Text: new AbstractShaper interface for shaping.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
3 years ago
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#ifndef Magnum_Text_AbstractShaper_h
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#define Magnum_Text_AbstractShaper_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Text::AbstractShaper, @ref Magnum::Text::FeatureRange
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Text: new AbstractShaper interface for shaping.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
3 years ago
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* @m_since_latest
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*/
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#include <initializer_list>
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#include <Corrade/Containers/Reference.h>
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#include "Magnum/Magnum.h"
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#include "Magnum/Text/Text.h"
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#include "Magnum/Text/visibility.h"
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namespace Magnum { namespace Text {
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/**
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@brief OpenType feature for a text range
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@m_since_latest
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@see @ref AbstractShaper::shape()
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*/
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class FeatureRange {
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public:
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/**
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* @brief Constructor
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* @param feature Feature to control
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* @param begin Beginning byte in the input text
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* @param end (One byte after) the end byte in the input text
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* @param value Feature value to set
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*/
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constexpr /*implicit*/ FeatureRange(Feature feature, UnsignedInt begin, UnsignedInt end, UnsignedInt value = true): _feature{feature}, _value{value}, _begin{begin}, _end{end} {}
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/**
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* @brief Construct for the whole text
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*
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* Equivalent to calling @ref FeatureRange(Feature, UnsignedInt, UnsignedInt, UnsignedInt)
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* with @p begin set to @cpp 0 @ce and @p end to @cpp 0xffffffffu @ce.
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*/
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constexpr /*implicit*/ FeatureRange(Feature feature, UnsignedInt value = true): _feature{feature}, _value{value}, _begin{0}, _end{~UnsignedInt{}} {}
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/** @brief Feature to control */
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constexpr Feature feature() const { return _feature; }
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/**
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* @brief Whether to enable the feature
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*
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* Returns @cpp false @ce if @ref value() is @cpp 0 @ce, @cpp true @ce
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* otherwise.
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*/
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constexpr bool isEnabled() const { return _value; }
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/** @brief Feature value to set */
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constexpr UnsignedInt value() const { return _value; }
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/**
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* @brief Beginning byte in the input text
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*
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* If the feature is set for the whole text, this is @cpp 0 @ce.
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*/
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constexpr UnsignedInt begin() const { return _begin; }
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/**
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* @brief (One byte after) the end byte in the input text
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*
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* If the feature is set for the whole text, this is
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* @cpp 0xffffffffu @ce.
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*/
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constexpr UnsignedInt end() const { return _end; }
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private:
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friend AbstractShaper;
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Feature _feature;
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UnsignedInt _value;
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UnsignedInt _begin;
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UnsignedInt _end;
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};
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/**
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@brief Base for text shapers
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@m_since_latest
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Returned from @ref AbstractFont::createShaper(), provides an interface for
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* *shaping* text with the @ref AbstractFont it originated from. Meant to be
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(privately) subclassed by @ref AbstractFont plugin implementations.
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* *Shaping* is a process of converting a sequence of Unicode codepoints to a
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visual form, i.e. a list of glyphs of a particular font, their offsets and horizontal or vertical advances. Shaping is often not a 1:1 mapping from
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codepoints to glyphs, but involves merging, subdividing and reordering as well.
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@section Text-AbstractShaper-usage Usage
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Call @ref AbstractFont::createShaper() to get a shaper instance. The plugin
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will always return a valid instance so it's not needed to check for the pointer
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beging @cpp nullptr @ce, however note that the originating @ref AbstractFont
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instance has to stay in scope for at least as long as the @ref AbstractShaper
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is alive.
