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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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#include "ObjectRenderer.h"
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#include "Buffer.h"
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#include "DebugTools/ResourceManager.h"
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#include "MeshTools/Interleave.h"
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#include "SceneGraph/AbstractCamera.h"
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#include "Shaders/VertexColorShader.h"
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namespace Magnum { namespace DebugTools {
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namespace {
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template<std::uint8_t> struct Renderer;
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template<> struct Renderer<2> {
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inline static ResourceKey shader() { return {"VertexColorShader2D"}; }
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inline static ResourceKey vertexBuffer() { return {"object2d-vertices"}; }
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inline static ResourceKey indexBuffer() { return {"object2d-indices"}; }
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inline static ResourceKey mesh() { return {"object2d"}; }
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static const std::array<Point2D, 8> positions;
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static const std::array<Color3<>, 8> colors;
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static const std::array<std::uint8_t, 12> indices;
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};
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const std::array<Point2D, 8> Renderer<2>::positions{{
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{ 0.0f, 0.0f},
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{ 1.0f, 0.0f}, /* X axis */
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{ 0.9f, 0.1f},
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{ 0.9f, -0.1f},
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{ 0.0f, 0.0f},
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{ 0.0f, 1.0f}, /* Y axis */
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{ 0.1f, 0.9f},
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{-0.1f, 0.9f}
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}};
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const std::array<Color3<>, 8> Renderer<2>::colors{{
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{1.0f, 0.0f, 0.0f},
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{1.0f, 0.0f, 0.0f}, /* X axis */
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{1.0f, 0.0f, 0.0f},
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{1.0f, 0.0f, 0.0f},
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{0.0f, 1.0f, 0.0f},
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{0.0f, 1.0f, 0.0f}, /* Y axis */
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{0.0f, 1.0f, 0.0f},
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{0.0f, 1.0f, 0.0f},
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}};
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const std::array<std::uint8_t, 12> Renderer<2>::indices{{
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0, 1,
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1, 2, /* X axis */
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1, 3,
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4, 5,
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5, 6, /* Y axis */
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5, 7
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}};
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template<> struct Renderer<3> {
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inline static ResourceKey shader() { return {"VertexColorShader3D"}; }
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inline static ResourceKey vertexBuffer() { return {"object3d-vertices"}; }
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inline static ResourceKey indexBuffer() { return {"object3d-indices"}; }
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inline static ResourceKey mesh() { return {"object3d"}; }
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static const std::array<Point3D, 12> positions;
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static const std::array<Color3<>, 12> colors;
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static const std::array<uint8_t, 18> indices;
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};
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const std::array<Point3D, 12> Renderer<3>::positions{{
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{ 0.0f, 0.0f, 0.0f},
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{ 1.0f, 0.0f, 0.0f}, /* X axis */
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{ 0.9f, 0.1f, 0.0f},
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{ 0.9f, -0.1f, 0.0f},
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{ 0.0f, 0.0f, 0.0f},
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{ 0.0f, 1.0f, 0.0f}, /* Y axis */
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{ 0.1f, 0.9f, 0.0f},
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{-0.1f, 0.9f, 0.0f},
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{ 0.0f, 0.0f, 0.0f},
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{ 0.0f, 0.0f, 1.0f}, /* Z axis */
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{ 0.1f, 0.0f, 0.9f},
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{-0.1f, 0.0f, 0.9f}
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}};
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const std::array<Color3<>, 12> Renderer<3>::colors{{
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{1.0f, 0.0f, 0.0f},
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{1.0f, 0.0f, 0.0f}, /* X axis */
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{1.0f, 0.0f, 0.0f},
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{1.0f, 0.0f, 0.0f},
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{0.0f, 1.0f, 0.0f},
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{0.0f, 1.0f, 0.0f}, /* Y axis */
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{0.0f, 1.0f, 0.0f},
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{0.0f, 1.0f, 0.0f},
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{0.0f, 0.0f, 1.0f},
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{0.0f, 0.0f, 1.0f}, /* Z axis */
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{0.0f, 0.0f, 1.0f},
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{0.0f, 0.0f, 1.0f}
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}};
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const std::array<std::uint8_t, 18> Renderer<3>::indices{{
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0, 1,
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1, 2, /* X axis */
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1, 3,
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4, 5,
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5, 6, /* Y axis */
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5, 7,
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8, 9,
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9, 10, /* Z axis */
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9, 11
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}};
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}
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template<std::uint8_t dimensions> ObjectRenderer<dimensions>::ObjectRenderer(SceneGraph::AbstractObject<dimensions>* object, ResourceKey options, SceneGraph::DrawableGroup<dimensions>* drawables): SceneGraph::Drawable<dimensions>(object, drawables), options(ResourceManager::instance()->get<ObjectRendererOptions>(options)) {
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/* Shader */
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shader = ResourceManager::instance()->get<AbstractShaderProgram, Shaders::VertexColorShader<dimensions>>(Renderer<dimensions>::shader());
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if(!shader) ResourceManager::instance()->set<AbstractShaderProgram>(shader.key(),
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new Shaders::VertexColorShader<dimensions>, ResourceDataState::Final, ResourcePolicy::Resident);
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/* Mesh and vertex buffer */
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mesh = ResourceManager::instance()->get<Mesh>(Renderer<dimensions>::mesh());
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vertexBuffer = ResourceManager::instance()->get<Buffer>(Renderer<dimensions>::vertexBuffer());
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indexBuffer = ResourceManager::instance()->get<Buffer>(Renderer<dimensions>::indexBuffer());
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if(mesh) return;
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/* Create the mesh */
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Buffer* vertexBuffer = new Buffer(Buffer::Target::Array);
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Buffer* indexBuffer = new Buffer(Buffer::Target::ElementArray);
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Mesh* mesh = new Mesh;
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MeshTools::interleave(mesh, vertexBuffer, Buffer::Usage::StaticDraw, Renderer<dimensions>::positions, Renderer<dimensions>::colors);
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ResourceManager::instance()->set(this->vertexBuffer.key(), vertexBuffer, ResourceDataState::Final, ResourcePolicy::Manual);
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indexBuffer->setData(Renderer<dimensions>::indices, Buffer::Usage::StaticDraw);
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ResourceManager::instance()->set(this->indexBuffer.key(), indexBuffer, ResourceDataState::Final, ResourcePolicy::Manual);
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mesh->setPrimitive(Mesh::Primitive::Lines)
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->setIndexCount(Renderer<dimensions>::indices.size())
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->addInterleavedVertexBuffer(vertexBuffer, 0,
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typename Shaders::VertexColorShader<dimensions>::Position(),
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typename Shaders::VertexColorShader<dimensions>::Color())
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->setIndexBuffer(indexBuffer, 0, Mesh::IndexType::UnsignedByte);
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ResourceManager::instance()->set<Mesh>(this->mesh.key(), mesh, ResourceDataState::Final, ResourcePolicy::Manual);
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}
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template<std::uint8_t dimensions> void ObjectRenderer<dimensions>::draw(const typename DimensionTraits<dimensions>::MatrixType& transformationMatrix, SceneGraph::AbstractCamera<dimensions>* camera) {
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shader->setTransformationProjectionMatrix(camera->projectionMatrix()*transformationMatrix*DimensionTraits<dimensions>::MatrixType::scaling(typename DimensionTraits<dimensions>::VectorType(options->size())))
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->use();
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mesh->draw();
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}
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template class ObjectRenderer<2>;
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template class ObjectRenderer<3>;
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}}
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