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#ifndef Magnum_GL_PipelineStatisticsQuery_h
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#define Magnum_GL_PipelineStatisticsQuery_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#ifndef MAGNUM_TARGET_GLES
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/** @file
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* @brief Class @ref Magnum::GL::PipelineStatisticsQuery
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* @m_since{2020,06}
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*/
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#endif
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#include "Magnum/GL/AbstractQuery.h"
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#ifndef MAGNUM_TARGET_GLES
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namespace Magnum { namespace GL {
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/**
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@brief Pipeline statistics query
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@m_since{2020,06}
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Provides various data about the rendering pipeline, useful for profiling and
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performance measurements.
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@requires_gl46 Extension @gl_extension{ARB,pipeline_statistics_query}
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@requires_gl Pipeline statistics queries are not available in OpenGL ES and
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WebGL.
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@see @ref PrimitiveQuery, @ref SampleQuery, @ref TimeQuery
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*/
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class PipelineStatisticsQuery: public AbstractQuery {
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public:
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/**
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* @brief Query target
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*
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* @m_enum_values_as_keywords
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*/
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enum class Target: GLenum {
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/**
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* Count of vertices submitted to the primitive assembler. Note
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* that this doesn't take index buffer or strips/fans into account.
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*/
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VerticesSubmitted = GL_VERTICES_SUBMITTED,
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/** Count of primitives submitted to the primitive assembler. */
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PrimitivesSubmitted = GL_PRIMITIVES_SUBMITTED,
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/**
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* Count of vertex shader invocations. For indexed draws this is
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* usually less than @ref Target::VerticesSubmitted, depending on
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* how well is the post-transform vertex cache used.
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*/
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VertexShaderInvocations = GL_VERTEX_SHADER_INVOCATIONS,
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/**
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* Count of patches processed by tessellation control shader stage.
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*/
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TessellationControlShaderPatches = GL_TESS_CONTROL_SHADER_PATCHES,
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/** Count of tessellation evaluation shader invocations. */
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TessellationEvaluationShaderInvocations = GL_TESS_EVALUATION_SHADER_INVOCATIONS,
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/** Count of geometry shader invocations. */
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GeometryShaderInvocations = GL_GEOMETRY_SHADER_INVOCATIONS,
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/**
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* Count of primitives emitted by a geometry shader. Compared to
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* @ref PrimitiveQuery::Target::PrimitivesGenerated, the query
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* considers all vertex streams and implementation may not count
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* primitives that aren't processed further.
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*/
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GeometryShaderPrimitivesEmitted = GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED,
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/** Count of fragment shader invocations. */
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FragmentShaderInvocations = GL_FRAGMENT_SHADER_INVOCATIONS,
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/** Count of compute shader invocations. */
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ComputeShaderInvocations = GL_COMPUTE_SHADER_INVOCATIONS,
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/** Count of primitives that entered the clipping stage. */
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ClippingInputPrimitives = GL_CLIPPING_INPUT_PRIMITIVES,
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/**
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* Count of primitives that passed the clipping stage. In an ideal
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* case of CPU-side frustum culling, the value reported by this
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* query is the same as @ref Target::ClippingInputPrimitives.
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*/
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ClippingOutputPrimitives = GL_CLIPPING_OUTPUT_PRIMITIVES
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};
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/**
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* @brief Wrap existing OpenGL time query object
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* @param id OpenGL time query ID
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* @param target Query target
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* @param flags Object creation flags
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*
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* The @p id is expected to be of an existing OpenGL query object.
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* Unlike query created using constructor, the OpenGL object is by
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* default not deleted on destruction, use @p flags for different
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* behavior.
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* @see @ref release()
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*/
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static PipelineStatisticsQuery wrap(GLuint id, Target target, ObjectFlags flags = {}) {
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return PipelineStatisticsQuery{id, target, flags};
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}
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/**
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* @brief Constructor
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*
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* Creates new OpenGL query object. If @gl_extension{ARB,direct_state_access}
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* (part of OpenGL 4.5) is not available, the query is created on first
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* use.
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* @see @ref PipelineStatisticsQuery(NoCreateT), @ref wrap(), @fn_gl_keyword{CreateQueries},
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* eventually @fn_gl_keyword{GenQueries}
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*/
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explicit PipelineStatisticsQuery(Target target): AbstractQuery(GLenum(target)) {}
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/**
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* @brief Construct without creating the underlying OpenGL object
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*
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* The constructed instance is equivalent to moved-from state. Useful
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* in cases where you will overwrite the instance later anyway. Move
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* another object over it to make it useful.
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*
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* This function can be safely used for constructing (and later
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* destructing) objects even without any OpenGL context being active.
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* However note that this is a low-level and a potentially dangerous
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* API, see the documentation of @ref NoCreate for alternatives.
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* @see @ref PipelineStatisticsQuery(Target), @ref wrap()
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*/
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explicit PipelineStatisticsQuery(NoCreateT) noexcept: AbstractQuery{NoCreate, GLenum(Target::VerticesSubmitted)} {}
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/** @brief Copying is not allowed */
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PipelineStatisticsQuery(const PipelineStatisticsQuery&) = delete;
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/** @brief Move constructor */
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PipelineStatisticsQuery(PipelineStatisticsQuery&&) noexcept = default;
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/** @brief Copying is not allowed */
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PipelineStatisticsQuery& operator=(const PipelineStatisticsQuery&) = delete;
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/** @brief Move assignment */
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PipelineStatisticsQuery& operator=(PipelineStatisticsQuery&&) noexcept = default;
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/* Overloads to remove WTF-factor from method chaining order */
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#if !defined(DOXYGEN_GENERATING_OUTPUT) && !defined(MAGNUM_TARGET_WEBGL)
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PipelineStatisticsQuery& setLabel(const std::string& label) {
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AbstractQuery::setLabel(label);
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return *this;
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}
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template<std::size_t size> PipelineStatisticsQuery& setLabel(const char(&label)[size]) {
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AbstractQuery::setLabel<size>(label);
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return *this;
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}
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#endif
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private:
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explicit PipelineStatisticsQuery(GLuint id, Target target, ObjectFlags flags) noexcept: AbstractQuery{id, GLenum(target), flags} {}
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};
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}}
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#else
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#error this header is not available in OpenGL ES build
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#endif
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#endif
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