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A text is shaped by calling @ref shape(), retrieving the shaped glyph count
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with @ref glyphCount() and then getting the glyph data with @ref glyphIdsInto()
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and @ref glyphOffsetsAdvancesInto(). Glyph IDs can be then queried in (or
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inserted into) an @ref AbstractGlyphCache, and the rendered glyphs positioned
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at @p offsets with the cursor moving by @p advances is what makes up the final
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shaped text.
|
Text: new AbstractShaper interface for shaping.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
3 years ago
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@snippet MagnumText.cpp AbstractShaper-shape
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For best results, it's recommended to call (a subset of) @ref setScript(),
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@ref setLanguage() and @ref setDirection() if at least some properties of the
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input text are known, as shown above. Without these, the font plugin may
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attempt to autodetect the properties, which might not always give a correct
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result. If a particular font plugin doesn't implement given script, language or
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direction or if it doesn't have any special handling for it, given function
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will return @cpp false @ce. The @ref script() const, @ref language() const and
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@ref direction() const can be used to inspect results of autodetection after
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@ref shape() has been called. The set of supported scripts, languages and
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directions and exact behavior for unsupported values is plugin-specific --- it
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may for example choose a fallback instead, or it may ignore the setting
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altogeter. See documentation of particular @ref AbstractFont subclasses for
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more information.
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@subsection Text-AbstractShaper-usage-features Enabling and disabling typographic features
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In the above snippet, the whole text is shaped using typographic features that
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are default in the font. For example, assuming the font would support small
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capitals (and the particular @ref AbstractFont plugin would recognize and use
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the feature), we could render the "world" part with small caps, resulting in
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"Hello, ᴡᴏʀʟᴅ!".
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@snippet MagnumText.cpp AbstractShaper-shape-features
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Similarly, features can be enabled for the whole text by omitting the begin and
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end parameters, or for example a feature that a particular @ref AbstractFont
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plugin uses by default can be disabled by passing an explicit @cpp false @ce
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argument. The range, if present, is always given in *bytes* of the UTF-8 input.
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Capabilities of typographic features are rather broad, see the @ref Feature
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enum and documentation linked from it for exhaustive information.
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@subsection Text-AbstractShaper-usage-multiple Combining different shapers
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Sometimes it's desirable to render different parts of the text with different
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fonts, not just different features of the same font. A variation of the above
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example could be rendering the "world" part with a bold font:
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@snippet MagnumText.cpp AbstractShaper-shape-multiple
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The resulting `glyphs` array is usable the same way as in the above case, with
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a difference that the glyph IDs have to be looked up in an
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@ref AbstractGlyphCache with a font ID corresponding to the range they're in.
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Also note that the whole text is passed every time and a begin & end is
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specified for it instead of passing just the slice alone. While possibly not
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having any visible effect in this particular case, in general it allows the
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shaper to make additional decisions based on surrounding context, for example
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picking glyphs that are better connected to their neighbors in handwriting
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fonts.
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@subsection Text-AbstractShaper-usage-instances Managing multiple instances
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As shown above, a particular @ref AbstractShaper instance is reusable, i.e.
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it's possible to call @ref shape() (and potentially also @ref setScript(),
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@ref setLanguage() and @ref setDirection()) several times to shape multiple
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pieces of text with it. Doing so allows the @ref AbstractFont plugin
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implementation to reuse allocated buffers and other state compared to a fresh
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instance from @ref AbstractFont::createShaper() having to be initialized every
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time.
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The application may choose several strategies, for example have a single
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@ref AbstractShaper instance and shape all texts with it, resetting its state
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every time. Or for example have a few persistent @ref AbstractShaper instances
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for dynamic text that changes every frame, or have dedicated preconfigured
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per-font, per-script or per-language instances.
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@section Text-AbstractShaper-subclassing Subclassing
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The @ref AbstractFont plugin is meant to create a local @ref AbstractShaper
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subclass. It implements at least @ref doShape(), @ref doGlyphIdsInto() and
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@ref doGlyphOffsetsAdvancesInto(), and potentially also (a subset of)
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@ref doSetScript(), @ref doScript(), @ref doSetLanguage(),@ref doLanguage(),
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@ref doSetDirection() and @ref doDirection(). The public API does most sanity
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checks on its own, see documentation of particular `do*()` functions for more
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information about the guarantees.
