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176 lines
5.0 KiB
176 lines
5.0 KiB
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14 years ago
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#ifndef Magnum_Platform_NaClApplication_h
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#define Magnum_Platform_NaClApplication_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Platform::NaClApplication
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*/
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#include <string>
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#include <Containers/EnumSet.h>
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#include <ppapi/cpp/instance.h>
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#include <ppapi/cpp/instance_handle.h>
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#include <ppapi/cpp/module.h>
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#include <ppapi/cpp/graphics_3d_client.h>
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#include <ppapi/gles2/gl2ext_ppapi.h>
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#include "Math/Vector2.h"
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#include "Magnum.h"
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#include "magnumCompatibility.h"
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namespace pp {
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class Graphics3D;
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}
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namespace Magnum {
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class Context;
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namespace Platform {
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/** @nosubgrouping
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@brief NaCl application
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@section NaClApplication-usage Usage
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You need to implement at least drawEvent() and viewportEvent() to be able to
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draw on the screen. The subclass must be then registered to NaCl API using
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MAGNUM_NACLAPPLICATION_MAIN() macro.
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@code
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class MyApplication: public Magnum::Platform::Sdl2Application {
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// implement required methods...
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};
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MAGNUM_NACLAPPLICATION_MAIN(MyApplication)
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@endcode
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*/
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class NaClApplication: public pp::Instance, public pp::Graphics3DClient {
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public:
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/**
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* @brief Constructor
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* @param instance Module instance
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* @param size Rendering size
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*
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* Creates double-buffered RGBA canvas with depth and stencil buffers.
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*/
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explicit NaClApplication(PP_Instance instance, const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(640, 480));
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~NaClApplication();
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/** @{ @name Drawing functions */
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protected:
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/**
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* @brief Viewport event
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*
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* Called when viewport size changes. You should pass the new size to
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* Framebuffer::setViewport() or SceneGraph::Camera::setViewport(),
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* if using scene graph.
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*/
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virtual void viewportEvent(const Math::Vector2<GLsizei>& size) = 0;
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/**
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* @brief Draw event
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*
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* Here implement your drawing functions, such as calling
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* SceneGraph::Camera::draw(). After drawing is finished, call
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* swapBuffers(). If you want to draw immediately again, call also
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* redraw().
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*/
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virtual void drawEvent() = 0;
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/**
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* @brief Swap buffers
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*
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* Paints currently rendered framebuffer on screen.
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*/
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void swapBuffers();
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/**
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* @brief Redraw immediately
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*
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* Marks the window for redrawing, resulting in call of drawEvent()
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* in the next iteration.
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*/
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inline void redraw() {
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flags |= Flag::Redraw;
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}
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/*@}*/
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private:
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enum class Flag: std::uint8_t {
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ViewportUpdated = 1 << 0,
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SwapInProgress = 1 << 1,
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Redraw = 1 << 2
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};
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typedef Corrade::Containers::EnumSet<Flag, std::uint8_t> Flags;
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inline void Graphics3DContextLost() override {
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CORRADE_ASSERT(false, "NaClApplication: context unexpectedly lost", );
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}
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void DidChangeView(const pp::View& view) override;
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static void swapCallback(void* applicationInstance, std::int32_t);
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pp::Graphics3D* graphics;
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Context* c;
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Math::Vector2<GLsizei> viewportSize;
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Flags flags;
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CORRADE_ENUMSET_FRIEND_OPERATORS(Flags)
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};
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CORRADE_ENUMSET_OPERATORS(NaClApplication::Flags)
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#ifndef DOXYGEN_GENERATING_OUTPUT
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namespace Implementation {
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template<class Application> class NaClModule: public pp::Module {
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public:
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inline ~NaClModule() {
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glTerminatePPAPI();
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}
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inline bool Init() override {
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return glInitializePPAPI(get_browser_interface()) == GL_TRUE;
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}
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inline pp::Instance* CreateInstance(PP_Instance instance) {
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return new Application(instance);
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}
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};
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}
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#endif
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/** @hideinitializer
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@brief Entry point for NaCl application
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@param application Application class name
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See NaClApplication for more information.
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*/
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/* look at that insane placement of __attribute__. WTF. */
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#define MAGNUM_NACLAPPLICATION_MAIN(application) \
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namespace pp { \
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Module __attribute__ ((visibility ("default"))) * CreateModule() { \
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return new Magnum::Platform::Implementation::NaClModule<application>(); \
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} \
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}
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}}
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#endif
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