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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "maxTextureSize.h"
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#include "Magnum/GL/Context.h"
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#include "Magnum/GL/Implementation/State.h"
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#include "Magnum/GL/Implementation/TextureState.h"
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namespace Magnum { namespace GL { namespace Implementation {
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GLint maxTextureSideSize() {
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GLint& value = Context::current().state().texture->maxSize;
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if(value == 0)
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
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return value;
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}
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
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GLint max3DTextureDepth() {
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GLint& value = Context::current().state().texture->max3DSize;
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if(value == 0)
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#ifndef MAGNUM_TARGET_GLES2
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glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &value);
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#else
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glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_OES, &value);
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#endif
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return value;
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}
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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GLint maxTextureArrayLayers() {
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GLint& value = Context::current().state().texture->maxArrayLayers;
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if(value == 0)
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glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &value);
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return value;
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}
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#endif
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GLint maxCubeMapTextureSideSize() {
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GLint& value = Context::current().state().texture->maxCubeMapSize;
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if(value == 0)
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glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &value);
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return value;
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}
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}}}
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