|
Text: new AbstractShaper interface for shaping.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
3 years ago
|
|
|
*/
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|
|
|
|
class MAGNUM_TEXT_EXPORT AbstractShaper {
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public:
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/**
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* @brief Constructor
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* @param font Font the shaper is originating from
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*/
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explicit AbstractShaper(AbstractFont& font);
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/** @brief Copying is not allowed */
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AbstractShaper(AbstractShaper&) = delete;
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/** @brief Move constructor */
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AbstractShaper(AbstractShaper&&) noexcept;
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/** @brief Copying is not allowed */
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AbstractShaper& operator=(AbstractShaper&) = delete;
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/** @brief Move assignment */
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AbstractShaper& operator=(AbstractShaper&&) noexcept;
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virtual ~AbstractShaper();
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/** @brief Font the shaper is originating from */
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AbstractFont& font() { return _font; }
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const AbstractFont& font() const { return _font; } /**< @overload */
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/**
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* @brief Set text script
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*
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* The script is used for all following @ref shape() calls. If not
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* called at all or if explicitly set to @ref Script::Unspecified, the
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* @ref AbstractFont plugin may attempt to guess the script from the
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* input text. The actual script used for shaping (if any) is queryable
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* with @ref script() const after @ref shape() has been called.
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|
|
*
|
|
|
|
|
* Returns @cpp true @ce if the plugin supports setting a
|
|
|
|
|
* script and the script is supported, @cpp false @ce otherwise, in
|
|
|
|
|
* which case the shaping falls back to a generic behavior. See
|
|
|
|
|
* documentation of a particular plugin for more information.
|
|
|
|
|
* @see @ref setLanguage(), @ref setDirection()
|
|
|
|
|
*/
|
|
|
|
|
bool setScript(Script script);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set text language
|
|
|
|
|
*
|
|
|
|
|
* The language is expected to be a [BCP 47 language tag](https://en.wikipedia.org/wiki/IETF_language_tag),
|
|
|
|
|
* either just the base tag such as @cpp "en" @ce or @cpp "cs" @ce
|
|
|
|
|
* alone, or further differentiating with a region subtag like for
|
|
|
|
|
* example @cpp "en-US" @ce vs @cpp "en-GB" @ce.
|
|
|
|
|
*
|
|
|
|
|
* The language is used for all following @ref shape() calls. If not
|
|
|
|
|
* called at all or if explicitly set to an empty string, the
|
|
|
|
|
* @ref AbstractFont plugin may attempt to guess the language from the
|
|
|
|
|
* input text or the execution environment, such as current locale. The
|
|
|
|
|
* actual language used for shaping (if any) is queryable with
|
|
|
|
|
* @ref language() const after @ref shape() has been called.
|
|
|
|
|
*
|
|
|
|
|
* Returns @cpp true @ce if the plugin supports setting a language and
|
|
|
|
|
* the language is supported, @cpp false @ce otherwise, in which case
|
|
|
|
|
* the shaping falls back to a generic behavior. See documentation of a
|
|
|
|
|
* particular plugin for more information.
|
|
|
|
|
* @see @ref setScript(), @ref setDirection()
|
|
|
|
|
*/
|
|
|
|
|
bool setLanguage(Containers::StringView language);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set direction the text is meant to be shaped in
|
Text: new AbstractShaper interface for shaping.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
3 years ago
|
|
|
*
|
|
|
|
|
* The direction is used for all following @ref shape() calls. If not
|
|
|
|
|
* called at all or if explicitly set to
|
|
|
|
|
* @ref ShapeDirection::Unspecified, the @ref AbstractFont plugin may
|
|
|
|
|
* attempt to guess the direction from the input text. The actual
|
|
|
|
|
* direction used for shaping (if any) is queryable with
|
|
|
|
|
* @ref direction() const after @ref shape() has been called.
|
Text: new AbstractShaper interface for shaping.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
3 years ago
|
|
|
*
|
|
|
|
|
* Returns @cpp true @ce if the plugin supports setting a language and
|
|
|
|
|
* the language is supported, @cpp false @ce otherwise, in which case
|
|
|
|
|
* the shaping falls back to a generic behavior. See documentation of a
|
|
|
|
|
* particular font plugin for more information.
