntegral(ait->type))
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glVertexAttribIPointer(ait->attribute, ait->size, static_cast<GLenum>(ait->type), ait->stride, ait->pointer);
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else
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#endif
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glVertexAttribPointer(ait->attribute, ait->size, static_cast<GLenum>(ait->type), GL_FALSE, ait->stride, ait->pointer);
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}
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}
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#endif
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void Mesh::bindAttribute(Buffer* buffer, GLuint attribute, GLint size, Type type) {
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/* The mesh is finalized or attribute is already bound, nothing to do */
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if(finalized || _attributes.find(attribute) != _attributes.end()) return;
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/* If buffer is not managed by this mesh, nothing to do */
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auto found = _buffers.find(buffer);
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if(found == _buffers.end()) return;
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Attribute a;
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a.attribute = attribute;
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a.size = size;
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a.type = type;
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a.stride = 0;
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a.pointer = nullptr;
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found->second.second.push_back(a);
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_attributes.insert(attribute);
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}
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}
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