|
|
|
|
|
* @see @ref setScript(), @ref setLanguage()
|
|
|
|
|
*/
|
|
|
|
|
bool setDirection(ShapeDirection direction);
|
Text: new AbstractShaper interface for shaping.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
3 years ago
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Shape a text
|
|
|
|
|
* @param text Text in UTF-8
|
|
|
|
|
* @param features OpenType features to apply for the whole text or
|
|
|
|
|
* its subranges
|
|
|
|
|
*
|
|
|
|
|
* Expects that both @p begin and all @ref FeatureRange::begin() are
|
|
|
|
|
* contained within @p text, and that @p end and all
|
|
|
|
|
* @ref FeatureRange::end() are either contained within @p text or have
|
|
|
|
|
* a value of @cpp 0xffffffffu @ce. Returns the number of shaped glyphs
|
|
|
|
|
* (which is also subsequently available through @ref glyphCount() const)
|
|
|
|
|
* and updates the @ref script() const, @ref language() const and
|
|
|
|
|
* @ref direction() const values.
|
Text: new AbstractShaper interface for shaping.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
3 years ago
|
|
|
*
|
|
|
|
|
* Whether @p features are used depends on a particular
|
|
|
|
|
* @ref AbstractFont plugin implementation and the font file itself as
|
|
|
|
|
* well --- for example, a plugin may enable @ref Feature::Kerning
|
|
|
|
|
* by default but the font may not even have appropriate tables for it
|
|
|
|
|
* included, in which case no kerning is performed. See documentation
|
|
|
|
|
* of a particular font plugin for more information.
|
|
|
|
|
*/
|
|
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
UnsignedInt shape(Containers::StringView text, Containers::ArrayView<const FeatureRange> features = {});
|
|
|
|
|
#else
|
|
|
|
|
/* To not have to include ArrayView */
|
|
|
|
|
UnsignedInt shape(Containers::StringView text, Containers::ArrayView<const FeatureRange> features);
|
|
|
|
|
UnsignedInt shape(Containers::StringView text);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** @overload */
|
|
|
|
|
UnsignedInt shape(Containers::StringView text, std::initializer_list<FeatureRange> features);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Shape a slice of text
|
|
|
|
|
* @param text Text in UTF-8
|
|
|
|
|
* @param begin Beginning byte in the input text
|
|
|
|
|
* @param end (One byte after) the end byte in the input text
|
|
|
|
|
* @param features OpenType features to apply for the whole text or
|
|
|
|
|
* its subranges
|
|
|
|
|
*
|
|
|
|
|
* A variant of @ref shape(Containers::StringView, Containers::ArrayView<const FeatureRange>)
|
|
|
|
|
* to be used when passing pieces of larger text with different
|
|
|
|
|
* shapers, for example when the script, language or direction changes
|
|
|
|
|
* in each piece or when the pieces are using a different font
|
|
|
|
|
* entirely. Compared to passing just the actually shaped slice of
|
|
|
|
|
* @p text this allows the implementation to perform shaping aware of
|
|
|
|
|
* surrounding context, such as picking correct glyphs for beginning,
|
|
|
|
|
* middle or end of a word or a paragraph.
|
|
|
|
|
* @see @ref Text-AbstractShaper-usage-multiple
|
|
|
|
|
*/
|
|
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
UnsignedInt shape(Containers::StringView text, UnsignedInt begin, UnsignedInt end, Containers::ArrayView<const FeatureRange> features = {});
|
|
|
|
|
#else
|
|
|
|
|
/* To not have to include ArrayView */
|
|
|
|
|
UnsignedInt shape(Containers::StringView text, UnsignedInt begin, UnsignedInt end, Containers::ArrayView<const FeatureRange> features);
|
|
|
|
|
UnsignedInt shape(Containers::StringView text, UnsignedInt begin, UnsignedInt end);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** @overload */
|
|
|
|
|
UnsignedInt shape(Containers::StringView text, UnsignedInt begin, UnsignedInt end, std::initializer_list<FeatureRange> features);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Count of glyphs produced by the last @ref shape() call
|
|
|
|
|
*
|
|
|
|
|
* If the last @ref shape() call failed or it hasn't been called yet,
|
|
|
|
|
* returns @cpp 0 @ce.
|
|
|
|
|
*/
|
|
|
|
|
UnsignedInt glyphCount() const { return _glyphCount; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Script used for the last @ref shape() call
|
|
|
|
|
*
|
|
|
|
|
* May return @ref Script::Unspecified if @ref shape() hasn't been
|
|
|
|
|
* called yet or if the @ref AbstractFont doesn't implement any
|
|
|
|
|
* script-specific behavior.
|
Text: new AbstractShaper interface for shaping.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
3 years ago
|
|
|
* @see @ref setScript(), @ref language(), @ref direction()
|
|
|
|
|
*/
|
|
|
|
|
Script script() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Language used for the last @ref shape() call
|
|
|
|
|
*
|
|
|
|
|
* May return an empty string if @ref shape() hasn't been called yet or
|
Text: new AbstractShaper interface for shaping.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
3 years ago
|
|
|
* if the @ref AbstractFont doesn't implement any language-specific
|
|
|
|
|
* behavior.
|
Text: new AbstractShaper interface for shaping.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
3 years ago
|
|
|
*
|
|
|
|
|
* The returned view is generally neither
|
|
|
|
|
* @relativeref{Corrade,Containers::StringViewFlag::Global} nor
|
|
|
|
|
* @relativeref{Corrade,Containers::StringViewFlag::NullTerminated} and
|
|
|
|
|
* is only guaranteed to stay valid until the next @ref setLanguage()
|
|
|
|
|
* or @ref shape() call. Particular @ref AbstractFont implementations
|
|
|
|
|
* may give better guarantees, see their documentation for more
|
|
|
|
|
* information.
|
|
|
|
|
* @see @ref setLanguage(), @ref script(), @ref direction()
|
|
|
|
|
*/
|
|
|
|
|
Containers::StringView language() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Shape direction used for the last @ref shape() call
|
Text: new AbstractShaper interface for shaping.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
3 years ago
|
|
|
*
|
|
|
|
|
* May return @ref ShapeDirection::Unspecified if @ref shape() hasn't
|
|
|
|
|
* been called yet or if the @ref AbstractFont doesn't implement any
|
|
|
|
|
* script-specific behavior.
|
Text: new AbstractShaper interface for shaping.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
3 years ago
|
|
|
* @see @ref setDirection(), @ref script(), @ref language()
|
|
|
|
|
*/
|
|
|
|
|
ShapeDirection direction() const;
|
Text: new AbstractShaper interface for shaping.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
3 years ago
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Retrieve glyph IDs
|
Text: new AbstractShaper interface for shaping.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
3 years ago
|
|
|
* @param[out] ids Where to put glyph IDs
|
|
|
|
|
*
|
|
|
|
|
* The @p ids view is expected to have a size of @ref glyphCount().
|
|
|
|
|
* After calling this function, the @p ids are commonly looked up in or
|
|
|
|
|
* inserted into an @ref AbstractGlyphCache. Offsets and advances
|
|
|
|
|
* corresponding to the IDs can be retrieved with
|
|
|
|
|
* @ref glyphOffsetsAdvancesInto().
|
|
|
|
|
*/
|
|
|
|
|
void glyphIdsInto(const Containers::StridedArrayView1D<UnsignedInt>& ids) const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Retrieve glyph offsets and advances
|
Text: new AbstractShaper interface for shaping.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
3 years ago
|
|
|
* @param[out] offsets Where to put glyph offsets
|
|
|
|
|
* @param[out] advances Where to put glyph advances
|
|
|
|
|
*
|
|
|
|
|
* The @p offsets and @p advances views are all expected to have a size
|
|
|
|
|
* of @ref glyphCount(). The @p offsets specify where to put the glyph
|
Text: new AbstractShaper interface for shaping.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
3 years ago
|
|
|
* relative to current cursor (which is then further offset for the
|
|
|
|
|
* particular glyph rectangle returned from the glyph cache) and
|
|
|
|
|
* @p advances specify in which direction to move the cursor for the
|
|
|
|
|
* next glyph. For @ref direction() being
|
|
|
|
|
* @ref ShapeDirection::LeftToRight or
|
|
|
|
|
* @relativeref{ShapeDirection,RightToLeft} Y components of @p advances
|
|
|
|
|
* are @cpp 0.0f @ce, for @relativeref{ShapeDirection,TopToBottom} or
|
|
|
|
|
* @relativeref{ShapeDirection,BottomToTop} X components of @p advances
|
|
|
|
|
* are @cpp 0.0f @ce. Glyph IDs corresponding to the offsets and
|
|
|
|
|
* advances can be retrieved with @ref glyphIdsInto().
|
Text: new AbstractShaper interface for shaping.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
3 years ago
|
|
|
* @see @ref direction()
|
|
|
|
|
*/
|
|
|
|
|
void glyphOffsetsAdvancesInto(const Containers::StridedArrayView1D<Vector2>& offsets, const Containers::StridedArrayView1D<Vector2>& advances) const;
|
Text: new AbstractShaper interface for shaping.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
3 years ago
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Implemenation for @ref setScript()
|
|
|
|
|
*
|
|
|
|
|
* Default implementation does nothing and returns @cpp false @ce.
|
|
|
|
|
*/
|
|
|
|
|
virtual bool doSetScript(Script script);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Implemenation for @ref setLanguage()
|
|
|
|
|
*
|
|
|
|
|
* Default implementation does nothing and returns @cpp false @ce.
|
|
|
|
|
*/
|
|
|
|
|
virtual bool doSetLanguage(Containers::StringView language);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Implemenation for @ref setDirection()
|
|
|
|
|
*
|
|
|
|
|
* Default implementation does nothing and returns @cpp false @ce.
|
|
|
|
|
*/
|
|
|
|
|
virtual bool doSetDirection(ShapeDirection direction);
|
Text: new AbstractShaper interface for shaping.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
3 years ago
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Implemenation for @ref shape()
|
|
|
|
|
*
|
|
|
|
|
* The @p begin as well as all @ref FeatureRange::begin() values
|
|
|
|
|
* are guaranteed to be within @p text, @p end as well as all
|
|
|
|
|
* @ref FeatureRange::end() values are guaranteed to be either within
|
|
|
|
|
* @p text or have a value of @cpp 0xffffffffu @ce.
|
|
|
|
|
*/
|
|
|
|
|
virtual UnsignedInt doShape(Containers::StringView text, UnsignedInt begin, UnsignedInt end, Containers::ArrayView<const FeatureRange> features) = 0;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Implemenation for @ref script()
|
|
|
|
|
*
|
|
|
|
|
* Default implementation returns @ref Script::Unspecified.
|
|
|
|
|
*/
|
|
|
|
|
virtual Script doScript() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Implemenation for @ref language()
|
|
|
|
|
*
|
|
|
|
|
* Default implementation returns an empty string.
|
|
|
|
|
*/
|
|
|
|
|
virtual Containers::StringView doLanguage() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Implemenation for @ref direction()
|
|
|
|
|
*
|
|
|
|
|
* Default implementation returns @ref ShapeDirection::Unspecified.
|
Text: new AbstractShaper interface for shaping.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
3 years ago
|
|
|
*/
|
|
|
|
|
virtual ShapeDirection doDirection() const;
|
Text: new AbstractShaper interface for shaping.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
3 years ago
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Implemenation for @ref glyphIdsInto()
|
|
|
|
|
*
|
|
|
|
|
* The @p ids are guaranteed to have a size of @ref glyphCount().
|
|
|
|
|
* Called only if @ref glyphCount() is not @cpp 0 @ce.
|
|
|
|
|
*/
|
|
|
|
|
virtual void doGlyphIdsInto(const Containers::StridedArrayView1D<UnsignedInt>& ids) const = 0;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Implemenation for @ref glyphOffsetsAdvancesInto()
|
Text: new AbstractShaper interface for shaping.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
3 years ago
|
|
|
*
|
|
|
|
|
* The @p offsets and @p advances are guaranteed to have a size of
|
|
|
|
|
* @ref glyphCount(). Called only if @ref glyphCount() is not
|
Text: new AbstractShaper interface for shaping.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
3 years ago
|
|
|
* @cpp 0 @ce.
|
|
|
|
|
*/
|
|
|
|
|
virtual void doGlyphOffsetsAdvancesInto(const Containers::StridedArrayView1D<Vector2>& offsets, const Containers::StridedArrayView1D<Vector2>& advances) const = 0;
|
Text: new AbstractShaper interface for shaping.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
3 years ago
|
|
|
|
|
|
|
|
Containers::Reference<AbstractFont> _font;
|
|
|
|
|
UnsignedInt _glyphCount;
|
|
|
|
|
};
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}}
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#endif
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